Paper Mario: Sticker Star: Difference between revisions

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{{italic title}}
{{game infobox
{{Infobox
|title=Paper Mario: Sticker Star
|image=[[File:Paper mario sticker star box-art.png|250px]]<br>'''A Paper-thin adventure with Stickers and Gold'''<br>[[File:PMSSEUboxcover.png|250px]]<br>'''The European Sticker Adventure'''
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|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0}}
|platforms=[[Nintendo 3DS]]
|media={{containermedia|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
}}
'''''Paper Mario: Sticker Star''''' (known as '''''Paper Mario: Super Seal''''' in Japan) is a [[RPG]] for the [[Nintendo 3DS]] developed by [[Intelligent Systems]]. As the fourth installment in the [[Paper Mario (series)|''Paper Mario'' series]], it is the first ''Paper Mario'' title to be released for a handheld console. This is also the first ''Paper Mario'' game to not be told [[Canon|within a storybook]].
 
==Storyline==
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*[[Kamek]] takes on the role filled by [[Kammy Koopa]] in the first two ''Paper Mario'' games.
*This is the first ''Paper Mario'' game where [[Bowser]] and [[Luigi]] have no lines of dialogue.
**The reason for Bowser's dialogue being omitted is because Shigeru Miyamoto didn't like the way he was portrayed in the previous ''Paper Mario'' games and and they didn't have time to finish rewrites before the game had to be released. Luigi didn't have any lines due to his smaller role in the game.
*The world map is now used to get to other locations, unlike the other installments. Also, the map does not have a description of each location.
*Unlike ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', the game does not feature an [[Audience]].
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*Due to this being a handheld game, this is the first installment in the [[Paper Mario (series)|''Paper Mario'' series]] not to be playable on the [[Wii]], as ''[[Paper Mario]]'' can be played on the [[Virtual Console]], [[Paper Mario: The Thousand-Year Door|its sequel]] is playable due to [[GameCube]] backwards compatibility, and ''[[Super Paper Mario]]'' is a Wii game.
*This is the only game in the ''Paper Mario'' series to have the maximum number of coins be 9,999 instead of 999.
*This is the first game in the ''Paper Mario'' series to not fall under the [[Non-Canon]] sector.
 
==Development==
''Paper Mario: Sticker Star'' started development at the end of 2009. The development team thought ''Paper Mario'' was a good fit for the [[3DS]] and initially developed it as a RPG making use of the 3DS's stereoscopic display. After E3 2010, a demo of this build was previewed to [[Shigeru Miyamoto]], who was reportedly unimpressed, dismissing it as what looked like "just a port of the [[Paper Mario: The Thousand-Year Door|GC versionGame]]".
 
Miyamoto then requested the development team to "make a big change". Said development team was mostly composed of developers new to ''Paper Mario'' (planning and design staff being "about 90%" new, according to Kenji Nakajima"), with a few veterans brought in to help with the usage of old assets <ref name="Iwata Asks"></ref>. Naohiko Aoyama, who conceived the original ''[[Paper Mario]]'''s visual direction but had little involvement with its sequels, was brought in as the director.
 
Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the [[Sticker]] mechanic, which had initially being designed for use in puzzles, and expand it to the rest of the game <ref name="Iwata Asks"></ref>. As the sticker system expanded, the development team decided to abandon the [[partner]] system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers along with HP-Up Hearts which can extended a player's health and [[First Strike]] power.
 
Early in development, Miyamoto also encouraged the developers to keep the story to a minimum<ref>In the ''Iwata Asks'', Miyamoto is quoted as saying "Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?"</ref> and only use pre-established ''Mario'' characters. The decision to not focus on the storyline was also influenced by ''[[Super Paper Mario]]'''s [[Club Nintendo (rewards program)|Club Nintendo]] survey, which had less than 1% of the respondents citing its plotline as a strong point <ref name="Iwata Asks"></ref>. Producer [[Kensuke Tanabe]] also asked the team to focus on the "paper" aspect of the visuals. The game was presented in December 2010, E3 2011, and E3 2012 and was released in November 2012.
 
