Master Core: Difference between revisions

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{{SSB Infobox
{{SSB fighter infobox
|color=yellow
|emblem=SmashBros_Emblem.png
|image=MasterCore-SSB4.png
|games=''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]'' (non-playable)<br/>''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'' (non-playable)
}}
'''Master Core''' is the final boss of the Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''.
 
'''Master Core''' is the final boss of the Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with ''[[Super Smash Bros. for Wii U]]''.
 
In ''Super Smash Bros. for Nintendo 3DS'', Master Core can only be fought on intensity levels 5.1 and higher, but only if the player takes the black route to face [[Master Hand]] and [[Crazy Hand]] together; Master Core will not appear if the player is only fighting against Master Hand. When playing on intensity 8.0 or higher, however, the player can only take the black route, making the Master Core battle inevitable.
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During the final battle between the player and both Master Hand and Crazy Hand, once Master Hand loses a portion of his stamina, Crazy Hand leaves, and Master Hand's glove rips open and reveals Master Core.
 
Master Core is hidden under a mass of black particles called '''Swarm''', that take on a variety of different transformations and forms during the battle, each form doing a different attack. The forms that Master Core uses include a humanoid known as '''Master Giant''', a monster known as '''Master Beast''', a group of swords known as '''Master Edges''' ('''Master Sabres''' in the PALBritish English version), a clone of the fighter known as '''Master Shadow''', and the true Master Core itself.
 
The initial form of Master Core depends on the intensity level. By setting the intensity to 7.5 or higher (7.0 or higher in ''Super Smash Bros. for Wii U''), Master Core will start out in its Master Giant form. Setting the intensity to 6.0-7.4 (6.0-6.9 in ''Super Smash Bros. for Wii U'') will have Master Core start as Master Beast. Finally, setting the intensity to 5.1-5.9 will have Master Core start as Master Edges.
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Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a [[Smash Ball]]. In this state, Master Core is completely vulnerable, though if it is not destroyed within 45 seconds, it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.<ref>[https://www.youtube.com/watch?v=EUaWCiEGpxM Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage)]. Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.</ref>
{{br}}
 
==Trivia==
*When Master Giant gets a lot of damage and is near his death then you can notice that Master Giant does not have his head.
 
==Forms==
===Master Giant===
[[File:MasterCore-MasterGiantArtwork-SSBUSSBWiiU.png|thumb|160px|left|'''Master Giant''']]
If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player. When it takes enough damage, it loses its head, disabling some of its attacks.
{{br|left}}
 
===Master Beast===
[[File:MasterCore-MasterBeastArtwork-SSBUSSBWiiU.png|thumb|160px|right|'''Master Beast''']]
Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities.
{{br}}
 
===Master Edges===
[[File:MasterCore-MasterEdgesArtwork-SSBUSSBWiiU.png|thumb|160px|left|'''Master Edges''']]
If the intensity is set from 5.1 to 5.9 in either of the two versions of the game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player.
{{br|left}}
 
===Master Shadow===
[[File:MasterCore-MasterShadowArtwork-SSBUSSBWiiU.png|thumb|160px|right|'''Master Shadow''']]
This form always follows Master Edges, no matter what the intensity is. The Master Shadow takes the form of the player, but bigger. It will copy everything right down to the custom moves and abilities. This form starts bigger than the character and gradually shrinks as it is attacked. When it is hit off the blast line or runs out of stamina, it will always transform into the true Master Core.
 
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===Master Fortress===
[[File:MasterCore-MasterFortressArtwork-SSBUSSBWiiU.png|thumb|160px|left|'''Master Fortress''']]
This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in [[The Great Cave Offensive]]. The danger zones will automatically KO above 100%.
{{br|left}}
 
===Master Core===
[[File:MasterCore-SourceArtwork-SSBUSSBWiiU.png|thumb|160px|right|'''Master Core''']]
If Master Shadow is defeated, the true Master Core will appear. It will not attack for most of the time. However, if it stays idle long enough, it will rise and attack with five waves, similar to [[Tabuu|Tabuu's]] Off-Waves, that automatically KO the player if they hit before it self-destructs.
 
