Super Mario Bros.: Difference between revisions
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==Development== |
==Development== |
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''Super Mario Bros.'' was developed at the same time as ''[[ |
''Super Mario Bros.'' was developed at the same time as ''[[The Legend of Zelda]]'', both games by [[Shigeru Miyamoto]], Takashi Tezuke, Toshihiko Nakago, [[Koji Kondo]], the composer, Kazuaki Morita and Yasunari Nishida, two programmers, and [[Hiroshi Yamauchi]], the executive producer. |
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According to the developers, some aspects in ''Super Mario Bros.'' |
According to the developers, some aspects in ''Super Mario Bros.'' were taken from ''The Legend of Zelda''. One example is [[Firebar]]s, as they were present in the castles in ''The Legend of Zelda''. Firebars were implemented into ''Super Mario Bros.'' as an obstacle. |
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The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They intended for the main character to be twice the size of the final one. |
The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They intended for the main character to be twice the size of the final one. |