Master Hand: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
mariowiki>Coincollector
m (Reverted edits by Exp446 (Talk) to last revision by Time Q)
mariowiki>Mileycyrussoulja
Line 21:
====''Super Smash Bros. Melee====
Master Hand reappeared in the sequel to ''Super Smash Bros.'', ''[[Super Smash Bros. Melee]]''. This game introduced Master Hand's counterpart, [[Crazy Hand]], which is said to embody lust for destruction (the game also says that Master Hand embodies creation). The battle against the Master Hand in this game is nearly identical to the original ''Super Smash Bros.''; after defeating all opposition the player will face Master Hand in [[Final Destination]]. The only difference is that if the player clears all stages on Normal level or higher within 10 minutes and without using a continue, Crazy Hand will appear once Master Hand has lost half of his HP; as is in the original, once Master Hand (and sometimes Crazy Hand) is defeated the player will revert into a trophy, appearing among the trophies of others who have defeated the Master Hand. The Master Hand is a much more difficult enemy in Melee because his health increases as the difficulty goes up, and the times can't be turned off in single player anymore (if the timer runs out, then the player automatically loses regardless of health or number of lives).
 
In this game, there is also a glitch to play as Master Hand. See [[Super Smash Bros. Melee/Glitches]].
 
====''Super Smash Bros. Brawl====
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu