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{{italic title|''Mario'' (seriesfranchise)}}
{{construction}}
{{rewrite|some games in this article are not within the ''Mario'' franchise but instead ''Donkey Kong'', dedicated crossover series, and so forth, and have to be relocated accordingly}}
{{articleabout|the games Mario has appeared in|the character named Mario|[[Mario|here]]}}
{{series-infobox
|title=Mario
|image=[[File:Super Mario Logo 2011.png|250px]]<br>The current [[logo]] for the ''Mario series'' franchise<br>[[File:Super Mario Logo 1996.png|250px]]<br>''Mario Series'' franchise [[Logologo]] used from 1996-2011
|first=''[[DonkeyMario KongBros. (gameGame & Watch)|DonkeyMario KongBros.]]'' (1981[[Game & Watch]]) ([[1983]])
|latest=''[[Super Mario PartyRPG Superstars(Nintendo Swtich)|Super Mario RPG]]'' (2021[[Nintendo Switch]]) ([[2023]])
|number=300+
|sub=''[[Donkey Kong (seriesfranchise)|Donkey Kong]]''; ''[[Yoshi (seriesfranchise)|Yoshi]]''; ''[[Wario (seriesfranchise)|Wario]]''<br>
''[[Super Mario (series)|Super Mario]]''; ''[[Super Mario Land (series)|Super Mario Land]]''; ''[[Paper Mario (series)|Paper Mario]]''; ''[[Mario & Luigi (series)|Mario & Luigi]]''; ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]''; ''[[Dr. Mario (series)|Dr. Mario]]''; ''[[Super Mario Advance (series)|Super Mario Advance]]''; ''[[Mario Party (series)|Mario Party]]''; ''[[Mario Kart (series)|Mario Kart]]''; ''[[Mario Golf (series)|Mario Golf]]''; ''[[Mario Tennis (series)|Mario Tennis]]''; ''[[Mario Strikers (series)|Mario Strikers]]''; ''[[Mario Baseball (series)|Mario Baseball]]''; ''[[Mario Artist]]''; ''[[Mario's Early Years!]]''
}}
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[[File:Mario-group.png|thumb|A poster showing several characters in the ''Mario'' series in a group photo.]]
 
'''''Mario''''' is a long-running [[List of games|video game franchise]] published by the popular gaming company, [[Nintendo]]. It stars the titular Italian plumber [[Mario]]. The franchise has been running for more than a quarter of a century, and in its lifespan has released more than two hundred video games. The series also holds the title of best-selling video game franchise in history, with over 262 million combined units sold as of March 2015.<ref>[http://www.businesswire.com/news/home/20110531005315/en/Nintendo-DS-Lite-Suggested-Retail-Price-Drops Mario Games Go Red]</ref> The franchise has also been branded '''''Super Mario''''', after its flagship series of the [[Super Mario (series)|same name]], although ''[[Mario Bros. (series)|Mario Bros.]]'' is the first series within the ''Mario'' franchise.
 
The franchise began in 1981 with the arcade video game, ''[[Donkey Kong (game)|Donkey Kong]]'', and has since then taken off into its own franchise. Originally created by [[Shigeru Miyamoto]], [[Mario]], going under the name [[Jumpman]] when ''Donkey Kong'' was first released, is the main protagonist throughout most of the series; the main antagonist of the series is [[Bowser]], the King of all [[Koopa]]s. The ''Mario'' series has contained many different genres of games, from platformers to [[Genre#Role Playing|role-playing games]], and from puzzle games to party games. The most popular games in the series are a part of what is known as the main series, or the ''Super Mario'' series, which consists of 2D and 3D platformers; at least one is released per home console and one per handheld (bar the Game Boy Advance). Even though several games are released, not all of them are available in all countries or on all platforms. Some are only available on certain platforms in certain countries as well.
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In late 2021, ''[[Mario Party Superstars]]'' was released, a new ''Mario Party'' game with some classic gameplay with a select few boards and minigames from previous ''Mario Party'' games.
 
In 2023, the next 2D installment of the ''Super Mario'' series was released, ''[[Super Mario Bros. Wonder]]''.
 
===Common elements===
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The whole series revolves around the adventures of an extensive cast of recurring characters. The main protagonist of the series, the titular [[Mario]], is a fictional Italian-American plumber who is portrayed as the hero of a realm called the [[Mushroom Kingdom]], which he endeavors to defend by traversing his way through stages filled with obstacles and enemies. His arch-nemesis is [[Bowser]], the king of the [[Koopa]]s, a race of evil-driven anthropomorphic turtles. Bowser is responsible for most, if not all, of the Mushroom Kingdom's invasions, and almost always appears as the final boss, who constantly and consistently attempts to put an end to Mario and his friends. Mario's younger but taller brother, [[Luigi]], often participates in his adventures alongside him; in early games, he was only playable in the two-player mode. The Mushroom Kingdom's ruler, [[Princess Peach]], is Mario's love interest and recurring damsel in distress; she repeatedly falls victim to Bowser's kidnappings and has to be rescued by Mario, but occasionally serves as a protagonist herself. Another prominent sidekick of Mario's is [[Yoshi]], a dinosaur-like creature who serves as a riding mount to Mario, and has a long tongue which he uses to eat food and enemies; this character became so popular after his debut that he was spun off into [[Yoshi (series)|his own franchise]]. Mario also has a greedy, hot-tempered doppelganger rival named [[Wario]], who has antagonized Mario on various occasions, and also serves as an anti-hero (and sometimes hero) with [[Wario (series)|his own adventures]] which generally involve money grubbing and treasure hunting. [[Donkey Kong]], a muscular and somewhat dim-witted ape, originally served as Mario's first rival in his arcade debut, but eventually became the main protagonist of [[Donkey Kong (series)|his own franchise]]. Other significant recurring characters in the franchise include the [[Toad (species)|Toads]], inhabitants of the Mushroom Kingdom and servants to Peach, who often support Mario during his adventures; [[Princess Daisy]], the tomboyish ruler of a kingdom called [[Sarasaland]]; Wario's brother and partner in crime [[Waluigi]]; [[Professor Elvin Gadd]], an aging scientist and inventor; and [[Rosalina]], a mysterious figure who watches over the cosmos.
 
[[File:KoopaTroopRPG.gifpng|thumb|200px|left|Bowser's army usually known as the "[[Koopa Troop]]". Be ultra careful though. These guys are very loyal to Bowser. One idiotic move and you will be zinged.]]
Throughout his adventures, Mario faces a wide variety of enemies that make attempts to hinder his progress. The [[Goomba]]s, mushroom-like creatures that betrayed the Mushroom Kingdom, are extremely weak to the extent that a single stomp is enough to defeat them. [[Koopa Troopa]]s, foot soldiers of Bowser, retract in their shells if stomped on, after which they can be used to attack other foes. Many different subspeciesspecies of Koopa exist, including the aerial [[Paratroopa]]s, the projectile-wielding [[Hammer Bros.]], the hard-shelled [[Buzzy Beetle]]s, the cloud-riding [[Lakitu]]s and their pets the [[Spiny|Spinies]], the skeletal [[Dry Bones]], and the sorcerous [[Magikoopa]]s. Other recurring enemies of Mario include the [[Boo]]s, timid ghosts that cover their faces whenever the hero stares at them; [[Piranha Plant]]s, man-eating flora that dwell within pipes; [[Bullet Bill]]s, projectiles that are shot out of cannons called "blasters"; [[Bob-omb]]s, anthropomorphic bombs with short tempers leading to inevitable explosions; [[Chain Chomp]]s, tethered ball-and-chain creatures that lunge at Mario when in close proximity; [[Blooper]]s, squids that like to corner and close in on their prey; [[Cheep Cheep]]s, fish with wing-like fins and the ability to attack above the surface of the water; [[Thwomp]]s, rectangular rock creatures that flatten whoever passes below them using their own weight; and [[Podoboo]]s, living fireballs that inhabit [[lava]] pits and attack by leaping upward out of the lava. Major individualized minions of Bowser include his son [[Bowser Jr.]]; a seven-member clan called the [[Koopalings]]; [[Kamek]], a high-ranking Magikoopa who often serves as one of Bowser's top acolytes; and [[Boom Boom]], a powerhouse that attacks by flailing his arms.
 
====Locations====
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==''Mario'' games==
Legend:<br>
<nowiki>*</nowiki> Means the game is considered [[Non-Canon]].<br>
<nowiki>**</nowiki> Means the game is [[Non-Canon|fictional within the Mario Universe]] and was told within a storybook and never really happened.<br>
=== 1980's (1981-1989)===
{| align=center width=100% border=1 style="border-collapse:collapse"
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!width=85%|Synopsis and Ratings
|-
!''[[Donkey Kong (game)|Donkey Kong]]''*
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[[File:Donkey Kong NES Cover.PNG|145x145px]]
|In [[List of Mario games by date#1981|1981]], the ''Mario'' series officially started with the release of [[Shigeru Miyamoto]]'s creation - ''Donkey Kong''. Originally released in the arcades, ''Donkey Kong'' became a very popular game amongst gamers, eventually spawning many remakes and ports. In 1981, Mario had yet to be called so -- rather, he was called "Jumpman" during that brief era; it was only a few years later that Mario Segale would rename the aforementioned character to "Mario". Mario was also a carpenter in the game and would not be a plumber until ''[[Mario Bros.]]'' Since then, the name has become very popular among the video game community; he is considered to be one of Nintendo's mascots. Since the release of ''Donkey Kong'' in 1981, Mario has appeared in over 200 games, and has been referenced in several more. The object of the game was to control Jumpman to get to the top of the construction site while also trying to dodge barrels to reach Pauline, who had been kidnapped by Donkey Kong.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|1981}} Arcade Machine
|(Ratings unavailable)
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![[Donkey Kong (Game & Watch)|''Donkey Kong'' (Game & Watch)]]*
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[[File:Game and Donkey.jpg|145x145px]]
|A year after the release of ''Donkey Kong'', Nintendo remade the game on their Game & Watch system while retaining the same name. As in the original game, Mario's girlfriend Pauline has been kidnapped by Donkey Kong. Now, Mario must climb up a construction site while dodging barrels the ape throws at him in order to reach him; he must then use a crane to knock the girder out from under him. This game would later be ported into three future Game & Watch games: ''[[Game and Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''; while the Game Boy releases lacked a second screen, all three retained the original gameplay. There were also two game modes: an easy mode and a hard mode.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|1982}} [[Game & Watch]]
|(Ratings unavailable)
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|Two years later, in 1983, Mario got his own game - using his current name. In ''Mario Bros.'', Mario and his brother [[Luigi]] - who first debuted in this game - were traversing the creature-infested depths of the sewers. This game is Mario's debut as a plumber. Mario and Luigi had to fight such creatures as [[Fighter Fly]]s, [[Shellcreeper]]s and [[Sidestepper]]s to clear each stage, while also collecting coins during the levels as payment. Mario Bros. is the 1st [[Mario]] game with infinite [[levels]] (and last.) Since its release, it has been released as a minigame with several other games, as well as being re-released once. It also received a sequel, ''[[Mario Clash]]'', in 1995.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|1983}} Arcade Machine
|(Ratings unavailable)
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|On the same year as the NES game, ''Mario Bros.'' for the Game & Watch was released. However, despite the similar names, it bears no resemblance to the arcade game. In this game, Mario and Luigi work for a bottling company and are loading bottles on a truck for delivery. Being on a dual-screen game system that opened up like a book, the game allowed for two players, Mario being on the right and Luigi on the left. This game was later re-released in ''[[Game & Watch Gallery 3]]''.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|1983}} Game & Watch
|(Ratings unavailable)
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|Another release on Game & Watch, ''Mario's Cement Factory'' involves Mario running around a cement factory in order to open hatches to prevent the cement behind them from overflowing; if it does so, the cement will injure a factory worker, and will count as a miss. Mario must also avoid touching the factory floor, which will electrocute him and count as a miss, and three results in a game over.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1983}} Game & Watch
|(Ratings unavailable)
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|Another Game & Watch release, ''Mario's Bombs Away'' involves Mario, as a member of the army, transporting bombs from one side of the screen to another while avoiding enemy torches or fires started when Mario's friend carelessly tosses his cigarettes into puddles of oil. When he reaches the other side, Mario can only give a bomb to his friend when his hands are down, and must hand him four more to cause them to blow up on the enemy. As with the previous game, three misses results in a game over.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1983}} Game & Watch
|(Ratings unavailable)
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!''[[Golf]]''
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[[File:Golf BoxartNES box art.PNGjpg|145x145px]]
|Before the release of ''Super Mario Bros.'', Mario appeared in his first ever sports game: ''Golf'' — it was released in 1984. The gameplay is relatively simple: the player must strike the ball with the correct amount of force in order to get a good shot. The more good shots and the player gets, the more points he or she is likely to earn. ''Golf'' Mario is stated to be the playable character (even he is not seen in his traditional clothing) but the original version instead claims the golfer name is ''Ossan''.
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|{{releasedatereleased|USA|1984}} [[NES]]
|(Ratings unavailable)
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|A game developed by [[Hudson Soft]], ''Mario Bros. Special'' wasn't a port of the original game, but a complete remake, with new graphics and sounds. Instead of having to defeat every enemy in the level, the game involved trying to get to the top of a level, where the exit to each level is.
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|{{releasedatereleased|Japan|1984}} [[Wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
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|''Punch Ball Mario Bros.'', also released only in Japan by Hudson Soft, involved basically doing the same thing as in ''Mario Bros.'', but also involved using Punch Balls to hit enemies, stunning them, and then they could be kicked away like normal. Another difference between this and the original was that the platform pattern was reversed.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1984}} [[Wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
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|In June of 1985, Nintendo released ''Wrecking Crew'' in Japan for the Famicom Disk System, then later that year in other parts of the world for the NES. The concept of the game revolved around [[Mario]] (and [[Luigi]], if a second player were to join the game) who were in the middle of a demolition site. While at the site, they had to break down all of the concrete walls with their hammers found in each level. The player would encounter several enemies, none of which could be defeated with the hammer that Mario (or Luigi) would carry. Rather, they would have to trap enemies under steel drums. The game also featured a new character: [[Foreman Spike]], who would occasionally appear to outdo Mario at breaking down the concrete walls, and who could push Mario off of ledges. The game also featured a custom level creator, the first game in the ''Mario'' series to ever do so.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1985}} [[Famicom]]
|(Ratings unavailable)
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!''[[Super Mario Bros.]]''
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[[File:SMB BoxartUSA box art.PNGjpg|145x145px]]
|On September 13, 1985, Mario starred in his very first game outside of the arcades, ''Super Mario Bros.'', which became extremely successful. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Mushroom Retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1985}} [[NES]]
|(Ratings unavailable)
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|''Super Mario Bros. Special'' is the true "lost" game of the series, which was made by [[Hudson]] Soft for the PC88 series of Japanese PCs and officially licensed by [[Nintendo]]. ''SMB Special'' was the very first licensed sequel to ''Super Mario Bros.'' to appear, released a few months before ''[[Super Mario Bros.: The Lost Levels]]'' in 1986. While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features completely-original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1986}} [[wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
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|Following the success of ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' was released just one year later in [[Japan]]. The gameplay and story were almost identical to its predecessor, but it was not released in the United States due to its extreme difficulty.<ref>[http://wii.ign.com/articles/824/824330p1.html Extreme difficulty of Super Mario Bros.: The Lost Levels]</ref> Some gameplay elements were changed slightly, such as [[Blooper]]s flying in midair, wind to help the player jump across [[abyss]]es, and other minor changes.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1986}} [[NES]]
|(Ratings unavailable)
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|''VS. Super Mario Bros.'' was a two-player arcade game released in Japan in 1986. The game was mostly the same as the original game; Mario or Luigi went on a quest to save the princess from Bowser and restore order to the Mushroom Kingdom. The game was harder than ''Super Mario Bros.'' in that it had less warp zones and more enemies. The game even featured levels from ''Super Mario Bros.: The Lost Levels''.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1986}} Arcade Machine
|(Ratings unavailable)
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!''[[All Night Nippon Super Mario Bros.]]''*
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[[File:Nipponbros.jpg|145x145px]]
|''All Night Nippon Super Mario Bros.'' was an officially licensed hack of [[Super Mario Bros.]] Gameplay was the same but many characters such as the [[Mushroom Retainer]]s were replaced with Japanese celebrities from the radio show [[wikipedia:All Night Nippon|''All Night Nippon]]. Other changes were also made for this game, such as World 1 being set during night time and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
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!''[[I Am a Teacher: Super Mario Sweater]]''*
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[[File:Mario sweater.jpg|145x145px]]
|''I Am a Teacher: Super Mario Sweater'' is a 1988 Famicom Disk System game released only in Japan. It was designed by Royal industries Co. Ltd., a Japanese appliance and sewing machine company. The company realized that they could make a lot of money by releasing a sweater-design program, which led to this game. Players could design the sweater they want, and the company would make a real-life version for 2,900 Yen (about $24).
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|{{releasedatereleased|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
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|''Famicom Grand Prix: F-1 Race'' was a game released only in Japan for the Famicom Disk System. The game involved playing as Mario and racing other computer-controlled vehicles to try and win first place; winning a Grand Prix resulted in the player winning money, which could be used to buy cars. The cars also had limited health, which decreased if the player hit walls or other cars and if they drive off-road. Players can also stop for a pit-stop and repair their car, giving them more health and fuel, but it took time away from the race.
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|{{releasedatereleased|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
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!''[[Kaettekita Mario Bros.]]''*
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[[File:Kaettekita Mario Bros Title.png|145x145px]]
|''Kaettekita Mario Bros.'' (translated as ''Return of Mario Bros.'', but also commonly known as ''Mario Bros. Returns'' in English-speaking countries) is a Japanese game for the Famicom Disk System. The game has several modes that can be accessed from the main menu. The "Original Mario Bros." mode plays, for the most part, similarly to the ''Mario Bros.'' game that was released to arcades. However, there are several differences: some new levels were added, Mario and Luigi can now change direction in mid-air (much like modern remakes), the graphics and music were improved, high scores can now be saved and advertisements appeared between levels. Some were for upcoming ''Mario'' games, such as ''Super Mario Bros. 3''; others were for the Japanese food company Nagatanien, who sponsored this game. There is also a two-player version of this mode, in which both players are active at the same time.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
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!''[[Family Computer Golf: Japan Course]]''
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[[File:Fds famicomgolfjapancourse 2 jp.jpg|145x145px]]
|''Family Computer Golf: Japan Course'' is a golfing game released only in Japan starring Mario and Luigi. The courses in this game were created based on actual Japanese golf courses. The game was compatible with a service called Disk Fax, in which players, using a machine, could send their save data and high scores to Nintendo. Using this service, a contest was held in which the winner received a gold copy of this game, featuring a higher difficulty and an extra course.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1987}} Famicom Disk System
|(Ratings unavailable)
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!''[[Family Computer Golf: U.S. Course]]''
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[[File:Fds famicomgolfuscourse jp.jpg|145x145px]]
|Released a few months later as a sister title to ''Japan Course'', ''Family Computer Golf: U.S. Course'' is a Japan-exclusive golf game. Like with ''Japan Course'', the courses in this game are based on real golf courses in the United States. This game was also compatible with the Disk Fax service, and a contest was held featuring this game as well, with the same prize and the gold disk having the same additional features.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1987}} Famicom Disk System
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|Two years after the release of Nintendo's first biggest commercial success, the company released a remake of ''Super Mario Bros.'' as a Game & Watch title. Being a remake of the game, it essentially has the same plot, but with only eight levels; however, after beating every level, they will have to be repeated. Mario will have to go through nine loops, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario will have to reach a certain point to advance, and timer screen levels, in which Mario must get through the world in a given amount of time. Additionally, another difference between the original and this remake is that Mario will find Princess Toadstool at the end of every level, without having to fight a boss.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1987}} Game & Watch
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|''Famicom Grand Prix II: 3D Hot Rally'' was the Japan-only sequel to ''Famicom Grand Prix: F-1 Race''. Mario and Luigi were two playable characters, and could drive one of three cars: [[Kattobi]], [[Yonque]] and [[Monster]].
