List of Virtual Boy Wario Land beta elements: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
looks like they added to https://www.mariowiki.com/List_of_Virtual_Boy_Wario_Land_pre-release_and_unused_content
(written by Shokora of the mariowiki (also i wish we stuck with "pre-release and unused content" format))
Tag: Disambiguation links
 
(looks like they added to https://www.mariowiki.com/List_of_Virtual_Boy_Wario_Land_pre-release_and_unused_content)
 
(3 intermediate revisions by the same user not shown)
Line 1:
{{italic title|List of ''Virtual Boy Wario Land'' beta elements}}
{{rewrite-expand}}
This is a list of beta elements and other unused content for ''[[Virtual Boy Wario Land]]''.
 
==Early iterations==
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] was to have a major game appearance on the system. A ''[[Nintendo Power]] volume in''{{'}}s December 1994 volume revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power volume #67, December 1994, pg 87</ref> It is based on an artwork of Wario from ''[[Wario Land: Super Mario Land 3]]''.
 
In early 1995 at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game whithwith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.
 
<center><gallery>
Line 29 ⟶ 30:
The earliest build seen in footage at E3 1995 show that stages originally didn't feature [[key]]s, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.<ref>P, Anthony (January 30, 2017). [https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=9294s E3 1995]. ''YouTube''. Retrieved May 3, 2022.</ref>
 
Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.
 
In the November 1995 {{wp|Nintendo Space World|Famicom Spaceworld}} official guidebook, screenshots of both the third and final build were published together.<ref>Famicom Spaceworld official guidebook, November 1995, pg 10 & 28</ref>
Line 35 ⟶ 36:
==Screenshot comparison==
{| class="table" style="text-align:center;margin:auto"
!Stage !! Pre-release !! Final !! Details
|-
|[[Stage 1 (Virtual Boy Wario Land)|Stage 1]]
|[[File:VBWL S1 prerelease.png|300px]]
|[[File:VBWL S1 final.png|300px]]
|style="text-align:left"|The floor in Stage 1 used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
|-
|[[Stage 2 (Virtual Boy Wario Land)|Stage 2]]
|[[File:VBWL S2 prerelease.png|300px]]
|[[File:VBWL S2 final.png|300px]]
|style="text-align:left"|The earliest known build of the game showed what was to become Stage 2. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a [[? Block]] was added.
|-
|[[Stage 5 (Virtual Boy Wario Land)|Stage 5]]
|[[File:VBWL S5 prerelease.png|300px]]
|[[File:VBWL S5 final.png|300px]]
|style="text-align:left"|In Stage 5, the [[Flying Fowl]] enemies had a different design with spikes. The position of blocks and [[Chippy]] enemies was also changed.
|-
|Stage 5
|[[File:VBWL S5-2 prerelease.png|300px]]
|[[File:VBWL S5-2 final.png|300px]]
|style="text-align:left"|In a separate build of Stage 5, the [[Chippy]] enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
|-
|[[Stage 9 (Virtual Boy Wario Land)|Stage 9]]
|[[File:VBWL S9 prerelease.png|300px]]
|[[File:VBWL S9 final.png|300px]]
|style="text-align:left"|An early build of Stage 9 featured a different conveyor belt design, lacking the arrow icons. The [[Honey-Bee]] enemies previously lacked antennas.
|-
|[[Stage 10 (Virtual Boy Wario Land)|Stage 10]]
|[[File:VBWL S10 prerelease.png|300px]]
|[[File:VBWL S10 final.png|300px]]
|style="text-align:left"|An early build of Stage 10 showed a less detailed [[Blade-Face]] enemy, consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.
|}
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu