Module:Arguments/doc

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This is the documentation page for Module:Arguments

This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features include:

  • Easy trimming of arguments and removal of blank arguments.
  • Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.)
  • Arguments can be passed in directly from another Lua module or from the debug console.
  • Most features can be customized.

Basic use

First, you need to load the module. It contains one function, named getArgs.

local getArgs = require('Module:Arguments').getArgs

In the most basic scenario, you can use getArgs inside your main function.

local getArgs = require('Module:Arguments').getArgs
local p = {}

function p.main(frame)
	local args = getArgs(frame)
	-- Main module code goes here.
end

return p

However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance.

local getArgs = require('Module:Arguments').getArgs
local p = {}

function p.main(frame)
	local args = getArgs(frame)
	return p._main(args)
end

function p._main(args)
	-- Main module code goes here.
end

return p

If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function.

local getArgs = require('Module:Arguments').getArgs

local function makeInvokeFunc(funcName)
	return function (frame)
		local args = getArgs(frame)
		return p[funcName](args)
	end
end

local p = {}

p.func1 = makeInvokeFunc('_func1')

function p._func1(args)
	-- Code for the first function goes here.
end

p.func2 = makeInvokeFunc('_func2')

function p._func2(args)
	-- Code for the second function goes here.
end

return p

Options

The following options are available. They are explained in the sections below.

local args = getArgs(frame, {
	trim = false,
	removeBlanks = false,
	valueFunc = function(key, val)
		-- Code for processing one argument
	end,
	parentFirst = true,
	readOnly = true,
	noOverwrite = true
})

Trimming and removing blanks

Blank arguments often trip up coders new to converting MediaWiki templates to Lua. In template syntax, blank strings and strings consisting only of whitespace are considered false. However, in Lua, blank strings and strings consisting of whitespace are considered true. This means that if you don't pay attention to such arguments when you write your Lua modules, you might treat something as true that should actually be treated as false. To avoid this, by default this module removes all blank arguments.

Similarly, whitespace can cause problems when dealing with positional arguments. Although whitespace is trimmed for named arguments coming from #invoke, it is preserved for positional arguments. Most of the time this additional whitespace is not desired, so this module trims it off by default.

However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the trim and removeBlanks arguments to false.

local args = getArgs(frame, {
	trim = false,
	removeBlanks = false,
})