Super Scope: Difference between revisions
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__NOTOC__
{{item
|image=[[File:Gal nintendo 13 super-scope.jpg|250px]]
|first_appearance=''[[Yoshi's Safari]]'' ([[List of games by date#1993|1993]])
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The '''Super Scope''', known as the '''Nintendo Scope''' in European languages, is a [[wikipedia:Light gun|light gun]] peripheral for the [[Super Nintendo Entertainment System]]. It fires an infrared beam that is picked up by a sensor placed on top of the television, and where on the screen it is aiming is determined by the sensor after calibrating the scope by shooting a test target screen. Various games utilized this hardware; the only ''[[Mario (franchise)|Mario]]''-related entry to utilize it was ''[[Yoshi's Safari]]'', where it was also seen and used by [[Mario]] in-game.
The Super Scope is frequently depicted
The Super Scope is featured as an item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'', allowing players to fire energy balls at their opponents, either in dozens of small bullets or several large, charged-up shots (three in ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl|Brawl]]''; five in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate|Ultimate]]''). When a player repeatedly shoots small blasts in a line, the opponent will be unable to move away when hit, but the player
The [[Devolution Gun]] used to cause [[de-evolution]] from the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' movie is a modified Super Scope.
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{{SSBU}}
[[Category:Accessories]]
[[Category:
[[Category:Super Smash Bros. Brawl
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U
[[Category:Super Smash Bros. for Nintendo 3DS
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[[Category:Super Smash Bros. Melee
[[Category:Super Smash Bros. Melee
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[[Category:Yoshi's Safari]]
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