Module:Arguments/doc: Difference between revisions
→Custom formatting of arguments: tweak valueFunc examples so that they don't break with nil arguments, and make all code paths return explicit nils |
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{{Used in system}} |
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{{High-risk|559,000+}} |
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This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features include: |
This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features include: |
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* Easy trimming of arguments and removal of blank arguments. |
* Easy trimming of arguments and removal of blank arguments. |
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* Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.) |
* Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.) |
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* Arguments can be passed in directly from another Lua module or from the debug console. |
* Arguments can be passed in directly from another Lua module or from the debug console. |
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* Arguments are fetched as needed, which can help avoid (some) problems with {{tag|ref}} tags. |
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* Most features can be customized. |
* Most features can be customized. |
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== Basic use == |
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First, you need to load the module. It contains one function, named <code>getArgs</code>. |
First, you need to load the module. It contains one function, named <code>getArgs</code>. |
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< |
<syntaxhighlight lang="lua"> |
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local getArgs = require('Module:Arguments').getArgs |
local getArgs = require('Module:Arguments').getArgs |
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</syntaxhighlight> |
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</source> |
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In the most basic scenario, you can use getArgs inside your main function. The variable <code>args</code> is a table containing the arguments from #invoke. (See below for details.) |
In the most basic scenario, you can use getArgs inside your main function. The variable <code>args</code> is a table containing the arguments from #invoke. (See below for details.) |
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< |
<syntaxhighlight lang="lua"> |
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local getArgs = require('Module:Arguments').getArgs |
local getArgs = require('Module:Arguments').getArgs |
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local p = {} |
local p = {} |
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Line 27: | Line 27: | ||
return p |
return p |
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</syntaxhighlight> |
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</source> |
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However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance. |
However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance. |
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< |
<syntaxhighlight lang="lua"> |
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local getArgs = require('Module:Arguments').getArgs |
local getArgs = require('Module:Arguments').getArgs |
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local p = {} |
local p = {} |
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Line 45: | Line 45: | ||
return p |
return p |
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</syntaxhighlight> |
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</source> |
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If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function. |
If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function. |
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< |
<syntaxhighlight lang="lua"> |
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local getArgs = require('Module:Arguments').getArgs |
local getArgs = require('Module:Arguments').getArgs |
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⚫ | |||
local function makeInvokeFunc(funcName) |
local function makeInvokeFunc(funcName) |
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Line 58: | Line 60: | ||
end |
end |
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end |
end |
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⚫ | |||
p.func1 = makeInvokeFunc('_func1') |
p.func1 = makeInvokeFunc('_func1') |
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Line 74: | Line 74: | ||
return p |
return p |
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</syntaxhighlight> |
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</source> |
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=== Options === |
=== Options === |
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The following options are available. They are explained in the sections below. |
The following options are available. They are explained in the sections below. |
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< |
<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
local args = getArgs(frame, { |
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trim = false, |
trim = false, |
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Line 90: | Line 90: | ||
parentOnly = true, |
parentOnly = true, |
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parentFirst = true, |
parentFirst = true, |
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wrappers = { |
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'Template:A wrapper template', |
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'Template:Another wrapper template' |
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}, |
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readOnly = true, |
readOnly = true, |
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noOverwrite = true |
noOverwrite = true |
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}) |
}) |
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</syntaxhighlight> |
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</source> |
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=== Trimming and removing blanks === |
=== Trimming and removing blanks === |
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However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the <code>trim</code> and <code>removeBlanks</code> arguments to <code>false</code>. |
However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the <code>trim</code> and <code>removeBlanks</code> arguments to <code>false</code>. |
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< |
<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
local args = getArgs(frame, { |
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trim = false, |
trim = false, |
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removeBlanks = false |
removeBlanks = false |
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}) |
}) |
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</syntaxhighlight> |
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</source> |
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=== Custom formatting of arguments === |
=== Custom formatting of arguments === |
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Line 115: | Line 119: | ||
Example 1: this function preserves whitespace for the first positional argument, but trims all other arguments and removes all other blank arguments. |
Example 1: this function preserves whitespace for the first positional argument, but trims all other arguments and removes all other blank arguments. |
