Master Hand

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Master Hand

Super Smash Bros. Ultimate artwork
General information
Species Giant hand (same as Crazy Hand)
Homeland Final Destination
Affiliations Subspace Army (Brawl)
Portrayed by Jeff Manning (SSB)
Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (since 3DS / Wii U)
Appearances
First appearance Super Smash Bros. (1999)
Latest appearance Super Smash Bros. Ultimate (2018)
Other appearances Super Smash Bros. Melee
Kirby & The Amazing Mirror
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U

Master Hand is one of the main characters and bosses of the Super Smash Bros. series. He is a large, disembodied, right glove who appears in every Super Smash Bros. game, and he first appears in Super Smash Bros..

Master Hand is voiced by Jeff Manning in the original, Dean Harrington in Super Smash Bros. Melee, Pat Cashman in Super Smash Bros. Brawl, and Xander Mobus in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, all of whom also voiced the announcer of that respective game.

History

Super Smash Bros.

In Super Smash Bros., after a character has defeated every challenger in 1P Game, they are transported to a battlefield known as "Final Destination", where they battle Master Hand. After defeating him, players revert to their doll state.

Master Hand also briefly appears in the opening, where he brings out dolls representing the various playable characters as well as dioramas representing various stages and then snaps his fingers upon counting down to bring them to life.

Super Smash Bros. Melee

Master Hand reappears in Super Smash Bros. Melee as the embodiment of creation. In Classic mode, the battle against Master Hand in this game is nearly identical to that of the original Super Smash Bros.; after defeating all opposition, the player faces Master Hand in Final Destination. If the player clears all stages on the Normal difficulty or higher within 10 minutes without using a continue, Crazy Hand appears once Master Hand has lost half of his HP. Once defeated, Master Hand falls back into the void of Final Destination as the screen fades to white. The player reverts into a trophy, appearing among the trophies of others who have defeated Master Hand.

Master Hand and Crazy Hand also appear in Lv. 50: Final Destination Match, where the player must battle the duo with 300 HP each.

There is a glitch that allows the player to play as Master Hand through use of the third GameCube controller port.

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Master Hand is featured as a boss in both Classic and Boss Battles modes. Crazy Hand joins him under the same circumstances as in Super Smash Bros. Melee, but unlike the previous game, Crazy Hand appears immediately alongside Master Hand when the battle begins. Master Hand plays a brief role in Adventure Mode: The Subspace Emissary, but despite this, he is not fought as a boss in the mode.

In Adventure Mode: The Subspace Emissary's storyline, Master Hand makes his debut as the leader of the Subspace Army, commanding Ganondorf, Bowser, and Wario. However, near the end, it is discovered that Master Hand is being controlled by Tabuu via the chains of light in order to trick Ganondorf, Bowser, and Wario into drawing the entire world into Subspace. Angered, Ganondorf attempts to attack Tabuu, but he is blocked by a force field and turned into a trophy upon smashing into Master Hand. This severs the chains holding Master Hand, which tries to fight Tabuu but is knocked to the ground by the force field, where he lies unconscious for the remainder of the mode. When Master Hand is knocked out, he does not turn into a trophy as everyone else does.

Super Smash Bros. for Nintendo 3DS

Master Hand returns again in Super Smash Bros. for Nintendo 3DS, as the final opponent in Classic mode. At intensity level 3.0 to 7.9, the player will have the option to fight either Master Hand alone or together with Crazy Hand. At 8.0, the player is forced to fight Master Hand with Crazy Hand.

At 5.1 and above, if the player faces both Master Hand and Crazy Hand, after enough damage is dealt, Crazy Hand will be engulfed in purple flames and exit the battle, while Master Hand begins to alter and faces the player as Master Core.

Super Smash Bros. for Wii U

Master Hand also appears in Super Smash Bros. for Wii U with a new mode called Master Orders and may also appear in Crazy Orders if the player clears a certain amount of tickets before facing Crazy Hand. Much like in the 3DS version, he is the final boss of Classic mode and can transform into Master Core.

Super Smash Bros. Ultimate

Master Hand reappears in Super Smash Bros. Ultimate as a boss in both Classic Mode and World of Light. For the first time since the first Super Smash Bros., Master Hand can face his. In World of Light, an army of clones of the original Master Hand serve under the villain Galeem. When the player fulfills all requirements for the game's true ending, the original Master Hand and Crazy Hand open a giant rift in the sky, which the former enters.

For the first time, Master Hand is playable through normal means, as he is pitted in a Mob Smash-esque match against 50 light and dark false characters.

Master Hand also appears as an Ace-class Neutral-type primary spirit. It allows three support slots and is obtainable by winning the last battle against Master Hand in World of Light. It is among the most powerful spirits in the game.

Stamina

  • Super Smash Bros.
    • 300 HP (All skill levels)
  • Super Smash Bros. Melee
    • 150 HP (Very Easy)
    • 250 HP (Easy)
    • 300 HP (Normal)
    • 330 HP (Hard)
    • 360 HP (Very Hard)
  • Super Smash Bros. Brawl
    • 150 HP (Easy)
    • 250 HP (Normal)
    • 300 HP (Hard)
    • 330 HP (Very Hard)
    • 360 HP (Intense)
  • Super Smash Bros. for Nintendo 3DS (*together with Crazy Hand)
    • 110 HP (Intensity 0.0)
    • 148 HP (Intensity 1.0)
    • 190 HP (Intensity 2.0)
    • 261 HP (Intensity 3.0)*
    • 269 HP (Intensity 4.0)*
    • 280 HP (Intensity 5.0)*
    • 303 HP (Intensity 6.0)*
    • 334 HP (Intensity 7.0)*
    • 368 HP (Intensity 8.0)*
    • 410 HP (Intenisty 9.0)*
  • Super Smash Bros. Ultimate
    • 700 HP (playable appearance in Adventure Mode: World of Light)

Profiles and statistics

Super Smash Bros. Melee trophy

Name Image Game Description
Master Hand Super Smash Bros.
04/99
The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!

Super Smash Bros. Brawl trophy

Name Image Game Description
Master Hand N64 Super Smash Bros.
Wii Super Smash Bros. Brawl
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.

Super Smash Bros. for Nintendo 3DS / Wii U trophy

Name 3DS trophy Wii U trophy Category Appears in Trophy Box Description
Master Hand Enemy N64 Super Smash Bros. (04/1999)
Wii U Super Smash Bros. for Wii U
5: Road to Master Hand The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
Note: Table cells with a light blue background only apply to the Super Smash Bros. for Wii U trophy.

Super Smash Bros. Ultimate spirit

# Name Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
1095 Master Hand Super Smash Bros. Series Primary (3) Ace Neutral World of Light (Final Battle) Master Hand
  • Take your strongest team into this no-frills battle
Final Destination Master Hand

Names in other languages

Language Name Meaning
Japanese マスターハンド
Masutā Hando
Master Hand
Chinese 大师之手 (Simplified)
大師之手 (Traditional)
Dàshī zhī Shǒu
Master Hand
French Créa-Main Creat(or) Hand
German Meisterhand -
Korean 마스터 핸드
Maseuteo Haendeu
Master Hand
Portuguese Mão Mestra Master Hand
Russian Главная рука / Глава
Glavnaya ruka / Glava
Main Hand / The Head

Trivia

  • In Kirby & The Amazing Mirror, Master Hand is a recurring mid-boss throughout the game. Once defeated, Kirby can inhale him to gain the Smash Copy Ability, allowing him to use his moves from Super Smash Bros. Melee onward. Master Hand also appears as a boss alongside Crazy Hand later in the game.