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|{{releasedatereleased|Japan|1987}} [[Famicom Disk System]]
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|Two years later in 1988, Nintendo released yet another ''Mario'' game for the NES - ''Super Mario Bros. 2''. Despite the fact that the game's title has "2" in it, it was not the direct sequel to ''Super Mario Bros.'' — ''Super Mario Bros.: The Lost Levels'' was, however it was not released outside of Japan. In this game, Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon]] from the diabolical [[Wart]]. After fighting their way through seven strange worlds, they eventually stopped the evil Wart, saved Subcon, and Mario woke up from his dream. ''Super Mario Bros. 2'' would eventually be released in Japan as ''Super Mario USA''.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1988}} [[NES]]
|(Ratings unavailable)
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|Another two years had passed by the time the next mainstream ''Mario'' game had been released: ''Super Mario Bros. 3''. It was the most expansive ''Mario'' game on the NES, as it featured many [[level]]s, [[item]]s, and [[enemies]]. Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
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|{{releasedatereleased|Japan|1988}} [[NES]]
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|Mario made the jump to Nintendo's first handheld system in 1989, with the release of ''Super Mario Land''. Selling a total of 18.06 million copies<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land's sales total]</ref>, it became the bestselling video game not to be bundled with a system in history for quite some time. In this game, Mario had to traverse across the four worlds of [[Sarasaland]] to save the [[Princess Daisy]] from the alien [[Tatanga]] along with his family. With the help of new features such as the [[Superball]], [[Marine Pop]], and the [[Sky Pop]], Mario was able to stop Tatanga and his team and save Daisy.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1989}} [[Game Boy]]
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|''Alleyway'' was a game made in a classic breakout-style. Its gameplay involved using the paddle, which is driven by [[Mario]], to hit a ball to destroy the blocks above it. Every fourth round in the game a sprite from ''[[Super Mario Bros.]]'' would appear.
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|{{releasedatereleased|Japan|1989}} [[Game Boy]]
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|''[[Dr. Mario (game)|Dr. Mario]]'' was the first game in the ''Dr. Mario'' series; it was released for the [[NES]] in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling Megavitamins in order to eradicate viruses from the screen. Once all viruses have been eliminated, the player would move on to the next [[level]]. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the Megavitamins in. ''Dr. Mario'' was ported and remade many times after its original release.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1990}} [[NES]]
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|One year after the release of ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshis]] and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1990}} [[SNES]]
|[http://www.gamespot.com/super-mario-world/ Gamespot - '''8.5: Great''']
|-
!''Mario Roulette*
----
[[File:Marioroulette3.jpg|145x145px]]
|''[[Mario Roulette]]'' was a Japan-only arcade game released in 1991. Mario, Peach, Bowser, and Yoshi were the main characters. The graphics were mostly from ''Super Mario World''.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1991}} Arcade Machine
|(Ratings unavailable)
|-
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|Years after the release of the previous ''Mario''-based Game & Watch game, Nintendo released ''[[Mario the Juggler]]'', a remake of the first Game & Watch game ''[[Ball]]'' and the final Game & Watch unit created. The game stars Mario, in which he is attempting to juggle various items and objects from the ''Mario'' series. Over time, the number of objects needed to be juggled will increase from one to three, and will fall faster with time. As with all Game & Watch games, three misses is a game over.
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|{{releasedatereleased|USA|1991}} Game & Watch
|(Ratings unavailable)
|-
!''Mario Teaches Typing*
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[[File:Mariotyping.jpg|145x145px]]
|In 1991, ''[[Mario Teaches Typing]]'' was released. This game was the first ''Mario'' edutainment game released. The game used several ''Mario''-related elements to teach young kids how to type. To advance through the game itself, the player must type the letters or words on the screen. By doing so correctly, the player can cause several actions to occur. Another gameplay mode allowed the player to type the first letter of a word.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1991}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''NES Open Tournament Golf
----
[[File:CoverNESOTG cover NA.jpg|145x145px]]
|''[[NES Open Tournament Golf]]'' was a golf-oriented game that featured ''Mario'' characters. The game doesn't take place in the Mushroom Kingdom, instead taking place in three real world locations: America, Japan, and the United Kingdom.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1991}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. & Friends: When I Grow Up*
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[[File:SMB and Friends Box Art.png|145x145px]]
|''[[Super Mario Bros. & Friends: When I Grow Up]]'' is a DOS computer game featuring Mario and friends released in 1992. It is an Electric Crayon game and was published by Merit Software. The game is essentially a coloring book on the computer. A few pages have animated sequences. Career themed pages include Policeman, Attorney/Judge, Chef/Waiter, Business Executive, Ballet Dancer, and Homemaker. Characters in the game include Mario, Luigi, Peach, Toads, and Bowser, who is depicted in both his game and DIC cartoons appearances. [[Link]] makes a cameo.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1991}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''Super Mario Bros. Print World*
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[[File:Box smbpw.jpg|145x145px]]
|''[[Super Mario Bros. Print World]]'' is a printing game for the [[MS-DOS]], [[wikipedia:IBM Tandy|IBM Tandy]] and [[wikipedia:Apple II|Apple II]]. It featured figures from ''[[Super Mario Bros. 3]]''.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1991}}
|(Ratings unavailable)
|-
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|Released on the SNES in 1992, ''[[Mario Paint]]'' was highly interactive, even utilizing the [[Super Nintendo Entertainment System#SNES Mouse|SNES Mouse]]. The game had a series of four sequels on the failed N64 add-on, the [[Nintendo 64DD]], known as [[Mario Artist]]. The game's title screen was interactive, as each letter of the words 'Mario Paint' would cause a different effect on the title screen. In Art Mode, the player could draw several different creations on a canvas displayed on-screen; these drawings would have elements that were highly influenced from ''Super Mario World''. The game also featured the ability to make Stamps, which were a type of sprite that the player could create in a separate game mode. In addition, the player could create their own music samples using the game's Music Mode.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1992}} [[SNES]]
|(Ratings unavailable)
|-
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|Two decades ago, in 1992, the ''[[Mario Kart (series)|Mario Kart]]'' series had begun with the release of ''[[Super Mario Kart]]''. It was one of the first games ever to be made that was 2-dimensional with 3-dimensional renderings. The game featured eight playable characters: Mario, Luigi, Princess Toadstool, [[Yoshi]], [[Toad]], Bowser, Donkey Kong Jr., and [[Koopa Troopa]]. Though the player could not pick from a selection of karts, each character was pre-assigned with a kart, each with a different weight, speed, and acceleration. This game was also heavily influenced by ''Super Mario World'', as many of the racecourses took place somewhere within the borders of Dinosaur Land; the game also featured the [[Cape Feather]], which was found in ''Super Mario World''.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1992}} [[SNES]]
|(Ratings unavailable)
|-
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|Three years later, Mario reappeared on the Game Boy with the release of ''[[Super Mario Land 2: 6 Golden Coins]]''. It was less popular than its predecessor, but not by a lot.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htmSuper Mario Land 2 sales]</ref>, ''Super Mario Land''. This story picked up right where the last one left off. After rescuing Princess Daisy, Mario returned to [[Mario's castle|his castle]], only to find that it had been taken over by his old nemesis, [[Wario]]. Mario must collect six golden [[coin]]s scattered across [[Mario Land]] in order to regain access to his castle and defeat Wario.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1992}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Mario is Missing!*
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[[File:MiM DOS Boxart.jpg|145x145px]]
|In 1992, Nintendo added to the list of ''Mario'' edutainment games by releasing ''[[Mario is Missing!]]''. The game was originally released for MS-DOS, but was later released on the NES, SNES, and then released again on the PC. The game was also the first to feature Luigi as the main playable protagonist. The story revolves around Bowser, who has kidnapped Mario and taken him to his fortress in [[Antarctica]]. Bowser then plans to steal several shipments of hair dryers in order to melt the icy continent and flood the world. Luigi must then travel through several locations on [[Earth]] in order to retrieve several artifacts to help him rescue his brother. The game was designed to be simple in battle, as the enemies and bosses found throughout the game could not harm the player.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1992}} [[MS-DOS]]
|(Ratings unavailable)
|-
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|''[[Mario Unkurukai]]'' was a Japan-only arcade game based on dancing. The game was mostly meant for small children. The game is almost the same as the later game ''[[Dance Dance Revolution: Mario Mix]]'', except for the two neutral spaces and no two-player mode.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1993}} Arcade Machine
|(Ratings unavailable)
|-
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|In 1993, a compilation of NES ''Super Mario Bros.'' games had been released. The game was titled ''[[Super Mario All-Stars]]''. The game contained ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' (the first U.S. release of that game), ''Super Mario Bros. 2'', and ''Super Mario Bros. 3''. The games featured updated graphics to fit the 16-bit memory of the Super Nintendo. Not many other changes had been made to the games. One year later, in 1994, a second installment called ''[[Super Mario All-Stars + Super Mario World]]'' had been released. As its name implies, it has all the previously mentioned NES games as well as the addition of ''Super Mario World''. A Wii remake of the original compilation game called ''[[Super Mario All-Stars Limited Edition]]'' was released in 2010.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1993}} [[SNES]]
|(Ratings unavailable)
|-
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|In 1993, Nintendo released ''[[Yoshi's Safari]]'' for the SNES. The game carried over many aspects of ''Super Mario World'', featuring many of the same [[Koopalings|bosses]] and enemies (such as [[Chargin' Chuck]]s), and having Mario ride Yoshi throughout the game. ''Yoshi's Safari'' is notable for being the only shooter in the ''Mario'' series, utilizing the [[Super Scope]] to facilitate gameplay. The story revolved around Mario and Yoshi traveling through the vast realms of [[Jewelry Land]]. Their mission was to save [[King Fret]] and his son, [[Prince Pine]], from the diabolical Koopalings who were terrorizing the land.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1993}} [[SNES]]
|(Ratings unavailable)
|-
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|''[[Mario & Wario]]'' is a puzzle game only released in Japan, on the Super Famicom in 1993. The game featured three different modes of difficulty and ten levels in which the player had to guide Peach (easy), Mario (intermediate), or Yoshi (hard) to reach Luigi, who is the goal of each level. After Wario drops a random item on the player's head, be it a bucket or a jellyfish, Wanda the fairy must then help guide the player to Luigi in order to advance to the next level. The game was one of very few titles to utilize the SNES Mouse.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1993}}[[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario's Time Machine*
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[[File:Mario's Time Machine Box Art.jpg|145x145px]]
|''[[Mario's Time Machine]]'' is yet another edutainment game in the ''Mario'' series. It was released in 1993 for NES, SNES, and PC. The game is an attempt to teach children various aspects of world history. As such, Mario must use his time machine to travel throughout various time periods in history, dating back to 80,000,000 B.C., all the way up to 1989 A.D.. Mario must collect artifacts from each period of time he visits in order to progress through the game. Should the player fail at retrieving the artifacts in the wrong order, the ending will show Bowser escaping to [[Paradise]], requiring the player to start the game over completely; however, if the game is completed in an orderly fashion, the player will win the game. This game is also notable for being the first and only game in the ''Mario'' series that has Mario speaking in full phrases.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1993}} [[SNES]]
|(Ratings unavailable)
|-
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|''[[Wario's Woods]]'' is a puzzle game released originally for the SNES in 1993; it was later released for the NES in 1994. The game features Toad as the main protagonist, the only ''Mario'' game to ever do so. As Toad was out walking one day, he accidentally ran into a large forest owned by the evil Wario. Wario was sending out many of his monsters to attack the Mushroom Kingdom. With the help of [[Birdo]] and [[Wanda]], Toad had to protect the Mushroom Kingdom from the monsters' inevitable infiltration.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1994}} [[NES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Fun with Numbers*
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[[File:Mariopre2.jpg|145x145px]]
|''[[Mario's Early Years! Fun with Numbers]]'' was the first game in the ''Mario's Early Years!'' series. Released in September 1994, the game was aimed at small children and was meant to teach them the basics of numbers and counting. To clear the game, the player must go through various worlds, represented by islands with different environments, waking up a sleeping Luigi, and doing various number-related activities.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Fun with Letters*
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[[File:Mariopre3.jpg|145x145px]]
|''[[Mario's Early Years! Fun with Letters]]'' was released in October 1994, as the second game in the ''Mario's Early Years'' series. The game's purpose was to teach children the basics of the English alphabet and how to spell words. The game, like the others, involved players going to different words, each one teaching them different subjects involving the alphabet. The player does this by clicking on objects to interact with them. The player can go down one of two pipes; the first will allow the player to experiment freely, and the other will allow the player to awaken a sleeping Luigi, who will watch the player and compliment him as they play through to complete the area.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Preschool Fun*
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[[File:Mariopre1.jpg|145x145px]]
|''[[Mario's Early Years! Preschool Fun]]'' was the third and final game in the ''Mario's Early Years'' series, released in November 1994. The game once again involved sending Mario to different islands that taught the player various subjects that pertained to real-world education.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
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|As the name states, ''[[Tetris & Dr. Mario]]'' is a game released on the SNES as a two-in-one game featuring a remade version of both ''Tetris'' and ''Dr. Mario''. While the core games remain the same, some additions are made for this release. In ''Dr. Mario'', the player has the option of facing a computer on one of three difficulties. There is also a "Mixed Match" game, in which both players compete to beat ''Tetris'' mode B, a round of ''Dr. Mario'', and ''Tetris'' mode A consecutively.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
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|In 1994, ''[[Hotel Mario]]'' was released for the [[Philips CD-i]], and was developed by [[Philips Media]]. The game was rather obscure and received very little attention due to the lack of interest in the Philips CD-i. The plot deals with Bowser and his seven children, the Koopalings, who have once again taken over the Mushroom Kingdom; this time, they built a series of hotels, of which, one is hiding Princess Peach. Once Mario and Luigi become aware of this, they set out on a mission to stop Bowser and his children once more and rescue the Princess. The main goal of each stage is to close all of the doors on each floor in order to progress to the next stage or location. However, enemies commonly interfere with the player's goal, thus reopening the doors, requiring them to be closed once more. The name of each hotel is a portmanteau on a [[Earth|Real World]] hotel, such as the Ritz Carlton hotel.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1994}} [[Philips CD-i]]
|(Ratings unavailable)
|-
!''Undake30 Same Game*
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[[File:Samegame.gif|145px]]
|[[Undake30 Same Game|UNDAKE30 Same Game Taisakusen Mario Version]] was a puzzle game that was released in 1995 in Japan. The game could be controlled with a standard joypad or the [[Super Nintendo Entertainment System#SNES Mouse|Super Famicom Mouse]] and was similar to the card game Monte Carlo. The game centers around a large playing field composed of a random arrangement of Mario Heads, Coins, Yoshi Eggs, Fire Flowers, and Super Mushrooms. If two or more icons are connected, the player can move the cursor and click to make all the connected icons disappear. Now the icons above fall down and the Player can clear even more icons. Also, there is an undo move that allows the Player to take back the last move, and move back as far as wanted. Once the entire grid is clear, the game ends. The game was developed by Hudson Soft.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1995}} [[Super Famicom]]
|(Ratings unavailable)
|-
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|[[Satella-Q]] is a series of quiz game events released exclusively for Japan for the [[Satellaview]] (an add-on for the [[Super Nintendo Entertainment System|Super Famicom]]) in 1995. Within the game, Toad was featured as the main and primary character as he guided the players through the number of quizzes and minigames that were available. Each installment of the game series was divided into episodes and each was released at different times during the same year of the game's release. At the moment, it is also the longest-running of the Satellaview broadcasts to this point.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1995}} [[Satellaview]] for the [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario's Picross*
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[[File:USA MP Front.jpg|145x145px]]
|In 1995, Nintendo released ''[[Mario's Picross]]'' for the Game Boy. ''Mario's Picross'' was a puzzle game that spawned a sub-series containing two additional games: ''[[Picross 2]]'' and ''[[Super Mario Picross]]''. The game featured a paint-by-numbers puzzle system, in which there was a 100-square screen for the player to maneuver around. Once the puzzle was completed, the player would advance to the next one, which would increase in difficulty somewhat. A total of 192 puzzles could be found in the game, found throughout three different modes: Easy Picross, Kinoko, and Star — each of which contained 64 puzzles. There was also a time-trial mode, which contained 64 puzzles, (that were previously beaten), that would appear at random.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1995}} [[Game Boy]]
|(Ratings unavailable)
|-
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|In 1995, the first installment to the [[Mario Tennis (series)|''Mario Tennis'' series]] was released —''[[Mario's Tennis]]''. It inspired the creation of several more games in the series, (the next being ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]). The game had seven playable characters, all of which were featured in ''[[Super Mario Kart]]'', with the exception of Bowser who did not appear in this game.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1995}} [[Virtual Boy]]
|(Ratings unavailable)
|-
!''Mario's Super Picross*
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[[File:Mariopicross2.jpg|145x145px]]
|The Japan-only sequel to ''Mario's Picross'', ''[[Mario's Super Picross]]'' wasn't released in the west due to the poor reception the original received. The game was mostly the same as the original; the only real difference was that Wario was put into the game.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1995}} [[Super Famicom]]
|(Ratings unavailable)
|-
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|''[[Mario Clash]]'' is an obscure ''[[Mario Bros. (game)|Mario Bros.]]'' remake for [[Virtual Boy]]. In the game, the player must use Koopa Shells to hit enemies and knock them out of platforms, so they can progress. New enemies not present in ''Mario Bros.'' appeared in this game, like [[Thorny]]s, [[Lobb]]s and [[Snake (enemy)|Snakes]].
