List of misconceptions: Difference between revisions

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It was later discovered that about 89% of the names were taken from the Super Mario Wiki (both old versions and new versions), 4% were taken from MarioWiki (on Fandom/Wikia), and the other 7% were names that are either outright false or names that were lost in translation a similar thing that happened with the English ''[[Super Mario Encyclopedia]]'' in late 2018.
 
Despite being proven to be an illegitimate source with multiple errors, the Super Mario Wiki incorrectly renamed some pages for certain enemies based on their incorrect ''Mario Portal'' names (or sourced the ''Mario Portal'' as an alternate name) sometime around mid-[[2022]] (such as [[Swoopin' Stu]] being incorrectly renamed into "GoobieGooble" as well as plenty of enemies from the ''[[Super Mario Land]]'' games).
 
==Enlarged Goomba merges==
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This caused widespread confusion in the community however on March 2019, the page's name was renamed back to "Swoopin' Stu" and it remained this way until August 2022 where it was renamed back to "Gooble" with the unfurling of the English Mario Portal a month prior however it has been established that the English Mario Portal is not a legitimate or reliable source and therefore none of the names on there should be taken as official. External sources such as Nintendo Power, Prima Games, and several others have all used "Swoopin' Stu" (and none have used "Gooble") as the name which pretty much confirms that Swoopin' Stu is the correct name and "Gooble" is merely another random name seen on the scoreboard of ''[[Mario Golf: Toadstool Tour]]''.
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==Kersti's "Unused" Dialogue==
[[Image:Beta Kersti Misconception.png|thumb|right|The Super Mario Wiki making the error of thinking that Kersti's Wiggler Segement text is unused.]]
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Typically, Mario isn't able to go after another segment without having first returned the proceeding one, for example, trying to get the second [[Comet Piece]] in [[Strike Lake]] whilst still with the third Wiggler Segment will cause the Segment to get in the way of the Bowling Ball knocking it off course.
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==Masato Mizuta voicing Monty Mole==
Some people and sources believed that [[Masato Mizuta]] is the voice actor for [[Monty Mole]].<ref>[https://www.imdb.com/name/nm3002604/ IMDb incorrectly saying that Masato Mizuta voices Monty Mole]</ref> However, this is incorrect as technically [[Charles Martinet]] is the current voice actor for Monty Mole, due to Monty Mole's sounds being proven to just be heavily edited and distorted [[Mario]] voice clips taken from ''[[Super Mario 64]]''.<ref>https://www.youtube.com/watch?v=3e4PUW0CQag</ref>
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[[Image:Bowser's Castle Topples NSMBW.png|thumb|left|A screenshot of Bowser's Castle collapsing (taken the instant before the screen fades to black) showing that it is unclear whether [[Bowser Jr.]] and especially [[Larry]] where crushed as well.]]
Some believe that in the ending of ''[[New Super Mario Bros. Wii]]'', Bowser's Castle falls on and crushes [[Bowser]], [[Bowser Jr.]], and all 7 of the [[Koopalings]] after the six Koopalings around him help him back up. This is however unclear as the screen fades to black before the castle lands therefore it isn't clear if all 9 of them were crushed. [[Bowser]] and the six [[Koopalings]] around him were most definitely squashed by the Castle but some claim that Larry and Bowser Jr. were crushed as well despite standing further away from the Castle's fall-radius than the others (especially Larry who was heaps far away), whether or not the Castle landed on them as well is debatable.
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==Para-Beetles and Parabuzzies being the same==
[[Image:Para-Beetle Comparison.png|thumb|right|On the left and right respectively is the clear difference between a [[Para-Beetle]] and a [[Parabuzzy]] and in the middle is an image of the Rogueport Sewers fountain which has some Para-Beetle statues and it is also worth noting that Parabuzzies appear in the same game.]]
On the Super Mario Wiki (since late 2018), it is stated that [[Para-Beetle]]s and [[Parabuzzy|Parabuzzies]] are the same exact creatures just with a different name (with “Parabuzzy” apparently being their name from the ''[[Paper Mario (series)|Paper Mario]]'' series). This is false however as both species have drastically different looks as well. Para-Beetles are leg-less and their heads are tucked in their sturdy shells for the most part while Parabuzzies have legs and their heads stick out of their shells (almost resembling a regular [[Buzzy Beetle]] with wings). Additionally, Para-Beetles are invincible in most games they appear in while Parabuzzies can typically be beaten with stomps and other attacks and power-ups such as the [[Starman]]. Also, in ''[[Paper Mario: The Thousand-Year Door]]'', in the [[Rougeport Sewers]], there is a ruined fountain with two statues of Para-Beetles attached to it and these Para-Beetles possess their ''[[Super Mario Bros. 3]]'' appearance looking rather different to the Parabuzzies which also appear in the game.
