Underwater driving: Difference between revisions

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[[File:Underwater driving MK7 artwork.png|thumb|250px|Artwork for ''Mario Kart 7'' of Mario driving underwater]]
'''Underwater driving''' is a game mechanic in the ''[[Mario Kart]]'' series. It was first introduced in ''[[Mario Kart 7]]'', and has appeared in all subsequent games in the series. When drivers are underwater, a small propeller pops out from the back of the kart, and some of the driver's statistics are changed.
 
Underwater driving is implemented on [[new course]]s, [[classic course]]s and battle courses. Various other mechanics such as [[anti-gravity]] and [[Jump Boost]]s also appear in underwater sections, though gliding is automatically canceled when entering the water. Various underwater enemies such as [[Cheep Cheep]]s and [[Sidestepper]]s can also be found in the water. Prior to the introduction of underwater driving, entering deep water will usually respawn or slow down the player. When the player is underwater, the music is slightly altered, though there are courses that have their own arrangements for underwater sections.
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