Mario: Difference between revisions

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In ''[[Super Mario 64]]'', Mario is invited to have a [[cake]] with Princess Peach at the [[Peach's Castle|Mushroom Castle]], but he finds the castle taken over and Peach kidnapped by Bowser when he arrives there. In order to save Peach, Mario has to collect the castle's [[Power Star]]s to advance further and defeat Bowser. When facing off against Bowser, Mario grabs his tail and spins him around to throw him off the fighting platform. After being rescued, Peach kisses Mario and bakes him the cake.
 
Brought into a three-dimensional environment, Mario gains a larger variety of moves. He can now [[crouch]] and combine ducking with jumping. Pressing ducking and jumping while standing results in a backwards [[somersault]], and doing it while running results in a [[Long Jump (move)|Long Jump]]. Mario can jump higher when doing consecutive jumps (the [[Triple Jump]]), and a side somersault can be performed by quickly changing direction. Wall jumps, another first, can also be performed. Mario has more offensive options: he can [[punch]], [[kick]], slide attack, and use the [[Ground Pound]]. ''Super Mario 64'' has also introduced the health meter, so Mario can take more hits before losing a life. Mario can receive special abilities by activating [[Exclamation Mark Block]]s, including the [[Wing Cap]] or the [[Metal Cap]]. ''Super Mario 64'' is also the first game to limit the time Mario can spend underwater; his health meter empties the longer Mario stays underwater. Mario's health can be refilled with [[coin]]s or water bubbles or by surfacing on the water. Mario can also take falling damage from dropping from high elevations. Mario can also lose his hat in the game, and until he gets it back, he will take more damage and his health depletes faster underwater.
 
[[List of power-ups|Power-ups]] are gained by collecting caps from [[! Block]]s: Red blocks give [[Wing Cap]]s, green blocks [[Metal Cap]]s, and blue blocks [[Vanish Cap]]s. These are temporary, however, and do not fulfill the traditional role of power-ups in giving Mario additional hit points—instead, a [[Health Meter|health meter]] is introduced for the first time since ''[[Super Mario Bros. 2]]''. Mario takes damage not only from enemy hits but also from falling from great heights and from time spent underwater. The meter is primarily refilled by collecting [[coin]]s, but catching [[bubble|air bubbles]] underwater or [[swim]]ming on the water's surface also replenishes it. Finally, Mario can lose his normal cap, whereuponand until he gets it back, he takes greater amounts of damage untiland hehis retrieveshealth itdepletes faster underwater.
 
[[File:SM64BobOmbBattlefield.png|thumb|left|Mario in [[Bob-omb Battlefield]].]]
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{{br|left}}
 
====''Super Mario Sunshine''====
{{quote|Super Mario Sunshine! Wahoo!|Mario|Super Mario Sunshine}}
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