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==Petey Piranha's sludge balls being Glorpedos==
On the Super Mario Wiki, the [[Glorpedo]]s from [[Noki Bay]] in ''[[Super Mario Sunshine]]'' are treated the same as the sludge balls which [[Petey Piranha]] barfs during his second fight in [[Bianco Hills]] and his fight in ''[[Mario & Luigi: Paper Jam]]''. This however is false, as the sludge balls and Glorpedos have no design similarities and function completely differently. Additionally, the Prima guide refers to the balls of goop that Petey barfs as "sludge balls" while giving the correct name for Glorpedo. The Prima Guide alongside other guidebooks also claim that Glorpedos only appear in Noki Bay and not in Bianco Hills. The Prima Guide has also stated that the Glorpedos were created by the [[Monty Mole]] to use for his [[Cannon (Super Mario Sunshine)|cannon]].<ref>''"Bouncing down the green cliffs of Noki Bay are Monty Mole's cannon creations, which knock you down and hit for a damage point. In groups of three, these bounce down the cliff and dissolve in the water below. Ignore or avoid them."'' - Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 18.</ref>
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==Vibe and Colored Enemies in ''Super Princess Peach''==
[[Image:SPP Collage.png|thumb|right|A collage showing various screenshots regarding the whole thing from top left to bottom right, Picture A: Bowser and his goons are shown to be affected by the Vibe Scepter but then they're back to normal in the next screenshot (Picture B) showing that it's effects are temporary, next, on Picture C, it's shown that Peach also has her own Vibes but she wasn't on the Island when the Vibe Scepter was used by the Goomba, the next image, Picture D, shows a [[Mad Green Koopa]] (one of the vibe/colored enemies of the game) who looks different from an average Koopa Troopa (unlike those affected by the Scepter who look the same whilst infused) additionally, the vibe enemies have some extra abilities and are fully conscious of what they're doing meanwhile the Vibe Scepter sends those affected crazy (as seen in Picture A) and if it was the Vibe Scepter how come it only affected some of the enemies rather than every enemy (because the Vibe Scepter is shown to affected everyone within it's radius), Picture E shows that Vibe Island holds great power suggesting that the island is magical (hence it's name) and those that are on it are granted with Vibe Power (like Peach who can control her vibes) and the enemies who appear to naturally be like that, Picture F shows the Glossary description for the [[Sad Goomba]] which makes no indication of it's affected status, many more glossary descriptions treat them as separate sub-species rather than regular enemies affected by the scepter.]]
On the Super Mario Wiki, it is stated that all the enemies in ''[[Super Princess Peach]]'' that appear to be vibe infused or have different colors (such as the [[Red Paragoomba]]) are under the effects of the [[Vibe Scepter]] which was used at the beginning of the game by an affected Goomba. This however has been proven false as the effects of the Vibe Scepter were only shown to affect the room of Bowser's Villa rather than the whole island, additionally, the effects were shown to be temporary as those that were affected (such as [[Bowser]] and the [[Army Hammer Bro.]]) were shown to be back to normal later on, additionally, those that are affected by the Vibe Scepter look about the same whereas the vibe enemies look rather different to their species origin, especially in the Glossary where they're treated as a separate species rather than the same enemy. More likely the case is the enemies are naturally like that from the magic of Vibe Island (as the game's opening did state that the Island "holds great power") especially with Peach who can control her Vibes but she obviously wasn't affected as she wasn't on the Island when the Vibe Scepter was struck on Bowser's Villa. Additionally, it is shown that everyone within the radius of the Scepter was affected in both Peach's Castle and Bowser's Villa however there are several enemies that appear normal as well. It also has never officially been stated if the enemies are affected by the Scepter or not.
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