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|1995}} [[Virtual Boy]]
|(Ratings unavailable)
|-
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|''[[Mario's FUNdamentals|Mario's Game Gallery]]'' was an obscure ''Mario'' video game for young children released in 1995. Children could play games like "Go Fish", "Checkers", "Backgammon", "Dominoes", or "Yahtzee". Depending on the game, the player either plays against Mario or Bowser. This is the first Mario game in which [[Charles Martinet]] provided Mario's voice, not to be confused with ''Mario Teaches Typing''. In 1998, the game was re-released under the name ''Mario's FUNdamentals''.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1995}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''BS Super Mario USA*
[[File:BS SMUSA Mario & Friends.png|145x145px]]
----
|The pseudo-sequel to ''Super Mario USA'' (''Super Mario Bros. 2''), ''[[BS Super Mario USA]]'' was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St. Giga's Satellite radio would stream an audio drama to tell the story. After the events of ''Super Mario Bros. 2'', the [[King of Subcon]] had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1996}} [[Satellaview]]
|(Ratings unavailable)
|-
!''Super Mario RPG: Legend of the Seven Stars*
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[[File:Super Mario RPG Box.png|145x145px]]
|The first ''Mario'' [[RPG]] to be made was one of the last Super Nintendo games to be released — ''[[Super Mario RPG: Legend of the Seven Stars]]''. To many, it was a success, as it received great reviews amongst players.<ref>[http://www.gamespot.com/snes/rpg/supermariorpg/players.html?tag=player-reviews%3Bheader%3Bmore&page=2 Super Mario RPG: Legend of the Seven Stars user ratings]</ref> This ''Mario'' game also introduced the turn-based battle system to the series. [[HP]], [[Speed]], Attack, Defense, Magic Attack, and Magic Defense were all features that Mario, his [[partner]]s, and [[enemies]] all carried. In the story, Princess Toadstool was kidnapped once again by King Bowser; Mario set off on a brief adventure to rescue her. After battling Bowser, Mario did not get the chance to fully rescue the princess. A [[Exor|large sword]] fell from the sky and plummeted straight into [[Bowser's Castle]], destroying the [[Star Road]], while sending the three into different directions. After Mario wakes up back in the [[Mushroom Kingdom]], he sets out on an adventure to find out what happened all the while still having to rescue Princess Toadstool. Along his journey, Mario meets characters such as [[Mallow]] and [[Geno]], all of whom join him in hopes of defeating [[Smithy]], the cause of the Mushroom Kingdom's current state. This is the first game in which Bowser allied with Mario, and in which Bowser and Princess Toadstool were playable characters.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1996}} [[SNES]]
|(Ratings unavailable)
|-
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|Not long after the release of ''Super Mario RPG: Legend of the Seven Stars'', Nintendo released [[Nintendo 64|a new system]] and a new game — ''[[Super Mario 64]]''. The game was a success. It was the first fully 3-Dimensional ''Mario'' game to ever be made, thus revolutionizing the appearance of ''Mario'' games to date. The game sold over eleven million copies by 2007.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario 64 sales results]</ref> Because the game had such amazing success, people began to create rumors of glitches<ref>[http://strategywiki.org/wiki/Super_Mario_64/Glitches Rumored glitches in Super Mario 64]</ref> and unlockables in the game. Perhaps one of the most notable rumors was that Luigi was a playable character in the game.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Rumors of Luigi in Super Mario 64]</ref> This was also the second game to call Princess Peach by her current name (with ''Yoshi's Safari'' being the first). In the game, Mario was invited to [[Princess Peach's Castle]] to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's [[Power Stars]]— there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1996}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000606.html IGN - '''9.8: Amazing''']• [http://www.gamespot.com/n64/action/supermario64/index.html?tag=result;title;1 Gamespot - '''9.4: Superb''']
|-
!''Picross 2*
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[[File:MarioPicross2.jpg|145x145px]]
|''[[Picross 2]]'' was one of the two Japan-only sequels to ''Mario's Picross'', the other being ''Mario's Super Picross''. The game was, like the other sequel, mostly the same as the original. During gameplay, the player could be given hints on how to create specific images. Mario and Wario, who are apparently the two playable characters, both had different puzzles to be solved.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1996}} [[Game Boy]]
|(ratings unavailable)
|-
!''Mario Teaches Typing 2*
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[[File:MarioTeachesTyping2Boxart.jpg|145x145px]]
|''[[Mario Teaches Typing 2]]'' was released for the computer in 1996, as the sequel to ''Mario Teaches Typing''. The game featured several changes and improvements from the first game. In the game, Mario and Luigi are walking near Bowser's Castle when a typewriter suddenly appears in front of them. To their surprise, it then begins to type on its own, producing a message that says to type the magic words to destroy Bowser's Castle. However, he must type it correctly, or risk the typewriter self-destructing. Mario tries to type the magic words, but his horrible typing cause the typewriter to self-destruct. Mario and Luigi must now recollect the three pieces to the machine to destroy Bowser's Castle.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1996}} [[MS-DOS]]
|(ratings unavailable)
|-
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|''Mario Kart 64'' was released as the second installment in the [[Mario Kart]] series, and was the first to use 3-D graphics. This game also included division of characters by weight classes. [[Donkey Kong Jr.]] and [[Koopa Troopa]] were taken out of this game, but two new characters were added: Donkey Kong and Wario, both in the heavy class. This game also introduced a four-player Vs. mode. The game involves each character racing each other to get first place, using items attack the drivers ahead of or behind them.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1996}}[[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000502.html IGN - '''8.1: Great'''] • [http://www.gamespot.com/n64/driving/mariokart64/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.4: Fair''']
|-
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|''[[Excitebike: Bun Bun Mario Battle Stadium]]'' is an [[Super Famicom]] racing game released in 1997. It is an obscure remake of the NES title, Excitebike. In this game, all human bikers were replaced with Mario characters. The game was somewhat based off of the ''Mario Kart'' series. The characters were Mario, Luigi, Yoshi, Toad, Wario and Princess Peach. The players could download more parts of the game via Satellaview.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1997}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''BS Super Mario Collection*
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[[File:BSMCScreen.jpg|145x145px]]
|A remake of ''Super Mario Collection'', (''Super Mario All-Stars'' in North America) ''[[BS Super Mario Collection]]'' is a game for the Super Famicom add-on Satellaview. Like with ''BS Super Mario USA'', as the player progressed through the game, voice acting and music would be streamed to the system using the Satellaview's Soundlink capabilities.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1997}} [[Super Famicom]]
|(Ratings unavailable)
|-
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|In 1998, ''[[Wrecking Crew '98]]'', the Japan-only sequel to ''Wrecking Crew'' was released. The game had similar mechanics to that of its prequel, as the player had to line up panels in a color-coded manner in order to get rid of them; there was also the option to smash them with a [[hammer]]. The game also featured the ability to rain a large amount of panels on the opponent, causing them to have more difficulty clearing the stage. The story tells that Mario, on his way home, discovers Bowser on a campaign to build several high-rises in the Mushroom Kingdom, which are destroying the plant life of the area. As Mario attempts to trump Bowser's plot, he must fight his old nemesis, Foreman Spike, along with other villains such as [[Eggplant Man]].
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1998}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario no Photopi*
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[[File:Mariopictures.jpg|145x145px]]
|''[[Mario no Photopi]]'' is a creativity game released for the Nintendo 64 in 1998 only in Japan. The game's cartridge has two slots for SmartMedia cards in the top, allowing importing digital photos and other images and for transfer between the cards. The pictures can be edited and decorated with font, artwork from the Mario series, borders and other graphics.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1998}} [[Nintendo 64]]
|(Ratings unavailable)
|-
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|In 1999, Nintendo released the first ''[[Mario Party (series)|Mario Party]]'' game to ever be made — ''[[Mario Party]]''. The game was a whole new aspect on multi-player capabilities in the ''Mario'' series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: players would rove around the board, moving from space to space, and hitting a [[Dice Block]] in order to move said spaces. The players could earn [[Coin]]s by playing and winning [[minigame]]s; with a certain amount of coins, the players could buy [[Star (Mario Party series)|Stars]]. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario. Each character had one board modeled after them, in addition to two other boards in the game — one dedicated to the game's antagonist, Bowser, and the other unlockable after collection one-hundred Stars.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1998}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/010/010397.html IGN - 7.9: Good] • [http://www.gamespot.com/n64/puzzle/marioparty/index.html?tag=result;title;2 Gamespot - '''7.2: Good''']
|-
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|In that same year, Nintendo released another hit, ''[[Super Mario Bros. Deluxe]]''. It sold a total of 2.8 million copies in the United States alone.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml Super Mario Bros. Deluxe sales]</ref> The game was one of the highest rated games according to Gamespot and IGN. This game, though for the Game Boy Color (which didn't have particularly long or large games), had many features and unlockables. It featured two games in one - ''Super Mario Bros.'' and ''The Lost Levels''. This was only the second time that ''The Lost Levels'' had been released in the United States. There were also many unlockables such as [[You vs. Boo]], a [[Yoshi Egg]] Finder, a Calendar, a Photo Album and much more. A multiplayer mode was also available, which was very similar to the You vs. Boo mode.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|1999}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/011/011703.html IGN - '''10: Masterful'''] • [http://www.gamespot.com/gbc/action/supermariodx/index.html?tag=result;title;0 Gamespot - '''9.9: Superb''']
|-
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|Considered by many to be the first ''Mario'' modern-sports game, and the first installment in the [[Mario Golf (series)|''Mario Golf'' series]], ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' combined the classic mechanics of golf with various ''Mario''-related elements. The game is compatible with the Game Boy Color-version of the game, allowing one to transfer their GBC character to the N64 version, and characters from this game can be sent over to the GBC game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1999}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/010/010628.html IGN - '''8.3: Great'''] • [http://www.gamespot.com/n64/sports/mariogolf/index.html?tag=result%3Btitle%3B2 Gamespot - '''8.7: Great''']
|-
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|Released only months after ''Mario Golf'' on the Nintendo 64, [[Mario Golf (Game Boy Color)|''Mario Golf'' on the Game Boy Color]] had many similarities to the original, while also having several differences. A main difference was that this game was similar to an RPG. Players had more control over their character, could explore the area, interact with characters, and level up. The game was compatible with the ''Mario Golf'' for Nintendo 64; by linking the GBC with the N64, one could transfer their character to the Nintendo 64 ''Mario Golf'', and characters only in the N64 game could be transferred to the GBC game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1999}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/012/012206.html IGN - '''10: Masterpiece'''] • [http://www.gamespot.com/gbc/sports/mariogolf/index.html?tag=result%3Btitle%3B4 Gamespot - '''7.2: Good''']
|-
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|Released for the failed N64DD only in Japan, ''[[Mario Artist: Paint Studio]]'' played mostly the same as ''[[Mario Paint]]'', in which the player used different painting tools to create drawings. The game also allowed the player to view and manipulate images of famous Nintendo characters. Using the Game Boy Camera or video tape with the Nintendo 64 Capture Cartridge, images could be imported. It is also possible to create a short, 35-frame animation. The player can also play minigames and explore three 3D worlds and take pictures of the creatures inhabiting it.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1999}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
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|The Mario Party series continued in late 1999 when Nintendo released ''[[Mario Party 2]]'' on Nintendo 64, the sequel to the original ''Mario Party''. The game re-used most of the mechanics of the original: players went around a board, hitting dice blocks, to reach the [[Star Space]] and collect it. The story, however, is different; one day, the characters decide to create their own world, which was named Mario Land. However, they soon begin to argue over a good name for the world, and, while this is going on, Bowser invades the new world, taking an area for himself. Now the characters must go through the world, to stop Bowser and take back their world.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|1999}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/012/012860.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/n64/puzzle/marioparty2/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.8: Good''']
|-
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|''[[Mario Artist: Talent Studio]]'' was one of the few games released for the N64DD, as a part of the ''[[Mario Artist]]'' series. The primary feature of this game allowed the player to create characters and insert them into movies and animations, and they could also be imported into the other ''Mario Artist'' games. Images from cameras and videos can also be imported as 3-dimensional models, and then animated. Movies could also be created by linking a video camera to the Nintendo 64 Capture Cartridge.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
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|''[[Mario Artist: Communication Kit]]'' was released in Japan about one month after the previous game. The game mostly acted as an accessory for the others, allowing the player to upload his creations online using a RandNetDD internet service, send creations from one game to the other, and even allowed them to ask Nintendo for a printout of their images. A secret option in the menu let the player download pre-made content for the other games.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Paper Mario**
----
[[File:Papermario.PNG|145x145px]]
|After another two years had passed, Nintendo released another ''Mario'' RPG game — ''[[Paper Mario]]''. It was the first ''Mario'' role-playing game since the release of ''Super Mario RPG'' for the Super Nintendo. ''Paper Mario'' brought up a whole new concept for graphics in the ''Mario'' series, as everything in the game was made to look as if it were made out of paper. Once again, Mario had to set out on a long mission to save Princess Peach from Bowser. As Mario set out on his adventure, he met citizens of various villages that wanted to assist him on his journey, the first of which was [[Goombario]]. At the end of each chapter, Mario and his partners would fight a boss, eventually leading to the freedom of a [[Star Spirit]]. When Mario and his partners had freed all of the Star Spirits, they were prepared to fight Bowser. After an epic two-part battle with Bowser, Mario eventually rescued Princess Peach from her current fate. ''Paper Mario'' is the only ''Mario'' role-playing game to date in which Bowser acts as the main antagonist; in all other ''Mario'' role-playing games, Bowser has either taken the role of an ally, or as a somewhat minor antagonist. ''Paper Mario'' has inspired five sequels to date — ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'', ''[[Paper Mario: Sticker Star]]'' on the Nintendo 3DS, ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]''.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}}[[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000453.html IGN - '''9.0: Outstanding'''] • [http://www.gamespot.com/n64/rpg/papermario/index.html?tag=result;title;2 Gamespot - '''9.5: Superb''']
|-
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|''[[Mario Artist: Polygon Studio]]'' was the final released game for the ''Mario Artist'' series. The game let the player create, render, color, and then texture 3D models. They could also import these models into the other games. These models can also be used in various microgames.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
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|The first sports-oriented ''Mario'' game, ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' was released on the Nintendo 64 in 2000. The game not only introduces Waluigi into the ''Mario'' series, but it also re-introduces Daisy and Birdo. ''Mario Tennis'' also has several game modes: Exhibition, tournament, special tournament, ring shot, Bowser stage, and the Piranha challenge. This game is also compatible with its Game Boy Color counterpart, able to transfer information between the two. The game is compatible with the N64 version, allowing players to transfer info from the two games.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/014/014400.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/n64/sports/mariotennis/index.html?tag=result%3Btitle%3B5 Gamespot - '''8.2: Great''']
|-
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|Months after the release of ''Mario Tennis'' on the Nintendo 64, another [[Mario Tennis (Game Boy Color)|version]] was released for the Game Boy Color. The game features four modes: the Mario tour (the game's story mode), exhibition, and linked play, which requires two Game Boys linked together; and a mini-game mode. The game's story involves playing as [[Alex]] or [[Nina]], who are trying to rise through the ranks at the [[Royal Academy]], a tennis school.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/014/014380.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gbc/sports/mariotennis/index.html?tag=result%3Btitle%3B4 Gamespot - '''8.0: Great''']
|-
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|In 2000, Nintendo released ''[[Mario Party 3]]'', the third installment in the ''Mario Party'' series. The game once again incorporates the same game mechanics from the previous installments: go around a board to collect Stars, and the player with the most wins. However, there is still an original story mode. One day, Mario and friends are relaxing when the [[Millennium Star]] arrives and puts them in a toy box. Now, to earn the respect of the Millennium Star and become the Superstar, they have to collect the seven [[Star Stamps]].
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2000}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/015/015245.html IGN - '''6.4: Okay'''] • [http://www.gamespot.com/n64/puzzle/marioparty3/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.5: Good''']
|-
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|''[[Dr. Mario 64]]'' was the third installment in the ''Dr. Mario'' series. The game was mostly the same as the original; players had to drop pills into a jar to kill the germs. However, this time, the game had a story mode. In it, the time is flu season, and Dr. Mario wishes to use [[Megavitamin]]s to cure everyone. However, Wario wishes to steal these and become rich, but [[Mad Scienstein]] beats him to it. Now Dr. Mario must go after Mad Scienstein to get his vitamins back.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2001}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/015/015952.html IGN - '''5.0: Mediocre'''] • [http://www.gamespot.com/n64/puzzle/drmario64/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.0: Good''']
|-
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|''[[Super Mario Advance]]'' was released onto the [[Game Boy Advance]] as a remake of ''Super Mario Bros. 2'', based mostly off of the ''Super Mario All-Stars'' version of the game. One of the main differences between this and the original was the inclusion of voices for Mario and friends and bosses. There is also a point system, along with new [[Ace Coin]]s; collecting all five earns the player a 1-up, along with a star over the level on the level selection screen. An option to play the classic ''Mario Bros.'' was included as well. The game's plot remains the same: the dream land Subcon is taken over by Wart, and Mario and friends must save the land from his reign.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/015/015853.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gba/action/supermarioadvance/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Btitle%3B1 Gamespot - '''8.2: Great''']
|-
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|''[[Mobile Golf]]'' was released only in Japan as part of the ''Mario Golf'' series. The game featured similar gameplay to ''Mario Golf'' on the Game Boy Color. Several characters from the GBC game could be unlocked as well.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2001}} [[Game Boy Color]]
|(ratings unavailable)
|-
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|''[[Mario Kart: Super Circuit]]'' (known as ''Mario Kart Advance'' in Japan) was the third ''Mario Kart'' game in the series, released onto the Game Boy Advance. The game mostly involved the same gaming elements as the previous installments, but also contained additions. One new feature in this game is the inclusion of five cups: the four original cups (Mushroom, Flower, Star, and Special), and the new [[Lightning Cup]]. The game also included a sort of Retro Grand Prix, which was basically all the original ''Super Mario Kart'' courses; this marks the first time retro courses have been in a ''Mario Kart'' game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/015/015249.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/driving/mariokartsupercircuit/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.2: Great''']
|-
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|''[[Mario Family]]'' was the first sewing machine to be operated by a Game Boy Color. The sewing machine used was the JN-100. The game worked by receiving instructions from the Game Boy Color so the player could then embroider the designs. The designs were all Mario-themed and came from games such as [[Super Mario Bros]], [[Super Mario Land]] and [[Super Mario World]]. The game was only released in Japan.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2001}} [[Game Boy Color]]
|(ratings unavailable)
|-
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|In late 2001, Nintendo released the [[GameCube]], and one of the launch titles was the ''[[Luigi's Mansion]]''. The game was the second ever ''Mario'' game to star Luigi as the main protagonist in the game, after ''Mario is Missing''; all other games prior to this one had Luigi portrayed as a sidekick or some sort, or off on his own mission. At the beginning of the game, Luigi is shown walking up to the large mansion that he won in a contest. Inside the mansion, Luigi encounters a few [[Gold Ghost|unfriendly beings]], only to be saved by [[Professor Elvin Gadd]]. The Professor tells Luigi that the [[Luigi's Mansion (place)|mansion]] is haunted with hundreds of ghosts, and sends him in to stop them in hopes of rescuing Mario. As Luigi passes through the various rooms of the house, eliminating ghosts with the [[Poltergust 3000]], he eventually runs across some of Mario items: [[Mario's Cap|his hat]], [[Mario's Shoe|his shoe]], [[Mario's Glove|his glove]], and [[Mario's Star|his star]]. After taking them to [[Madame Clairvoya|a ghostly fortune teller]], Luigi discovers that Mario is indeed still alive and is being held captive by the [[Boo]]s. Thus, Luigi travels forth more, ridding the mansion of any Boos along the way. Eventually, he finds [[Secret Altar|King Boo's lair]], finding Mario trapped within a painting frame. Luigi is whisked away to the mansion's roof, where he battles [[King Boo (Luigi's Mansion)|King Boo]] and its huge Bowser suit. After defeating King Boo, Luigi takes the framed Mario back to E. Gadd's lab, where he is soon thereafter freed.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2001}} [[GameCube]]
|[http://cube.ign.com/objects/015/015453.html IGN - '''7.0: Decent'''] • [http://www.gamespot.com/gamecube/action/luigismansion/index.html?tag=result;title;0 Gamespot - '''7.9: Good''']
|-
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|''[[Super Mario World: Super Mario Advance 2]]'', the sequel to ''Super Mario Advance'', was released near Christmas as a remake of ''Super Mario World'' for the SNES. Several changes were also made to this game; one of them being the ability to switch between playing as Mario or Luigi by pressing {{button|gba|R}}. Another change is that the player can save from wherever, instead of having to beat a castle, fortress, or ghost house before saving (however, the player can still save by doing that). ''Mario Bros.'' was also included in this game. The story is also the same as before; Peach is captured by Bowser in Dinosaur Land, and Mario and Luigi must save her.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/016/016931.html IGN - '''9.3: Amazing'''] • [http://www.gamespot.com/gba/adventure/supermarioworldsuperma2/index.html?tag=result%3Btitle%3B1 Gamespot - '''9.4''']
|-
