Parachute (Game & Watch): Difference between revisions

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{{italic title}}
{{game infobox
|title=Parachute
|image=[[File:PR-21 Game1 Front.jpg|250px]]
|developer=[[Nintendo EntertainmentResearch Analysis and& Development|Nintendo EAD1]]
|publisher=[[Nintendo]]
|release='''Game & Watch:'''<br>June 19, 1981<br>'''Mini Classics:'''<br>August 6, 1998
|released=June 19, 1981
|genre=Platformer
|ratings={{ratings|esrb=E}}
|modes=Single player
|platforms=[[Game & Watch]], [[Mini Classics]]
|media={{media|gaw=1}}
|input={{input|gaw=1}}
}}
'''''Parachute''''' is a [[Game & Watch]] systemgame released as part of the Wide Screen series on June 19, 1981.<ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>; itIt laterwas appearedthe infirst ''[[Gamegame &in Watchthe GalleryWide 2]]'',Screen ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''series. InThe thisgoal game,of the playergame controls a rowboat and hasis to catch smallerparachutists peoplebefore parachutingthey outland ofin ashark-infested planewaters. AsThe thegame playeris progressesfeatured in the game,[[Museum|Gallery theCorner]] parachutistsin will''[[Game fall& fasterWatch Gallery]]''. IfIt thelater playerappeared doesin not''[[Game catch& one,Watch aGallery shark2]]'', lurking''[[Game below& willWatch catchGallery the person4]]'', and the player will get a miss. When the player gets three misses, they receive a ''[[Game Over]].& InWatch Collection|Game B,& someWatch parachutistsCollection get stuck in trees2]]''. In ''Game & Watch Collection 2'', there is also a game that combines this game with ''[[Octopus (Game & Watch)|Octopus]]''.
 
[[File:GWC2-Parachute GameplayPR-21 Bell ontest.png|thumb|left|frame|Gameplay of ''Parachute'' in ''[[Game & Watch Collection|Game & WatchThe Collectionalarm 2]]''monkey]]
The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.
'''''Parachute''''' is a [[Game & Watch]] system released on June 19, 1981<ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>; it later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In this game, the player controls a rowboat and has to catch smaller people parachuting out of a plane. As the player progresses in the game, the parachutists will fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. When the player gets three misses, they receive a [[Game Over]]. In Game B, some parachutists get stuck in trees. In ''Game & Watch Collection 2'', there is also a game that combines this game with ''[[Octopus]]''.
 
In the Modern version, in ''Game & Watch Gallery 2'', [[Mario]] controls the boat, trying to catch [[Toad (species)|Toads]], [[Yoshi (species)|Yoshis]], and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a [[cannon]], it will be blasted back out. If a parachuting character falls into the water, a [[Boss Bass]] will attempt to eat it; eventually a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three [[Yoshi Egg]]s will come out of the flying ship: one that contains a [[Boo]] (which will shoot [[Bob-omb]]s from the cannon, which cause a miss), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. If the player has any misses at 200, 500, or 700 points, three bubbles with question marks will come out of the flying ship, one containing a [[1 UP Heart|Heart]] to remove a miss. The number of shots goes up based on how many points the player has (100=1 shot, 200=2 shots, 300=3 shots, etc.). Unlike the Classic version, music is featured, with the tempo changing depending on the speed of the game.
{{br|left}}
 
==Gameplay==
==''Super Smash Bros.'' series==
===Classic version===
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but does use a Parachute to float down after using his Fire attack.
[[File:Game & Watch Gallery 2 Parachute Classic.png|frame|right|The Classic version of ''Parachute'' from ''Game & Watch Gallery 2'']]
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a [[point]]. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, some parachutists get stuck in a tree.
 
