Kremling Kreeps

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Kremling Kreeps
General information
Leader KAOS
K. Rool (hidden)
Members
Koin
Knocka
Re-Koil
Krumple
Klasp
Bazuka
Kroc
Kopter
Kuchucka
Member species
Kremlings
Enemies Kong Family
Appearances
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
“Then he commanded a bunch of his wicked Kremlings to hide the only ones that could split the crystal key - my poor children.”
Queen Banana Bird, Donkey Kong Country 3: Dixie Kong's Double Trouble!

Kremling Kreeps was a temporary class of Kremling remnants within the Northern Kremisphere that served under KAOS' rule during the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!. All of its members made their debut in the game. The "Kremling Kreeps" title is only used in Dixie Kong's Photo Album, and is the equivalent of "The Kremlings" from Donkey Kong Country and the Kremling Kuthroats from Donkey Kong Country 2: Diddy's Kong Quest.

History

Background information

The destruction of Crocodile Isle triggered the Kremling Krew's fall

Months after the destruction of the Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest, Kremling remnants reorganized themselves into the Mekanos from Kong Country in an effort to escape the sights of the Kong Family.[1] Just as many of the K. Rool's minions carried the Kremling Krew's greatest technological knowledge, they established an advanced weapon factories on same island.[2][3][4]

The Kremling Kreeps formation starts 2 days earlier when KAOS appears and regroups all Kremling remnants in Mekanos.[5] During this time, the pack imprisoned the Banana Birds, conquered lands and caused many problems to inhabitants.[6][7][8]

Donkey Kong franchise

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kremling Kreeps legion is confronted by Dixie Kong and Kiddy Kong for being suspects in the DK and Diddy's disappearance. Members like Koin stood everywhere to protect the DK Coins that were scattered and main leader of Koindozer.[9] The Kremling Kreeps established another industrial base in K3 under the Kroc's supervision after the KAOS was defeated in Mekanos.[10] The last moments of the Kremling Kreeps are on KAOS Kore which is the their master's homeland and soon reveals that the true mastermind behind Kremling Kreeps is K. Rool himself that created the former master KAOS.[11][12][13] The Kremling Kreeps members became part of the Kremling Krew after all.[14]

Profiles

Donkey Kong Country 3: Dixie Kong's Double Trouble!

  • Nintendo Power vol. 89 (page 35): No diabolical plan would be complete without a bevy of baddies. KAOS has an army of Kremling kreeps. These fanatical followers will obey any order given by their mechanized master of mayhem.

Members

Leaders

Main goons

Grunts

Security

Names in other languages

Language Name Meaning
French Les Kremlings Kroquerus -
German Grässliche Kremlings -

References

  1. ^ Donkey Kong Country 3 Instruction Booklet, Nintendo, 2005, p. 6 - TROUBLE AGAIN: Months after their most recent victory against King K. Rool and his Kremling army, the Kongs were still celebrating."
  2. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 1 - "DONKEY KONG, I PRESUME?: Intrepid video game explorers Donkey and Diddy Kong appear to have been swallowed up by the trackless terrain of a whole new continent crawling with Kremlings."
  3. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 54 - "FIRE-BALL FRENZY: The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
  4. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 62 - "BLAZING BAZUKAS: Take a tiptoe through the TNT in this high-tech, high-explosive factory!"
  5. ^ Donkey Kong Country 3 Instruction Booklet, Nintendo, 2005, p. 6 & 7
  6. ^ Nintendo Power, Vol. 89, October, 1996, p. 36 - "LAKE ORANGATANGA: The once-placid shoreline of Lake Orangatanga has been invaded by scores of Kaos's krooked Kremling krew."
  7. ^ Nintendo Power, Vol. 89, October, 1996, p. 37 - "COTTON-TOP COVE: This region was a popular tourist destination before all the Kremlings showed up and chased everyone away."
  8. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 5 - "RAZOR RIDGE: One of the krueler Kremlings even disabled Björn Bear's Chairlifts!"
  9. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 100, there is a title of his which is referred to as Commander Koin"
  10. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 76 - "KRACK-SHOT KROC: After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there."
  11. ^ Nintendo Power, Vol. 89, October, 1996, p. 37 - "KAOS KORE: KAOS, the most meancing mechanical monster ever built, has surronded his secret complex with possible the roughest, primate-proof stretch of jungle, water and subterranean levels in video game history."
  12. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 5 - "KAOS KORE: Kaos Castle and all it secrets lie in the shadowy heart of the Kaos Kore. An entire army of Kremlings guard the countryside surronding the foreboding fortress."
  13. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 104 - "PHASE 2: KAOS MK. II: Your battle is only beginning, as out from behind the curtain steps the true mastermind of all the trouble in the Northern Kremisphere: Baron K. Roolenstein!"
  14. ^ Nintendo Power, Vol. 96, May, 1997, p. 50 - "FREE ALL FIFTEEN BANANAS BIRDS AND UNLEASH THE WRATH OF THE QUEEN BANANA!: DKC3 isn't just about rolling around levels and stomping on K. Rool's Kremlings."