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|In 2002, Mario was back in action in his own three-dimensional platformer once again. While on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover a large glob of [[Graffiti]] in the shape of [[Mario's face|Mario's head]] at [[Delfino Airstrip]]. Mario then finds an interesting machine, called [[F.L.U.D.D.]], that helps him rid the island of Graffiti. After he collects a total of ten [[Shine Sprite]]s, an [[Shadow Mario|impostor]] bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario) by ridding the entire island of Graffiti, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to start their vacation.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2002}} [[GameCube]]
|[http://cube.ign.com/objects/016/016713.html IGN - '''9.4: Outstanding'''] • [http://www.gamespot.com/gamecube/action/supermariosunshine/index.html?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
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|A remake of ''Super Mario World 2: Yoshi's Island'', ''[[Yoshi's Island: Super Mario Advance 3]]'' is the third game in the ''Super Mario Advance'' series. Many changes were also made to this game, mostly being level redesigns and additions and graphics changes. ''Mario Bros.'', like always, was included as well. The story remains the same: Baby Mario and Baby Luigi are being carried by a stork, until Luigi falls out. Now Mario, allied with the Yoshis, must get Luigi back from Baby Bowser.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2002}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/482/482090.html IGN - 9.4: Amazing] • [http://www.gamespot.com/gba/action/yoshisislandsuperma3/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Bimg%3B3 Gamespot - 9.2]
|-
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|Nintendo's first ''Mario Party'' game for the GameCube was ''[[Mario Party 4]]''. The game once again re-uses the gaming mechanics of the previous installments. [[Toad]], [[Koopa Troopa]], [[Goomba]], [[Boo]], and [[Shy Guy]] discover the [[Party Cube]], and they invite the characters to celebrate the birthday of a character. However, the five have decided that the characters should win the presents, and, pretty soon, Bowser arrives to create confusion.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2002}} [[GameCube]]
|[http://cube.ign.com/objects/480/480252.html IGN - '''6.9: Okay'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty4/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.2: Good''']
|-
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|The original [[Mario Bros. (game)|Mario Bros.]] game was ported to the [[e-Reader]], a [[Game Boy Advance]] add-on. The game is almost identical to the original as the only differences are that there are different coloured [[Shellcreepers]] and there is no two-player support. This game was only released in the USA.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2002}} [[e-Reader]] for the [[Game Boy Advance|GBA]]
|(Ratings unavailable)
|-
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|The first before ''Mario Party'' release on a handheld console was ''[[Mario Party-e]]'' in the 2003. It comes with 64 cards, a playboard, and an instruction booklet.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2003}} [[e-Reader]] for the [[Game Boy Advance|GBA]]
|[http://gameboy.ign.com/objects/498/498070.html IGN - '''8.0: Great''']
|-
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|''[[Super Mario Fushigi no Janjan Land]]'', translated as ''Super Mario Ching-Ching Land of Mystery'', was a Japan-only arcade game. The game was a medal game featuring many elements from ''Super Mario Bros. 3''.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2003}} Arcade Machine
|(rating unavailable)
|-
Line 983 ⟶ 982:
|''[[Nintendo Puzzle Collection]]'' was a Japan-only three-in-one game, featuring ''Dr. Mario'', ''[[Panel de Pon]]'', and ''[[Yoshi's Cookie]]''. The main difference between the original versions of the games and these are the updated graphics.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2003}} [[GameCube]]
|(rating unavailable)
|-
Line 991 ⟶ 990:
|''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released as a remake of ''Super Mario Bros. 3'' for the NES. It is the final game in the ''Super Mario Advance'' series. Many of the changes mostly included Mario being able to do things he couldn't in the previous version (for example, being able to break giant bricks as Raccoon or Tanooki Mario). Another addition is the ability to play as Luigi, along with the ability to give one bro's lives to the other. One of the major additions to the game is the inclusion of [[World-e]], where the player can play e-Reader levels by using special cards compatible with the Game Boy. Despite this, the plot, like in the past three, remains the same. ''Mario Bros.'' is also once again included in the game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2003}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/497/497892.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/action/supermarioadvance4/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Bimg%3B2 Gamespot - '''8.9: Great''']
|-
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|The ''Mario Golf'' series continued when ''[[Mario Golf: Toadstool Tour]]'' was released in 2003. The second game in the series, featuring sixteen ''Mario'' characters, ''Toadstool Tour'' featured several game modes, including a tournament mode, a doubles mode, match play, and several others. A few in-game features include Fast Fairways, which allow the ball to roll farther than on normal freeways; Warp Pipes, which will send the ball through to the pipe on the other end of that one when the ball is hit through it; and Chain Chomps, which cause an O.B. shot when the ball is hit toward them.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2003}} [[GameCube]]
|[http://cube.ign.com/objects/478/478865.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gamecube/sports/mariogolf/index.html?tag=result%3Btitle%3B1 Gamespot - '''8.3: Great''']
|-
Line 1,007 ⟶ 1,006:
|The fourth installment in the ''Mario Kart'' series, ''[[Mario Kart: Double Dash!!]]'' introduces a one-time addition for the series: two players riding on one kart, one to throw items and the other to drive, and the player can switch between the driver and item user. While characters can be put on teams, each one has their own kart. Each character also has something else that was a one-time addition: a [[Special Item (Mario Kart: Double Dash)|Special Item]], an item which only a certain character can obtain. There is also a new type of item box, the [[Double Item Box]], which allows the player to obtain two items at once. The characters are once again divided into light, middle, and heavyweight classes, and yet another new feature divides the karts in this way too; the combination of characters will determine the weight class of kart chosen.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2003}} [[GameCube]]
|[http://cube.ign.com/objects/016/016574.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/driving/mariokartdoubledash/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.9: Good''']
|-
Line 1,015 ⟶ 1,014:
|The ''Mario Party'' franchise continued in 2003 with the release of ''[[Mario Party 5]]''. The game once again follows the same old "go around the board to collect stars" mechanics, with few changes, the most notable being the new [[Capsule]] system for items. The story involves the Star Guards wanting to invite the biggest dreamers to the [[Dream Depot]], and they choose Mario and friends. However, Bowser and Koopa Kid want to take over the dreams and ruin them, and it's up to Mario and the gang to stop him.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2003}} [[GameCube]]
|[http://cube.ign.com/objects/566/566725.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty5/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.9: Fair''']
|-
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|Towards the end of 2003, Nintendo released a huge ''Mario'' hit for the Game Boy Advance — ''[[Mario & Luigi: Superstar Saga]]''. The game was the first ''Mario'' role-playing game to ever be released on a handheld system. The game featured Mario and Luigi, both being playable at the same time. After the evil [[Cackletta]] and her henchman [[Fawful]] infiltrated Princess Peach's Castle, they stole Princess Peach's voice in order to help dominate the world. Soon thereafter, the Mario bros. head off for the [[Beanbean Kingdom]]. After much traversing through the [[Stardust Fields|borders]] and [[Hoohoo Village]], they eventually reached [[Beanbean Castle Town]]. When they enter the borders of the city, they find it in ruins. As they reach [[Beanbean Castle]], they find that it too had been terrorized, and that [[Queen Bean]] was not herself. After battling her, the bros. set out on an additional mission to find all of the pieces of the [[Beanstar]]. After a long journey through the Mushroom World, they eventually reached [[Bowser's Castle]], where [[Cackletta's Spirit]] was hiding out. It was a tiresome and fierce battle, but the bros. prevailed as always. The Princess was saved, and the Beanstar was retrieved. All was back to normal once again. This game eventually had a sequel for the [[Nintendo DS]], ''[[Mario & Luigi: Partners in Time]]'' and another one in 2009, called ''[[Mario & Luigi: Bowser's Inside Story]]''.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2003}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/550/550433.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gba/rpg/marioandluigi/index.html?tag=result;title;5 Gamespot '''9.2: Superb''']
|-
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|''[[Mario Golf: Advance Tour]]'' was released as the latest installment in the ''Mario Golf'' series. The game continued to use the RPG-style gameplay, featuring eight ''Mario'' characters, four of which need to be unlocked, ''Advance Tour'' featured new game mode, including a doubles tournament. By linking the GBA with the GameCube, one can transfer the two main characters of this game over to ''Mario Golf: Toadstool Tour''.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/550/550432.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/sports/mariogolf/index.html?tag=result%3Btitle%3B3 Gamespot - '''8.2: Great''']
|-
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|Released in 2004, ''[[Mario vs. Donkey Kong]]'' was a game for the Game Boy Advance. As its name would imply, it revolves around the concept of Mario fighting Donkey Kong. The game had a similar concept to that of ''Donkey Kong''. After Donkey Kong had seen an advertisement on television for [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] toys, he went to the store to purchase some. Since the store was out of stock, Donkey Kong raided the toy factory and stole all of their Mini Mario toys. Because of a hole in the bag in which he was storing the toys, the toys all fell out. Mario, the three Toad factory employees, and all the toys began to mock Donkey Kong. Thus, Donkey Kong kidnapped the three Toads and climbs atop the factory. It is then up to Mario to rescue the Toads.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/566/566895.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/gba/action/marioanddonkeykong/index.html?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Paper Mario: The Thousand-Year Door**
----
[[File:PMTTYD.jpg|145x145px]]
|In 2004, Nintendo released the indirect sequel to ''Paper Mario'' — ''[[Paper Mario: The Thousand-Year Door]]''. The game was a huge hit, reaching [[Player's Choice]] status. The story starts out with Princess Peach in a mysterious town, called [[Rogueport]], looking through someone's rummage sale. She vanishes soon thereafter. After receiving a letter from Princess Peach (mailed before she went missing) Mario sets off on a trip to Rogueport. After arriving there, he finds Toadsworth. To his dismay, Princess Peach mysteriously vanished from Rogueport. So, Mario and his current [[Goombella|partner]] set out on a journey to save Princess Peach, and retrieve the seven [[Crystal Stars]]. After a long journey, Mario and his partners set the final Crystal Star in the [[Thousand-Year Door]], they finally unlocked the entrance to the [[Palace of Shadow]] — a dark place locked away for an entire millennium. After fighting [[Sir Grodus]], leader of the [[Secret Society of the X-Nauts]], they fought the demonic [[Shadow Queen]]. After possessing Peach, the Shadow Queen revealed her true form and battle Mario and his partners. The battle was enormous, and required the motivation of people from across the Mushroom Kingdom to win. The Shadow Queen was defeated, and Rogueport and all surrounding areas were able to relax and return to their lives. Two years later, ''[[Super Paper Mario]]'' was released for the [[Wii]]. It wasn't the direct sequel to this game, but it continued the adventures of the Paper version of Mario.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2004}} [[GameCube]]
|[http://cube.ign.com/objects/573/573664.html IGN - '''9.1: Amazing'''] • [http://www.gamespot.com/gamecube/rpg/papermario2/index.html?tag=result;title;1 Gamespot - '''9.2: Superb''']
|-
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|In ''[[Mario Pinball Land]]'', Mario, Princess Peach, and several Toads are waiting in line to try a new ride at the Fun Fair: The Air Cannon. To ride, the customer must first go through the Spherasizer, a device that will safely compress anybody into the shape of a ball. Afterward, they are fired out of a cannon toward a target. As Peach was about to take her turn, two Goombas showed up and redirected the cannon, sending her flying right into Bowser's Castle. Mario then uses the Spherasizer, to get to Bowser's castle and save the princess. The game is basically pinball, but includes various [[List of power-ups|power-ups]] to help Mario.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674009.html IGN - '''5.0: Mediocre'''] • [http://www.gamespot.com/gba/puzzle/mariopinball/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.5: Good''']
|-
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|''[[Super Mario Fushigi no Korokoro Party]]'', translated as ''Super Mario Rolling Party of Mystery'', was a Japan-only arcade remake of ''Mario Party 5''. A difference between this and console ''Mario Party'' games is that this game could be played by up to six players.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2004}} Arcade Machine
|(ratings unavailable)
|-
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|''[[Mario Power Tennis]]'' was released as the follow-up to ''Mario Golf'' on the Nintendo 64, and the second installment to the ''Mario Tennis'' series. The game includes an exhibition mode, a tournament mode, and a mini-game mode. Characters are divided into six classes: all around, speedy, power, technique, tricky, and defense. Like in other ''Mario'' sports titles, each character has their own [[Power Shot]]s to help the player.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2004}}[[GameCube]]
|[http://cube.ign.com/objects/478/478864.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/gamecube/sports/mariotennis/index.html?tag=result%3Btitle%3B1 Gamespot - '''8.9: Great''']
|-
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|''Mario Party'' once again returned in 2004 when ''[[Mario Party 6]]'' was released. Unlike the past games, one thing was changed in the gaming mechanics: the inclusion of a microphone, which allowed the player to speak and play in Mic mini-games. Another thing that was changed was that every 3 turns, the time of day would change from day to night, and vice versa. The two game hosts, [[Brighton]] and [[Twila]], were friends until Brighton asked who was more impressive. This sparked the feud between the two, which Mario and friends hope to stop by collecting Stars and completing the [[Miracle Book]].
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2004}}[[GameCube]]
|[http://cube.ign.com/objects/674/674010.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty6/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.9: Fair''']
|-
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|A remake of the original ''Super Mario 64'' and the first ''Mario'' game on the Nintendo DS, ''[[Super Mario 64 DS]]'' incorporates all of the game's old elements, while introducing several new ones (four playable characters and 30 new Power Stars are two examples of this). The game begins the same as the old one; Peach invites Mario to the castle for cake. However, instead of just Mario, Wario and Luigi come for cake, while Yoshi sleeps on the roof of the castle. Bowser then takes over the castle, captures Peach, and has his minions locks Mario, Luigi, and Wario inside three rooms. Lakitu then wakes Yoshi up, and now he has to save Mario and the others in order to save the princess once again, this time through teamwork.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2004}}[[Nintendo DS]]
|[http://ds.ign.com/objects/682/682831.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/ds/action/dssupermario4x4/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.4: Great''']
|-
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|The first ''Mario Party'' release on a handheld console was ''[[Mario Party Advance]]'' in 2005. The game had four modes: Shroom City, Play Land, Party Land, and Challenge Land. Shroom City involves the same gaming mechanics as past ''Mario Party'' games; However, players travel around inside a car, doing odd jobs for the inhabitants of the city to obtain mini-games and [[Gaddget]]s. Play Land allows the player to play the mini-games and Gaddgets they've earned. Party Land lets the player compete to earn coins, and Challenge Land is a multi-player mode where players can compete. Just as soon as the player arrives to party, Bowser arrives and scatters the mini-games and Gaddgets across Shroom City. Now Mario, Luigi, Peach, and Yoshi must go around and retrieve them all.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}}[[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674004.html IGN - '''6.0: Okay'''] • [http://www.gamespot.com/gba/puzzle/mariopartyadvance/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.5: Fair''']
|-
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|In 2005, Nintendo released the first and only ''Mario'' rhythm game: ''[[Dance Dance Revolution: Mario Mix]]''. The game was a ''Mario'' edition of the popular ''[[wikipedia:Dance Dance Revolution|Dance Dance Revolution]]'' series produced by Konami. The game featured [[Waluigi]] as the main antagonist, who had stolen all of the [[Music Key]]s from [[Truffle Tower]]. Toad then informs Mario of Waluigi's mischief; Mario then sets out on a mission to retrieve the Music Keys back from him. Mario must then visit various locations, dancing to remixes of ''Mario'' themes in order to proceed to the next location. The game had five levels of difficulty; the hardest of which contained more than 200 steps in each song.
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}}[[GameCube]]
|[http://cube.ign.com/objects/723/723137.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gamecube/puzzle/dancedancerevolutionwithmario/index.html?tag=result;title;0 Gamespot - '''7.0: Good''']
|-
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|''[[Mario Tennis: Power Tour]]'' was released in 2005, as the counterpart to the GameCube version. It is similar to the Game Boy Color version of ''Mario Tennis'', with the exception of the addition of Power Shots to this game. Unlike the previous ''Mario'' Game Boy Advance sports titles, this game isn't compatible with the GameCube version. In the game, either [[Clay]] or [[Ace]] have entered the Royal Tennis Academy. During this time, however, masked players have arrived at the academy, and begin to defeat to the other students. Wanting to learn who these masked players are and defeat them, Clay and Ace decide to enter a Junior tournament, to eventually rise through the ranks and find out who the mysterious players are.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674017.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gba/sports/mariotennis/index.html?tag=result%3Btitle%3B2 Gamespot - '''8.5: Great''']
|-
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|''[[Dr. Mario & Puzzle League]]'' was a "2-in-1" game released on Game Boy Advance, featuring ''Puzzle League'' and a remake of ''Dr. Mario''. ''Dr. Mario'' was mostly like ''Dr. Mario 64'', but with the pill container being 13 cells tall instead of 16. ''Puzzle League'' was a complete remake of the original. Both games also have a feature allowing the player to flip the Game Boy Advance ninety degrees, giving the player a higher resolution playing field. They also have a multi-pack multiplayer feature and the ability to download a demo feature to the GBA.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/763/763012.html IGN - '''7.8: Good'''] • [http://www.gamespot.com/gba/puzzle/drmariopuzzleleague/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.0: Great''']
|-
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|The sequel to ''Super Mario Fushigi no Korokoro Party'', ''[[Super Mario Fushigi no Korokoro Party 2]]'', also a Japan-only arcade game, had the main feature that allowed eight to sixteen people to play at one time.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}} Arcade Machine
|(ratings unavailable)
|-
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|''[[Mario Kart Arcade GP]]'' was the first ''Mario Kart'' game to be released in an arcade. The game featured not only ''Mario'' characters but also [[Pac-Man]], [[Ms. Pac-Man]], and [[Blinky]], the red ''Pac-Man'' ghost. It had two models: one with a data card dispenser and slot, and one without. Before the player can play, they have to take a picture, the player's face being framed with a [[Mario's Hat|Mario hat]] and mustache. The game features 24 courses and over 100 items, with each character having four special items. Instead of the normal Mushroom, Flower, Star, and Special cups, there are four new ones: Mario Cup, DK Cup, Pac-Man Cup, Bowser Cup, and Rainbow Cup.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2005}} Arcade Machine
|(ratings unavailable)
|-
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|Released in 2005, ''[[Super Princess Peach]]'' is a platformer for the Nintendo DS. As its title would imply, Princess Peach is the main protagonist. The story is of Bowser sending a large army of his minions to infiltrate Princess Peach's Castle. Because she is not there at the time of the attack, Mario, Luigi, and several of the castle's Toads are kidnapped. Princess Peach must then set out on a long journey — along with her helpful parasol, [[Perry]] — in order to rescue those who had been kidnapped and stop Bowser from using his ultimate weapon: the [[Vibe Scepter]], which is capable of making creatures feel emotions and transforming them to fit their feelings. ''Super Princess Peach'' featured many extras; among them were three mini-games in which the player had to use the stylus to control Toad. There were also puzzles — only unlocked after all the [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s had been retrieved. Lastly, there were several songs from the game that Princess Peach could collect; these songs would later be played by Peach's band, the [[Peach Hit Five]].
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/711/711851.html IGN - '''7.8: Good'''] • [http://www.gamespot.com/ds/action/superprincesspeach/index.html?tag=result;title;0 Gamespot - '''7.2: Good''']
|-
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|''Mario Party'' still returned when Nintendo released ''[[Mario Party 7]]'' in November 2004, the final installment on GameCube. The game once again incorporated all the mechanics from previous releases, including the microphone and mic-exclusive mini-games. However, one feature is included, which allows up to eight players to party, with two players sharing one controller. The game's story involves the gang going on a cruise around the world. However, since Bowser wasn't invited, he has decided to get his revenge, by trying to make the cruise horrible for the gang.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2005}} [[GameCube]]
|[http://cube.ign.com/objects/748/748414.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty7/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.5: Fair''']
|-
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|''[[Mario Superstar Baseball]]'' was the first baseball-oriented game in the ''Mario'' series. The game features an exhibition mode for baseball, a minigame mode, a practice mode, and a [[Toy Field]] mode. A unique feature for these games is [[Chemistry]], the compatibility between teammates. Good chemistry shows when a player is hitting while a compatible character is on base, and it shows when throwing the ball to a friend. Bad Chemistry does the exact opposite, though it only occurs on the field. Another special feature is a character's [[Star Skill]], a unique move that a character can perform while pitching or batting.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2005}} [[GameCube]]
|[http://cube.ign.com/objects/716/716495.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/sports/mariobaseball/index.html?tag=similargames%3Bimg%3B2 Gamespot - '''8.0: Great''']
|-
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|''[[Mario Kart DS]]'', is the fifth installment in the [[Mario Kart (series)|''Mario Kart'' series]]. This game has an assortment of old characters, while introducing three new characters to the series. They include [[Dry Bones]], [[Shy Guy]] (who is only available in DS Download Play), and [[R.O.B.]], a robot that was an accessory for the [[NES]]. This game brings back old courses and introduces new, classical courses that appeared in the [[Mario Kart Wii|Wii installment]]. They include [[Desert Hills]], [[Peach Gardens]], and [[Delfino Square]]. This game also includes missions, where the player has to complete tasks in order to advance. ''Mario Kart DS'', shows what Nintendo is capable of throughout the ''Mario Kart'' series.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2005}} [[Nintendo DS]]
|[http://ds.ign.com/objects/682/682877.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/driving/mariokartds/index.html Gamespot - '''9.2: Superb''']
|-
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|The first soccer-oriented ''Mario'' game, ''[[Super Mario Strikers]]'' was released on GameCube in 2005. The game is just like soccer, but with no rules and referees, and the ability to use power-ups. Each team consists of five players: the team captain, three sidekicks of the same type, and the goalkeeper. Matches can be from 2-15 minutes long, though the default is five. Each team captain also has a special ability, known as a [[Super Strike]], which allows them to kick the ball straight to the goal.
