Parachute (Game & Watch): Difference between revisions

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{{italic title}}
{{game infobox
|title=Parachute
|image=[[File:PR-21 Game1 Front.jpg|250px]]
|developer=[[Nintendo EntertainmentResearch Analysis and& Development|Nintendo EAD1]]
|publisher=[[Nintendo]]
|releasedrelease='''Game & Watch:'''<br>June 19, 1981<br>'''Mini Classics:'''<br>August 6, 1998
|genre=Platformer
|ratings={{ratings|esrb=E}}
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===Modern version===
[[File:GaWG2 Parachute Game Boy Color.png|thumb|right|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
''Parachute'' was remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship;, while the YoshisDonkey Kong Jrs. open them either immediately, mid-fall, or at the last minute;. andThe thefarther Donkeyfrom Kongthe Jrs.ship openthe themYoshis atjump, the lastsooner minutethey open their parachutes. If a parachuting character falls into a [[cannon]], he will be blasted back out. If a parachuting character falls into the water, a [[Cheep Cheep]] will attempt to eat him; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water and place that character on dry land. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three [[Yoshi's Egg|Yoshi Egg]]s will come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, heit will jumpblow a hole in the boat's hull, forcing him into the water, and giving the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
 
==Controls==
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{{Game & Watch}}
[[Category:Minigames]]
[[Category:Games]]
[[Category:Game & Watch games]]
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[[Category:Games not originally in the Mario franchise]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. Ultimate Spiritsspirits]]
[[Category:Platforming games]]
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