Coin: Difference between revisions

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{{distinguish2|[[Koin]], an enemy in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]}}
{{about|the common [[Mario (series)|''Mario'' series]] currency|the ''[[Diddy Kong Racing DS]]'' item|[[Coin (Diddy Kong Racing DS)|here]]|the enemy from ''[[Donkey Kong Country 3]]''|[[Koin|here]]}}
{{about|the currency in general|the item in [[Diddy Kong Racing DS]]|[[Coin (Diddy Kong Racing DS)]]}}
{{item-infobox
{{item infobox
|name=Coin
|image=[[File:NSMBwiiCoin coinNSMBWii artwork.jpgpng|150px250px]]<br>''New Super Mario Bros. Wii'' artwork
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[1983]])
|description=A gold coin of circular shape with a line in the middle.
|first_appearancelatest_appearance=''[[MarioThe Bros.Super (game)|Mario Bros. Movie]]'' (1983[[2023]])
|latest_appearance=''[[Mario Party Superstars]]'' (2021)
}}
{{quote|For some reason, Coins appear when you smash enemies! Don’t think about it too hard, Einstein! There are some supernatural phenomena in the world that just can’t be explained!!|Wario|Wario Land 4}}
 
'''Coins''' (sometimes known as '''Gold Coins''' or '''Yellow Coins''', also called '''Mushroom Coins''' in the [[Beanbean Kingdom]] and '''Koopabits''' in the [[Nintendo Comics System]] stories), are the main currency of the [[Mushroom Kingdom]]. They firsttypically appear inas ''[[Mariogold Bros.coin (game)|Marioof Bros.]]'',circular whereshape theywith movea alongline in the floor and are worth 800 points if [[Mario]] or [[Luigi]] catch themmiddle. TheyCoins laterfirst appear in ''[[Super Mario Bros.]]'', where they are demoted to ten points per coin. If Mario [[jump]]s up and hits a [[Question Block|? Block]], Coins may pop out. When one hundred Coins are collected, the [[playerarcade]] is rewarded with an [[Extra Life|extra life]]. The count of coins then returns to zero, enabling the player to earn 100 coins again. Ingame ''[[Mario Bros.]]'' and ''[[Super (game)|Mario Bros. 3]]'', the actual symbol representing Coins is identical to that of the American dollar ($). However, this was changed in the remakes.
 
==History==
===''Mario Bros.'' series===
====''Mario Bros.''====
[[File:MarioBrosCoin.gif|frame]]
{{multiframe|[[File:MarioBrosCoin.gif]] [[File:Coin MB NES sprite.png]]|align=left|A sprite of a Coin in ''Mario Bros.''{{'}}s arcade version (left) and Nintendo Entertainment System version (right)|size=150}}
Coins first appeared in ''[[Mario Bros. (game)|Mario Bros.]]'', where they were a very rare item. If obtained, they give Mario or Luigi 100 points. They moved along the floor and can be an issue to catch if the player also regards the enemies that can distract Mario and Luigi.
Coins first appear in ''[[Mario Bros. (game)|Mario Bros.]]'' After defeating an enemy, they come out of the top pipes and slide along surfaces until they reach a bottom pipe. If obtained by either touching them or hitting them through the [[floor (Mario Bros.)|floor]], they give Mario or Luigi 800 points. They also appear in bonus games between several phases, in which ten midair ones are littered throughout the stage and can be reached with precise [[jump]]ing within a [[time limit]]. Collecting all ten results in a perfect bonus multiplier. In original versions, a dollar sign ($) briefly appears whenever a coin is collected.
{{br|left}}
====''Mario Clash''====
In ''[[Mario Clash]]'', Coins appear in the Bonus Chance, where collecting them is worth 300 points each. If every Coin is collected, the player receives an extra life.
 
===''Super Mario'' series===
====''Super Mario Bros.''====
[[File:SMBCoin.gif|frame|left]]
In ''[[Super Mario Bros.]]'', coins were the most common items found in this game. They can be found in every level, spawning from blocks or floating in the air. If Mario [[jump]]s up and hits a [[Question Block|? Block]], Coins may pop out. Whenever Mario or Luigi obtain one hundred Coins, the [[player]] earns an extra life. The count of coins then returns to zero, enabling the player to earn 100 coins again. Coins are worth ten points when collected, and collecting 100 coinsof givesthem in total earns Mario or Luigi an extra life.
 
====''Super Mario Bros.: The Lost Levels''====
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====''Super Mario Bros. 2''====
{{multiframe|[[File:CoinSMB2.png]] [[File:Coin SMAS SMB2 sprite.png]]|align=left|A sprite of a Coin in the original ''Super Mario Bros. 2'' (left) and the ''Super Mario All-Stars'' remake (right)|size=150}}
[[File:CoinSMB2.png|frame]]
In ''[[Super Mario Bros. 2]]'', Coins could only be retrieved by using a [[Magic Potion]] to create a [[door]] near unpicked [[Vegetable]]s. When this door appeared, Mario, Luigi, [[Princess Peach|Princess Toadstool]], or [[Toad]] could use it to travel to [[Subspace]] and pickpluck [[grass]], which instead reveals a Coin. Coins can be used in the aforementioned[[Bonus VegetablesChance]] game, whichplayed wouldafter incompleting actualitya belevel, extrafor point-rewardingan Coins.opportunity to earn extra lives.
 
''[[Super Mario Bros. 2#Super Mario Advance|Super Mario Advance]]'' introduced a new type of giant, red coin called an [[Ace Coin]]s. Regular coins could also be found, although they were harder to find (and, as was in the original ''Super Mario Bros. 2'', could only be found in Subspace).
 
In both games, coins can be used in the Bonus Chance game for the [[extra lives]].
 
''[[Super Mario Advance]]'' introduced a new type of giant, red coin called an [[Ace Coin]]s. Regular coins could also be found, although they were harder to find (and, as was in the original ''Super Mario Bros. 2'', could only be found in Subspace).
{{br|left}}
====''Super Mario Bros. 3''====
{{multiframe|[[File:Ani smb3coin.gif]] [[File:SMB3 Coin.png]] [[File:Anicoin.png]]|align=right|A sprite of a Coin in the original ''Super Mario Bros. 3'' (left), the ''Super Mario All-Stars'' remake (middle), and ''Super Mario Advance 4: Super Mario Bros. 3'' (right)|size=150}}
[[File:SMB3_Coin.png|frame|left]]
Coins reappear as, once again, common items to be obtained in ''[[Super Mario Bros. 3]]''. They still grant Mario a life when all of them are collected and will still be found in blocks and floating in the air. Also, coins are able to be obtained in the flip-the-card minigames. Coins are also found in the 2-Player battle mode. If the player collects 5 coins, they win. In addition, a new item called a [[P-Switch]] appears. It turns [[Brick Blocks]] into coins, and vice versa; some P-Switches also will form a new type of coin, the [[Silver Coin]]. Like in ''Mario Bros.'', Coins are represented by a dollar sign symbol.
[[File:Ani_smb3coin.gif|frame]]
[[File:Anicoin.png|frame|left]]
Coins reappear as, once again, common items to be obtained in ''[[Super Mario Bros. 3]]''. They still grant Mario a life when all of them are collected and will still be found in blocks and floating in the air. Also, coins are able to be obtained in the flip-the-card minigames. Coins are also found in the 2-Player battle mode. If the player collects 5 coins, they win. In addition, a new item called a [[P-Switch]] appears. It turns [[Brick Blocks]] into coins, and vice versa; some P-Switches also will form a new type of coin, the [[Silver Coin]].<br>
In the [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance remake]], there was an [[Super Mario Advance 4 e-Cards#Power-Up Cards|orange e-Switch]] that when activated, enemies would turn into moving coins if hit by fireballs, with a striking resemblance to the same effect in Super Mario World and its GBA remake. Also, in the remakes, the symbol used is the same as the coin sprite from ''[[Super Mario Land]]''.
 
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', there was an [[orange e-Switch]] that when activated, enemies would turn into moving coins if hit by fireballs, with a striking resemblance to the same effect in ''Super Mario World'' and its Game Boy Advance remake. The remakes use the same symbol as the coin sprite from ''[[Super Mario Land]]''.
 
====''Super Mario Land''====
[[File:Coin SML sprite.png|frame|left]]
Coins in ''Super Mario Land'' again had the same function as they did in previous games. They were commonly found in [[? Block]]s and were also mostly found in secret stashes or bunches. Each time Mario collects a Coin, the player earns 100 points.
{{br|left}}
====''Super Mario World''====
[[File:CoinSMW.gif|frame]]
In ''[[Super Mario World]]'', coins acted in nearly the same manner as in the previous games. However, Mario in this game can also obtain coins by defeating enemies with fireballs. They will still grant Mario a life if 100 are collected. Enemies that [[Yoshi]] ate also counted towards Mario's coin total. Each time Mario or Luigi obtains a Coin from a ? Block, the player earns 10 points.
 
If [[Mario]] or [[Luigi]] jumps on a grey switch all of the enemies will turn into grey coins. They don't count as normal coins but they do count as points. Each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in the Game Boy Advance port.
 
In most levels, [[Dragon Coin]]s will appear. Dragon Coins are coins with an oval shape, with a profile of Yoshi in it. If Mario collects all five of them in a level, he will get a life and it will act towards completion if Mario collects them all. In ''[[Super Mario World#Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', if Mario collects all Dragon Coins in every level there are Dragon Coins, there will be a scene and after that, the Dragon Coins will be replaced by Peach Coins, which serves the exact same function.
 
====''Super Mario Land 2: 6 Golden Coins''====
[[File:SML2_Coin.png|frame|left]]
Coins had a very important role in ''[[Super Mario Land 2: 6 Golden Coins]]''. Six [[Golden Coin]]s were actually the key to [[Mario's Castle]], and [[Wario]] had scattered these Coins across [[Mario Land]]. Each Golden Coin was guarded by a different creature; [[Kurosu]], [[Tatanga]], [[Ricky]], [[Sabasa]], the [[Three Little Pigheads]], and an [[Octopus (Super Mario Land 2: 6 Golden Coins)|Octopus]] were all guardians of the Coins. Regular Coins could also be used to buy extra lives and power-ups through a gambling mini-game whose stats could be changed depending on how many Coins were spent.
 
====''Super Mario 64''/''Super Mario 64 DS''====
[[File:Coin64DS.png|thumb|left|Coins from ''Super Mario 64'' and its [[Nintendo DS|DS]] remake.]]
[[Yellow Coin|Coins]] are common once again in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''. Unlike its preceding games, Coins have star-shaped symbol and can be found by simply defeating enemies. Collecting 100 Coins in a level will grant Mario a [[Power Star]]. Coins also restore Mario's lost health. If Mario happens to collect 50 Coins in a level and complete it, he will gain an extra life. This holds true for every multiple of 50. [[Red Coin]]s reappear and are worth two regular Coins. Both versions of the game track the highest number of Coins collected in a course on the score screen. In ''Super Mario 64 DS'', Yoshi is able to stick out his tongue and swallow coins to obtain them.
 
[[Blue Coin]]s debuted in this game. They are found usually by ground-pounding on Blue Coin switches or defeating certain enemies such as [[Boo]] or [[Mr. I]]. Blue Coins are worth five regular Coins when collected.
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====''New Super Mario Bros.''====
[[File:Coin Spinning NSMB.gif|frame|left]]
In ''[[New Super Mario Bros.]]'', coins are found in blocks or in [[Coin Heaven]], just like ''Super Mario Bros.''. They can also be obtained by defeating enemies with fireballs, like in ''Super Mario World''. [[Star Coin]]s are also found in this game, where there are three of them in every level. They can be spent on unlocking bonus areas on the map, and they can also be spent on unlocking backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file will receive three stars, indicating 100% completion. Red Coin Rings are also present in this game. If the player touches the Red Coin Ring, eight Red Coins will appear. If the player collects all eight Red Coins, they will receive a power-up, which will depend on the player's current condition. Each coin yields 100 points upon being collected.
{{br}}
 
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====''New Super Mario Bros. U''====
Coins reappear in ''[[New Super Mario Bros. U]]'' serving as in the previous 2D games. There is also a new type of [[Green Coin]]s, which similar to the [[Red Coins]]. In some levels, there are coins falling with parachute-like Red Coins from ''New Super Mario Bros. 2''.
 