|-style=font-size:8pt align=center
|{{releasedatereleased|Europe|2005}} [[GameCube]]
|[http://cube.ign.com/objects/748/748415.html IGN - '''7.6: Good'''] • [http://www.gamespot.com/gamecube/sports/supermariostrikers/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.2: Great''']
|-
!''Mario & Luigi: Partners in Time*
----
[[File:MarioLuigiPartnersTime.jpg|145x145px]]
|In 2005, Nintendo released the sequel to ''[[Mario & Luigi: Superstar Saga]]''; it was titled ''[[Mario & Luigi: Partners in Time]]''. The game once again allowed Mario and Luigi to be playable at the same time, but it also allowed newcomers to the ''Mario & Luigi'' series — [[Baby Mario]] and [[Baby Luigi]] — to be playable as well. The story revolved around the invasion of the Mushroom Kingdom by a group of extraterrestrial terrorists, known as the [[Shroobs]]. The Shroobs had invaded the past and was quickly taking over all of the Mushroom Kingdom. Mario and Luigi, after teaming up with their infant selves, were eventually able to stop this catastrophe after defeating [[Princess Shroob]] and [[Elder Princess Shroob]]. The invasion immediately went into retreat and the Mushroom Kingdom returned to its normal self, thanks once again to the Mario bros.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2005}} [[Nintendo DS]]
|[http://ds.ign.com/objects/748/748543.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/ds/rpg/marioluigisuperstarsaga2/index.html?tag=result;title;2 Gamespot - '''8.9: Great''']
|-
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|This newest installment of the ''Super Mario Bros.'' series was released for the Nintendo DS in 2006. ''[[New Super Mario Bros.]]'' was the first 3-dimensional sidescroller ever in the ''Super Mario Bros.'' series. The story revolves around Mario and Luigi, who, once again, are out to rescue Princess Peach; this time from Bowser Jr. The Mario Bros. had to travel through several worlds full of Bowser's minions in order to finally rescue the Princess. This game marked the debut of [[Dry Bowser]]. The game featured a two-player mode, in which the Mario Bros. would endure races through various levels collecting [[Big Star]]s.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2006}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/682/682879.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/action/supermariobrosds/index.html?tag=result;title;0 Gamespot - '''9.0: Superb]
|-
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|The sequel to ''Mario vs. Donkey Kong'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' features the return of the minis trying to stop Donkey Kong and save Pauline. In the game, [[Mario's Toy Company]] has just opened a new theme park: the Super Mini Mario World Theme Park, a theme park dedicated to the [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]], [[Mini Peach]], [[Mini Toad]], and [[Mini Donkey Kong]] toys. At the park's grand opening, Donkey Kong sees Pauline and falls in love with her. He tries giving her a Mini Donkey Kong toy, but Mario also offers her a Mini Mario toy. Donkey Kong is then heartbroken as he sees Pauline accept the Mini Mario, so he causes havoc in the park and kidnaps Pauline. After Donkey Kong gets away with Pauline, Mario doesn't know what to do to save her until two Mini Marios that survived Donkey Kong's fit of rage show up.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2006}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/826/826998.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/ds/action/mariovsdonkeykong2/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.2: Great''']
|-
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|Despite the poor ratings of the original ''Mario Kart Arcade GP'', a sequel was created two years later. ''[[Mario Kart Arcade GP 2]]'' once again featured characters from the ''Mario'' and ''Pac-Man'' series, along with [[Mametchi]], a Tamagotchi. A feature that was copied from the original game was the Mario Card, which acts as a player's save file. A new feature in this game is the inclusion of Mario coins, which, when enough of these and regular coins have been collected, will unlock special prizes. In addition to all the old courses returning for this game, there are also two new cups: the Yoshi Stage and Waluigi Stage. Other new features include faces to frame the photo taken with and Internet rankings.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2007}} Arcade Machine
|(ratings unavailable)
|-
!''Super Paper Mario**
----
[[File:SuperPaperMarioBoxart.jpg|145x145px]]
|Nintendo released yet another installment in the ''Paper Mario'' series in 2007, with the release of ''[[Super Paper Mario]]''. The game introduced a whole other dimension to the series with [[Mario]] having the ability to [[flip]] between the second and third dimensions. This new feature was commonly required to pass up various road blocks or to defeat enemies throughout its eight chapters. The story revolves around [[Count Bleck]], an evil mastermind that plans to destroy not only the [[Mushroom World]], but all worlds and dimensions in existence. After reading a prophecy in the [[Dark Prognosticus]], he had already devised a plan on how to do so. Thus, Mario, Luigi, Princess Peach, and even Bowser teamed up, (with the help of many [[Pixl]]s), to help stop Count Bleck and his vile plans. However, to do so, Mario and his friends had to collect all eight [[Pure Heart]]s in order to even have a chance to stop Count Bleck.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2007}} [[Wii]]
|[http://wii.ign.com/objects/853/853822.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/wii/rpg/superpapermario/index.html?tag=result;title;0 Gamespot - '''8.8: Great''']
|-
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|The latest installment of the [[Mario Strikers (series)|''Mario Strikers'' series]], ''[[Mario Strikers Charged]]'' showed what Nintendo had to offer. The game has the original captains and sidekicks, but it introduces more captains and sidekicks. It introduces [[Boo]]s, [[Diddy Kong]], and many more characters. It has an assortment of stadiums to choose from. This game also features Wi-Fi Connection. Being the latest installment in its series, it is unknown if a sequel will come out.
|-style=font-size:8pt align=center
|{{releasedatereleased|Europe|2007}} [[Wii]]
|[http://wii.ign.com/objects/846/846913.html IGN - '''8.3: Great'''] • [http://www.gamespot.com/wii/sports/mariostrikerscharged/index.html Gamespot - '''7.5: Good''']
|-
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|''[[Mario Party 8]]'', is Nintendo's ninth installment in the ''[[Mario Party (series)|Mario Party]]'' series. This game introduces two new playable characters, [[Blooper]] and [[Hammer Bro]], and a new host, [[MC Ballyhoo]]. This game has an assortment of new mini-games and new game boards. There are five modes in the [[Star Carnival]]: The Party Tent, where players can have a classic game of ''Mario Party''; The Minigame Tent, where players can play mini-games; the Extra Zone, where players can play extra mini-games; the Fun Bazaar, where players can buy mini-games, items, and various other things; and the Star Battle Arena, which acts as the game's story mode. Mario and friends have been invited to the [[Star Carnival]] to party, and the winner of their game gets a year's supply of candy. However, just as one of the gang is crowned the Superstar, Bowser steals the [[Star Rod (Mario Party 8)|Star Rod]] they were to receive, and now Mario and friends must defeat Bowser and get it back.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2007}} [[Wii]]
|[http://wii.ign.com/objects/853/853824.html IGN - '''5.2: Mediocre'''] • [http://www.gamespot.com/wii/puzzle/marioparty8/review.html Gamespot - '''6.5: Fair''']
|-
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|The latest main installment into the ''Mario'' platformer series was released by Nintendo in the end of 2007, ''[[Super Mario Galaxy]]'' for the Wii was an adventure on galactic proportions. The story is told that every hundred years, a comet soars over the Mushroom Kingdom, raining stars down upon the land. Princess Peach invites Mario to her castle to join in on the festivities, only to have Bowser and [[Bowser Jr.]] crash the party. Bowser once again kidnaps Peach, but orders Kamek to send Mario into a small planetoid. Mario then has to bounce from galaxy to galaxy, collecting [[Power Star]]s along his way. After encountering [[Rosalina]] and her [[Luma (species)|Luma]]s, Mario learns that he needs to collect the [[Grand Star]]s in order to stop Bowser from completing his plan to create a new galaxy. The game introduces many new items to help Mario along his journey, including the [[Boo Mushroom]], [[Bee Mushroom]], [[Ice Flower]], and many more. ''Super Mario Galaxy'' has a few similarities to ''Super Mario 64'', including the fact that Mario must travel to various locations — this time galaxies instead of painting worlds — in order to defeat Bowser. This game gives Mario only three life points, as opposed to the eight that he had in ''Super Mario 64'', ''Super Mario Sunshine'', and ''Super Mario 64 DS'' but he can increase his life points up to six by use of the [[Life Mushroom]].
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2007}} [[Wii]]
|[http://wii.ign.com/objects/748/748588.html IGN - '''9.7: Amazing'''] • [http://www.gamespot.com/wii/action/supermario128/index.html?tag=result;title;0 Gamespot - '''9.5: Superb''']
|-
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|For the very first time, Nintendo developed a ''Mario Party'' game for the [[Nintendo DS]]. ''[[Mario Party DS]]'' came out a week after ''[[Super Mario Galaxy]]'' and in the same year as its prequel, ''[[Mario Party 8]]''. In this game, five meteorites fall from the sky. The next day, Mario and the gang are discussing this when Kamek drops invitations for the Mario gang; Bowser has invited them to his castle for a banquet. However, once Mario and the gang arrive, they are captured, shrunk to a microscopic size, and thrown out of the castle. Now, they have to get back to Bowser's Castle to be restored to their normal height, helping people along the way. This game features many mini-games and it has a unique storyline compared to the other game in its series. All the playable characters that appear, appeared in ''Mario Party 8''. About a year and a half later, Nintendo developed its [[Mario Party Fushigi no Korokoro Catcher|sequel]] which is only available in Japanese.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2007}} [[Nintendo DS]]
|[http://ds.ign.com/objects/949/949643.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/ds/puzzle/mariopartyds/review.html Gamespot - '''8.0: Great''']
|-
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|''[[Dr. Mario Online Rx]]'' is the first [[WiiWare]] Mario title. Gameplay is basically the same as previous Dr. Mario titles except this game utilizes the Wii's motion sensor. The character can play as either [[Dr. Mario]] or their personal [[Mii]]. This game also has a multiplayer feature and uses [[Nintendo Wi-Fi]] to play against other players online. Virus Buster, a mini-game from [[wikipedia:Brain Age 2: More Training in Minutes a Day!|Brain Age 2: More Training in Minutes a Day!]] was also included in this game. The game is downloadable for 1000 Wii Points in all regions.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2008}} [[WiiWare]]
|(Ratings unavailable)
|-
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|''[[Mario Kart Wii]]'' is the sixth installment of the ''Mario Kart'' series. A [[Wii Wheel]], designed from the ground up for the Wii, is included in the package because Nintendo aimed that it would make it a more realistic steering experience. It is, however, compatible with other controllers as well. It features many classic ''Mario Kart'' characters as well as several new ones. ''Mario Kart Wii'' takes a step in a new direction, as twelve players are present in normal races. All twelve racers head to the finish in a multi-lap race around a given circuit; along the way, they may employ items, engage in horseplay, and take shortcuts to try and come in first.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2008}} [[Wii]]
|[http://wii.ign.com/objects/949/949580.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/wii/driving/mariokart/index.html?tag=result;title;0 Gamespot: '''8.5: Great''']
|-
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|The sequel to the GameCube title ''[[Mario Superstar Baseball]]'', ''[[Mario Super Sluggers]]'' uses several of the elements from the previous game while also incorporating several new features, such as advanced Wii controls and a Challenge Mode, which was created as the most important feature of the game. The Challenge mode also incorporates a story mode, involving Mario and his team trying to reach and defeat Bowser and his team.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2008}} [[Wii]]
|[http://wii.ign.com/objects/142/14209902.html IGN - '''7.4: Good'''] • [http://www.gamespot.com/wii/sports/mariosupersluggers/index.html?tag=similargames%3Bimg%3B4 Gamespot - '''6.5: Fair''']
|-
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|''[[Dr. Mario Express]]'' was released several months after ''[[Dr. Mario Online Rx]]'' but on [[DSiWare]]. Gameplay is very similar but the Virus Blaster minigame is not included and there is also no multiplayer feature. This was the first Mario DSiWare game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2009}} [[DSiWare]]
|(ratings unavailable)
|-
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|''[[Mario Party Fushigi no Korokoro Catcher]]'' was the third ''Mario Party'' Japan-only arcade game. The game was based on ''Mario Party 8'', with its main feature being the crane game, and the game allowed up to sixteen players, though each one will be playing a different game. The game's boards were based on ''Mario Party 8'', but they are completely linear. Red and Blue spaces also have a different purpose; sometimes, when the player lands on a blue space, a block hovering over the space will be broken and one of seven events will occur. A mini-game will not be played after every turn. There are also five game events: a Fever Chance Game, a Crane Chance game, a Kurūn Challenge, a Jackpot Challenge, and a Double Up Game. Many of the mini-games in the game were also taken from ''Mario Party 8''; however, the games were changed to work with the game's controls.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2009}} Arcade Machine
|(ratings unavailable)
|-
!''Mario & Luigi: Bowser's Inside Story*
----
[[File:Bowsersinsidestorycover.jpg|145x145px]]
|In 2009, another [[Mario & Luigi: Bowser's Inside Story|sequel]] of the ''Mario & Luigi'' series was released for the Nintendo DS. In this installment, an epidemic called [[The Blorbs]] swept across the Mushroom Kingdom, and it's up to Mario and Luigi to find a cure. However, determined to defeat the Marios, Bowser seeks help from [[Fawful]], where he eats a "[[Lucky Mushroom]]". The mushroom gives Bowser the ability to inhale with great force. Bowser uses this ability to consume the Mushroom Kingdom, citizens and all. Throughout the adventure, Bowser realized he was used by Fawful, and in retaliation, goes off to stop his evil scheme. Meanwhile, Mario and Luigi, being inside Bowser's body, does whatever it takes to help Bowser in his quest, by messing with Bowser's insides to affect Bowser in a good way. This is the first time an RPG was created for the same platform as its predecessor. This also marks the first time Bowser is playable in the series, as well as the first time in the entire franchise where he is the protagonist.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2009}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/142/14286429.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/rpg/marioluigirpg3/index.html?tag=result;title;0 Gamespot - '''9.0: Superb''']
|-
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|In 2009 a third Mario vs. Donkey Kong game was released; ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Unlike the previous two games, this game was released on [[DSiWare]] instead of a normal handheld console. In this game [[Mario]] and [[Pauline]] open the [[Super Mini Mario World Theme Park]]. [[Donkey Kong]] causes trouble when he kidnaps Pauline after becoming enraged because he missed out on a ticket. After Mario uses the [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]s to rescue Pauline, it turns out the whole thing was a test for the Mini Marios. This game also used [[Nintendo Wi-Fi Connection]].
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2009}} [[DSiWare]]
|(ratings unavailable)
|-
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|The sequel to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released in November 12, 2009 in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''Mario and Luigi: Superstar Saga'', in their first 3-D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (New Super Mario Bros. Wii)|Blue Toad]], and [[Yellow Toad (New Super Mario Bros. Wii)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can only be ridden in a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the Super Guide, a demo video for those who are struggling in a particular level.
|-style=font-size:8pt align=center
|{{releasedatereleased|Australia|2009}} [[Wii]]
|[http://wii.ign.com/objects/143/14354229.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/wii/action/newsupermariobroswii/index.html?tag=result;title;0 Gamespot - '''8.5: Great''']
|}
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|''[[Super Mario Galaxy 2]]'' is a 3D platform game for [[Wii]], and the sequel of ''Super Mario Galaxy''. In the game, Princess Peach invites Mario to this year's [[Star Festival]]. On the way, he finds a lost [[Luma (character)|Baby Luma]]. Once he gets to the town, to his surprise, Bowser, who is now gigantic, attacks Toad Town and flees with the princess. Mario follows him in space and the adventure begins. During the adventure, Mario meets [[Lubba]], the [[Cosmic Spirit]], [[The Chimp]], [[Bowser Jr.]], the [[Toad Brigade]], and other characters. To navigate through the [[Galaxy|galaxies]], instead of the [[Comet Observatory]], Mario uses the [[Starship Mario]]. The 2-Player mode has been upgraded from the previous game: the second player can control [[Co-Star Luma]], who can grab items and stun enemies. The game also features Yoshi, who Mario can use to eat and stun enemies, and he also has three power-ups: the [[Bulb Berry]], the [[Blimp Berry]], and the [[Dash Pepper]]. Other than these additions, the gameplay mechanics are reused from the first game.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2010}} [[Wii]]
|[http://wii.ign.com/objects/143/14354736.html IGN - '''10.0: Masterpiece'''] • [http://www.gamespot.com/wii/action/supermariogalaxy2/index.html?tag=result;title;0 Gamespot - '''10.0: Prime''']
|-
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|''[[Super Mario All-Stars Limited Edition]]'' is a [[Wii]] port of ''Super Mario All-Stars''. This game features a book detailing the history of Mario and a soundtrack of various songs from ''Mario'' games. It was released for the 25th anniversary of the release of ''Super Mario Bros.''
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2010}} [[Wii]]
|[http://wii.ign.com/objects/085/085654.html IGN - '''7.0: Good''']
|-
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|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' is the fourth game in the ''Mario vs. Donkey Kong'' series, after the [[DSiWare]] title ''[[Mario vs. Donkey Kong: Minis March Again!]]''. Because of the opening of his new park, Mario is giving [[Mini Pauline]] toys to the first 100 guests; Donkey Kong gets to the park and charges to the front of the line, but finds out he is 101st guest to arrive. He's anxious to win the toy, but Mario tells him that the toy is out of stock. Enraged, Donkey Kong kidnaps the real Pauline and Mario and the toys run towards him as the adventure begins. This was the last ''Mario'' game for the Nintendo DS before the [[Nintendo DS Lite]] was discontinued in April 2011 and the whole standard Nintendo DS Line was discontinued in November 2013.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2010}} [[Nintendo DS|DS]]
|[http://ds.ign.com/articles/113/1134070p1.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/ds/action/mariovsdonkeykongminilandmayhem/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review=result;title;0 Gamespot - '''8.0: Great''']
|-
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|''[[Super Mario 3D Land]]'' is a main series game for the Nintendo 3DS. The game combine the elements of a ''Mario'' 3D platformer with a 2D sidescroller, using elements like a time limit, linear levels, and even a flagpole at the end of each level. This also marks the first time an original 3D Mario platformer has been released on a handheld system. Several elements from ''Super Mario Bros. 3'', such as Boom-Boom, the Super Leaf, and the Tanooki Suit, returns in this game, as well as featuring several new elements. The term "land" was used in homage to past ''Mario'' titles. In the game, a tree with Super Leaves on its branches is affected during a storm, and all the leaves are blown off the tree. The next day, Princess Peach checks the tree, but is captured by Bowser. Later, Mario and three Toads show up and find a letter, which reveals that Bowser has kidnapped the princess and stole the leaves. Now Mario must go off to save the princess again.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2011}} [[Nintendo 3DS|3DS]]
|[http://ds.ign.com/objects/099/099437.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/super-mario-3d-land?section=&subsec=title Gamespot - '''8.0: Good''']
|-
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|''[[Mario Kart 7]]'' is the third [[Mario Kart (series)|''Mario Kart'' game]] on a handheld console after ''[[Mario Kart DS]]'' and ''[[Mario Kart: Super Circuit]]'', and also the latest installment in the ''Mario Kart'' series. ''Mario Kart 7'' was unveiled with the [[Nintendo 3DS]]. The most prominent features are that the players can fly through the air with a glider and drive underwater with propellers, both attached to their [[kart]]s. Another unique feature is that, instead of selecting a pre-made kart to drive, the player can customize their own kart, choosing between several premade kart bodies, wheels, and gliders. ''Mario Kart 7'' also marks the return of coins, their first appearance in a ''Mario Kart'' game since ''Mario Kart: Super Circuit''. This game is also the first to have online multiplayer be supported by [[Nintendo Network]].
|- style=font-size:8pt align=center
|{{releasedatereleased|Japan|2011}} [[Nintendo 3DS|3DS]]
|[http://ds.ign.com/objects/077/077805.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/mario-kart-7/platform/3ds?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
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|''[[Mario Party 9]]'', a sequel for ''Mario Party 8'', is a [[Wii]] game. The game use a similar gameplay mechanic as ''Mario Party Advance'' in that the players move around in a vehicle. Players take turns as the captain, rolling to dice to move the vehicle. Instead of attempting to collect coins to buy Stars, the players attempt to earn the most amount of [[Mini Star]]s on each board by collecting them from the board, winning minigames, and beating bosses. They must also avoid Mini Ztars, which decrease the player's current total of Mini Stars. The game also has two boss battles integrated into each board; the players try to take down a boss together, while also trying their best to increase their individual scores. The game's story first involves Mario and friends looking at the night sky when they suddenly see Mini Ztars being sucked into a vortex; the ones behind this are Bowser and Bowser Jr. Mario and friends then head off to save the Mini Stars by defeating Bowser. The game is developed by [[Nd Cube]], the first in the series to not be developed by [[Hudson]]. This was the last ''Mario'' game released for the Wii before it's discontinuation in October 2013.
