Shadow Moses Island: Difference between revisions

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[[File:SSBB Shadow Moses Island Stage.png|200px|thumb|Shadow Moses Island, as it appears in ''Super Smash Bros. Brawl''.]]
[[File:Shadow Moses Island SSBU.jpgpng|200px|thumb|left|Shadow Moses Island as it appears in ''Super Smash Bros. Ultimate'', with Metal Gear REX in the background.]]
'''Shadow Moses Island''' is a default stage in the game ''[[Super Smash Bros. Brawl]]'', and set to returnreturns in ''[[Super Smash Bros. Ultimate]]''. It is from the first ''Metal Gear Solid'' game, and acts as [[Solid Snake]]'s home stage. The walls on either side can be destroyed with normal attacks, allowing for players to be launched out of the screen from the sides and lose a life.
 
In ''Super Smash Bros. Ultimate'', its [[Battlefield]] and [[Final Destination|Ω]] forms take place above the heliport on a large platform that resembles the bottom platform of the original stage, while the original stage itself can be seen in the background.
If 15 matches are played here, Snake will challenge the player on this stage. If he is defeated, he will be unlocked.
 
If 15 matches are played here in ''Super Smash Bros. Brawl'', Snake will challenge the player on this stage. If he is defeated, he will be unlocked as a playable fighter. In ''Super Smash Bros. Ultimate'', he is the 39th character unlocked through VS matches and can be the fifth character unlocked by playing Link's Classic Mode route. Both methods have him fought on Shadow Moses Island.
On this stage, Snake can use his codec to get information about his opponents, through a [[List of Snake's codec conversations|Codec Conversation]] from [[Smash Taunt characters#Otacon|Otacon]], the [[Smash Taunt characters#Colonel Roy Campbell|Colonel]], [[Smash Taunt characters#Mei Ling|Mei Ling]] and (if [[Falco Lombardi|Falco]] is being faced) [[Smash Taunt characters#Slippy Toad|Slippy Toad]]. He can trigger these conversations with a [[taunt]]. They have no influence on the actual battle. This concept is revisited in ''[[Super Smash Bros. for Wii U]]'', with [[Pit]]'s [[List of Palutena's Guidance conversations|conversations]] with [[Palutena]] on [[Palutena's Temple]].
 
On this stage, Snake can use his codec to get information about his opponents from ''Super Smash Bros. Brawl'', through a [[List of Snake's codec conversations|Codec Conversation]] from [[List of Smash Taunt characters#Otacon|Otacon]], the [[List of Smash Taunt characters#Colonel Roy Campbell|Colonel]], [[List of Smash Taunt characters#Mei Ling|Mei Ling]] and (if [[Falco Lombardi|Falco]] is being faced) [[List of Smash Taunt characters#Slippy Toad|Slippy Toad]]. He can trigger these conversations with a [[taunt]]. They have no influence on the actual battle. ThisWhile conceptthe isstage revisitedand Snake himself are absent in ''[[Super Smash Bros. for Wii U]]'', withits concept is revisited for [[Pit]]'s [[List of Palutena's Guidance conversations|conversations]] with [[Palutena]] on [[Palutena's Temple]]. The codec conversations return in ''Super Smash Bros. Ultimate'', though it is limited to ''Super Smash Bros. Brawl''{{'}}s roster and their reused conversations. Like Palutena's Guidance, they are disabled in the stage's Ω and Battlefield forms.
The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay, although in very rare occasions, they can affect or damage a player.{{ref needed}} A spotlight also occasionally aims around the stage, and if it catches a player, an exclamation point appears above the player in a similar manner to the original ''Metal Gear Solid'' games, complete with the same sound effect. Like in the original games, this does not occur for Snake if he is hiding in his box for his taunt.
 
The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay, although in very rare occasions, they can affect or damage a player.{{ref needed}} A spotlight also occasionally aims around the stage, and if it catches a player, an exclamation point appears above the player in a similar manner to the original ''Metal Gear Solid'' games, complete with the same sound effect. Like in the original games, this does not occur for Snake if he is hiding in his box for his taunt.
==Songs in My Music==
 
==Songs in My Music in ''Super Smash Bros. Brawl''==
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
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==Names in other languages==
{{NIWA|SmashWiki=1}}
{{foreign names
|Jap=シャドーモセス島
|JapR=Shadō Mosesu Shima
|JapM=Shadow Moses Island}}
|Rus=Остров Шедоу Мозес
|RusR=Ostrov Shedou Mozes
|RusM=Shadow Moses Island
|SpaA=Isla Shadow Moses
|SpaAM=Shadow Moses Island
|Ger=Shadow Moses Island
|GerM=-
|Ita=L'isola di Shadow Moses
|ItaM=Shadow Moses Island
|Kor=쉐도우 모세스 섬
|KorR=Swedou Moseseu Seom
|KorM=Shadow Moses Island
}}
 
==Trivia==
{{NIWA|SmashWiki=1}}
*Because of the Gekkos' appearance in the stage, ''[[Super Smash Bros. Brawl]]'' marks their first game appearance, due to ''Metal Gear Solid 4: Guns of the Patriots'' being released afterward.
 
{{SSBB}}
{{SSBU}}
[[Category:Islands]]
[[Category:3rdThird-party Party Placeslocations]]
[[Category:Metal Gear Solid Seriesseries]]
[[Category:Super Smash Bros. Brawl Stagesstages]]
[[Category:Super Smash Bros. Ultimate Stagesstages]]
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