Super Mario 64 DS: Difference between revisions
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{{italic title}}
{{game infobox
|image=[[File:Sm64ds.jpg|250px]]<br>Take what made ''Super Mario 64'' great, multiply it by four, and you get '''''Super Mario 64 DS'''''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|designer=
|released=November 21, 2004
|genre=Platformer
|modes=Single-player, multiplayer
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Making use of the DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing Select.
*In standard mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. Jump is {{button|
*In touch mode, the character is controlled by having the player move their thumb or the {{button|
*In two hand mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the {{button|
On the [[Nintendo 3DS]], however, the {{button|3ds|Stick}} makes for a more authentic feel of using the Control Stick, making for better and easier controls. However, the player will still need to press {{button|
===Character Selection===
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===Characters===
To complete the game, the player needs to find the three plumbers who where locked behind doors by Bowser's Allies:
{| border=1 cellspacing=0 cellpadding=
!Name
!Description
!Unlock
!colspan=
|-
|rowspan=
----
[[File:Yoshi SM64DS.png|100px]]
|rowspan=
|rowspan=
|'''Power''' || 0/3
|-
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|'''Swim''' || 2/3
|-
|rowspan=
----
[[File:Mariogood.PNG|70px]]
|rowspan=
|rowspan=
|'''Power''' ||
|-
|'''Speed''' || 2/3
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|'''Swim''' || 2/3
|-
|rowspan=
----
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]
|rowspan=
|rowspan=
|'''Power''' || 1/3
|-
|'''Speed''' ||
|-
|'''Jump''' || 3/3
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|'''Swim''' || 3/3
|-
|rowspan=
----
[[File:WarioGoodQual.PNG|100px]]
|rowspan=
|rowspan=
|'''Power''' || 3/3
|-
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|[[File:SM64DS_FloatingPower.jpg|120px]]
|align="center" |[[Balloon Mario]]
|Balloon Mario has the ability to float in a puffed out formation of the stomach to reach high places. The player must press {{button|
|-
|[[File:The Invisible Plumber.png|120px]]
|align="center" |[[
|In this form, Luigi has the ability to become invisible and is able to pass through solid matter. The player can control Luigi as normal. Vanish Luigi is not immune to [[lava]], quick sand and drowning. The ability will wear off within a short amount of time.
|-
|[[File:SM64DS-Metal Wario.PNG|120px]]
|align="center" |[[
|This form gives Wario the ability to become metal, which gives him invincibility. Merely touching an enemy will defeat it. He also sinks when submerged in water, which allows him to walk on seabeds. However, Metal Wario will sink fairly quicker than normal in quicksand. Normal controls are used in this form. The ability will wear off after a short amount of time.
|-
|[[File:SM64DS_BreathFire.jpg|120px]]
|align="center" |[[Fire Power (Yoshi)|Fire Power]]
|Yoshi's fiery breath has the ability to melt ice and roast enemies. Players use {{button|
|}
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|27
|Eight Glowing Rabbits
|After
|Anyone
|-
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*[[Big Mr. I]]
*[[King Boo]]
*[[Big Bully
*[[Eyerok]]
*[[Chill Bully
*[[Chief Chilly
*[[Wiggler]]
*[[Bowser]] (X3)
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==Media==
▲{{seealso|List of media from Super Mario 64}}
==Beta Elements==
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{{main|List of glitches in Super Mario 64 DS}}
===
Sometimes, when the player [[Long Jump (move)|long jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar will be destroyed, and the player stay squished until they lose a life. Note that this only works in version 2 of the game.
===
The player should enter [[Tall Tall Mountain]] as anybody and get anyone else's cap. With the cap on, he should go get the Power Flower atop the mountain, and then get [[Ukiki]], while the Power Flower is still in effect. They should wait for it to wear off and, while they're flashing back to normal, they should hop into the water, but should be back to normal by the time they hit it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukiki will give his speech, causing the character to return to normal). When they have climbed the waterfall a little, then they can get on land. The player should then get to the top of the mountain via the owl and get the Power Flower. Depending on which cap they got, the following effects will happen:
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==Gallery==
{{
<center><gallery>
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*The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based off the castle that appears in [[Mario Circuit]] from ''[[Mario Kart: Double Dash!!]]''. This also applies to the star.
*In all regions, the painting for [[Jolly Roger Bay]] is from the original Japanese Nintendo 64 release, even though it was also changed in the Rumble Pak version. Similarly, when Mario goes to sleep after idling for too long, he does not talk in his sleep.
*When the player puts on the Mario cap for the first time, the game states that the player must press {{button|
*In the Korean version, there is no [[Rec Room (Super Mario 64 DS)|Rec Room]] and the [[Rabbit|rabbits]] for minigames.
*In the title screen, if the player taps Mario's face, a drawing of Mario appears. The third time this occurs, a Luigi drawing appears.
*If the player presses {{button|
*The instruction booklet has a mistake where Luigi's speed is similar to the rest of characters but Wario. In fact, Luigi is the fastest.
*The UK version of the game's manual mistakenly reads, "Thank you for selecting ''Super Mario DS''" instead of the full name.
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{{BoxTop}}
{{SM64}}
{{
{{Nintendo DS}}
[[Category:Nintendo DS Games]]
[[Category:Games]]
|