===''Super Mario Land'' series===
====''Super Mario Land''====
Coins in ''[[Super Mario Land]]'' again had the same function as they did in previous games. They were commonly found in [[Question Block|? Block]]s and were also mostly found in secret stashes or bunches.
 
====''Super Mario Land 2: 6 Golden Coins''====
[[File:SML2_Coin.png|frame|left]]
Coins had a very important role in ''[[Super Mario Land 2: 6 Golden Coins]]''. Six [[Golden Coin]]s were actually the key to [[Mario's Castle]], and [[Wario]] had scattered these Coins across [[Mario Land]]. Each Golden Coin was guarded by a different creature; [[Kurosu]], [[Tatanga]], [[Ricky]], [[Sabasa]], the [[Three Little Pigheads]], and an [[Octopus (Super Mario Land 2: 6 Golden Coins)|Octopus]] were all guardians of the Coins. Regular Coins could also be used to buy extra lives and power-ups through a gambling mini-game whose stats could be changed depending on how many Coins were spent.
 
===''Wario'' series===
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Coin.png|thumb|right|A Coin in ''Wario Land: Super Mario Land 3''.]]
[[File:WL1 10 Gold Coin.png|thumb|left|A 10 Gold Coin in ''Wario Land: Super Mario Land 3''.]]
Coins also appeared in ''[[Wario Land: Super Mario Land 3]]'', with a similar function as the Mario games. They can be gotten by finding them in air or in water, by destroying blocks, or defeating enemies with a body slam. They come in two varieties, a normal coin and the [[10 Gold Coin]], which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing Up+B. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when [[Pouncer]] stomps on an enemy, when [[Pikkarikun]] zaps an enemy, when enemies are thrown at [[Chicken Duck]]s, when [[Bē]] is defeated, or when crabs (in course 6) are defeated.
 
Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another mini-game, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies.
 
Coins also affect the game's ending.
 
====''Wario's Woods''====
In ''[[Wario's Woods]]'', coins make a reappearance whenever [[Toad]] manages to clear a round against Wario's monsters. The amount of coins being dropped from the top of the hollow tree depends on how fast Toad had cleared the round or how much bonus points he has acquired during the round. The coins add up to the amount of points Toad gains throughout the game.
 
====''Wario Land II''====
In ''[[Wario Land II]]'', there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once.
 
Unlike in ''Wario Land: Super Mario Land 3'', coins can be lost whenever Wario gets hit by an enemy.
 
In this game, coins are used to play a minigame, which upon winning, will earn Wario a treasure. In this mini-game, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure.
 
====''Wario Land 3''====
[[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
In ''[[Wario Land 3]]'', there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth ten. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight [[Musical Coin]]s in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level.
 
Unlike in ''Wario Land II'', getting hit by enemies doesn't take away any coins.
 
The regular coins are used to play a golf-minigame, which appears in some levels in order to get some treasures.
{{br}}
 
====''Wario Land 4''====
[[File:WL4-Coins.PNG|frame|left]]
In ''[[Wario Land 4]]'', the [[Coin (Wario Land 4)|Coins]] come in a variety of colors, all with different values. Like in the first two ''[[Wario Land (series)|Wario Land]]'' games, defeating enemies can earn [[Wario]] Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Asides from enemies, coins can be found by destroying blocks. There are also [[Giant Diamond]]s in midair which are worth money as well. Opening a [[Jewel Piece Box]], a [[Heart Box]], a [[CD]] case and destroying a [[Pinball Block]] will each produce a [[Coin (Wario Land 4)|Gold Coin]]. If 10,000 points worth of coins are collected in each of the eighteen levels, a special [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] is unlocked.
 
Coins are also used to play the three [[Minigame#Wario Land 4|mini-game]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Frog Medal]]s. These Frog Medals can be used to buy [[Item Shop (Wario Land 4)|Items]], which can assist Wario with defeating a [[Wario Land 4#Bosses|boss]].
 
===''Yoshi'' series===
====''Super Mario World 2: Yoshi's Island''====
[[File:ManyCoins.PNG|thumb|150px|right|A Red Coin under disguise as a yellow Coin (left) and a normal Coin (right) in ''Super Mario World 2: Yoshi's Island''.]]
Coins were common throughout each level in ''[[Super Mario World 2: Yoshi's Island]]''. They acted in the same manner as the previous games, but this game introduces [[Red Coin]]s. Red Coins are disguised as regular coins in each level and as the player collects all red coins, the player will make the game closer to 100% completion.
 
====''Yoshi's Story''====
Coins reappear with no meaning.
 
====''Yoshi's Island DS''====
[[File:YIDS_Coin.jpg|left|thumb|100px|A Coin from ''Yoshi's Island DS''.]]
The functions of the coins in ''Super Mario World 2: Yoshi's Island'' and ''[[Yoshi's Island DS]]'' are relatively the same. New coins are introduced which are bigger and portray the baby character's head on them. Collecting them will give the player a reward.
{{br}}
 
===''Mario is Missing!''===
{{non-canon}}
In ''[[Mario is Missing!]]'', Luigi had to return coins to the [[Trevi Fountain]] in [[Rome]] which were stolen by [[Koopa Troopa]]s. Legend says that whoever throws coins into the fountain will return to Rome one day. When Luigi returned the coins, he was rewarded $1500.
 
===''Mario Kart'' series===
====''Super Mario Kart''====
In ''[[Super Mario Kart]]'', Coins wereare foundlocated aton each course., Collectingand collecting them wouldincreases makethe maximum speed of the [[kart]]s faster. When jostling another driver or getting hit by an item such as a [[Red Shell|Red]] or [[Green Shell]], the player would loseloses Coins. Jostling a driver without having any Coins would result in sliding. There wasis evenalso an item providing thetwo playeradditional withCoins twoto extrathe Coinsplayer.
 
====''Mario Kart: Super Circuit''====
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====''Mario Kart Wii''====
''[[Mario Kart Wii]]'' alsofeatures hascoins Coins, but during thein allits newintroduced [[Mario Kart (series)#Coin Runners|Coin Runners]] battle game. PlayersHere, the goal is for players or each team to collect themthe most Coins by the end. A Coin can be collected by driving into themit, but if theya racer getgets hit by an item, the playersthey lose coins. TheWhoever team who hasobtains the most coins after thewithin three minutes areis upthe winswinner. In various tournaments, players can collect the set amount to finish the mission.
 
====''Mario Kart 7''====
In ''[[Mario Kart 7]]'', Coins make a similar appearance as they did in ''Super Mario Kart'' and ''[[Mario Kart: Super Circuit]]''. Up to ten Coins can be collected for maximum speed. Also, collecting Coins during races allows players to unlock kart parts for their vehicle.<ref>http://mariokart7.nintendo.com/karts/gameplay/</ref> Unlike the other two games, however, Coins collected will respawn on the track seconds later. Racers hit with an item will cause three of their Coins to fall onto the track, allowing other racers to collect them. The Coin Runners battle game also returns but this time, the time limit is two minutes and they can be battled by themselves.
 
===''Mario & Wario''===
Coin appear in ''[[Mario & Wario]]'', in which just like in the ''Super Mario'' platforming games, collecting 100 is worth an extra life. Collecting a Coin is only worth ten points.
 
===''Super Mario RPG: Legend of the Seven Stars''===
Coins appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'', in which they are currency used for purchasing items, armor, weapons, and accessories. There are two sizes of coins: small ones are worth one, and big ones are worth ten. Coins are found from defeating enemies or in chests. The maximum amount of coins that can be held is 999.
 
There is a much rarer type of Coin, [[Frog Coin]]s, which are their own type of currency.
 
===''Mario Party'' series===
Coins are needed to win a game in the [[Mario Party (series)|''Mario Party'' series]]. Without coins, the player cannot purchase stars, the main item in order to win, or items that can help the player. Coins can be acquired by landing on a [[Blue Space]], certain [[Green Space|Happening Space]]s, and [[Donkey Kong Space]]s. Also, ten coins are acquired every time a player wins a minigame or when the game begins. Coin minigames exist, which can make the player receive a certain number of coins depending on the coins found in this game. Coins can also be acquired via battle minigames, where a set amount of coins must be donated into a pot. Once the minigame has ended, the number of coins in the pot is given to the players, depending on how well they do in the minigames.
 