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< |
<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
local args = getArgs(frame, { |
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valueFunc = function (key, value) |
valueFunc = function (key, value) |
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Line 129: | Line 133: | ||
end |
end |
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}) |
}) |
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</syntaxhighlight> |
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</source> |
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Example 2: this function removes blank arguments and converts all arguments to lower case, but doesn't trim whitespace from positional parameters. |
Example 2: this function removes blank arguments and converts all arguments to lower case, but doesn't trim whitespace from positional parameters. |
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< |
<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
local args = getArgs(frame, { |
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valueFunc = function (key, value) |
valueFunc = function (key, value) |
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Line 145: | Line 149: | ||
end |
end |
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}) |
}) |
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</syntaxhighlight> |
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</source> |
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Note: the above functions will fail if passed input that is not of type <code>string</code> or <code>nil</code>. This might be the case if you use the <code>getArgs</code> function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have <code>p.main</code> and <code>p._main</code> functions, or something similar). |
Note: the above functions will fail if passed input that is not of type <code>string</code> or <code>nil</code>. This might be the case if you use the <code>getArgs</code> function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have <code>p.main</code> and <code>p._main</code> functions, or something similar). |
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Line 151: | Line 155: | ||
{{cot|Examples 1 and 2 with type checking}} |
{{cot|Examples 1 and 2 with type checking}} |
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Example 1: |
Example 1: |
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< |
<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
local args = getArgs(frame, { |
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valueFunc = function (key, value) |
valueFunc = function (key, value) |
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Line 168: | Line 172: | ||
end |
end |
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}) |
}) |
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</syntaxhighlight> |
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</source> |
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Example 2: |
Example 2: |
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< |
<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
local args = getArgs(frame, { |
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valueFunc = function (key, value) |
valueFunc = function (key, value) |
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Line 186: | Line 190: | ||
end |
end |
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}) |
}) |
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</syntaxhighlight> |
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</source> |
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|} |
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{{cob}} |
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Also, please note that the <code>valueFunc</code> function is called more or less every time an argument is requested from the <code>args</code> table, so if you care about performance you should make sure you aren't doing anything inefficient with your code. |
Also, please note that the <code>valueFunc</code> function is called more or less every time an argument is requested from the <code>args</code> table, so if you care about performance you should make sure you aren't doing anything inefficient with your code. |
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{{cot|Module:ExampleArgs code}} |
{{cot|Module:ExampleArgs code}} |
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< |
<syntaxhighlight lang="lua"> |
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local getArgs = require('Module:Arguments').getArgs |
local getArgs = require('Module:Arguments').getArgs |
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local p = {} |
local p = {} |
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return p |
return p |
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</syntaxhighlight> |
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</source> |
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|} |
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{{cob}} |
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<code>Module:ExampleArgs</code> is then called by <code>Template:ExampleArgs</code>, which contains the code <code><nowiki>{{#invoke:ExampleArgs|main|firstInvokeArg}}</nowiki></code>. This produces the result "firstInvokeArg". |
<code>Module:ExampleArgs</code> is then called by <code>Template:ExampleArgs</code>, which contains the code <code><nowiki>{{#invoke:ExampleArgs|main|firstInvokeArg}}</nowiki></code>. This produces the result "firstInvokeArg". |
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|} |
|} |
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There are three options you can set to change this behaviour: <code>frameOnly</code>, <code>parentOnly</code> and <code>parentFirst</code>. If you set <code>frameOnly</code> then only arguments passed from the current frame will be accepted; if you set <code>parentOnly</code> then |
There are three options you can set to change this behaviour: <code>frameOnly</code>, <code>parentOnly</code> and <code>parentFirst</code>. If you set <code>frameOnly</code> then only arguments passed from the current frame will be accepted; if you set <code>parentOnly</code> then only arguments passed from the parent frame will be accepted; and if you set <code>parentFirst</code> then arguments will be passed from both the current and parent frames, but the parent frame will have priority over the current frame. Here are the results in terms of <code>Template:ExampleArgs</code>: |
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; frameOnly |
; frameOnly |
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|- |
|- |
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| <code><nowiki>{{ExampleArgs}}</nowiki></code> |
| <code><nowiki>{{ExampleArgs}}</nowiki></code> |
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| firstInvokeArg |
| firstInvokeArg |
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|- |
|- |
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| <code><nowiki>{{ExampleArgs|firstTemplateArg}}</nowiki></code> |
| <code><nowiki>{{ExampleArgs|firstTemplateArg}}</nowiki></code> |
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|} |
|} |
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Notes: |
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# If you set both the <code>frameOnly</code> and <code>parentOnly</code> options, the module won't fetch any arguments at all from #invoke. This is probably not what you want. |
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# In some situations a parent frame may not be available, e.g. if getArgs is passed the parent frame rather than the current frame. In this case, only the frame arguments will be used (unless parentOnly is set, in which case no arguments will be used) and the <code>parentFirst</code> and <code>frameOnly</code> options will have no effect. |
