List of Virtual Boy Wario Land beta elements: Difference between revisions

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looks like they added to https://www.mariowiki.com/List_of_Virtual_Boy_Wario_Land_pre-release_and_unused_content
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(looks like they added to https://www.mariowiki.com/List_of_Virtual_Boy_Wario_Land_pre-release_and_unused_content)
 
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==Early iterations==
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] wouldwas to have a major game appearance on the system. ''[[Nintendo Power]]''{{'}}s December 1994 volume revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power volume #67, December 1994, pg 87</ref> It is based on an artwork of Wario from ''[[Wario Land: Super Mario Land 3]]''.
 
In early 1995 at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game whithwith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.
 
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==Screenshot comparison==
{| class="table" style="text-align:center;margin:auto"
!Stage !! Pre-release !! Final !! Details
|-
|[[Stage 1 (Virtual Boy Wario Land)|Stage 1]]
|[[File:VBWL S1 prerelease.png|300px]]
|[[File:VBWL S1 final.png|300px]]
|style="text-align:left"|The floor in Stage 1 used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
|-
|[[Stage 2 (Virtual Boy Wario Land)|Stage 2]]
|[[File:VBWL S2 prerelease.png|300px]]
|[[File:VBWL S2 final.png|300px]]
|style="text-align:left"|The earliest known build of the game showed what was to become Stage 2. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a [[? Block]] was added.
|-
|[[Stage 5 (Virtual Boy Wario Land)|Stage 5]]
|[[File:VBWL S5 prerelease.png|300px]]
|[[File:VBWL S5 final.png|300px]]
|style="text-align:left"|In Stage 5, the [[Flying Fowl]] enemies had a different design with spikes. The position of blocks and [[Chippy]] enemies was also changed.
|-
|Stage 5
|[[File:VBWL S5-2 prerelease.png|300px]]
|[[File:VBWL S5-2 final.png|300px]]
|style="text-align:left"|In a separate build of Stage 5, the [[Chippy]] enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
|-
|[[Stage 9 (Virtual Boy Wario Land)|Stage 9]]
|[[File:VBWL S9 prerelease.png|300px]]
|[[File:VBWL S9 final.png|300px]]
|style="text-align:left"|An early build of Stage 9 featured a different conveyor belt design, lacking the arrow icons. The [[Honey-Bee]] enemies previously lacked antennas.
|-
|[[Stage 10 (Virtual Boy Wario Land)|Stage 10]]
|[[File:VBWL S10 prerelease.png|300px]]
|[[File:VBWL S10 final.png|300px]]
|style="text-align:left"|An early build of Stage 10 showed a less detailed [[Blade-Face]] enemy, consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.
|}
 
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