|-style=font-size:8pt align=center
|{{releasedatereleased|Europe|2012}} [[Wii]]
|[http://wii.ign.com/objects/110/110860.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/mario-party-9/ Gamespot - '''6.0: Fair''']
|-
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|''[[Mario Tennis Open]]'' for the [[Nintendo 3DS]] is the sixth installment in the ''Mario Tennis'' series. The game function the use of gyroscopic controls. The player can use the touch screen to choose from various types of shots. The game also features Online multiplayer supported by Nintendo Network.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/mario-tennis-open/3ds-117791 IGN - '''6.5: Okay'''] • [http://www.gamespot.com/mario-tennis-open/ Gamespot - '''5.5: Mediocre''']
|-
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|''[[New Super Mario Bros. 2]]'' is a mainstream ''Mario'' game for the [[Nintendo 3DS]]. Several gameplay elements are based upon ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]] and the [[P-Wing|P-charge]] bar which were introduced in that game. However, the primary focus of gameplay is on collecting as many Coins as possible, with each level providing numerous ways to earn many, such as the [[Gold Ring]], which turns enemies golden to give the player coins, and the [[Gold Block]], which allows the player to wear a block on their heads and collect coins as they run. The game's primary objective is collecting one million coins. The game also features a 2-player co-op mode, as well as a [[Coin Rush]] mode, which challenges players to earn as many Coins as possible in three randomly selected levels. This game is also the first ''Mario'' game to feature downloadable content.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/new-super-mario-bros-2/3ds-127315 IGN - '''8.5: Great'''] • [http://www.gamespot.com/new-super-mario-bros-2/ Gamespot - '''7.0: Good''']
|-
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|The fourth game in the [[Paper Mario (series)|''Paper Mario'' series]], ''[[Paper Mario: Sticker Star]]''. The game returns to the traditional turn-based RPG battle system used in the installments before ''Super Paper Mario''. However, this game uses a new sticker-based attack system for battle, instead of the traditional system; players must gather stickers in order to attack enemies, and each sticker may only be used once. The game takes place on the night of the Sticker Fest, where the Sticker Comet appears once per year in [[Decalburg]]. However, Bowser appears and unintentionally shatters the comet, splitting it into the seven [[Royal Sticker]]s that fly across the land; one of them lands on Bowser and increases his power. When Mario recovers from being knocked out, he finds the festival in ruin, and Princess Peach missing. Joining with the sticker fairy [[Kersti]], Mario begins his journey to recover the Royal Stickers and defeat Bowser to save Peach.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/paper-mario-3ds/3ds-77808 IGN &ndash; '''8.3: Great'''] • [http://www.gamespot.com/paper-mario-sticker-star/ Gamespot &ndash; '''7.5: Good''']
|-
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|''[[New Super Mario Bros. U]]'' is a launch title Mario platformer for the Wii U. The game features a [[Flying Squirrel Mario|flying squirrel power up]] and Baby Yoshis. The game supports four players at once, like in ''New Super Mario Bros. Wii''. The game also has what is called "[[Boost Mode]]", where a player with the [[Wii U#Wii U GamePad|Wii U's GamePad]] can make platforms appear. The game later received add-on content in 2013 in the form of ''[[New Super Luigi U]]'', an expansion starring Luigi as the main character released to commemorate the [[Year of Luigi]]. The game features more difficult courses in place of the original ones, and plays using Luigi's trademark physics.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2012}} [[Wii U]]
|[http://www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review IGN &ndash; '''9.1: Amazing'''] • [http://www.gamespot.com/new-super-mario-bros-u/videos/new-super-mario-bros-u-video-review-6400284/?tag=Topslot;NewSuperMarioBrosUReview;NewSuperMarioBrosUV Gamespot &ndash; '''8.5: Great''']
|-
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|''[[Luigi's Mansion: Dark Moon]]'' is the Nintendo 3DS sequel of ''[[Luigi's Mansion]]'' for the [[Nintendo GameCube]]. The basic premise is that Professor E. Gadd is researching the ghosts in [[Evershade Valley]], when the [[Dark Moon]] shatters and causes the once friendly ghosts to turn evil. Thus, Luigi sets out with the [[Poltergust 5000]] to solve the problem. Instead of one, the game features five mansions to explore. There is also a multiplayer mode, the [[ScareScraper]].
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2013}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2013/03/21/luigis-mansion-dark-moon-review IGN: &ndash; '''9.3: Amazing'''] • [http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/ Gamespot &ndash; '''6.5: Fair''']
|-
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|''[[Mario and Donkey Kong: Minis on the Move]]'' is the fifth installment in the ''Mario vs. Donkey Kong'' series. After a huge success with the [[Super Mini Mario World Theme Park]] in the previous game, the [[Mario Toy Company]] decides to host an annual Mini Toy Carnival. [[Donkey Kong]] joins [[Pauline]] to run a game arcade inside the carnival.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2013}} [[Nintendo 3DS|3DS]] ([[Nintendo eShop|eShop]])
|[http://www.ign.com/articles/2013/05/14/mario-and-donkey-kong-minis-on-the-move-review IGN: &ndash; '''7.0: Good''']
|-
!''Mario & Luigi: Dream Team''*
----
[[File:Box NA - Mario & Luigi Dream Team.png|145x145px]]
|''[[Mario & Luigi: Dream Team]]'' is the fourth installment in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. Released as part of the [[Year of Luigi]] celebration, the game mostly centers around the world of Luigi's dreams, as gameplay shifts between the real world and Luigi's dream world. Many elements from the previous installment, ''Mario & Luigi: Bowser's Inside Story'', return, such as [[Starlow]], badges, and an entire species based upon the character [[Broque Monsieur]]. The game involves Mario, Luigi, Princess Peach, and her Toads traveling upon invitation to [[Pi'illo Island]], where they discover a temple containing a magical pillow. Luigi resting on the pillow opens a portal to the dream world, allowing a villain named [[Antasma]] to take Peach into the dream world. The brothers must travel between the real and dream worlds to find Antasma and save Peach.
|-style=font-size:8pt align=center
|{{releasedatereleased|Europe|2013}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review IGN &ndash; '''8.0''': Great] • [http://www.gamespot.com/mario-and-luigi-dream-team/reviews/mario-and-luigi-dream-team-review-6411220/ GameSpot &ndash; '''8.0: Great''']
|-
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|''[[Mario Kart Arcade GP DX]]'' is the tenth game in the overall ''Mario Kart'' series, and the third game in the ''Mario Kart Arcade GP'' series of ''Mario Kart'' games. The game re-uses the glider and underwater driving mechanics seen in ''Mario Kart 7'', and also introduces a tank mechanic, in which by collecting a special item the player's kart is transformed into a tank, the turret being controlled by a second player. The game also features five cups, two being unlockable, and two courses per cup, a total of ten courses.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2013}} Arcade Machine
|-
!''New Super Mario Bros. U<br>+ New Super Luigi U''
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|A compilation of both ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' on the same disk, released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). ''[[New Super Mario Bros. U + New Super Luigi U]]'' includes notable changes to the originals, including a new title screen and over 200 videos included as bonus content.
|-style=font-size:8pt align=center
|{{Releasedatereleased|USA|2013}} [[Wii U]]
|-
!''Super Mario 3D World''
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|A follow-up to ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' features the same style of gameplay, being based on the 2D games but in a 3D environment. The game features five playable characters; players can play as either Mario, Luigi, Princess Peach, Toad, or Rosalina (once she is unlocked), the default four featuring their abilities from ''Super Mario Bros. 2''. Several new and returning power-ups, enemies, and items are also featured. The game involves Bowser capturing the [[Sprixie Princesses]], and the main characters chasing him to the [[Sprixie Kingdom]] to stop him.
|-style=font-size:8pt align=center
|{{Releasedatereleased|Japan|2013}} [[Wii U]]
|[http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review IGN &ndash; '''9.6''' - Amazing] • [http://www.gamespot.com/super-mario-3d-world/ GameSpot &ndash; '''9.0''' - Superb]
|-
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|''[[Mario Party: Island Tour]]'' is the thirteenth overall installment in the ''Mario Party'' franchise, and the second on a handheld console. The game returns to the traditional board gameplay of the ''Mario Party'' franchise, but each board includes its own style of play.
|-style=font-size:8pt align=center
|{{Releasedatereleased|USA|2013}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2013/11/22/mario-party-island-tour-review IGN &ndash; '''5.5''' - Mediocre] • [http://www.gamespot.com/reviews/mario-party-island-tour-review/1900-6415575/ GameSpot &ndash; '''7.0''' - Good]
|-
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|''[[Dr. Luigi]]'' is a download-only game available on the Wii U Nintendo eShop. Released as part of the Year of Luigi, the game is a [[Dr. Mario (series)|''Dr. Mario'']]-style game starring Luigi as the main character instead. The core gameplay remains similar to the ''Dr. Mario'' games, though this title features the mode Operation L, in which players stack special L-shaped megavitamins to defeat viruses.
|-style=font-size:8pt align=center
|{{Releasedatereleased|USA|2013}} [[Wii U]]
|[http://www.ign.com/articles/2014/01/10/dr-luigi-review IGN &ndash; '''7.5''' - Good] • [http://www.gamespot.com/reviews/dr-luigi-review/1900-6415627/GameSpot &ndash; '''5.0''' - Mediocre]
|-
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|''[[Mario Golf: World Tour]]'' is a ''[[Mario Golf (series)|Mario Golf]]'' title released on the Nintendo 3DS. It is the fifth in the series overall. The game features connectivity to the internet, allowing players around the world to play against each other, either in normal matches or in specialized matches, similar to the internet features of ''Mario Kart 7''.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2014}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2014/04/24/mario-golf-world-tour-review IGN &ndash; '''8.6''' - Great] • [http://www.gamespot.com/reviews/mario-golf-world-tour/1900-6415740/ GameSpot &ndash; '''7.0''' - Good]
|-
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|''[[Mario Kart 8]]'' is the eighth installment in the ''Mario Kart'' franchise. In addition to having many returning elements from past games, such as glider and underwater sections of tracks and kart customization from ''Mario Kart 7'' and [[bike]]s from ''Mario Kart Wii'', ''Mario Kart 8'' also features courses with [[anti-gravity]] segments, allowing racers to drive along vertical and upside-down surfaces. The game also features [[Miiverse]] integration in the form of a feature called [[Mario Kart TV]], where players can share replays of races and viewers can comment on them.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2014}} [[Wii U]]
|[http://www.ign.com/articles/2014/05/15/mario-kart-8-review IGN &ndash; '''9.0''' - Amazing] • [http://http://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ GameSpot &ndash; '''8.0''' - Great]
|-
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|''[[Captain Toad: Treasure Tracker]]'' is a puzzle platform game released for the [[Wii U]]. Expanding upon [[The Adventures of Captain Toad]] levels from ''Super Mario 3D World'', the game stars [[Captain Toad]], who must navigate through a series of small, diorama-like stages to reach the Power Star at the end.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2014}} [[Wii U]]
|-
!''Mario vs. Donkey Kong: Tipping Stars''
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|''[[Mario vs. Donkey Kong: Tipping Stars]]'' is the next game in the ''Mario vs. Donkey Kong'' series, set to be released on both Nintendo 3DS and Wii U. The game was first shown in a demo at GDC 2014 to show off Nintendo's Nintendo Web Framework to developers. The game was officially confirmed at E3 2014. While the core gameplay is the same as in ''Mario vs. Donkey Kong: Mini-Land Mayhem'', several new features such as [[Mini Luigi]]s and an improved level creator with new sharing capabilities.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2015}} [[Wii U]], [[Nintendo 3DS]]
|-
!''Mario Party 10''
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|''[[Mario Party 10]]'' is the next installment in the ''Mario Party'' series and the direct follow-up to ''Mario Party 9'' currently in development for the [[Wii U]]. In addition to the returning Party Mode, the game features the all-new Bowser Party mode. In this mode, one player uses a Gamepad to play as Bowser and face off against the other four players. Also confirmed is amiibo Party, in which the players use amiibo as pieces on a small board.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2015}} [[Wii U]]
|-
!''Super Mario Maker''
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|''[[Super Mario Maker]]'' is a ''Super Mario'' course builder released [[Wii U]] in 2015. It allows players to create and edit levels based on ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and ''New Super Mario Bros. U''.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2015}} [[Wii U]]
|-
!''Dr. Mario: Miracle Cure''
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|''[[Dr. Mario: Miracle Cure]]'' is the next installment in the ''Dr. Mario'' series. It follows the same formative gameplay as the previous Dr. Mario titles with Dr. Luigi also in on the act as well.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2015}} [[Wii U]]
|-
!''Mario Tennis: Ultra Smash''
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|''[[Mario Tennis: Ultra Smash]]'' is the next installment in the ''Mario Tennis series''. It follows the same standard as previous ''Mario Tennis'' games however, there is a new Mega Mushroom gimmick in it. This game also introduces the [[Sprixie Princess]] as a playable character.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2015}} [[Wii U]]
|-
!''Mario & Luigi: Paper Jam''*
----
[[File:Mario & Luigi - Paper Jam - NOA Boxart.png|145x145px]]
|''[[Mario & Luigi: Paper Jam]]'' is the fifth installment in the ''Mario & Luigi series''. A crossover with the ''Paper Mario series'', it involves the Paper world getting unleashed on the real world. Mario, Luigi, and Paper Mario team up to stop the two Bowsers from taking over the Mushroom Kingdom with their combined armies.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2015}} [[Nintendo 3DS|3DS]]
|-
!''Mini Mario & Friends: amiibo Challenge''
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|''[[Mini Mario & Friends: amiibo Challenge]]'' is a game that allows players to use their Amiibos to create Minis for the game. The game maintains the overall puzzle-platformer style from previous ''Mario vs. Donkey Kong games''. It has a couple differences as well such as the world map instead of the classic level select from previous games.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2016}} [[Wii U]]/[[Nintendo 3DS|3DS]]
|-
!''Paper Mario: Color Splash''
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|''[[Paper Mario: Color Splash]]'' sees Mario, Peach, and Toad venturing to the [[Prism Island]] to save it from being drained of it's color. Here, Mario meets (and teams up with) [[Huey]] as they both set out to find the missing Paint Stars. They will need to challenge the Koopalings as well as the dangerous [[Black Bowser]] to save Prism Island. This was the last ''Mario'' game ever released for the Wii U before it's discontinuation on January 2017.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2016}} [[Wii U]]
|-
!''Mario Party: Star Rush''
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|''[[Mario Party: Star Rush]]'' is yet another ''Mario Party'' adventure which take players on various boards yet again. This time however, the game is Amiibo compatible which makes for all more fun. The game includes more minigames and bosses as well.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2016}} [[Nintendo 3DS|3DS]]
|-
!''Super Mario Maker for Nintendo 3DS''
Line 1,554 ⟶ 1,553:
|''[[Super Mario Maker for Nintendo 3DS]]'' is a 3DS Port of ''Super Mario Maker'' for the Wii U which is basically the same overall but lacking Costume Mario and Online Sharing. The game has Streetpass Support to share locally. Aditionally, there are 100 pre-installed levels for the game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2016}} [[Nintendo 3DS|3DS]]
|-
!''Super Mario Run''
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|''[[Super Mario Run]]'' is a auto-running for ''Super Mario''. Players use the touch screen to make Mario jump and collect Coins. Mario will defeat enemies and battle bosses along the way as well. The overall design is similar to ''[[New Super Mario Bros. U]]''
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2016}} [[iOS]]<br>{{releasedatereleased|USA|2017}} [[Android (Operating System)|Android]]
|-
!''Mario Sports Superstars''
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|''[[Mario Sports Superstars]]'' is a Mario Sports title. It mixes several Sports such as Golf, Baseball, Soccer, Tennis, etc. Players compete in each event to get the most points to win.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2017}} [[Nintendo 3DS|3DS]]
|-
!''Mario Kart 8 Deluxe''
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|''[[Mario Kart 8 Deluxe]]'' is an enhanced port of ''Mario Kart 8'' for the Wii U. It has the same overall tracks and gameplay. [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]] return as playable characters. The [[Inkling]]s also make their debut in this game and the battle mode has been revamped for the game as well bringing 4 additional game modes to the table.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2017}} [[Nintendo Switch]]
|-
!''Mario Kart Arcade GP VR''
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|''[[Mario Kart Arcade GP VR]]'' is another entry in the ''Mario Kart Arcade'' series. Hence the name, it is a virtual reality game and you play as only a few characters. Other than that, the gameplay is relatively the same as any other ''Mario Kart'' game.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2017}} [[Nintendo Switch]]
|-
!''Mario & Luigi: Superstar Saga + Bowser's Minions''
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|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' is the sixth entry in the ''Mario & Luigi series''. A remake of the original ''Mario & Luigi: Superstar Saga'', the game sees Mario & Luigi revisiting the Beanbean Kingdom to stop Cackletta and Fawful. Meanwhile, an untold story unfolds. Captain Goomba (and the rest of Bowser's Minions) go on a long Mission to rescue Bowser from the clutches of the villainous Fawful.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2017}} [[Nintendo 3DS|3DS]]
|-
!''Super Mario Odyssey''
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|''[[Super Mario Odyssey]]'' is a 3D Platformer which returns to the open-World style like ''Super Mario 64'', ''Super Mario Sunshine'', and ''Super Mario 64 DS''. It sees [[Mario]] and his new friend [[Cappy]] going on a long adventure through areas based on real-world locations They collect [[Power Moon]]s to power up their ship [[The Odyssey]] to chase down Bowser who wants to marry Princess Peach. Returning from previous 3D Mario games is the [[Health Meter]] as well.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2017}} [[Nintendo Switch]]
|-
!''Mario Party: The Top 100''
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|''[[Mario Party: The Top 100]]'' is a ''Mario Party'' game which includes a selected 100 of the "best" Mario Party Minigames from previous installements and they're all added in this game and given the 3D Treatment. The game also has boards as well as in previous installments. Some things in the game are tweaked however and every instance of [[Koopa Kid]] has been replaced with [[Bowser Jr.]]
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2017}} [[Nintendo 3DS|3DS]]
|-
!''Mario Tennis Aces''
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|''[[Mario Tennis Aces]]'' takes the usual ''Mario Tennis'' experience to a whole new level. It includes several new features and new characters. It is also the first ''Mario Tennis'' game since ''Mario Tennis: Power Tour'' to actually include a Story Mode.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2018}} [[Nintendo Switch]]
|-
!''Captain Toad: Treasure Tracker for Nintendo 3DS''
Line 1,617 ⟶ 1,616:
|''[[Captain Toad: Treasure Tracker for Nintendo 3DS]]'' is an enhanced port of ''Captain Toad: Treasure Tracker''. It has the same overall plot as the original only this time housing new levels bonus levels based on ''[[Super Mario Odyssey]]''. Other than that, the game is true to the original. Involving Captain Toad having to rescue Toadette from the clutches of [[Wingo]].
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2018}} [[Nintendo 3DS|3DS]]
|-
!''Captain Toad: Treasure Tracker for Nintendo Switch''
Line 1,624 ⟶ 1,623:
|''[[Captain Toad: Treasure Tracker for Nintendo Switch]]'' is an enhanced port of ''Captain Toad: Treasure Tracker'' for the Nintendo Switch. It has the same overall plot as the original only this time housing new levels bonus levels based on ''[[Super Mario Odyssey]]''. Other than that, the game is true to the original. Involving Captain Toad having to rescue Toadette from the clutches of the villainous [[Wingo]].
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2018}} [[Nintendo Switch]]
|-
!''Super Mario Party''
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|''[[Super Mario Party]]'' is the new style for ''Mario Party''. A soft reboot for the series, this game returns back to the classic ''Mario Party'' gameplay, going across boards and collecting Stars, playing Minigames, and battling Bosses.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2018}} [[Nintendo Switch]]
|-
!''Luigi's Mansion Nintendo 3DS''
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|''[[Luigi's Mansion Nintendo 3DS]]'' is a remake of ''Luigi's Mansion'' on the GameCube. The game acts as a preview of ''Luigi's Mansion 3''. The game's overall plot is the same as the original. Involving Luigi defeating Ghosts to save his brother Mario from the clutches of the evil [[King Boo (Luigi's Mansion)|King Boo]].
