Master Hand: Difference between revisions

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MH isn't really a villian though. And MH is an it.
mariowiki>Serpent King
(→‎Super Smash Bros.: There is no direct reference that MH gives or takes life from the characters via imagination.)
mariowiki>Serpent King
(MH isn't really a villian though. And MH is an it.)
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''This is an article about the hand from the Super Smash Bros. Brawlseries. For information about the pointing hands from [[New Super Mario Bros.]], see [[Phantom Hand|here]]. For information about the wave-like arms from [[Super Paper Mario]], see [[Underhand]]. For other uses of "Master", see [[Master (Disambiguation)]].''
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|games=''[[Super Smash Bros.]]'' (non-playable)<br>''[[Super Smash Bros. Melee]]'' (playable with glitches)<br>''[[Super Smash Bros. Brawl]]'' (non-playable)<br>''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' (non-playable)
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'''Master Hand''' is one of the main characters and villainsbosses of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Master Hand is a large, disembodied, right glove who appears in every ''Super Smash Bros.'' game.
 
Master Hand is voiced by [[Jeff Manning]] in the original, [[Dean Harrington]] in ''[[Super Smash Bros. Melee]]'', [[Pat Cashman]] in ''[[Super Smash Bros. Brawl]]'', and [[Xander Mobus]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', all of whom also voiced the announcer of that respective game.
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|caption3=Master Hand's icon.
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{{main|SmashWiki:Master Hand (SSB)}}
Master Hand first appears in ''[[Super Smash Bros.]]''. After a character defeats all challengers, he or she is transported to a battlefield known as "[[Final Destination]]", where he or she battles against Master Hand. After defeating the beingit, players revert to their doll state.
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===''Super Smash Bros. Melee''===
{{main|SmashWiki:Master Hand (SSBM)}}
[[File:Master Hand SSBM.png|thumb|left]]
Master Hand reappears in ''[[Super Smash Bros. Melee]]'' as the embodiment of creation. In Classic Mode, the battle against Master Hand in this game is nearly identical to that of the original ''Super Smash Bros.''; after defeating all opposition, the player faces Master Hand in [[Final Destination]]. If the player clears all stages on the normal difficulty or higher within 10 minutes without using a continue, [[Crazy Hand]] appears once Master Hand has lost half of his HP. Once defeated, Master Hand falls back into the void of Final Destination as the screen fades to white. The player reverts into a trophy, appearing among the trophies of others who have defeated Master Hand.
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===''Super Smash Bros. Brawl''===
{{main|SmashWiki:Master Hand (SSBB)}}
[[File:MasterHandBrawl.jpg|thumb|right|Artwork of '''Master Hand''', from ''Super Smash Bros. Brawl''.]]
[[File:SubspaceIntro-MasterHand.png|thumb|left|Master Hand's snapshot in the Subspace Emissary.]]
Master Hand is featured in ''[[Super Smash Bros. Brawl]]''. Though he is never actually fought inand the ''Subspace Emissary,'' healthough appearsit inis Bossnever Battlesactually Modefought. withIt theappears standardas Emissarya boss health bar. He also appearscharacter in hisClassic usualand roleBoss as the last enemy faced in ClassicBattles Mode. Crazy Hand joins himit under the same circumstances as in ''Melee''; however, unlike in ''Melee'', Crazy Hand appears immediately at the start of the battle.
 
[[File:MasterHandChain.jpg|thumb|left|Master Hand, harpooned by Tabuu's Chains of Light.]]
In the Subspace Emissary storyline, Master Hand makes hisits debut as the leader of the Subspace Army, commanding hisits loyal minions, [[Ganondorf]], [[Bowser]], and [[Wario]]. However, near the end, it is discovered that Master Hand is being controlled by [[Tabuu]] via the chains of light in order to trick Ganondorf, Bowser, and Wario into drawing the entire world into [[Subspace (Super Smash Bros. Brawl)|Subspace]]. Angered, Ganondorf attempts to attack Tabuu, but he is blocked by a force field and turned into a trophy upon smashing into Master Hand. This severs the chains holding Master Hand, which tries to fight Tabuu but is knocked to the ground by the force field, where heit lies unconscious for the remainder of the mode. When Master Hand is knocked out, heit does not turn into a trophy as everyone else does.
 
Of the three minions that work for Master Hand, only Bowser is truly loyal to himit; Bowser is heavily troubled when he sees Master Hand motionless. Ganondorf plans on betraying Master Hand, while Wario only does the work for his own amusement.
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===''Super Smash Bros. for Nintendo 3DS''===
{{main|SmashWiki:Master Hand (SSB4)}}
Master Hand returns again in ''[[Super Smash Bros. for Nintendo 3DS]]'', as the final opponent in Classic mode. At intensity level 3.0 to 7.9, the player will have the option to fight either Master Hand alone or together with Crazy Hand. At 8.0, the player is forced to fight Master Hand with Crazy Hand.
 
At 5.1 and above, if the player faces both Master Hand and Crazy Hand, after enough damage is dealt, Crazy Hand will be engulfed in purple flames and exit the battle, while Master Hand begins to alter and faces the player in what may be hisits true form: the shape-shifting [[Master Core]].<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAADRUqGRgmVkPg (Translated) Miiverse post] by [[Masahiro Sakurai]] (August 25, 2014). Miiverse. (Retrieved August 25, 2014.)</ref>
 
===''Super Smash Bros. for Wii U''===
{{main|SmashWiki:Master Hand (SSB4)}}
Master Hand also appears in ''[[Super Smash Bros. for Wii U]]'' with a new mode called Master Orders, and may also appear in Crazy Orders if the player clears a certain amount of tickets before facing Crazy Hand. Much like in the 3DS version, heit is the final boss of Classic Mode and can again transform into Master Core.
 
==Stamina==
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