===Modern version===
[[File:GaWG2 Parachute Game-and-watch-gallery-2-03 Boy Color.png|thumb|right|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
In''Parachute'' thewas remade with an updated "Modern" version, infor ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|ToadsToad]]s, [[Yoshi (species)|YoshisYoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the YoshisDonkey Kong Jrs. open them either mid-fall or at the last minute,. andThe thefarther Donkeyfrom Kongthe Jrs.ship openthe themYoshis atjump, the lastsooner minutethey open their parachutes. If a parachuting character falls into a [[cannon]], ithe will be blasted back out. If a parachuting character falls into the water, a [[BossCheep BassCheep]] will attempt to eat ithim; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water and place that character on dry land. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three [[Yoshi's Egg|Yoshi Egg]]s will come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon, which cause a miss), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. If theMario playercatches hasa any misses at 200Bob-omb, 500,it orwill 700blow points,a threehole bubbles with question marks will come out ofin the flyingboat's shiphull, oneforcing containinghim ainto [[1the UPwater Heart|Heart]]and togiving removethe player a miss. The number of shots goes up based on how many points the player has (100 =1 one shot, 200 =2 two shots, 300 =3 three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
 
==Controls==
===''Game & Watch Gallery 2''===
*{{button|gbc|pad}} (left and right): Move
*{{button|gbc|b}}: Move left
*{{button|gbc|a}}: Move right
 
===''Game & Watch Gallery 4''===
*{{button|gba|pad}} (left and right): Move
*{{button|gba|b}}: Move left
*{{button|gba|a}}: Move right
 
==''[[Super Smash Bros. Brawl]]'' seriessticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|title=Parachute
|[[File:Parachute Sticker.png]]
|''Game & Watch''
|align=left|[Arm] - Attack +8
|}
 
==Other appearances==
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the ''[[WarioWare, Inc.: Mega Microgame$!]]'' microgame [[Air Supplies]].
 
==Gallery==
<gallery>
Game & Watch Gallery 2 Parachute Classic.png|The ClassicModern version of ''Parachute'' from([[Super ''Game & Watch Gallery 2''Boy]])
ParachuteParachute_G&WG4.png|The Modern version of ''Parachute'' (Superas it appears in ''[[Game Boy)& Watch Gallery 4]]''
G&WG2 Donkey Kong Jr Sprite.png|[[Donkey Kong Jr.]]
Game-and-watch-gallery-2-03.png|The Modern version of ''Parachute'' (Game Boy Color)
G&WG2_Modern_Parachute_Yoshi_Egg.png|[[Yoshi's Egg|Yoshi Egg]]
Parachute_G&WG4.png|''Parachute'' as it appears in [[Game & Watch Gallery 4]]
G&WG2_Modern_Parachute_Boo.png|[[Boo|Boo Buddy]]
G&WG2_Modern_Parachute_Super_Star.png|[[Super Star]]
G&WG2_Modern_Parachute_Bob-omb.png|[[Bob-omb]]
G&WG2_Modern_Parachute_Magic_Ball.png|[[Magic Ball]]
G&WG2_Modern_Parachute_1UP_Heart.png|[[1 UP Heart]]
G&WG2_Modern_Parachute_Mario.png|[[Mario]]
G&WG2_Modern_Parachute_Cannon.png|[[Cannon]]
G&WG2_Modern_Parachute_Boss_Bass.png|[[Cheep Cheep]]
G&WG2_Modern_Parachute_Toad.png|[[Toad]]
G&WG2_Modern_Parachute_Yoshi.png|[[Yoshi]]
</gallery>
 
==References==
{{NIWA|NWiki=1Parachute}}
<references/>
 
{{Game & Watch}}
[[Category:Minigames]]
[[Category:Games]]
[[Category:Game & Watch Gamesgames]]
[[Category:1981 games]]
[[Category:Unlockables]]
[[Category:Games not originally in the Mario seriesfranchise]]
[[Category:Super Smash Bros. Brawl Stickersstickers]]
[[Category:Super Smash Bros. Ultimate Spiritsspirits]]
[[Category:MinigamesPlatforming games]]
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