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=== Wrappers === |
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The ''wrappers'' option is used to specify a limited number of templates as ''wrapper templates'', that is, templates whose only purpose is to call a module. If the module detects that it is being called from a wrapper template, it will only check for arguments in the parent frame; otherwise it will only check for arguments in the frame passed to getArgs. This allows modules to be called by either #invoke or through a wrapper template without the loss of performance associated with having to check both the frame and the parent frame for each argument lookup. |
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For example, the only content of [[Template:Side box]] (excluding content in {{tag|noinclude}} tags) is <code><nowiki>{{#invoke:Side box|main}}</nowiki></code>. There is no point in checking the arguments passed directly to the #invoke statement for this template, as no arguments will ever be specified there. We can avoid checking arguments passed to #invoke by using the ''parentOnly'' option, but if we do this then #invoke will not work from other pages either. If this were the case, the {{para|text|Some text}} in the code <code><nowiki>{{#invoke:Side box|main|text=Some text}}</nowiki></code> would be ignored completely, no matter what page it was used from. By using the <code>wrappers</code> option to specify 'Template:Side box' as a wrapper, we can make <code><nowiki>{{#invoke:Side box|main|text=Some text}}</nowiki></code> work from most pages, while still not requiring that the module check for arguments on the [[Template:Side box]] page itself. |
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Wrappers can be specified either as a string, or as an array of strings. |
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<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
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wrappers = 'Template:Wrapper template' |
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}) |
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</syntaxhighlight> |
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<syntaxhighlight lang="lua"> |
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local args = getArgs(frame, { |
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wrappers = { |
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'Template:Wrapper 1', |
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'Template:Wrapper 2', |
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-- Any number of wrapper templates can be added here. |
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} |
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}) |
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</syntaxhighlight> |
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Notes: |
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# The module will automatically detect if it is being called from a wrapper template's /sandbox subpage, so there is no need to specify sandbox pages explicitly. |
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# The ''wrappers'' option effectively changes the default of the ''frameOnly'' and ''parentOnly'' options. If, for example, ''parentOnly'' were explicitly set to false with ''wrappers'' set, calls via wrapper templates would result in both frame and parent arguments being loaded, though calls not via wrapper templates would result in only frame arguments being loaded. |
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# If the ''wrappers'' option is set and no parent frame is available, the module will always get the arguments from the frame passed to <code>getArgs</code>. |
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=== Writing to the args table === |
=== Writing to the args table === |
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Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.) |
Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.) |
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< |
<syntaxhighlight lang="lua"> |
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args.foo = 'some value' |
args.foo = 'some value' |
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</syntaxhighlight> |
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</source> |
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It is possible to alter this behaviour with the <code>readOnly</code> and <code>noOverwrite</code> options. If <code>readOnly</code> is set then it is not possible to write any values to the args table at all. If <code>noOverwrite</code> is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke. |
It is possible to alter this behaviour with the <code>readOnly</code> and <code>noOverwrite</code> options. If <code>readOnly</code> is set then it is not possible to write any values to the args table at all. If <code>noOverwrite</code> is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke. |
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=== Ref tags === |
=== Ref tags === |
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This module uses [[mw:Extension:Scribunto/Lua reference manual#Metatables|metatables]] to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the <code>pairs()</code> function. This can help if your module might be passed {{tag|ref}} tags as input. |
This module uses [[mw:Extension:Scribunto/Lua reference manual#Metatables|metatables]] to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the <code>pairs()</code> function. This can help if your module might be passed {{tag|ref}} tags as input. |
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As soon as {{tag|ref}} tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference |
As soon as {{tag|ref}} tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference – a reference that appears in the reference list but without any number linking to it. This has been a problem with modules that use <code>pairs()</code> to detect whether to use the arguments from the frame or the parent frame, as those modules automatically process every available argument. |
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This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use <code>pairs(args)</code> elsewhere in your module, however. |
This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use <code>pairs(args)</code> elsewhere in your module, however. |
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=== Known limitations === |
=== Known limitations === |
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The use of metatables also has its downsides. Most of the normal Lua table tools won't work properly on the args table, including the <code>#</code> operator, the <code>next()</code> function, and the functions in the table library. If using these is important for your module, you should use your own argument processing function instead of this module. |
The use of metatables also has its downsides. Most of the normal Lua table tools won't work properly on the args table, including the <code>#</code> operator, the <code>next()</code> function, and the functions in the table library. If using these is important for your module, you should use your own argument processing function instead of this module.<includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox|| |
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[[Category:Lua metamodules]] |
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}}</includeonly> |
Latest revision as of 01:15, July 19, 2022
This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features include:
- Easy trimming of arguments and removal of blank arguments.
- Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.)
- Arguments can be passed in directly from another Lua module or from the debug console.
- Most features can be customized.
Basic use
First, you need to load the module. It contains one function, named getArgs
.
local getArgs = require('Module:Arguments').getArgs
In the most basic scenario, you can use getArgs inside your main function. The variable args
is a table containing the arguments from #invoke. (See below for details.)
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
-- Main module code goes here.
end
return p
However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance.
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
-- Main module code goes here.
end
return p
If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function.
local getArgs = require('Module:Arguments').getArgs
local p = {}
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame)
return p[funcName](args)
end
end
p.func1 = makeInvokeFunc('_func1')
function p._func1(args)
-- Code for the first function goes here.
end
p.func2 = makeInvokeFunc('_func2')
function p._func2(args)
-- Code for the second function goes here.
end
return p
Options
The following options are available. They are explained in the sections below.
local args = getArgs(frame, {
trim = false,
removeBlanks = false,
valueFunc = function (key, value)
-- Code for processing one argument
end,
frameOnly = true,
parentOnly = true,
parentFirst = true,
wrappers = {
'Template:A wrapper template',
'Template:Another wrapper template'
},
readOnly = true,
noOverwrite = true
})
Trimming and removing blanks
Blank arguments often trip up coders new to converting MediaWiki templates to Lua. In template syntax, blank strings and strings consisting only of whitespace are considered false. However, in Lua, blank strings and strings consisting of whitespace are considered true. This means that if you don't pay attention to such arguments when you write your Lua modules, you might treat something as true that should actually be treated as false. To avoid this, by default this module removes all blank arguments.
Similarly, whitespace can cause problems when dealing with positional arguments. Although whitespace is trimmed for named arguments coming from #invoke, it is preserved for positional arguments. Most of the time this additional whitespace is not desired, so this module trims it off by default.
However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the trim
and removeBlanks
arguments to false
.
local args = getArgs(frame, {
trim = false,
removeBlanks = false
})
Custom formatting of arguments
Sometimes you want to remove some blank arguments but not others, or perhaps you might want to put all of the positional arguments in lower case. To do things like this you can use the valueFunc
option. The input to this option must be a function that takes two parameters, key
and value
, and returns a single value. This value is what you will get when you access the field key
in the args
table.
Example 1: this function preserves whitespace for the first positional argument, but trims all other arguments and removes all other blank arguments.
local args = getArgs(frame, {
valueFunc = function (key, value)
if key == 1 then
return value
elseif value then
value = mw.text.trim(value)
if value ~= '' then
return value
end
end
return nil
end
})
Example 2: this function removes blank arguments and converts all arguments to lower case, but doesn't trim whitespace from positional parameters.
local args = getArgs(frame, {
valueFunc = function (key, value)
if not value then
return nil
end
value = mw.ustring.lower(value)
if mw.ustring.find(value, '%S') then
return value
end
return nil
end
})
Note: the above functions will fail if passed input that is not of type string
or nil
. This might be the case if you use the getArgs
function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have p.main
and p._main
functions, or something similar).
Template:Cot Example 1:
local args = getArgs(frame, {
valueFunc = function (key, value)
if key == 1 then
return value
elseif type(value) == 'string' then
value = mw.text.trim(value)
if value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
Example 2:
local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = mw.ustring.lower(value)
if mw.ustring.find(value, '%S') then
return value
else
return nil
end
else
return value
end
end
})
|}
Also, please note that the valueFunc
function is called more or less every time an argument is requested from the args
table, so if you care about performance you should make sure you aren't doing anything inefficient with your code.
Frames and parent frames
Arguments in the args
table can be passed from the current frame or from its parent frame at the same time. To understand what this means, it is easiest to give an example. Let's say that we have a module called Module:ExampleArgs
. This module prints the first two positional arguments that it is passed.
