Master Hand: Difference between revisions

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Master Hand and Crazy Hand also appear in [[smashwiki:Event 50: Final Destination Match|Event 50: Final Destination Match]], where the player must battle the duo with 300 HP each.
 
There is a [[List of Super Smash Bros. Melee glitches#Playable Master Hand|glitch]] that allows the player to play as Master Hand through use of the third GameCube controller port. (Does it work for Super Smash Bros Ultimate online play?)
 
===''Super Smash Bros. Brawl''===
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Master Hand reappears in ''[[Super Smash Bros. Ultimate]]'', serving as a boss in Classic Mode and Adventure Mode: [[Super Smash Bros. Ultimate#Adventure|World of Light]]. For the first time, Master Hand can face his right, while only being able to face left in previous games. In World of Light, an army of clones of the original Master Hand serve under the villain [[Galeem]]. When the player fulfills all requirements for the game's true ending, the original Master Hand and Crazy Hand open a giant rift in the sky, which the former enters.
 
For the first time, Master Hand is playable through normal means, as he is pitted in a Mob Smash-esque match against 50 light and dark false characters. (But what about online play?)
 
Master Hand also appears as an Ace-class Neutral-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]]. It allows three support slots and is obtainable by winning the last battle against Master Hand in World of Light. It is among the most powerful spirits in the game.
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