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2018}} [[Nintendo 3DS|3DS]]
|-
!''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''*
----
[[File:M&L BIS+BJJ Box art.jpg|145x145px]]
|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' is an enhanced remake of ''Mario & Luigi: Bowser's Inside Story'' on the Nintendo DS. It includes a new side story called Bowser Jr.'s Journey which involves [[Bowser Jr.]] and the Koopa Troop going on an adventure to find a cure for the Blorbs. The game is the seventh game in the series as well as the final ''Mario'' game to be released for the Nintendo 3DS (before it's discontinuation in September 2020) and the final game developed by [[AlphaDream]] before filing for bankruptcy in October 2019. The game includes several new features/changes, updated graphics and more new twists and surprises.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2019}} [[Nintendo 3DS|3DS]]
|-
!''New Super Mario Bros. U Deluxe''
Line 1,652 ⟶ 1,651:
|''[[New Super Mario Bros. U Deluxe]]'' is a port/combo of ''New Super Mario Bros. U'' and ''New Super Luigi U'' on the Nintendo Switch. It has the same levels from both games. This time, any character can be played as in single player mode. Along with that, Toadette is also playable along with a new power-up called the [[Super Crown]] which turns her into [[Peachette]]. Overall, the story remains true for both game modes.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2019}} [[Nintendo Switch]]
|-
!''Super Mario Maker 2''
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|''[[Super Mario Maker 2]]'' is the direct sequel to ''Super Mario Maker'' on the Nintendo Switch. The game adds new content to the game (such as Luigi, Toad, and Toadette now being playable) as well as a new theme based on ''Super Mario 3D World''. The game includes several more new features as well.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2019}} [[Nintendo Switch]]
|-
!''Dr. Mario World''
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|''[[Dr. Mario World]]'' is a game for iOS and Android. This game uses the classic gameplay of Dr. Mario which takes advantage of the Smartphones' touch screens to dispatch viruses.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2019}} [[iOS]]/[[Android (Operating System)|Android]]
|-
!''Mario Kart Tour''
Line 1,673 ⟶ 1,672:
|''[[Mario Kart Tour]]'' is a ''Mario Kart'' game. It includes classic racing styles and many characters and items. It also includes several new tracks and also includes a Mission Mode. The gameplay is similar to ''Mario Kart 7'', ''Mario Kart 8'', and ''Mario Kart 8 Deluxe''.
|-style=font-size:8pt align=center
|{{releasedatereleased|USA|2019}} [[iOS]]/[[Android (Operating System)|Android]]
|-
!''Luigi's Mansion 3''
Line 1,680 ⟶ 1,679:
|''[[Luigi's Mansion 3]]'' is the sequel to ''Luigi's Mansion: Dark Moon''. After Mario, Peach, and several Toads were kidnapped by [[King Boo (Luigi's Mansion)|King Boo]] and [[Hellen Gravely]], Luigi sets out to rescue them and free his mansion of the ghosts once more. The gameplay is very similar to previous installments with some new surprises.
|-style=font-size:8pt align=center
|{{releasedatereleased|Japan|2019}} [[Nintendo Switch]]
|}
 
Line 1,694 ⟶ 1,693:
|''[[Paper Mario: The Origami King]]'' is a game for the [[Nintendo Switch]] and the sixth installment in the ''Paper Mario'' series. The game involves an evil mastermind named [[King Olly]] taking over and turning Bowser's army into Origami creatures and Mario teaming up with [[Olivia]] to save the Mushroom Kingdom from total conquest. Mario and Olivia even end up forming a truce with Bowser's Army (the members who weren't Origami-fied) to stop King Olly and his team.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2020}} [[Nintendo Switch]]
|-
!''Super Mario 3D All-Stars''
Line 1,701 ⟶ 1,700:
|''[[Super Mario 3D All-Stars]]'' is a compilation of 3 fan favorites in the 3D ''Super Mario'' games to celebrate the 35th Anniversary of ''Super Mario Bros.''. ''Super Mario 64'', ''Super Mario Sunshine'', and ''Super Mario Galaxy'' all received remasters on the [[Nintendo Switch]]. The game includes, updated quality in graphics, new controls (to suit the Nintendo Switch), and a full soundtrack for all three games. The game was available in stores until March 31, 2021.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2020}} [[Nintendo Switch]]
|-
!''Super Mario Bros. 35''
Line 1,707 ⟶ 1,706:
|''[[Super Mario Bros. 35]]'' is a game for the [[Nintendo Switch]] to celenrate the 35th Anniversary of ''Super Mario Bros.''. It is a battle royale styled platformer where players compete in the game (online) until one player is the last man/woman standing. The game was only available until March 31, 2021 however as of that date, it can now no longer be played without hacks.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2020}} [[Nintendo Switch]]
|-
!''Mario Kart Live: Home Circuit''
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|''[[Mario Kart Live: Home Circuit]]'' is a new ''Mario Kart'' game apart of the 35th Anniversary of ''Super Mario Bros.''. The game includes real-toys of Mario and Luigi in Karts with cameras attached to them which players can link to the Nintendo Switch and effectively make their own Mario Kart course in their own home. Despite the new groundbreaking change, the gameplay is overall the same to other ''Mario Kart'' games.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2020}} [[Nintendo Switch]]
|-
!''Super Mario 3D World + Bowser's Fury''
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|''[[Super Mario 3D World + Bowser's Fury]]'' is an expanded port of ''Super Mario 3D World'' on the WII U. It includes the overall same storyline as the original but alongside it, it also includes a brand new story taking place in Lake Lapcat. Bowser has turned into a frightening horror called [[Fury Bowser]] and Mario and Bowser Jr. have to team up to change him back by collecting [[Cat Shine]]s. The gameplay as well as the Power-Ups also remain the same too.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2021}} [[Nintendo Switch]]
|-
!''Mario Golf: Super Rush''
Line 1,725 ⟶ 1,724:
|''[[Mario Golf: Super Rush]]'' is a new game in the ''Mario Golf'' series. It includes some new playable characters such as [[Pauline]], [[Chargin' Chuck]], and [[King Bob-omb]]. It also includes several new modes such as Speed Golf and a brand new story mode involving the [[Mii]]s. The game itself also has several new features and surprises.
|- style=font-size:8pt align=center
|{{releasedatereleased|USA|2021}} [[Nintendo Switch]]
|}
 
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</small>
|-
!''[[Mario Strikers (series)|Mario Strikers]]'' Series<br>2005-2007present
----
[[File:MarioN1.png|145x145px]]
Line 2,045 ⟶ 2,044:
*''[[Super Mario Strikers]]'' (2005)
*''[[Mario Strikers Charged]]'' (2007)
*''[[Mario Strikers: Battle League]]'' (2022)
</small>
|-
|}
 
==OtherRelated franchises and series==
===Partner seriesSpinoffs===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
Line 2,059:
|-
|<center>[[File:Yoshi Emblem.png|50px]]</center>
!''Yoshi'' Seriesfranchise
----
[[File:YIDS Babies.jpg|150px]]
|The [[Yoshi (seriesfranchise)|''Yoshi'' seriesfranchise]] is perhaps one of the most tightly linked partner series to the ''Mario'' series. While all of the games star [[Yoshi]] and his island's [[Yoshi (species)|villagers]], some games also feature [[Baby Mario]], [[Baby Luigi]], and several other infant characters from the ''Mario'' series. With the release of his [[Yoshi (game)|self-titled debut]], Yoshi earned his own series in 1991. The series then spawned several games from there. While some ''Yoshi'' games are in the puzzle genre, the main series takes place on [[Yoshi's Island (place)|Yoshi's Island]], where he must constantly save his island and the [[Star Children]] from imminent doom.
|<small>
*''[[Yoshi (game)|Yoshi]]'' (1991)
Line 2,079:
|-
|<center>[[File:Wario Emblem.png|50px]]</center>
!''Wario'' Seriesfranchise
----
[[File:Wariolandbiggy.PNG|150px]]
|The [[Wario (seriesfranchise)|''Wario'' seriesfranchise]] is another fairly large Nintendo franchise. The series started with ''[[Wario Land: Super Mario Land 3]]'', in which [[Wario]] was the main protagonist in the game. Despite the game's title, Mario made only a small cameo appearance. From there, the ''Wario Land'' sub-series spawned five more games over the next fourteen years. The most recent ''Wario Land'' game was released for the [[Wii]] in [[List of Mario games by date#2008|2008]]; this game was titled ''[[Wario Land: Shake It!]]''. The ''Wario'' series also has another sub-series — the [[WarioWare, Inc.|''WarioWare'' series]]. This sub-series consists of several games, all of which contain [[microgame]]s. The ''Wario'' series finally received a playable character in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] when Wario was included in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s lineup.
|<small>
*''[[Wario Land: Super Mario Land 3]]'' (1994)
Line 2,093:
*''[[Wario Land: Shake It!]]'' (2008)
</small>
|}
 
===Partnered franchises===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=10%| ImageEmblem
!width=10%| Name
!width=6265%| Summary of Crossover
!width=15%| List of Main Games
|-
|<center>[[File:DK Emblem.png|50px]]</center>
!''Donkey Kong'' Seriesfranchise
----
[[File:Dkcrpromo.png|150px]]
|The [[Donkey Kong (seriesfranchise)|''Donkey Kong'' seriesfranchise]] startedis the parent of the ''Mario'' franchise. It began in 1981, with the release of ''Donkey Kong''. [[Cranky Kong|Donkey Kong]] posed as the main antagonist in the game; the main protagonist, "Mario (nicknamed Jumpman" at the time), had to rescue [[Pauline]] from the angry ape. Over a decade later, the series would adopt a whole new premise with the release of ''[[Donkey Kong Country]]''. Though the game was 16-bit, it had the appearance of a 3-dimensional sidescroller — somewhat like ''[[New Super Mario Bros.]]''. ''Donkey Kong Country'' introduced a different [[Donkey Kong]], who has since appeared throughout the ''Donkey Kong'' games and ''Mario'' spinoffs, and [[Cranky Kong]], the Donkey Kong from the earlier ''Donkey Kong'' games prior to Rare's involvement. ''Donkey Kong Country'' featured both Donkey Kong and [[Diddy Kong]] as the main protagonists throughout the game. The series later released two more sequels to ''Donkey Kong Country'', which featured new playable characters such as [[Dixie Kong]] and [[Kiddy Kong]]. The latest 3three-dimensional ''Donkey Kong'' adventureplatforming game was ''[[Donkey Kong 64]]'', for the [[Nintendo 64]]. It brought new characters into the series such as [[Tiny Kong]] and [[Chunky Kong]]. At E3 2010, Nintendo announced a new side-scrolling revival of the original ''Donkey Kong Country'' series for [[Wii]], ''[[Donkey Kong Country Returns]]''. It was, released later inthat 2010same year.
|<small>
*''[[Donkey Kong (game)|Donkey Kong]]'' (1981)
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (1982)
*''[[Donkey Kong Country]]'' (1994)
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (1995)
Line 2,119 ⟶ 2,128:
</small>
|-
|<center>[[File:Game&WatchZelda Emblem gray.png|50px]]</center>
!''The Legend of Zelda'' franchise<br>[[File:OoT cast poster.jpg|150px]]
!''Game & Watch'' Series
|The [[The Legend of Zelda (franchise)|''The Legend of Zelda'' franchise]] is closely related to the ''Mario'' franchise, although its relation is more subtle and different than with the ''Donkey Kong'' franchise. ''The Legend of Zelda'' began in 1987, with the release of the titular game of the [[The Legend of Zelda|same name]]. The game was developed concurrently alongside ''[[Super Mario Bros.]]'', and since then, a mainline ''[[Super Mario (series)|Super Mario]]'' platforming game has often been developed concurrently with a ''[[The Legend of Zelda (series)|The Legend of Zelda]]'' game, such as ''[[Super Mario 64]]'' with ''[[The Legend of Zelda: Ocarina of Time]]''. Sometimes, ''Mario'' concepts were originally intended for ''The Legend of Zelda'', such as [[Fire Bar]]s. ''Mario'' enemies such as [[Chain Chomp]]s, [[Bob-omb]]s, and [[Thwomp]]s have commonly appeared throughout the 2D ''The Legend of Zelda'' games. Furthermore, variants of ''Mario'' enemies exclusively appear in the ''The Legend of Zelda'' franchise, such as [[Manhandla]]s, a large [[Piranha Plant]] variant that debuted in the first ''The Legend of Zelda'', comparable to how [[Pouncer]]s, a Thwomp variant in ''[[Wario Land: Super Mario Land 3]]'', have not appeared outside the ''Wario'' games. Similarly, [[Octoomba]]s, a variant of ''The Legend of Zelda''{{'}}s [[Octorok]], have not appeared outside the ''Mario'' franchise. ''The Legend of Zelda'' can be considered one step away from being a ''Mario'' spinoff, and it even had an [[The Legend of Zelda (television)|animated television show]] included as part of ''[[The Super Mario Bros. Super Show!]]''.
|<small>
{{scroll box|
*''[[The Legend of Zelda]]'' (1986)
*''[[Zelda II: The Adventure of Link]]'' (1987)
*''[[The Legend of Zelda: A Link to the Past]]'' (1991)
*''[[The Legend of Zelda: Link's Awakening]]'' (1993)
*''[[The Legend of Zelda: Ocarina of Time]]'' (1998)
*''[[The Legend of Zelda: Majora's Mask]]'' (2000)
*''[[The Legend of Zelda: Oracle of Seasons]]'' (2001)
*''[[The Legend of Zelda: Oracle of Ages]]'' (2001)
*''[[The Legend of Zelda: The Wind Waker]]'' (2002)
*''[[The Legend of Zelda: Four Swords]]'' (2002)
*''[[The Legend of Zelda: Four Swords Adventures]]'' (2004)
*''[[The Legend of Zelda: The Minish Cap]]'' (2005)
*''[[The Legend of Zelda: Twilight Princess]]'' (2006)
*''[[The Legend of Zelda: Phantom Hourglass]]'' (2007)
*''[[The Legend of Zelda: Spirit Tracks]]'' (2009)
*''[[The Legend of Zelda: Skyward Sword]]'' (2011)
*''[[The Legend of Zelda: A Link Between Worlds]]'' (2013)
*''[[The Legend of Zelda: Tri Force Heroes]]'' (2015)
*''[[The Legend of Zelda: Breath of the Wild]]'' (2017)
*''[[The Legend of Zelda: Tears of the Kingdom]]'' (2023)
</small>
}}
|-}
 
===Crossovers===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=10%| Image
!width=62%| Summary of Crossover
!width=18%| Technical Information
|-
!''Game & Watch'' Seriesseries
----
[[File:SceneGW2.png|150px]]
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</small>
|-
!''Super Smash Bros.'' Seriesseries<br>1999-present
|}
 
===Crossovers===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=10%| Image
!width=62%| Summary of Crossover
!width=18%| Technical Information
|-
!''Super Smash Bros.'' Series<br>1999-present
----
[[File:GroupSSBB.jpg|150px]]
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[[File:NBA Street V3 Cover.jpg|145x145px]]
|''[[NBA Street V3]]'' is a basketball game developed by EA Canada, a division of Electronic Arts, for the GameCube, Xbox, and PlayStation 2. Due to a deal between Nintendo and EA to have Nintendo's intellectual properties in their games, Mario, Luigi, and Princess Peach appear as playable characters.
|<small>{{releasedatereleased|USA|2/8/2005}}
----
'''System''': [[GameCube]], Xbox, PlayStation 2</small>
Line 2,165 ⟶ 2,200:
[[File:YakumanDScover.jpg|145x145px]]
|''[[Yakuman DS]]'' is a [[wikipedia:Mahjong|Mahjong]]-themed game for the Nintendo DS; it was released only in Japan. The game stars several ''Mario'' series characters and enemies. The game features a total of thirteen characters to play as and 21 opponents to face against. In order to progress through the game, the player has to win a game of Mahjong against an opponent; he or she will then face the next opponent. The game was later released in Japan with an Online Mode under the title, ''Yakuman DS with Wi-Fi''.
|<small>{{releasedatereleased|Japan|3/2005}}
----
'''System''': [[DS]]</small>
Line 2,173 ⟶ 2,208:
[[File:Tetris DS NA Box Art.jpg|145x145px]]
|Released in 2005 in Europe, ''[[Tetris DS]]'' is the only installment of [[wikipedia:Tetris|''Tetris'']] to be on the DS. This installment in the successful puzzle series features many Nintendo-related characters and elements. The game has several modes, all of which have themes from older Nintendo games. Among the many themes, the ''Mario'' series themes are ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Donkey Kong'', ''Duck Hunt'', the ''Mario Kart'' series, and many more. Several ''Mario'' characters also appear in the game, including Mario, Bowser, [[Frog Mario]], [[Raccoon Mario]], Goomba, Donkey Kong, and Yoshi.
|<small>{{releasedatereleased|Europe|4/21/2005}}
----
'''System''': [[DS]]</small>
Line 2,181 ⟶ 2,216:
[[File:Ssxontour.jpg|145x145px]]
|''[[SSX on Tour]]'' is a snowboarding-oriented game released in 2005 developed by EA Montreal and published by EA Sports BIG. The game was released on a total of four systems: Nintendo GameCube, Xbox, PlayStation 2, and PlayStation Portable. The game involves characters racing on snowboards (or, alternatively, skis) to reach the end of the track first, while using the environment around them as ramps to perform tricks. Due to a deal between Nintendo and EA, Mario, Princess Peach, and Luigi were included as playable characters.
|<small>{{releasedatereleased|USA|10/11/2005}}
----
'''System''': [[GameCube]], Xbox, PlayStation 2, PlayStation Portable</small>
Line 2,189 ⟶ 2,224:
[[File:Mariohoops3on3 boxart.jpg|145x145px]]
|Released in July 2006, ''[[Mario Hoops 3-on-3]]'' is a basketball-oriented game developed by [[Square Enix]] featuring several elements from the ''Mario'' series. The game features 21 playable characters, 5 of which are from the ''Final Fantasy'' series. Each character also has a unique [[Special Shot]]. There are a total of sixteen courts to play on, each one in a different tourney, and there are four tourneys: the [[Mushroom Tourney]], [[Flower Tourney]], [[Star Tourney]], and [[Rainbow Tourney]]. Hidden on each court are [[? Panel]]s, which will provide the player with an item that can be used on foes. The game has four basic gameplay modes: a challenge mode, an exhibition mode, a tourney mode, and a matchup mode (Wi-Fi is used to find other players).
|<small>{{releasedatereleased|Japan|7/27/2006}}
----
'''System''': [[DS]]</small>
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[[File:Orig ita01.jpg|145x145px]]
|Released for the Nintendo DS only in Japan, ''[[Itadaki Street DS]]'' is a multi-player virtual board game. The game combines elements of the ''[[Wikipedia:Itadaki Street|Itadaki Street]]'' and ''Mario Party'' series, such as the addition of mini-games. The game is themed similarly to that of [[wikipedia:Monopoly|''Monopoly'']], as players much purchase shops and buildings in order to succeed in the game. Opposers who land on a player's property must pay a fee to the property's owner. Under certain circumstances, property can be stolen from one another as well. The game features a total of 22 playable characters — eleven of which are from the ''Mario'' series, while the other eleven are from the ''Dragon Quest'' series.
|<small>{{releasedatereleased|Japan|7/21/2007}}
----
'''System''': [[DS]]</small>
Line 2,219 ⟶ 2,254:
[[File:Captain Rainbow JAP cover.jpg|145x145px]]
|Released only in Japan, ''[[Captain Rainbow]]'' is an action-adventure game for the Wii. The game revolves around a character named Nick, whose alter-ego is that of a superhero known as "Captain Rainbow". After the superhero's show began to lose popularity due to another superhero that had attracted Rainbow's audience, he decided to travel to Mimin Island, where it is said that wishes can come true. The game features many Nintendo characters and elements; some have a role in the story, while others do not. The ''Mario'' series has much representation in the game. Birdo appears as a main character in the game. In the game, she has to be rescued from her cage by Captain Rainbow. Other ''Mario'' series elements that are found in the game include Piranha Plants, Warp Pipes, and even a picture of Mario.
|<small>{{releasedatereleased|Japan|8/28/2008}}
----
'''System''': [[Wii]]</small>
Line 2,227 ⟶ 2,262:
[[File:LogoPiCTOBiTS.png|145x145px]]
|In 2009 [[Art Style: PiCTOBiTS]] was released as part of the ''Art Style'' series only available on [[WiiWare]] and [[DSiWare]]. This game featured sprites of Mario characters from [[Super Mario Bros.]] and [[Wrecking Crew]] along with characters from other classic [[Nintendo]] games. The game is played by clearing falling megabits by merging them with megabits of the same color with the stylus, which eventually form sprites of classic Nintendo characters. [[POW Block]]s and coins are also part of the gameplay.
|<small>{{releasedatereleased|Japan|1/28/2009}}
----
'''System''': [[Nintendo DS]] ([[DSiWare]])</small>
Line 2,235 ⟶ 2,270:
[[File:MSMixAU.png|145x145px]]
|''[[Mario Sports Mix]]'', is a game that features an assortment of sports which include [[Dodgeball|dodgeball]], [[Hockey|hockey]], [[Volleyball|volleyball]], and [[Basketball|basketball]]. This game also has an assortment of characters to choose from including the ''Final Fantasy'' characters that appear in ''[[Mario Hoops 3-on-3]]'' and [[Slime (Dragon Quest)|Slime]] from the ''Dragon Quest'' series. Slime also appears in ''[[Itadaki Street DS]]''. ''Mario Sports Mix'' has a selection of courts and rinks to choose from. Some of the courts and rinks are capable of multiple sports. This game also features Nintendo Wi-Fi connection and it has tournaments. The tournaments have three tourneys for each sport, and each sport has three more hard tourneys. After beating each tournament once, the player can go back and use alternate routes. These routes lead to unlockable characters, alternate colors for some characters, and even some secret courts and rinks.
