Metal Box: Difference between revisions

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(decided to derive from https://www.ssbwiki.com/Metal_Box for a change :O)
Tag: Disambiguation links
 
 
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In ''Super Mario 64'', Green Blocks, like the other Cap Blocks, are not usable at first, and only materialize after [[Mario]] has activated their corresponding [[Cap Switch]], found in the [[Cavern of the Metal Cap]] hidden within [[Hazy Maze Cave]]. Upon breaking a Green Block, a [[Metal Cap]] is released, and by putting it on, Mario transforms into [[Metal Mario]] temporarily, during which he becomes invulnerable to attack and heavier; because of this, Metal Mario sinks down into the water and can withstand strong gusts of wind.
 
In ''[[Super Mario 64 DS]]'', the Cap Blocks, including the Metal Boxes, are all replaced by red [[? Block]]s that materializesmaterialize after activating the red [[? Switch]] at the [[Tower of the Wing Cap]] has been activated. AfterUpon breaking it, thea ? Block, it releases a [[Power Flower (Super Mario 64 DS)|Power Flower]], the effect of which differs for Mario and the additional three playable characters: [[Yoshi]], [[Luigi]], and [[Wario]]. Mario can no longer take on the properties of the Metal Cap, but if Wario touches a Power Flower, he becomes [[Metal Wario]].
 
===''Super Smash Bros.'' series===
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Characters who take on an alternate form during their [[Final Smash]] are not affected by breaking Metal Boxes; this includes [[Bowser]], who becomes [[Giga Bowser]], and [[Wario]], who becomes [[Wario-Man]]. Similarly, while [[Captain Olimar]] is under the effects of the Metal Box, his [[Pikmin]] remain in their usual form.
 
Starting with this game, there is an option in [[Special Smash|Special Brawl]] to have all fighters turn intoassume their Metal form during thethroughout entireeach battle.
 
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
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==Effects in the ''Super Smash Bros.'' series==
In every ''Super Smash Bros.'' series title, breaking the Metal Box grants several effects lasting for 12 seconds, although this decreases if the followingfighter effectstakes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]]:
 
*The effects last 12 seconds, but the time limit decreases as the fighter takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]].
*Increases the fighter's [[weight]] (3.0× in ''Melee''; 4.5× in ''Brawl'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
*Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
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