Parachute (Game & Watch): Difference between revisions

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{{italic title}}
[[image:Parachute.jpg|thumb|'''Parachute''' in ''[[Game & Watch Gallery 2]]''.]]
{{game infobox
|image=[[File:PR-21 Game1 Front.jpg|250px]]
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|release='''Game & Watch:'''<br>June 19, 1981<br>'''Mini Classics:'''<br>August 6, 1998
|genre=Platformer
|ratings={{ratings|esrb=E}}
|modes=Single player
|platforms=[[Game & Watch]], [[Mini Classics]]
|media={{media|gaw=1}}
|input={{input|gaw=1}}
}}
'''''Parachute''''' is a [[Game & Watch]] game released as part of the Wide Screen series on June 19, 1981.<ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In ''Game & Watch Collection 2'', there is also a game that combines this game with ''[[Octopus (Game & Watch)|Octopus]]''.
 
[[File:Parachute PR-21 Bell ontest.png|thumb|left|The alarm monkey]]
'''Parachute''' is a mini-game in ''[[Game & Watch Gallery 2]]'', and a [[Game & Watch]] system. In this game, [[Mr. Game & Watch]] controls a rowing boat, and has to catch smaller persons going via parachute out of a plane. If he don't catch one, a shark lurking will try to catch the person, and Mr. Game & Watch loses a life.
The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.
{{br|left}}
 
==Gameplay==
===Classic version===
[[File:Game & Watch Gallery 2 Parachute Classic.png|frame|right|The Classic version of ''Parachute'' from ''Game & Watch Gallery 2'']]
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a [[point]]. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, some parachutists get stuck in a tree.
 
===Modern version===
[[File:GaWG2 Parachute Game Boy Color.png|thumb|right|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
''Parachute'' was remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the Donkey Kong Jrs. open them at the last minute. The farther from the ship the Yoshis jump, the sooner they open their parachutes. If a parachuting character falls into a [[cannon]], he will be blasted back out. If a parachuting character falls into the water, a [[Cheep Cheep]] will attempt to eat him; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water and place that character on dry land. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three [[Yoshi's Egg|Yoshi Egg]]s come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, it will blow a hole in the boat's hull, forcing him into the water and giving the player a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
 
==Controls==
===''Game & Watch Gallery 2''===
*{{button|gbc|pad}} (left and right): Move
*{{button|gbc|b}}: Move left
*{{button|gbc|a}}: Move right
 
===''Game & Watch Gallery 4''===
*{{button|gba|pad}} (left and right): Move
*{{button|gba|b}}: Move left
*{{button|gba|a}}: Move right
 
==''[[Super Smash Bros. Brawl]]'' sticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|Parachute
|[[File:Parachute Sticker.png]]
|''Game & Watch''
|align=left|[Arm] - Attack +8
|}
 
==Other appearances==
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the ''[[WarioWare, Inc.: Mega Microgame$!]]'' microgame [[Air Supplies]].
 
==Gallery==
<gallery>
Parachute.png|The Modern version of ''Parachute'' ([[Super Game Boy]])
[[image:ParachuteParachute_G&WG4.jpg|thumbpng|'''Parachute''' as it appears in ''[[Game & Watch Gallery 24]]''.]]
G&WG2 Donkey Kong Jr Sprite.png|[[Donkey Kong Jr.]]
G&WG2_Modern_Parachute_Yoshi_Egg.png|[[Yoshi's Egg|Yoshi Egg]]
G&WG2_Modern_Parachute_Boo.png|[[Boo|Boo Buddy]]
G&WG2_Modern_Parachute_Super_Star.png|[[Super Star]]
G&WG2_Modern_Parachute_Bob-omb.png|[[Bob-omb]]
G&WG2_Modern_Parachute_Magic_Ball.png|[[Magic Ball]]
G&WG2_Modern_Parachute_1UP_Heart.png|[[1 UP Heart]]
G&WG2_Modern_Parachute_Mario.png|[[Mario]]
G&WG2_Modern_Parachute_Cannon.png|[[Cannon]]
G&WG2_Modern_Parachute_Boss_Bass.png|[[Cheep Cheep]]
G&WG2_Modern_Parachute_Toad.png|[[Toad]]
G&WG2_Modern_Parachute_Yoshi.png|[[Yoshi]]
</gallery>
 
==References==
{{NIWA|NWiki=Parachute}}
<references/>
 
In the modernized port, [[Mario]] controls the boat instead, also tries to catch parachuting, persons, which has a containment of [[Toad (species)|Toads]], [[Yoshi (species)|Yoshis]], and even [[Donkey Kong Jr.|Donkey Kong Junior]]s. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a [[Boss Bass]] will attempt to eat it; eventually a [[Fishin' Lakitu]] will reel the fallen parachuter out of the water, and place him or her on dry land.
<br clear=all>
{{Game & Watch}}
[[Category: Mini-gamesGames]]
[[Category: Game & Watch Gamesgames]]
[[Category:1981 Super Smash Bros. Stickersgames]]
[[Category:Unlockables]]
[[Category:Games not originally in the Mario franchise]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Platforming games]]
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