===''Super Smash Bros.'' series===
{{non-canon}}
Different types of Coins called [[Smash Coin]]s also appeared in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' Coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.
 
Coins are also needed to operate the lottery machine in ''Super Smash Bros. Melee'' and the Coin Launcher in ''Super Smash Bros. Brawl''. These coins are used to get trophies and stickers.
 
===''Paper Mario'' series===
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====''Super Paper Mario''====
{{non-canon}}
''[[Super Paper Mario]]'' explains that Coins came from the [[Sammer Guy]] warrior [[List of Sammer Guys#Footsteps of Coins|Footsteps of Coins]], who is the one who purposely drops coins around the universe but this explanation is merely part of Footsteps of Coin's opening speech, so its accuracy can be considered poor. In ''Super Paper Mario'', each enemy releases coins when defeated. The stronger the enemy, the more coins are released. Instead of Mario having to pick up coins, they hit the ground and are instantly collected. The coins serve as currency to buy items (or, after the end of the game, the rare [[Pixl]] Tiptron). A total of 999 coins can be held by Mario in this game, any more will disappear. In this game, coins can also be gained using the [[Happy Flower (Super Paper Mario)|Happy Flower]] to produce coins, or selling items for coins. Some items also increase the number of coins gained after defeating an enemy.
 
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Coins were the most common treasure in ''[[Luigi's Mansion]]''. They were worth 5000 G, and could be found all over the mansion. Whenever [[Luigi]] took damage, he would lose a few Coins, which would disappear if they were not reclaimed quickly enough.
 
The rare [[Red Diamond (Luigi's Mansion)|Red Diamond]] is worth the same as a gold coin., as is [[King Boo's Crown]] was also worth the same.
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
''[[Mario & Luigi: Superstar Saga]]'' introduces [[Beanbean CoinsCoin]]s. [[Prince Peasley]] made a bet of 99,999,999,999,999 Mushroom Kingdom Coins with Mario and Luigi, about who should find the pieces of the [[Beanstar]] first. Mario and Luigi win, and [[Prince Peasley]] rewards them with the promised coins. However, since they were Mushroom Kingdom Coins, the exchange rate translated into only 99 [[Beanbean Coin]]s.
 
====''Mario & Luigi: Partners in Time''====
{{non-canon}}
[[File:GoldcoinPiT.gif|thumb|right]]
''[[Mario & Luigi: Partners in Time]]'' also returns regular coins. Most of these coins can be obtained through blocks or by defeating enemies. In some places, there are larger yellow coins and blue coins that can only be obtained by spinning [[Baby Mario]] and [[Baby Luigi]] through the air and into the tornado, making them soar farther and descending to collect the coins. Like ''Mario & Luigi: Superstar Saga'', coins are also used for currency in this game. [[10 Gold Coin]]s, [[20 Blue Coin]]s and [[100 Gold Coin]]s also appear, and they are worth ten, twenty and one hundred coins each, respectively.
 
====''Mario & Luigi: Bowser's Inside Story''====
{{non-canon}}
''[[Mario & Luigi: Bowser's Inside Story]]'' also had a similar way of collecting coins very much like the previous games. Most coins are found in blocks and by defeating enemies. Coins are needed to buy more accessories and items to help the player out.
 
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Coins yet make another appearance in ''[[Mario Sports Mix]]''. Their uses vary between sports and they are known to be obtained for scoring in the sports [[Mario Sports Mix#Basketball|Basketball]], [[Mario Sports Mix#Volleyball|Volleyball]], and [[Mario Sports Mix#Hockey|Hockey]], another use for it is to raise the attack power in [[Mario Sports Mix#Dodgeball|Dodgeball]], and one is used as a hockey puck in Hockey. Teams can only hold up to ten at a time instead of 100 in ''[[Mario Hoops 3-on-3]]''.
 