|<small>{{releasedatereleased|Japan|11/25/2010}}
----
'''System''': [[Wii]]</small>
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[[File:FS boxcover.png|145x145px]]
|''[[Fortune Street]]'', is a Wii game that was developed with the cooperation of Square-Enix and Nintendo. It is considered to be a follow-up of the [[Nintendo DS]] crossover game ''[[Itadaki Street DS]]'', and the predecessor plays similarly to it. This game is the first ''[[wikipedia:Itadaki Street|Itadaki Street]]'' title to be released outside of Japan.
|<small>{{releasedatereleased|Japan|12/01/2011}}
----
'''System''': [[Wii]]</small>
Line 2,251 ⟶ 2,286:
[[File:Puzzle&DragonsSMBEditionCover.png|145x145px]]
|''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' is a ''Mario''-themed game in the ''Puzzle & Dragon'' series developed for the [[Nintendo 3DS]] by GungHo Online Entertainment. The game features the ''Puzzle & Dragons'' gameplay of matching icons to damage enemies mixed with elements from the ''Mario'' series, including characters and enemies, using power-ups for the matchable icons, and the overworld map.
|<small>{{releasedatereleased|Japan|4/19/2015}}
----
'''System''': [[Nintendo 3DS]]</small>
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[[File:Mario + Rabbids Kingdom Battle.jpg|145x145px]]
|''[[Mario + Rabbids Kingdom Battle]]'' is a crossover between the ''Mario'' and ''Rabbids'' series' developed for the [[Nintendo Switch]] by Ubisoft. The game is a Roleplaying Game and features RPG-style gameplay of using various moves to damage enemies mixed with elements from the ''Mario'' series, including characters and enemies. It also uses various weapons such as blasters and the story involves Mario and friends and the Rabbids teaming up to stop an evil that was accidentally unleashed on the Mushroom Kingdom by the Rabbids.
|<small>{{releasedatereleased|USA|8/29/2017}}
----
'''System''': [[Nintendo Switch]]</small>
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!width=10%|Character
!width=65%|Brief Biography
!width=15%|First Appearanceappearance
|-
!Mario
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!Princess Peach
----
[[File:Princess Peach MP6 main artwork.jpgpng|145x145px]]
|[[Princess Peach]] — originally "Princess Toadstool" — is one of the main protagonists in the ''Mario'' series, and she usually plays the damsel-in-distress. Princess Peach is the ruler of the Mushroom Kingdom, and is protected by many [[Toad (species)|Toads]]. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. Princess Peach's original appearances would leave her without an initial design, however, she was later given a standard design in ''Super Mario Bros. 2''. ''Super Mario Bros. 2'' also marked the debut of Peach's first playable appearance, something not found often in mainstream ''Mario'' games. Princess Peach was repeatedly the victim of kidnapping for many years, until she finally took over the role of the main protagonist. In ''[[Super Princess Peach]]'', she had to rescue Mario, Luigi, and many of the Mushroom Kingdom's Toads from Bowser and his minions. For spinoff installments in the ''Mario'' series, Peach is almost always a playable character which the player can choose.
|<center>''[[Super Mario Bros.]]''</center>
Line 2,470 ⟶ 2,505:
!Toad
----
[[File:ToadsmallToad MP6 main artwork.jpgpng|145x145px]]
|[[Toad]] is a protagonist in the ''Mario'' series, and he is commonly found in the company of Princess Peach. Toad originally played the role of Princess Peach's assistant, as well as her guide and guardian throughout her travels; however, he has been reduced to lesser roles since his debut appearance, with his role in main games having been replaced by Toadsworth. His first playable appearance was in ''Super Mario Bros. 2''. He appeared a few years later as the main protagonist of ''[[Wario's Woods]]''; with the help of Birdo and [[Wanda]], Toad had to defeat the monsters Wario was sending out from his woods to attack the Mushroom Kingdom. Though he appears identical to many others in [[Toad (species)|his species]], Toad is actually an entirely different character; this causes much confusion as to whether or not certain Toads are the Toad discussed.
|<center>''[[Super Mario Bros.]]''</center>
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!width=10%|Character
!width=65%|Brief Biography
!width=15%|First Appearanceappearance
|-
!Bowser
Line 2,563 ⟶ 2,598:
!King Boo
----
[[File:King Boo Artwork MSS.PNGpng|145x145px]]
|[[King Boo]] first appeared as a playable character in ''Mario Kart: Double Dash!!''. He was introduced as the king of the [[Boo]] species and is a minion of Bowser. Under the name of [[Big Boo]], King Boo appears again in ''Super Mario 64 DS'', kidnapping Luigi. After that, King Boo has been participating in a few spin off games, including ''[[Mario Superstar Baseball]]'', ''[[Mario Party 8]]'', ''[[Mario Kart: Double Dash!!]]'', and ''[[Mario Kart Wii]]''. [[King Boo (Luigi's Mansion)|Two]] [[King Boo (Super Mario Sunshine)|other]] King Boos appear in other Mario games.
|<center>''[[Luigi's Mansion]]'' ([[King Boo (Luigi's Mansion)|Overall]])<br>''[[Mario Kart: Double Dash!!]]''(Main King Boo)</center>
Line 2,581 ⟶ 2,616:
!Gooper Blooper
----
[[File:Gooperblooper01Gooper Blooper Sunshine artwork.jpgpng|145x145px]]
|[[Gooper Blooper]], is a recurring boss throughout the ''Mario'' series. Along with [[Petey Piranha]], Gooper Blooper first appeared in ''Super Mario Sunshine'', where he tried to take over the market area in [[Ricco Harbor]]. After that, Gooper Blooper appeared in many spin-offs, antagonizing the heroes more further. He also appears as an obstacle in ''[[Mario Hoops 3-on-3]]'' and in ''[[Mario Power Tennis (GameCube)|Mario Power Tennis]]''. He has appeared as a boss in ''[[Super Princess Peach]]'' and then has appeared in ''[[Mario Super Sluggers]]''. Three years later, he recently appeared in ''[[Mario & Sonic at the London 2012 Olympic Games]]'' as a boss, without Petey Piranha for the first time. He most recently reappeared in ''Paper Mario: Sticker Star'' as a giant boss who loves music, possess a crown and is the source of the forest's curse.
|<center>''[[Super Mario Sunshine]]''</center>
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!width=10%| Species Name
!width=65%| Brief Biography
!width=15%| First Appearanceappearance
|-
!Goomba
----
[[File:GoombaaaahhhGoomba NSMB artwork.png|145x145pxx145px]]
|[[Goomba]]s were the first enemy to appear in ''Super Mario Bros.'', and have since then generally been the first common enemy featured in mainstream ''Mario'' games. Goombas have been depicted to be "the underlings of underlings", though they are commonly found throughout the Mushroom Kingdom. Goombas are brown mushroom-like creatures that generally work under the orders of Bowser. There have been Goombas shown to have more benevolent personalities in such games as ''Paper Mario: The Thousand-Year Door'', though they are less common than the actual enemies. Goombas can be found both on their own, as well as with several other Goombas and other types of enemies. Goombas have had important roles in games in the ''Mario Party'' series, appearing as hosts, as well as obstacles in mini-games. Goombas have had very few appearance changes over the years, almost always appearing as brown, teardrop-shaped creatures with two feet. However, the Goombas of ''Super Mario World'' — [[Galoomba]]s — are round in design.
|<center>''[[Super Mario Bros.]]''</center>
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----
[[File:MSSParagoomba.png|145x145px]]
|[[Paragoomba]]s, first debuting in ''Super Mario Bros. 3'', are an aerial subspeciesvariant of Goombas. Paragoombas share the exact same appearance as regular Goombas, except they have white, feathery wings, which give them the ability to hop and fly. Paragoombas usually hover about in random patterns, similar to some [[Koopa Paratroopa]]s. They also have the ability to create multiple [[Micro Goomba]]s that stick to the player and temporarily remove their ability to jump. Paragoombas have since reappeared in many games, including all games in the ''[[Paper Mario (series)|Paper Mario]]'' series and ''[[Super Princess Peach]]''. They also appeared in ''[[Mario Superstar Baseball]]'', in which they were playable for the first time.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
Line 2,619 ⟶ 2,654:
!Paratroopa
----
[[File:ParaT!Paratroopa NSMB artwork.PNGpng|145x145px]]
|This [[Paratroopa|aerial subspeciesvariant of Koopa Troopa]] first appeared in ''Super Mario Bros.''. Much like Paragoombas, Paratroopas share the same basic physical features as their ground-bound counterparts. Should a Paratroopa be jumped on, it will lose its ability to fly, becoming a mere Koopa Troopa. Depending on their shell color, Paratroopas have varying flying patterns. For example, green-shelled Paratroopas are not fully airborne, as they can only hop along whilst fluttering their wings; red-shelled Paratroopas are fully airborne, being able to fly in swift, continuous patterns, be it vertically or horizontally. A Paratroopa became playable for the first time in ''[[Mario Tennis (Nintendo 64)|Mario Tennis 64]]'', in which, it was a tricky character.
|<center>''[[Super Mario Bros.]]''</center>
|-
Line 2,643 ⟶ 2,678:
!Lakitu
----
[[File:Lakitu-NSMBU NSMB.jpgpng|145x145px]]
|[[Lakitu]]s are a variety of Koopas that ride on clouds, throwing [[Spiny Egg]]s at their prey. They first appear in [[World 4 (SMB)#World 4-1|World 4-1]] of ''Super Mario Bros.''. Lakitus will continue to chase their enemies as long as they can. Though they reside high in the sky, they are not invincible. Should the player reach a platform that is high enough, he or she can jump on top of the Lakitu, defeating it instantly; fireballs also can defeat Lakitus if they are shot from a high location. Lakitus appear in many games as enemies, constantly bombarding their enemies with Spiny Eggs. In ''Super Mario 64'' and [[Super Mario 64 DS|its DS counterpart]], a Lakitu played a somewhat large role as the cameraman; this Lakitu was always behind the player, in order to give a clear third-person view of the game. One of Lakitu's most well-known roles the owner of the Super Mario Kart Race Track in the ''Mario Kart'' series.<ref>As stated in the ''Super Mario Kart'' manual.</ref> This has caused Lakitu to play an important role in other spin-offs and crossovers (e.g. an assist trophy in ''Super Smash Bros. Brawl'' and a referee in ''Mario & Sonic at the Olympic Games'').
|<center>''[[Super Mario Bros.]]''</center>
Line 2,649 ⟶ 2,684:
!Buzzy Beetle
----
[[File:BuzzyBeetleNewBuzzy Beetle NSMB artwork.jpgpng|145x145px]]
|First appearing in [[World 4 (Super Mario Bros.)#World 4-2|World 4-2]] of ''Super Mario Bros.'', [[Buzzy Beetle]]s are extremely hard-shelled Koopas. They are small in size with a dark blue shell; this shell, though similar in appearance to a typical [[Koopa Shell]], protects them from being harmed by [[fireball]]s. However, Buzzy Beetles are still vulnerable to being flipped over onto their backs — or into their shells — and being kicked around to harm other enemies; Buzzy Beetle shells will ricochet off of any hard surface and come rocketing back to the player to inflict damage if he or she does not avoid it in time. Buzzy Beetles appear in many games as enemies that Mario must fight, along with the dark red shelled [[Spike Top]], which debuted in ''[[Super Mario World]]'', and has a large spike on the top of its shell, because of this protection, these red shelled variants must be defeated with a [[Super Star]] or another Koopa Shell. In the ''Paper Mario'' sub-series, Buzzy Beetles appear not only as enemies, but as notable characters such as [[Chan]], [[Torque]], and [[Spiky Joe]]. In these games, Buzzy Beetles are just as impervious to fire as ever, and they even have high defense that protects them from damage.
|<center>''[[Super Mario Bros.]]''</center>
Line 2,703 ⟶ 2,738:
!Piranha Plant
----
[[File:Piranha Plant NSMB.JPGpng|145x145px]]
|[[Piranha Plant]]s are a type of flora that dwell within warp pipes. When they come out, they will bite anyone who steps on them. However, if someone is right beside their pipe, they will not come out, making the pipe safe to stand on. Piranha Plants can only be damaged by attacking them with fireballs, or other projectiles. Despite the fact that they live in pipes, they do not clog the pipes; as such, the pipes are still able to be used as a form of transportation. There are many types of Piranha Plant. Some, like the [[Venus Fire Trap]], can emit fireballs from its mouth as an additional way to attack. There are also [[Ptooie]]s, which blow on a heavy ball; should this ball be touched, the player will be damaged. Piranha Plants do not have eyes, so it is unknown how they see their prey, or if it is a heightened sense — such as smell — that allows them to locate their prey.
|<center>''[[Super Mario Bros.]]''</center>
Line 2,727 ⟶ 2,762:
!Bullet Bill
----
[[File:NSMBBulletbillNSMB Bullet Bill.jpgpng|145x145px]]
|[[Bullet Bill]]s are the last type of enemy to be introduced in ''Super Mario Bros.'', appearing in [[World 5 (SMB)|World 5]] of the game. Bullet Bills are a type of projectile that are shot out of [[Bill Blaster|blasters]] in order to attack the player. Once fired, Bullet Bills could only move in a perfectly horizontal line across the screen. They are impervious to fire, and can only be damaged by jumping on them. In ''Super Mario 64'', Bullet Bills were much larger in size, and were given the ability to make turns after being shot. Bullet Bills have many varieties, including the large [[Banzai Bill]] — which act identically to a Bullet Bill — the sea-bound [[Torpedo Ted]] — which are launched out underwater to attack — the [[Bombshell Bill]], an extremely hard and powerful version of a Bullet Bill, and the [[King Bill]], a variant even bigger than the Banzai Bill. Bullet Bills have never been playable in a game, (except ''[[Mario Party 8]]'') and no confirmation has been made as to whether or not they will be.
|<center>''[[Super Mario Bros.]]''</center>
Line 2,769 ⟶ 2,804:
!Monty Mole
----
[[File:MonteyMonty Mole Super Sluggers.png|145x145px]]
|[[Monty Mole]]s are a common mole species found throughout the ''Mario'' series, first appearing in ''[[Super Mario World]]''. Monty Moles will usually pop up out of the ground and either walk around or chase the player. Starting in ''[[Super Mario 64]]'' and several RPG titles, Monty Moles would also be depicted throwing rocks at the player from a distance in their holes. Monty Moles would also get unique variants over the years, such as larger variants of them like [[Mega Mole]]s and [[Morty Mole]]s, as well as relatives to the Monty Mole species such as [[Rocky Wrench]] and [[Ragumo]] (the former appearing before Monty Moles existed). Monty Moles would also make a couple playable appearances starting with ''[[Mario Superstar Baseball]]'', ''[[Mario Strikers Charged]]'', and ''[[Mario Super Sluggers]]'' as a sidekick, before then appearing much later as a standalone playable character in ''[[Super Mario Party]]'' and ''[[Mario Kart Tour]]''.
|[[Monty Mole]]s are surly moles that have appeared in several Mario games, including a few side-scrollers such as ''[[Super Mario World]]'' and ''[[New Super Mario Bros. Wii]]''. They later reappeared in ''[[Super Mario 64]]'', ''[[Paper Mario]]'', and other recent titles. In these games, Monty Moles are generally cowards who throw rocks at [[Mario]] and then burrow underground before he can counter-attack.
|<center>''[[Super Mario World]]''</center>
|-
!Rocky Wrench
[[File:RockyWrenchNSMBW.png|145x145px]]
|[[Rocky Wrench]]es are a relative to the [[Monty Mole]] species that first appeared in ''[[Super Mario Bros. 3]]'', roughly two years prior to Monty Mole's debut. Rocky Wrenches are usually found in [[Airship]] and [[Tank]] levels and attack the player by throwing [[wrench]]es at them. Originally, Rocky Wrenches were referred to as turtles and appeared rather infrequently after their debut. However, starting in ''[[New Super Mario Bros. Wii]]'', Rocky Wrenches would be redesigned to look nearly identically to their relative, Monty Mole. Rocky Wrenches would also appear much more frequently in ''Mario'' titles starting with ''New Super Mario Bros. Wii'', making them the second most recurring Monty Mole species member. Unlike Monty Moles, Rocky Wrenches would retain a consistent attack pattern throughout most of their appearances, even after their redesign in ''New Super Mario Bros. Wii''.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Fuzzy
Line 2,817 ⟶ 2,857:
!Beanish
----
[[File:BeanishspritesBeanish bypeople DarkBlade2MLSS sprites.PNGpng|145x145px]]
|[[Beanish]] people are the residents of the [[Beanbean Kingdom]]. Most of them reside in the [[Beanbean Castle Town]]. There are various different types of Beanishes. They are prominently featured in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. They have also been mentioned in several games too and are the counterparts of Toads in the Beanbean Kingdom.
|<center>''[[Mario & Luigi: Superstar Saga]]''</center>
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! width=10% | Name
! width=65% | Description
! width=15% | First Appearanceappearance
|-
!Mushroom Kingdom
Line 2,903 ⟶ 2,943:
!Isle Delfino
----
[[File:OverIsle Delfino.PNGpng|145x145px]]
|[[Isle Delfino]] is a large dolphin-shaped island located outside the Mushroom Kingdom. It is a popular holiday resort populated by [[Pianta]]s and [[Noki]]s. Some of its attractions include a [[Pinna Park|theme park]], a [[Hotel Delfino|luxury hotel]] and a [[Delfino Square|race track]]. In ''[[Super Mario Sunshine]]'', Mario, Peach and Toadsworth visit the island as part of a vacation but discover it has been mysteriously vandalized by [[Shadow Mario|someone who looks like Mario]]. Mario is then forced to clean up the Graffiti with the help of [[F.L.U.D.D.]], which gives time for Mario's imposter to kidnap Peach. This imposter is revealed to be [[Bowser Jr.]] disguised as Mario using a magic paintbrush. Mario then has to recover all the [[Shine Sprite]]s which have been stolen by Bowser Jr. to light up the island again.
|<center>''[[Super Mario Sunshine]]''</center>
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! width=10% | Name
! width=65% | Description
! width=15% | First Appearanceappearance
|-
!Super Mushroom
Line 2,948 ⟶ 2,988:
!Fire Flower
----
[[File:FireflowerFire Flower NSMB.jpgpng|125px]]
|Debuting in ''Super Mario Bros.'', [[Fire Flower]]s are a type of plant that grant whoever touches one the ability to throw [[fireball]]s. When Mario or Luigi would touch a Fire Flower, they would turn into their [[Fire Mario|fire form]], with the traditional white shirt and hat, and red or green overalls respectively, being able to sling fireballs at incoming enemies. Fireballs are sometimes the most effective way to eliminate enemies, as very few are immune to them; [[Buzzy Beetle]]s are one of these exceptions. In ''[[Super Mario World]]'' Fire Flowers went through a design change, appearing to be more like orange [[wikipedia:Tulip|tulips]] with happy eyes. In the ''Paper Mario'' series, Fire Flowers can be used both as weapons against enemies, and as an ingredient into several different recipes, (including the [[Spicy Soup]]). In the 2000's and early 2010's, the Fire Flower was sometimes named "Kinga" by fans.
|<center>''[[Super Mario Bros.]]''</center>
Line 2,972 ⟶ 3,012:
!Coin
----
[[File:Coin NSMB.jpgpng|x105px]]
|First appearing in the arcade game, ''Mario Bros.'', [[Coin]]s are a form of currency in the Mushroom World. In the ''Super Mario Bros.'' series of platformers, when collected, they will award the player with a total of one-hundred points per coin; also, after collecting one-hundred coins, the player would earn an extra life. In ''Super Mario 64'', there were three different types of Coins: [[Yellow Coin]]s, [[Blue Coin]]s, and [[Red Coin]]s. Yellow Coins played a much more vital part in completion of the game. By collecting coins, the player's HP meter will refill by one notch; also, if the player collects one-hundred coins on a stage, he or she will be awarded with an secret [[Power Star]], which is vital to entirely completing the game. In ''Mario'' RPGs, Coins act as a form of currency to purchase items, weapons, badges, and other things that are useful along Mario's journey.
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
Line 3,001 ⟶ 3,041:
!width=10%|Name
!width=65%|Description
!width=15%|First Appearanceappearance
|-
!Brick Block
Line 3,103 ⟶ 3,143:
<references/>
{{BoxTop}}
{{MariogamesMario games}}
[[Category:Mario Games|*]]
[[Category:Game Series]]
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