==Reception==
''Paper Mario: Sticker Star'' has received generally positive reviews, gaining an average of 75.97% based on forty-nine reviews on GameRankings and 75 based on sixty-nine reviews on Metacritic.<ref>http://www.gamerankings.com/3ds/997828-paper-mario-sticker-star/index.html</ref><ref>http://www.metacritic.com/game/3ds/paper-mario-sticker-star</ref>.
 
Cam Shea of IGN gave the game an 8.3, praising the fresh take on the ''Paper Mario'' series, the charming design, and the sense of humor, but criticized the sticker system for not working and some frustrating design elements. He wrote, "In spite of all my criticisms, Sticker Star is still compelling to play and a great deal of fun. The game’s infectious spirit and sense of humour is irresistible, and it’s big, too – you’re not beating this one in a weekend. It’s just a shame that putting stickers at the heart of the game didn’t turn out to be the master-stroke it so readily could have been. Paper Mario fans will enjoy Sticker Star, but ultimately it’s just as notable for its failures as its successes."<ref>http://www.ign.com/articles/2012/11/06/paper-mario-sticker-star-review</ref> Edge Magazine UK gave the game an 8, praising Intelligent Systems's effort to shape its RPG for portable play.<ref>http://www.edge-online.com/review/paper-mario-sticker-star-review/</ref> Destructoid gave the game an 8/10 praised the game for the impressive effort but warned that the game will disappoint some previous ''Paper Mario'' fans. Mike Wehner of The Escapist gave the game 4.5 stars out of 5, praising the game for its artistic style and its perfect gameplay while criticizing the frustrating puzzles. He wrote as the bottom line, "There's just no getting around it: Paper Mario: Sticker Star is yet another high-quality entry into Nintendo's cherished library of first party titles. The experience is high on satisfaction and low on frustration, making it an undeniably perfect fit for the company's mobile console. It's not entirely flawless, but as Mario games go, it's one of the best."<ref>http://www.escapistmagazine.com/articles/view/editorials/reviews/10058-Paper-Mario-Sticker-Star-Review</ref>
 
JC Fletcher of Joystick gave the game 3.5 out of 5 stars. He praised the easygoing funny nature of the game but criticized the frustrating game design, saying that the existence of FAQs will improve the game and sacrificing turn-based battles with awkward platforming.<ref>http://www.joystiq.com/2012/11/11/paper-mario-sticker-star-review-looks-good-on-paper/</ref> Carolyn Petit of Gamespot gave the game a 7.5 out of 10. She praised the smart and witty writing, the good puzzles, and the overall charm of the game, but criticized the frustration of getting stuck and the seemingly pointless combat system. She ended with, "Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you."<ref>http://www.gamespot.com/reviews/paper-mario-sticker-star-review/1900-6399831/</ref>
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==Gallery==
{{morepicmain-gallery}}
<center><gallery>
File:MarioPMSS.png|Mario standing
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==Beta elements==
{{main|List of Paper Mario: Sticker Star beta elements}}
Originally, [[Bowser's Sky Castle]] was meant to have minigames, but due to development time restraints it was cut. Pre-release screenshots also showed a [[Chain Chomp (partner)|Chain Chomp]] partner as well as a [[King Monty Mole|Monty Mole]] boss, though both were removed from the final game.
 
==Staff==
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==Names in Other Languages==
{{foreign names
{{foreignname
|Fra=Paper Mario: Sticker Star
|FraM=-
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*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
*[http://www.nintendo.co.uk/Games/Nintendo-3DS/Paper-Mario-Sticker-Star-274578.html Official European website]
 
{{BoxTop}}
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{{MariogamesMario games}}
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[[Category:RPGs]]
[[Category:Nintendo 3DS Games]]
[[Category:2012 games]]
[[Category:Paper Mario: Sticker Star|*]]
[[Category:Mario Gamesgames]]
[[Category:2012Role-playing games]]
[[Category:Nintendo 3DS Gamesgames]]
[[Category:RPGs2012 games]]
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