Turtle Bridge: Difference between revisions

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{{italic title}}
{{about|the Game & Watch game|the ''[[WarioWare: D.I.Y.]]'' microgame|[[T. Bridge]]}}
{{game infobox
|title=Turtle Bridge
|image=[[File:TL-28 Game1 Front.jpg|250px]]
|developer=[[Nintendo EntertainmentResearch Analysis and& Development|Nintendo EAD1]]
|publisher=[[Nintendo]]
|releasedrelease=February 1, 1982
|genre=Platformer
|ratings={{ratings|esrb=E}}
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}}
 
'''''Turtle Bridge''''' is a [[Game & Watch]] game that was released as a part of the Wide Screen series on February 1, 1982. It is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It is also available in both Classic and Modern versions in ''[[Game & Watch Gallery 3]]''.
 
[[File:Turtle Bridge TL-28 Bell2.gif|thumb|left|The alarm crab]]The alarm indicator of this game is a crab that is located near the Game B indicator, and the crab swings a bell when the alarm goes off.
The alarm indicator of this game is a crab that is located near the Game B indicator, and the crab swings a bell when the alarm goes off.
 
==Gameplay==
===Classic version===
[[File:GWG3 Turtle Bridge Color.png|frame|left|The Classic version of ''Turtle Bridge'']]
A tourist receives items and must cross a bridge of five turtles to deliver the items to another tourist on the other side of a lake. Each time the player delivers an item, they earn three points[[point]]s. On the way back to the home bank to grab the next item, the player earns from two to twelve extra points depending on how fast they return. However, the turtles at times will go down into the lake to eat fish, and if the player jumps onto or stays on a descending turtle, that player will fall into the lake and lose a life. Also, the player might need to wait for the tourist on the far bank to appear and cannot return to the home bank while carrying an item. As time passes, more fish will appear. If the player reaches 200 or 500 points without any misses, then no fish will appear for the turtles for 20 to 40 seconds. If the player has any misses at either score, every miss will be cleared instead. The player receives a [[Game Over]] when they lose three lives.
 
In Game A, most fish appear to the left and right of the center turtle, and it does not descend to eat fish unless the player stays on it for more than two minutes. In Game B, however, fish will appear more frequently for the center turtle, and they will move faster as the game progresses.
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|caption3=Toad delivering a Mushroom to Princess Peach across a bridge of Goonies
}}
[[File:G&WG3 Toad and Goonie.png|thumb|150px90px|left|Artwork of the game ''Turtle Bridge'' game depicting Toad balancing on a Goonie from ''Game & Watch Gallery 3'']]
In the Modern version, the game stars [[Toad]] as the main character, who must deliver various items from [[Mario]] to [[Princess Peach]]. Unlike the original, this game does not take place in a lake but instead in the sky, as Toad is delivering the items from Mario's side of a [[castle]] to Peach's side of the castle, and rather than turtles, Toad crosses a bridge of flying [[Goonie]]s to accomplish his task. Sometimes the Goonies will drop down to pop balloons that are floating up to the sky. If Toad is to jumpjumps onto or staystays on a Goonie that is descending to pop a balloon, he will fall and lose a life. In this version, Toad receives five points for returning to the left side of the castle. Many elements from the [[Mario (franchise)|''Mario'' franchise]] franchise were also added, such as [[coin]]s that remain suspended in the air and reward Toad with extra points if he collects them. As long as Toad delivers an item without losing a life, Mario will give him a different item worth a few more points over time. Toad receives six points for delivering a [[Mushroom]], eight points for a [[Yoshi's Egg|Yoshi Egg]], 10 points for a [[Gift Box|present]], 12 points for a [[melon]], and 15 points for a [[Super Star]]. Additionally, therebetween the second and third Goonies is a [[platform]] inwith thethree middle[[Cloud thatBlock]]s above it, which disappear if Toad stays on them for too long. The platform changes over time. At 300 points, the platform turns into a three-second countdown timer gets added to the platform[[Count-Lift]], which makes it fallfalls after the timer hitsreaches zero. At 600 points, the platform turns into two [[Donut Block]]s, which fall shortly after Toad lands on them. Toad also loses a life if he jumps onto or stays on a descending platform. At 200, 500, and 700 points, a [[Lakitu]] will appear and drop a [[1 UP Heart|heart]] for Toad to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
 
==Controls==
===Classic version===
*{{button|gbc|pad}} (left and right): Move
*{{button|gbc|A}} and {{button|gbc|Bb}}: Move left or right
*{{button|gbc|a}}: Move right
 
===Modern version===
*{{button|gbc|Pad}}: Move
*{{button|gbc|A}} and {{button|gbc|Bb}}: Move left or right
*{{button|gbc|a}}: Move right
 
==Gallery==
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G&WG3_Modern_Turtle_Bridge_Cloud_Block.png|[[Cloud Block]]
G&WG3_Modern_Turtle_Bridge_Coin.png|[[Coin]]
G&WG3_Modern_Turtle_Bridge_Count-Lift.png|[[Lift|Count-Lift]]
G&WG3_Modern_Turtle_Bridge_Donut_Lift.png|[[Donut Block]]s
G&WG3_Modern_Turtle_Bridge_Goonie.png|[[Goonie]]
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{{Game & Watch}}
[[Category:Games]]
[[Category:Game & Watch Gamesgames]]
[[Category:Super Smash Bros. Ultimate Spiritsspirits]]
[[Category:Platforming games]]
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