Health meter: Difference between revisions
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The '''health meter''', also commonly known as the '''health bar''' or '''life meter''', is a recurring gameplay mechanic within ''[[Mario (franchise)|Mario]]'' and its related franchises. It is an onscreen indicator of how much health the player character currently has left. It is usually a part of the [[HUD]], and is usually found on the top part of the screen. The health meter varies on how many sections it has between its appearances. Some games do not display the health meter if the player character is at full health.
==Appearances==
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The first ''Mario''-related game to have a health meter is ''[[The Legend of Zelda]]'', in which [[Link]]'s health is represented by [[Heart (The Legend of Zelda franchise)|hearts]]. This was also made the case in subsequent [[The Legend of Zelda (series)|''The Legend of Zelda'' series]] titles as well as the [[Hyrule Warriors (series)|''Hyrule Warriors'' series]].
===''Mario'' franchise===
In the ''Mario'' franchise itself, ''[[Super Mario Bros. 2]]'', or ''[[Doki Doki Panic]]'', if counting the original release, is the first title to have a health meter. Most 2D [[Super Mario (series)|''Super Mario'' series]] titles do not have a health meter because Mario's health is measured by power-ups, such as his [[Super Mario|Super]] form indicating that if he takes damage from an enemy or an obstacle, he turns into his [[Small Mario|Small]] form, and by taking damage again, he loses an [[extra life]].
===''Yoshi'' franchise===
In the spinoff [[Yoshi (franchise)|''Yoshi'' franchise]], a health meter first appears in ''[[Yoshi's Story]]''. It is a specific type of health meter, known as the [[Smile Meter]], and it has appeared in a few subsequent [[Yoshi (platform series)|''Yoshi'' platforming series]] titles. The ''[[Yoshi's Island (series)|Yoshi's Island]]'' series does not feature a health meter.
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], a '''damage meter''' is a key gameplay mechanic, and it appears in every installment starting with ''[[Super Smash Bros.]]''. The damage meter differs depending on some of the [[VS. Mode]] battles, but it keeps track of how much [[damage]] the fighters take. In regular battles, each player's health is represented by an incremental damage percentage meter. In [[Stamina]] battles, it is represented by a decreasing [[HP]], similar to more traditional health meters. ▼
===''Donkey Kong'' franchise===
In the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a health meter did not debut until the release of ''[[Donkey Kong Country Returns]]'', in which each [[Kong]] is represented by two [[Heart (Donkey Kong franchise)|hearts]]. This is because in earlier [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] titles, if a Kong takes damage, the player loses that Kong.
▲In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], a '''damage meter''' is a key gameplay mechanic, and it appears in every installment starting with ''[[Super Smash Bros.]]''. The damage meter differs depending on some of the [[VS. Mode]] battles, but it keeps track of how much [[damage]] the fighters take. In regular battles, each player's health is represented by an incremental damage percentage meter. In [[Stamina]] battles, it is represented by a decreasing [[HP]], similar to more traditional health meters.
==List of health meters==
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