Super Mario Bros.: Difference between revisions

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==Development==
==Development==
''Super Mario Bros.'' was developed at the same time as ''[[Wikipedia:The Legend of Zelda|The Legend of Zelda]]'', both games by [[Shigeru Miyamoto]], Takashi Tezuke, Toshihiko Nakago, [[Koji Kondo]], the composer, Kazuaki Morita and Yasunari Nishida, two programmers, and [[Hiroshi Yamauchi]], the executive producer.
''Super Mario Bros.'' was developed at the same time as ''[[The Legend of Zelda]]'', both games by [[Shigeru Miyamoto]], Takashi Tezuke, Toshihiko Nakago, [[Koji Kondo]], the composer, Kazuaki Morita and Yasunari Nishida, two programmers, and [[Hiroshi Yamauchi]], the executive producer.


According to the developers, some aspects in ''Super Mario Bros.'' was taken from ''The Legend of Zelda''; firebars were one example, as they were present in the castles in ''The Legend of Zelda''. Miyamoto implemented firebars into ''Super Mario Bros.'' as an obstacle.
According to the developers, some aspects in ''Super Mario Bros.'' were taken from ''The Legend of Zelda''. One example is [[Firebar]]s, as they were present in the castles in ''The Legend of Zelda''. Firebars were implemented into ''Super Mario Bros.'' as an obstacle.


The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They intended for the main character to be twice the size of the final one.
The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They intended for the main character to be twice the size of the final one.