Paper Mario: Sticker Star: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
m
check; looks like this is based on earlier revision of https://www.mariowiki.com/Paper_Mario:_Sticker_Star
m (check; looks like this is based on earlier revision of https://www.mariowiki.com/Paper_Mario:_Sticker_Star)
 
(12 intermediate revisions by 3 users not shown)
Line 1:
{{italic title}}
{{game infobox
{{Infobox
|title=Paper Mario: Sticker Star
|image=[[File:Paper mario sticker star box-art.png|250px]]<br>'''A Paper-thin adventure with Stickers and Gold'''<br>[[File:PMSSEUboxcover.png|250px]]<br>'''The European Sticker Adventure'''
Line 11:
|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0}}
|platforms=[[Nintendo 3DS]]
|media={{containermedia|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
}}
'''''Paper Mario: Sticker Star''''' (known as '''''Paper Mario: Super Seal''''' in Japan) is a [[RPG]] for the [[Nintendo 3DS]] developed by [[Intelligent Systems]]. As the fourth installment in the [[Paper Mario (series)|''Paper Mario'' series]], it is the first ''Paper Mario'' title to be released for a handheld console. This is also the first ''Paper Mario'' game to not be told [[Canon|within a storybook]].
 
==Storyline==
Line 384:
*Due to this being a handheld game, this is the first installment in the [[Paper Mario (series)|''Paper Mario'' series]] not to be playable on the [[Wii]], as ''[[Paper Mario]]'' can be played on the [[Virtual Console]], [[Paper Mario: The Thousand-Year Door|its sequel]] is playable due to [[GameCube]] backwards compatibility, and ''[[Super Paper Mario]]'' is a Wii game.
*This is the only game in the ''Paper Mario'' series to have the maximum number of coins be 9,999 instead of 999.
*This is the first game in the ''Paper Mario'' series to not fall under the [[Non-Canon]] sector.
 
==Development==
''Paper Mario: Sticker Star'' started development at the end of 2009. The development team thought ''Paper Mario'' was a good fit for the [[3DS]] and initially developed it as a RPG making use of the 3DS's stereoscopic display. After E3 2010, a demo of this build was previewed to [[Shigeru Miyamoto]], who was reportedly unimpressed, dismissing it as what looked like "just a port of the [[Paper Mario: The Thousand-Year Door|GC versionGame]]".
 
Miyamoto then requested the development team to "make a big change". Said development team was mostly composed of developers new to ''Paper Mario'' (planning and design staff being "about 90%" new, according to Kenji Nakajima"), with a few veterans brought in to help with the usage of old assets <ref name="Iwata Asks"></ref>. Naohiko Aoyama, who conceived the original ''[[Paper Mario]]'''s visual direction but had little involvement with its sequels, was brought in as the director.
 
Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the [[Sticker]] mechanic, which had initially being designed for use in puzzles, and expand it to the rest of the game <ref name="Iwata Asks"></ref>. As the sticker system expanded, the development team decided to abandon the [[partner]] system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers along with HP-Up Hearts which can extended a player's health and [[First Strike]] power.
 
Early in development, Miyamoto also encouraged the developers to keep the story to a minimum<ref>In the ''Iwata Asks'', Miyamoto is quoted as saying "Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—"It's fine without a story, so do we really need one?"</ref> and only use pre-established ''Mario'' characters. The decision to not focus on the storyline was also influenced by ''[[Super Paper Mario]]'''s [[Club Nintendo (rewards program)|Club Nintendo]] survey, which had less than 1% of the respondents citing its plotline as a strong point <ref name="Iwata Asks"></ref>. Producer [[Kensuke Tanabe]] also asked the team to focus on the "paper" aspect of the visuals. The game was presented in December 2010, E3 2011, and E3 2012 and was released in November 2012.
 
==Reception==
Line 428 ⟶ 427:
 
==Gallery==
{{morepicmain-gallery}}
<center><gallery>
File:MarioPMSS.png|Mario standing
Line 452 ⟶ 451:
 
==Names in Other Languages==
{{foreign names
{{foreignname
|Fra=Paper Mario: Sticker Star
|FraM=-
Line 480 ⟶ 479:
*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
*[http://www.nintendo.co.uk/Games/Nintendo-3DS/Paper-Mario-Sticker-Star-274578.html Official European website]
 
{{BoxTop}}
{{PMSS}}
{{MariogamesMario games}}
{{3DS}}
[[Category:RPGs]]
[[Category:Nintendo 3DS Games]]
[[Category:2012 games]]
[[Category:Paper Mario: Sticker Star|*]]
[[Category:Mario Gamesgames]]
[[Category:2012Role-playing games]]
[[Category:Nintendo 3DS Gamesgames]]
[[Category:RPGs2012 games]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu