Metal Box: Difference between revisions
From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
→Effects in the Super Smash Bros. series: add together
(decided to derive from https://www.ssbwiki.com/Metal_Box for a change :O) Tag: Disambiguation links |
(→Effects in the Super Smash Bros. series: add together) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 15:
In ''Super Mario 64'', Green Blocks, like the other Cap Blocks, are not usable at first, and only materialize after [[Mario]] has activated their corresponding [[Cap Switch]], found in the [[Cavern of the Metal Cap]] hidden within [[Hazy Maze Cave]]. Upon breaking a Green Block, a [[Metal Cap]] is released, and by putting it on, Mario transforms into [[Metal Mario]] temporarily, during which he becomes invulnerable to attack and heavier; because of this, Metal Mario sinks down into the water and can withstand strong gusts of wind.
In ''[[Super Mario 64 DS]]'', the Cap Blocks, including the Metal Boxes, are all replaced by red [[? Block]]s that
===''Super Smash Bros.'' series===
Line 32:
Characters who take on an alternate form during their [[Final Smash]] are not affected by breaking Metal Boxes; this includes [[Bowser]], who becomes [[Giga Bowser]], and [[Wario]], who becomes [[Wario-Man]]. Similarly, while [[Captain Olimar]] is under the effects of the Metal Box, his [[Pikmin]] remain in their usual form.
Starting with this game, there is an option in [[Special Smash|Special Brawl]] to have all fighters
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
Line 53:
==Effects in the ''Super Smash Bros.'' series==
In every ''Super Smash Bros.'' series title, breaking the Metal Box grants several effects lasting for 12 seconds, although this decreases if the
*Increases the fighter's [[weight]] (3.0× in ''Melee''; 4.5× in ''Brawl'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects.
*Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump.
|