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
local first = args[1] or ''
local second = args[2] or ''
return first .. ' ' .. second
end
return p
|}
Module:ExampleArgs
is then called by Template:ExampleArgs
, which contains the code {{#invoke:ExampleArgs|main|firstInvokeArg}}
. This produces the result "firstInvokeArg".
Now if we were to call Template:ExampleArgs
, the following would happen:
Code | Result |
---|---|
{{ExampleArgs}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstInvokeArg secondTemplateArg |
There are three options you can set to change this behaviour: frameOnly
, parentOnly
and parentFirst
. If you set frameOnly
then only arguments passed from the current frame will be accepted; if you set parentOnly
then only arguments passed from the parent frame will be accepted; and if you set parentFirst
then arguments will be passed from both the current and parent frames, but the parent frame will have priority over the current frame. Here are the results in terms of Template:ExampleArgs
:
- frameOnly
Code | Result |
---|---|
{{ExampleArgs}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstInvokeArg |
- parentOnly
Code | Result |
---|---|
{{ExampleArgs}}
|
|
{{ExampleArgs|firstTemplateArg}}
|
firstTemplateArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstTemplateArg secondTemplateArg |
- parentFirst
Code | Result |
---|---|
{{ExampleArgs}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg}}
|
firstTemplateArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstTemplateArg secondTemplateArg |
Notes:
- If you set both the
frameOnly
andparentOnly
options, the module won't fetch any arguments at all from #invoke. This is probably not what you want. - In some situations a parent frame may not be available, e.g. if getArgs is passed the parent frame rather than the current frame. In this case, only the frame arguments will be used (unless parentOnly is set, in which case no arguments will be used) and the
parentFirst
andframeOnly
options will have no effect.
Wrappers
The wrappers option is used to specify a limited number of templates as wrapper templates, that is, templates whose only purpose is to call a module. If the module detects that it is being called from a wrapper template, it will only check for arguments in the parent frame; otherwise it will only check for arguments in the frame passed to getArgs. This allows modules to be called by either #invoke or through a wrapper template without the loss of performance associated with having to check both the frame and the parent frame for each argument lookup.
For example, the only content of Template:Side box (excluding content in Template:Tag tags) is {{#invoke:Side box|main}}
. There is no point in checking the arguments passed directly to the #invoke statement for this template, as no arguments will ever be specified there. We can avoid checking arguments passed to #invoke by using the parentOnly option, but if we do this then #invoke will not work from other pages either. If this were the case, the Template:Para in the code {{#invoke:Side box|main|text=Some text}}
would be ignored completely, no matter what page it was used from. By using the wrappers
option to specify 'Template:Side box' as a wrapper, we can make {{#invoke:Side box|main|text=Some text}}
work from most pages, while still not requiring that the module check for arguments on the Template:Side box page itself.
Wrappers can be specified either as a string, or as an array of strings.
local args = getArgs(frame, {
wrappers = 'Template:Wrapper template'
})
local args = getArgs(frame, {
wrappers = {
'Template:Wrapper 1',
'Template:Wrapper 2',
-- Any number of wrapper templates can be added here.
}
})
Notes:
- The module will automatically detect if it is being called from a wrapper template's /sandbox subpage, so there is no need to specify sandbox pages explicitly.
- The wrappers option effectively changes the default of the frameOnly and parentOnly options. If, for example, parentOnly were explicitly set to false with wrappers set, calls via wrapper templates would result in both frame and parent arguments being loaded, though calls not via wrapper templates would result in only frame arguments being loaded.
- If the wrappers option is set and no parent frame is available, the module will always get the arguments from the frame passed to
getArgs
.
Writing to the args table
Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.)
args.foo = 'some value'
It is possible to alter this behaviour with the readOnly
and noOverwrite
options. If readOnly
is set then it is not possible to write any values to the args table at all. If noOverwrite
is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke.
Ref tags
This module uses metatables to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the pairs()
function. This can help if your module might be passed Template:Tag tags as input.
As soon as Template:Tag tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference – a reference that appears in the reference list but without any number linking to it. This has been a problem with modules that use pairs()
to detect whether to use the arguments from the frame or the parent frame, as those modules automatically process every available argument.
This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use pairs(args)
elsewhere in your module, however.
Known limitations
The use of metatables also has its downsides. Most of the normal Lua table tools won't work properly on the args table, including the #
operator, the next()
function, and the functions in the table library. If using these is important for your module, you should use your own argument processing function instead of this module.