==''Wario'' appearances==
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Coin.png|frame|left]]
Coins also appeared in ''[[Wario Land: Super Mario Land 3]]'', with a similar function as the Mario games. They can be gotten by finding them in air or in water, by destroying blocks, or defeating enemies with a body slam. They come in two varieties, a normal coin and the [[10 Gold Coin]], which are worth ten coins. 10 Gold Coins can be used after getting at least ten coins and pressing Up and {{button|gb|B}}. They can be used to activate checkpoints, defeat enemies, or open doors. They can also be found when [[Pouncer]] stomps on an enemy, when [[Pikkarikun]] zaps an enemy, when enemies are thrown at [[Chicken Duck]]s, when [[Bē]] is defeated, or when crabs (in course 6) are defeated.
 
Coins can be used to play minigames after each level. In one minigame, there are two buckets; one contains a 10-ton weight, which halves all the coins just collected in the level; the other contains a money bag, which doubles it. Wario must guess which bucket has the money bag; he can try this three times. In another mini-game, Wario can spend coins to try to gain heart points or lives by throwing bombs at enemies.
 
Coins also affect what house Wario receives from the Genie during the ending.
 
====''Virtual Boy Wario Land''====
In ''[[Virtual Boy Wario Land]]'', Coins are a collectible item. Like ''Wario Land: Super Mario Land 3'', the number of Coins that were collected affect the game's ending, specifically the type of vehicle Wario uses to return home.
{{stub|section=yes}}
 
====''Wario Land II''====
In ''[[Wario Land II]]'', there are small coins which are worth one coin, and large Wario coins which are worth ten. Like before, coins can be gotten in mid-air/water, by defeating enemies with any attack, or by destroying blocks. Rarely, when defeating enemies, a silver coin worth 100 coins will appear; when this happens, a distinct sound effect will be heard. Also, when throwing one enemy at another (which means two enemies will be defeated simultaneously), even two silver coins can appear at once.
 
Unlike in ''Wario Land: Super Mario Land 3'', coins can be lost whenever Wario gets hit by an enemy.
 
In this game, coins are used to play a minigame, which upon winning, will earn Wario a treasure. In this mini-game, there is a picture of an enemy that appears, and there are eight tiles below, each with different enemies, that appear for a short time. 50, 100, or 200 coins can be spent; the more coins spent, the longer the tiles will appear, thus making it easier to get the treasure.
 
====''Wario Land 3''====
[[File:WL3 Musical Coin.png|thumb|A Musical Coin in ''Wario Land 3''.]]
In ''[[Wario Land 3]]'', there are regular gold coins worth 1 coin, and gray, red, green, and blue coins, all worth ten. Coins can only be found in blocks this time; defeating enemies no longer yields coins. However, there are also eight [[Musical Coin]]s in each level, which are also worth ten. Musical Coins can also unlock a golf course; however, all eight coins must be collected in a level in one sitting, and this must be done in every level.
 
Unlike in ''Wario Land II'', getting hit by enemies doesn't take away any coins.
 
The regular coins are used to play a golf-minigame, which appears in some levels in order to get some treasures.
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====''Wario Land 4''====
[[File:WL4-Coins.PNG|frame|left]]
In ''[[Wario Land 4]]'', the [[Coin (Wario Land 4)|Coins]] come in a variety of colors, all with different values. Like in the first two ''[[Wario Land (series)|Wario Land]]'' games, defeating enemies can earn [[Wario]] Coins. However, getting hit by an enemy takes away coins (in addition to losing health). Asides from enemies, coins can be found by destroying blocks. There are also [[Giant Diamond]]s in midair which are worth money as well. Opening a [[Jewel Piece Box]], a [[Heart Box]], a [[CD]] case and destroying a [[Pinball Block]] will each produce a [[Coin (Wario Land 4)|Gold Coin]]. If 10,000 points worth of coins are collected in each of the eighteen levels, a special [[Karaoke (Medamayaki)|Karaoke]] mode in the [[Sound Room]] is unlocked.
 