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File:MasterBeast-SmashWiiU.jpg|Wii U version of Master Beast.
File:MasterEdges-SmashWiiU.jpg|Wii U version of Master Edges.
File:MasterShadow-Rosalina-SmashWiiU.jpg|Wii U version of Master Shadow, when it's copying [[Rosalina]] & [[Luma (species)|Luma]].
File:MasterCore-SmashWiiU.jpg|Wii U version of Master Core's true form.
File:Masterfortress-1.jpg|Master Fortress, in the Wii U release.
</gallery>
 
==Profiles and statistics==
==Trophy information==
===''Super Smash Bros. for Wii U'' trophy===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
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!Wii U Image
!width="21%"|Appears in<br>
!American English description
!NTSC-U Description
!British English description
!PAL Description
|-
!Master Core
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|}
<small>Blue indicates exclusive to the Wii U version.</small>
 
===''Super Smash Bros. Ultimate'' spirits===
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
!rowspan=2 width=8%|Name
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=8%|Series / game
!rowspan=2 width=5%|Type
!rowspan=2 width=5%|Class
!rowspan=2 width=8%|Strength / effect(s)
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
!width=7%|Opponent(s)
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Master Giant
|[[File:SSBU Master Giant Spirit.png|100px]]
|''Super Smash Bros.'' Series
|Primary (2)
|Ace
|'''{{color|Grab|limegreen}}'''<br>Speed ↓
|World of Light (Mysterious Dimension); Spirit Board
|Giant [[Donkey Kong]]
|'''Rule:''' Bob-omb Festival
*Bob-ombs will rain from the sky after a little while
*The enemy has super armor and is hard to launch or make flinch
*Stamina battle
|[[Final Destination]]
|Master Core
|-
!Master Beast
|[[File:SSBU Master Beast Spirit.png|100px]]
|''Super Smash Bros.'' Series
|Primary (1)
|Ace
|'''{{color|Shield|deepskyblue}}'''<br>Weight ↑
|Spirit Board
|Giant [[Ridley]]
|'''Rule:''' [[Assist Trophy]] Enemies ''([[Chain Chomp]])''
*Stamina battle
*Hostile assist trophies will appear after a little while
*The enemy deals damage when falling
|[[Final Destination]]
|Master Core
|-
!Master Edges
|[[File:SSBU Master Edges Spirit.png|100px]]
|''Super Smash Bros.'' Series
|Primary (1)
|Ace
|'''{{color|Attack|red}}'''<br>Sword Attack ↑
|Spirit Board
|[[Cloud Strife|Cloud]] ×4
|
*The enemy's melee weapons have increased power
*Stamina battle
*The enemy has increased move speed and reduced weight
|[[Final Destination]]
|Master Core
|-
!Master Core
|[[File:SSBU Master Core Spirit.png|100px]]
|''Super Smash Bros.'' Series
|Primary (3)
|Legend
|'''Neutral'''<br>Initial Damage 30%
|Summoned with a Master Edges, Master Beast, and Master Giant core
|N/A
|N/A
|N/A
|N/A
|}
 
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=マスターコア
|JapR=Masutā koa
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|Rus=Главное ядро
|RusR=Glavnoye Yadro
|RusM=Main Core}}
|Chi=大师之核 (Simplified)<br>大師之核 (Traditional)
|ChiR=Dàshī zhī Hé
|ChiM=Master Core
|
}}
 
==Trivia==
*In Master Core's battle theme, a series of beeps play, which spell out its name when translated from {{wp|Morse code}}.
 
==References==
{{NIWA|SmashWiki=1}}
<references/>
 
{{niwa|SmashWiki=1}}
{{BoxTop}}
{{SSB4}}
[[Category:MarioFinal Doppelgängersbosses]]
[[Category:Villains]]
[[Category:Bosses]]
[[Category:Final Bosses]]
[[Category:Super Smash Bros. Bosses]]
[[Category:Super Smash Bros. Characters]]
[[Category:Super Smash Bros. Enemies]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Seriesfor Nintendo 3DS trophies]]
[[Category:Super Smash Bros. Trophiesfor Wii U trophies]]
[[Category:Super Smash Bros. series bosses]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[it:Master Core]]
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