Super Scope: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
m
no edit summary
(thought it would make it clearer that moving while firing wasn't ONLY in Brawl)
mariowiki>Archivist Toadette
mNo edit summary
Line 9:
The '''Super Scope''', known in PAL regions as the '''Nintendo Scope''', is a [[wikipedia:Light gun|light gun]] peripheral for the [[Super Nintendo Entertainment System]]. It fires an infrared beam that is picked up by a sensor placed on top of the television, and where on the screen it is aiming is determined by the sensor after calibrating the scope by shooting a test target screen.
 
The Super Scope is frequently depicted in-game as a type of gun. The weapon is featured in the game ''[[Yoshi's Safari]]'', which is played using the actual Super Scope peripheral. Super Scopes also cameo as an in-game item used by [[Sniper Bill]]s in ''[[Mario & Luigi: Superstar Saga]]'' and [[Mario & Luigi: Superstar Saga + Bowser's Minions|its remake]], and the peripheral can be seen in the ''[[WarioWare: Touched!]]'' [[microgame]], [[Gunslinger]]. In volume 8 of the ''[[Super Mario-Kun]]'', Mario uses a Super Scope (sent by [[Princess Peach]]) to defeat the [[Kurokyura]].
 
The Super Scope is featured as an item in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] starting with ''[[Super Smash Bros. Melee]]'', allowing players to fire energy balls at their opponents, either in dozens of small bullets or three (five shots in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'') huge charged up shots. When a player repeatedly shoots small blasts in a line, the opponent will be unable to move away when hit, but the player alone also cannot move while firing; starting with ''[[Super Smash Bros. Brawl]]'', though, the player can walk and jump while firing the item.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu