Northern Kremisphere

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
Northern Kremisphere
General information
Located DK Isles
Inhabitants Bears
Appearances
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble (1996)
Latest appearance Donkey Kong Land III (1997)

The Northern Kremisphere (originally as Kong Country) is a mainland located on southern from DK Isles which serves as main setting of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.[1]

Geography

The mainland is full of coves that surround the lagoons, waterfalls, sea rocks which blocks the way and beachs. The various lands are planted with maple trees, pines, flowers and palm trees. The landscapes of this place are completely separate which include: lakes, glaciers, forests, cliffs and jungles. The native architecture is wooden huts, abandoned mills and an old brick castle.[2] With the arrival of the Kremling remnants, factories and sewers were established.

History

Background information

Prior to the events of the game series, there were rumors which that mainland was explored by Cranky Kong in 5:15 hrs.

Following the Donkey Kong Country 2: Diddy's Kong Quest/Donkey Kong Land 2 in which the Crocodile Isle disappears from map, some lands served as shelters for Kremlings who served the Kremling Krew.[3][4][5] The entire mainland was conquered by Kremling Kreeps which was regrouped by KAOS.[6][7]

Donkey Kong franchise

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, the mainland was explored by Dixie Kong with her cousin Kiddy Kong company to find DK and Diddy who disappeared for 2 days ago.[8] Throughout the plot, the corners from mainland are crossed thanks to Funky Kong's vehicles which are constructed in his rentals. All lands are free thanks for pair for dismiss the Kremling Kreeps, to destroy KAOS, save DK & Diddy, defeat K. Rool countless times, perform the Brothers Bear's services and free all Banana Birds.

In Donkey Kong Land III, the mainland hosted the contest for whon find the legendary Lost World and the winner will get fame and fortune.[9] Dixie with Kiddy and K. Rool with Kremling Kreeps are the participants of this contest. The locations were explored by Dixie & Kiddy to find the Lost World before K. Rool.

Profiles

  • Player's Guide (page 4): There are eight areas to explore in the Northern Kremisphere. Not counting Bear cabins, Secret Caves or major baddie hangouts, that means you have over forty levels to conquer before finishing the game. Rumor has it — and it might just be simian senility — that Cranky Kong covered all the levels and found everything in five hours and fifteen minutes!
  • Nintendo Power vol. 89 (page 33): Kong Country has changed quite a bit since your last adventure.
  • GBA instruction booklet (page 20): There are nine areas to explore in this part of the world, not counting secret caves, Kremling hideout's and Brother Bear residences. That gives you over filty levels to conquer before the end of your journey!

Locations

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Land III

Gallery

Music themes

Northern Kremisphere - The main map theme from Donkey Kong Country 3: Dixie Kong's Double Trouble!
File infoMedia:Northern Kremisphere 1.oga
Krematoa Koncerto - Secret world theme in Donkey Kong Country 3: Dixie Kong's Double Trouble!, which is an arrangement of Northern Kremisphere.
File infoMedia:Northern Kremisphere 1 (krematoa).oga
Northern Kremisphere - The main map theme from Donkey Kong Land III
File infoMedia:Northern Kremisphere 2.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
French Krémisphère Nord Northern Kremisphere
German Nördliche Kremisphäre Northern Kremisphere
Italian Kremisferio Nord Northern Kremisphere
Spanish Kremisferio Norte Northern Kremisphere

Trivia

References

  1. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, p. 5 - "TROUBLE AGAIN!: She made her way to the southern part of DK Island and swam to the nearest mainland."
  2. ^ Nintendo Power Magazine Vol. 90, November, 1996, p. 30 - "KREMWOOD FOREST: There are huge trees to clumb up and though, dark, deserted mills to explore, and a couple of courses along raging rivers."
  3. ^ Donkey Kong Country 3 (GBA) Instruction Booklet, Nintendo, 2005, p. 6 — "TROUBLE AGAIN!: Months after their most recent victory against King K. Rool and his Kremling army, the Kongs were still celebrating."
  4. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 1 - "DONKEY KONG, I PRESUME?: Intrepid video game explorers Donkey and Diddy Kong appear to have been swallowed up by the trackless terrain of a whole new continent crawling with Kremlings."
  5. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 54 - "FIRE-BALL FRENZY: The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
  6. ^ Nintendo Power Magazine Vol. 89, October, 1996, p. 36 - "LAKE ORANGATANGA: The once-placid shoreline of Lake Orangatanga has been invaded by scores of Kaos's krooked Kremling krew."
  7. ^ Nintendo Power Magazine Vol. 91, December, 1996, p. 58 - "COTTON-TOP COVE: Cotton Top Cove would be an ideal vacation destination-if there weren't so many Kremling kreeps running around."
  8. ^ Donkey Kong Country 3 (GBA) Instruction Booklet, Nintendo, 2005, p. 6 & 7 — "TROUBLE AGAIN!: Dixie Kong sometimes joined them, but early one morning she was surprised to find Diddy's room empty. A scribbled note on the table read: "Gone exploring the islands with DK. Back tomorrow!" Dixie could remember at least three times that's where she went looking. She realized well before she arrived that it was far too quiet for DK and Diddy to be around. Surely, they hadn't stuck to one of their hare-brained schemes for once? Well, she hoped that they were having fun, wherever they were. Neither of them returned that day, and when another visit to Diddy's place the following morning found it still deserted, Dixie found herself starting to worry. Everybody knew what kind of trouble those two were capable of getting themselves into: just what had they landed in this time?""
  9. ^ Donkey Kong Land III Instruction Booklet, Nintendo, 1997, p. 2 "INTRODUCTION: This, following the announcement of a contest to find the fabled Lost World that had dominated the legends of the area for centuries. Would-be explorers rushed in from all over the world to seize this long-awaited chance at fame and fortune."