Shine Sprite

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Shine Sprite

Super Mario Sunshine artwork
First appearance Super Mario Sunshine (2002)
Latest appearance Super Mario 3D All-Stars (2020)
Mario, you witnessed this object at the Airstrip, correct? It is a Shine Sprite. Shine Sprites are the source of power on Isle Delfino. They used to gather in great numbers at the Shine Gate. But, the graffiti incident has polluted the island and most of the Shine Sprites have fled. There is no longer any power to support the peaceful lifestyle of the islanders. It is most pitiable. The only way to ensure the return of the Shine Sprites is to keep the island from becoming any dirtier.”
F.L.U.D.D., Super Mario Sunshine

Shine Sprites are golden entities formed in the sun's image that first appear in Super Mario Sunshine. They act as guardians of Isle Delfino, and are the source of the island's sunshine. They are the main collectible and the equivalent of Power Stars in Super Mario 64. Their presence is necessary to sustain the lifestyle of Isle Delfino's population, so they are thus held very dear to the island's inhabitants. Under normal circumstances, Shine Sprites gather in great numbers at the Shine Gate, a large structure in the center of Delfino Plaza. They can be scared away from their gathering spot though. When Shine Sprites scatter, their collective power weakens and the island gets covered in a haze that blocks out sunlight.

There are 120 Shine Sprites on Isle Delfino. Although they are mainly associated with the island, Shine Sprites can also appear in other locations.


Super Mario Sunshine

Mario obtains the first Shine Sprite

The Shine Sprites of Isle Delfino play a key role in Super Mario Sunshine. They are a factor in Bowser Jr.'s plot to get Mario sent to prison. At some point prior to the events of the game, Bowser Jr., posing as Mario, attacks the Shine Gate and defaces the monument with Graffiti. Having their gathering spot polluted caused the Shine Sprites to scatter throughout the entire island, leaving the population engulfed in darkness. When Mario then arrives on Isle Delfino at the start of the game, he is promptly tried for upsetting the Shine Sprites. Mario's objective from that point on is to collect the scattered Shine Sprites and restore the original conditions of Isle Delfino.

Gameplay-wise, Shine Sprites function in a similar way as Power Stars did in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2. The 120 Shine Sprites can be found all over Isle Delfino. Some are hidden in obscure or remote places, while others are held captive by bosses or, in some cases, the islanders themselves. Each world has eleven of them: eight regular ones, two secret ones, and one that appears if mario collects a hundred coins. 43 Shine Sprites can be found in Delfino Plaza and Delfino Airstrip; 24 of them can be traded for Blue Coins (ten coins per Shine Sprite). Only the seventh regular Shine Sprite of each world is required to access the final boss in Corona Mountain; the rest are optional.

If the game is completed with all 120 Shine Sprites, the picture of Il Piantissimo shown after the credits will be replaced with a large group picture showing several characters from the game. The player will also be rewarded with a red sun sign next to his or her file block in the file select screen. The Shine Sprite also appears in the game's title screen.

Although the majority of the Shine Sprites have only been scattered relatively recently by Shadow Mario prior to the events of the game, the Noki Elder tells Mario of a hidden Shine Sprite in Noki Bay that has been there since ancient times.

Mario Kart series

A Shine Sprite as seen in a Shine Thief battle in Mario Kart: Double Dash!!.

Shine Sprites are also the focus of various Battle modes in the Mario Kart series, namely Mario Kart: Double Dash!! and Mario Kart DS.

One game, based somewhat on Capture the Flag, has characters attempting to hold on to a Shine Sprite until the timer is expired. Being struck by an item, such as a Koopa Shell or a Banana Peel, causes the character to lose their hold the Shine Sprite, allowing another character to pick it up. In Mario Kart: Double Dash!!, there is only one Shine Sprite, and whoever holds it when time runs out wins. Shine Sprites are also featured some of the billboard sponsors. In Mario Kart DS, there are nine Shine Sprites, with a timer resetting every 30 seconds or so. Whoever has or is tied for the least Shine Sprites after a set period of time is eliminated.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, three Shine Sprites can be traded for a partner's level-up. There are 42 in the game, with each of the 7 partners being able to upgrade twice. The fortune teller Merluvlee can tell where the Shine Sprites are. The Shine Sprite also makes a minor (but commonly-seen) other appearance as the icon for Mario's partners' "Attack" choice. If the player lines up three Shine Sprite icons in the Bingo! wheel during battle, the effect refills all of Mario's and his partner's HP, FP, and SP, and fills every seat in the audiences.

Mario Golf: Advance Tour

In Mario Golf: Advance Tour, Shine Sprites appear in Item Boxes on Star Courses. They stop the rainfall.

Mario Power Tennis

Shine Sprites appear in Mario Power Tennis in the special game Tic Tac Glow. In that game, the player must hit the water balls at Goop puddles at the opposite side of the court. If the player manages to get rid of enough Goop, Shine Sprites will appear granting points. They also appear on the menu screen as outlines of the six modes.

Mario & Luigi series

Mario & Luigi: Partners in Time

Shine Sprites also appear in Mario & Luigi: Partners in Time as the result of hitting any of the semi-rare Shine Blocks. Their purpose is to light dark spikes rooms for the babies.

Mario & Luigi: Bowser's Inside Story

One of the Ranks available to Mario and Luigi is the Shine rank, which they attain at level 18. Once this rank is reached, they may shop at the Shine store in Toad Town.

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, a Shine Sprite appears as the sun in the background of Tropical Island, but without eyes.


Super Mario Sunshine

  • Guide Book: The revered symbols of Isle Delfino normally gather at the Shine Gate. Their collective power sustains the island.
  • Instruction booklet description: "These fellows embody the power of the sun and provide the energy that sustains Isle Delfino. Mario can move to new levels by collecting Shine Sprites."

Paper Mario: The Thousand-Year Door

  • Item description: A mysterious, powerful object. Collecting these will help!


Super Mario Sunshine

Other games

Names in other languages

Language Name Meaning
Japanese シャイン
French Soleil Sun
German Insignie der Sonne Insignia of the Sun
Italian Sole Custode Guardian Sun
Spanish Sol Sun