Parachute (Game & Watch): Difference between revisions

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{{italic title}}
{{game infobox
{{more images|The original unit}}
|image=[[File:PR-21 Game1 Front.jpg|250px]]
{{infobox
|developer=[[Nintendo EntertainmentResearch Analysis and& Development|Nintendo EAD1]]
|title=Parachute
|image=
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|release='''Game & Watch:'''<br>June 19, 1981<br>'''Mini Classics:'''<br>August 6, 1998
|released=June 19, 1981
|genre=Platformer
|ratings={{ratings|esrb=E}}
|modes=Single player
|platforms=[[Game & Watch]], [[Mini Classics]]
|media={{media|gaw=1}}
|input={{input|gaw=1}}
}}
'''''Parachute''''' is a [[Game & Watch]] systemgame released as part of the Wide Screen series on June 19, 1981 .<ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>; itIt was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In this game, the player controls a rowing boat, and has to catch smaller people parachuting out of a plane. If they do not catch one, a shark lurking below will catch the person, and the player gets a miss. In ''Game & Watch Collection 2'', there is also a game whichthat combines this game with ''[[Octopus (Game & Watch)|Octopus]]''.
 
[[File:GWC2-Parachute GameplayPR-21 Bell ontest.png|thumb|left|frame|Gameplay of ''Parachute'' in ''[[Game & Watch Collection|Game & WatchThe Collectionalarm 2]]''monkey]]
The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.
[[image:Parachute.png|thumb|''Parachute'' in ''[[Game & Watch Gallery 2]]'']]
{{br|left}}
'''''Parachute''''' is a [[Game & Watch]] system released on June 19, 1981 <ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>; it later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In this game, the player controls a rowing boat, and has to catch smaller people parachuting out of a plane. If they do not catch one, a shark lurking below will catch the person, and the player gets a miss. In ''Game & Watch Collection 2'', there is also a game which combines this game with ''[[Octopus]]''.
 
==Gameplay==
In the Modern version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toads]], [[Yoshi (species)|Yoshis]], and [[Donkey Kong Jr.]]s, who are all parachuting from a flying ship. If a parachuting character falls into a [[cannon]], it will be blasted back out. If a parachuting character falls into the water, a [[Boss Bass]] will attempt to eat it; eventually a [[Fishin' Lakitu]] will reel the fallen parachuter out of the water, and place him or her on dry land. Every 100 points, three [[egg]]s will come out of the flying ship: one that contains a Boo (which will shoot [[Bob-omb]]s from the cannon, which cause a miss), one that contains a Super Star (for bonus points), and one that contains nothing. At 200, 500, and 700 points, if the player has any misses, three bubbles with question marks will come out of the flying ship, one containing a Heart to remove a miss. The number of shots goes up based on how many points the player has (100=1 shot, 200=2 shots, 300=3 shots, etc.)
===Classic version===
[[File:Game & Watch Gallery 2 Parachute Classic.png|frame|right|The Classic version of ''Parachute'' from ''Game & Watch Gallery 2'']]
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a [[point]]. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, some parachutists get stuck in a tree.
 
===Modern version===
==''Super Smash Bros.'' series==
[[File:GaWG2 Parachute Game Boy Color.png|thumb|right|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but does use a Parachute to float down after using his Fire attack.
In''Parachute'' thewas remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|ToadsToad]]s, [[Yoshi (species)|YoshisYoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]]s, whoas arethey all parachutingparachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the Donkey Kong Jrs. open them at the last minute. The farther from the ship the Yoshis jump, the sooner they open their parachutes. If a parachuting character falls into a [[cannon]], ithe will be blasted back out. If a parachuting character falls into the water, a [[BossCheep BassCheep]] will attempt to eat ithim; eventually, a [[Fishin' Lakitu]] will reel the fallen parachuterparachutist out of the water, and place himthat or hercharacter on dry land. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three [[eggYoshi's Egg|Yoshi Egg]]s will come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon, which cause a miss), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. AtIf 200,Mario 500,catches anda 700 pointsBob-omb, ifit thewill playerblow hasa anyhole misses,in threethe bubblesboat's withhull, questionforcing markshim will come out ofinto the flyingwater ship,and onegiving containingthe a Heart to removeplayer a miss. The number of shots goes up based on how many points the player has (100 =1 one shot, 200 =2 two shots, 300 =3 three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
 
==Controls==
===''Game & Watch Gallery 2''===
*{{button|gbc|pad}} (left and right): Move
*{{button|gbc|b}}: Move left
*{{button|gbc|a}}: Move right
 
===''Game & Watch Gallery 4''===
*{{button|gba|pad}} (left and right): Move
*{{button|gba|b}}: Move left
*{{button|gba|a}}: Move right
 
==''[[Super Smash Bros. Brawl]]'' seriessticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|title=Parachute
|[[File:Parachute Sticker.png]]
|''Game & Watch''
|align=left|[Arm] - Attack +8
|}
 
==Other appearances==
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the ''[[WarioWare, Inc.: Mega Microgame$!]]'' microgame [[Air Supplies]].
 
==Gallery==
<gallery>
Parachute.png|The Modern version of ''Parachute'' ([[Super Game Boy]])
[[image:ParachuteParachute_G&WG4.png|thumb|''Parachute'' as it appears in ''[[Game & Watch Gallery 24]]'']]
G&WG2 Donkey Kong Jr Sprite.png|[[Donkey Kong Jr.]]
G&WG2_Modern_Parachute_Yoshi_Egg.png|[[Yoshi's Egg|Yoshi Egg]]
G&WG2_Modern_Parachute_Boo.png|[[Boo|Boo Buddy]]
G&WG2_Modern_Parachute_Super_Star.png|[[Super Star]]
G&WG2_Modern_Parachute_Bob-omb.png|[[Bob-omb]]
G&WG2_Modern_Parachute_Magic_Ball.png|[[Magic Ball]]
G&WG2_Modern_Parachute_1UP_Heart.png|[[1 UP Heart]]
G&WG2_Modern_Parachute_Mario.png|[[Mario]]
G&WG2_Modern_Parachute_Cannon.png|[[Cannon]]
G&WG2_Modern_Parachute_Boss_Bass.png|[[Cheep Cheep]]
G&WG2_Modern_Parachute_Toad.png|[[Toad]]
G&WG2_Modern_Parachute_Yoshi.png|[[Yoshi]]
</gallery>
 
==References==
{{NIWA|NWiki=1Parachute}}
<references/>
 
{{Game & Watch}}
[[Category:Minigames]]
[[Category:Games]]
[[Category:Game & Watch Gamesgames]]
[[Category:1981 games]]
[[Category:Unlockables]]
[[Category:Games not originally in the Mario seriesfranchise]]
[[Category:Super Smash Bros. Brawl Stickersstickers]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:MinigamesPlatforming games]]
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