Coins are also used to play the three [[Minigame#Wario Land 4|mini-game]]s in the [[Mini-Game Shop]], which in turn can be used to gain [[Frog Medal]]s. These Frog Medals can be used to buy [[Item Shop (Wario Land 4)|Items]], which can assist Wario with defeating a boss.
 
===''Wario's Woods''===
In ''[[Wario's Woods]]'', coins make a reappearance whenever [[Toad]] manages to clear a round against Wario's monsters. The amount of coins being dropped from the top of the hollow tree depends on how fast Toad had cleared the round or how much bonus points he has acquired during the round. The coins add up to the amount of points Toad gains throughout the game.
 
===''Wario World''===
In ''[[Wario World]]'', coins come in small and large sizes and are earned from defeating enemies and breaking objects. They also appear floating in bonus rooms. Coins are used to buy [[garlic]] from [[Garlic Dispenser]]s, as well as to continue from where the player left off after they have lost all of their health. The cost increases as the game progresses.
 
==''Yoshi appearances''==
===''Yoshi's Safari''===
In ''[[Yoshi's Safari]]'', like in the ''Super Mario'' platforming games, collecting 100 Coins earns the player an extra life. Each time a Coin is collected, 100 points are added to the score.
 
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
[[File:ManyCoins.PNG|thumb|150px|right|A Red Coin under disguise as a yellow Coin (left) and a normal Coin (right) in ''Super Mario World 2: Yoshi's Island''.]]
Coins were common throughout each level in ''[[Super Mario World 2: Yoshi's Island]]''. They acted in the same manner as the previous games, but this game introduces [[Red Coin]]s. Red Coins are disguised as regular coins in each level and as the player collects all red coins, the player will make the game closer to 100% completion.
 
====''Yoshi's Island DS''====
[[File:YIDS_Coin.jpg|left|thumb|100px|A Coin from ''Yoshi's Island DS''.]]
The functions of the coins in ''Super Mario World 2: Yoshi's Island'' and ''[[Yoshi's Island DS]]'' are relatively the same. New coins are introduced which are bigger and portray the baby character's head on them. Collecting them will give the player a reward.
 
===''Yoshi's Story''===
In ''[[Yoshi's Story]]'', coins have a different design, having a yellow and orange color scheme and a heart-shaped symbol. In this game, coins can be collected for [[Heart (Yoshi's Story)|hearts]] to boost a [[Baby Yoshi]]'s mood. If all coins are collected in an area, it sometimes makes [[melon]]s appear. Coins can be hidden everywhere in a stage, including in the sky and in the ground.
 
==Crossover appearances==
===''Super Smash Bros.'' series===
Different types of Coins called [[Smash Coin]]s also appeared in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' Coin battle matches. In these matches, coins can be earned when a player hits another. The player may lose coins if they were sent flying off-screen and the coins lost can be received by the opposing players or collect back. If they were turned into a star, the coins will be lost in the background.
 
Coins are also needed to operate the lottery machine in ''Super Smash Bros. Melee'' and the Coin Launcher in ''Super Smash Bros. Brawl''. These coins are used to get trophies and stickers.
 
==Appearances in other media==
===Club Nintendo===
In [[Club Nintendo (Customer Rewards Programprogram)|Club Nintendo]]'s]] rewards program, coins are used as currency to purchase [[Nintendo]]-themed merchandise.
 
===''Super Mario Chess''===
In the board game ''[[Super Mario Chess]]'', Coins are used as pawn pieces on the "heroes" side.
 
==Types of Coins==
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==Gallery==
{{main-gallery}}
<gallery>
WL1 10 Gold Coin.png|''[[Wario Land: Super Mario Land 3]]'' ([[10-Coin|10 Gold Coin]])
File:SMRPG_Coin.png|''[[Super Mario RPG: Legend of the Seven Stars]]''
File:SM64DS_YellowCoin.jpg|[[Yellow Coin]] from ''[[Super Mario 64]]''
Line 325 ⟶ 342:
|Kor=코인
|KorR=Koin
|KorM=Coin}}
}}
 
==Trivia==
*The [[Pikipediamh:nintendo:Poko|Poko]] from ''[[Pikipediamh:nintendo:Pikmin 2|Pikmin 2]]'' bear a striking resemblance to coins.
 
==References==
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