Paper Mario: Sticker Star: Difference between revisions
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{{italic title}}
{{game infobox
|title=Paper Mario: Sticker Star
|image=[[File:Paper mario sticker star box-art.png|250px]]<br>'''A Paper-thin adventure with Stickers and Gold'''<br>[[File:PMSSEUboxcover.png|250px]]<br>'''The European Sticker Adventure'''
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|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0}}
|platforms=[[Nintendo 3DS]]
|media={{
|input={{input|3ds=1}}
}}
'''''Paper Mario: Sticker Star''''' (known as '''''Paper Mario: Super Seal''''' in Japan) is a [[RPG]] for the [[Nintendo 3DS]] developed by [[Intelligent Systems]]. As the fourth installment in the [[Paper Mario (series)|''Paper Mario'' series]], it is the first ''Paper Mario'' title to be released for a handheld console
==Storyline==
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*Due to this being a handheld game, this is the first installment in the [[Paper Mario (series)|''Paper Mario'' series]] not to be playable on the [[Wii]], as ''[[Paper Mario]]'' can be played on the [[Virtual Console]], [[Paper Mario: The Thousand-Year Door|its sequel]] is playable due to [[GameCube]] backwards compatibility, and ''[[Super Paper Mario]]'' is a Wii game.
*This is the only game in the ''Paper Mario'' series to have the maximum number of coins be 9,999 instead of 999.
==Development==
''Paper Mario: Sticker Star'' started development at the end of 2009. The development team thought ''Paper Mario'' was a good fit for the [[3DS]] and initially developed it as a RPG making use of the 3DS's stereoscopic display. After E3 2010, a demo of this build was previewed to [[Shigeru Miyamoto]], who was reportedly unimpressed, dismissing it as what looked like "just a port of the [[Paper Mario: The Thousand-Year Door|GC
Miyamoto then requested the development team to "make a big change". Said development team was mostly composed of developers new to ''Paper Mario'' (planning and design staff being "about 90%" new, according to Kenji Nakajima"), with a few veterans brought in to help with the usage of old assets
Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the [[Sticker]] mechanic, which had initially being designed for use in puzzles, and expand it to the rest of the game
Early in development, Miyamoto also encouraged the developers to keep the story to a minimum
==Reception==
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==Gallery==
{{
<center><gallery>
File:MarioPMSS.png|Mario standing
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==Names in Other Languages==
{{foreign names
|Fra=Paper Mario: Sticker Star
|FraM=-
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*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
*[http://www.nintendo.co.uk/Games/Nintendo-3DS/Paper-Mario-Sticker-Star-274578.html Official European website]
{{PMSS}}
{{
{{3DS}}
[[Category:RPGs]]▼
[[Category:Nintendo 3DS Games]]▼
[[Category:2012 games]]▼
[[Category:Paper Mario: Sticker Star|*]]
[[Category:Mario
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