Super Mario Bros.: Difference between revisions

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{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
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The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name=narelease/>
 
A successor named ''Super Mario Bros. 2'' in Japan (later renamed ''[[Super Mario Bros.: The Lost Levels]]'' in North America) was released on June 3, 1986. Another successor [[Super Mario Bros. 2|sharingsuccessor]] itswith the same English nametitle withas its predecessor's Japanese name]] was released on October 9, 1988. A thirdsecond successor named, ''[[Super Mario Bros. 3]]'', was released on October 23, 1988.
 
''Super Mario Bros.'' has been [[#Alternate versions and re-releases|ported]] to many consoles. It was one of the NES games that could be played on the [[Nintendo PlayChoice-10]] and [[NES Classic Edition]], and it was released on the [[Wii]], [[Wii U]], and [[Nintendo 3DS]] [[Virtual Console]] and on [[Nintendo Switch]]'s [[Nintendo Entertainment System - Nintendo Switch Online]].
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==Gameplay==
[[File:Smbtitle.gif|thumb|The title screen]]
[[File:SMBLevel.png|thumb|left|[[Super Mario]] in World 1-1]]
''Super Mario Bros.'' is divided into eight worlds, which each have four levels. Mario has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|Jumping Boards]]. There are also pipes along the way, some of which Mario can enter to visit various coin rooms before returning to the level, a bit further ahead than when he left.
 
Some of the enemies include [[Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro|Hammer Bro]]s, and jumping [[Cheep Cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles will cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas will also lose their wings and fall to the ground when Mario jumps on them. [[Piranha Plant]]s, [[Lakitu]]s (who throw [[Spiny|Spinies]]) and Hammer Bros are among the enemies harder to defeadefeat. Mario has to either shoot fireballs at them or just avoid them. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloobers]] and Cheep Cheeps. Mario can only defeat these creatures by shooting them with [[fireball]]s.
 
If [[Small Mario]] takes a hit, falls down a pit, or if the [[time limit]] runs out, he dies and loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before dying; either from the very beginning, or at one of several invisible "checkpoints" throughout the level.
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The fourth level of each world plays inside a castle. They are usually filled with [[Podoboo]]s, and [[Fire Bar|Podoboo Cog]]s. At the end of a castle level, Mario is confronted with a [[False Bowser]] in Worlds 1 - 7 and the real Bowser in World 8. Mario ordinarily has no way to hurt Bowser, and has to either use the [[Ax]] to destroy the bridge, causing either the false Bowser or the real Bowser to fall into the [[lava]], or pelt Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating a false Bowser, Mario frees several [[Toad (species)|Toads]] from the castle, at which point they say their iconic sentence: "Thank you, Mario! But our princess is in another castle...". After Mario defeats the real Bowser at the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure.
 
===Modes===
After beating the game, the player is given the option to start the game again in '''Hard Mode''', where all Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty-percent of their original size, while [[firebar]]s appear in all possible locations. However, the player still has the same amount of time to complete each level. The Mario Bros. gain no special powers in '''Hard Mode''', and they receive no extra points when they defeat an enemy. The story remains exactly the same, as each of the first seven castles contain a Mushroom Retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, he or she will unlock nothing new from the previous time the game was finished.
 
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==Power-Ups==
{|borderclass="1" cellspacing=0 cellpadding=1 align="lefttable" style="background:#fffcfc" width=100%
!Name !! Sprite !! Description
|width="103px"|[[Small Mario]]||<center>[[Image:Small Mario.png]]</center>||An 8-bit Mario in the Mini-Form. When he gets hit by an enemy, he gets defeated.
|-
|width="103px"|[[Small Mario]]||<center> [[ImageFile:Small Mario.png]]</center>||An 8-bit Mario in the Mini-Form. When he gets hit by an enemy, he gets defeated.
|-
|[[Super Mario]]||<center> [[ImageFile:Super Mario.png]]</center>||Mario turns into [[Super Mario]] by ingesting a [[Super Mushroom]]. Mario gains the ability to easily break [[Brick Block]]s in this state (which he will not lose, even if upgraded further). When he gets hit by an enemy, he shrinks back to Small Mario.
|-
|[[Fire Mario]]||<center> [[ImageFile:1Fire Mario.png]]</center>||After getting a Fire Flower, Super Mario turns into Fire Mario, giving him the ability to throw fireballs on the enemies (except stronger enemies). When he gets hit by an enemy, he reverts to [[Small Mario]].
|-
|[[Invincible Mario]]||<center> [[ImageFile:Invincible Mario.gif]]</center>||After getting a [[Starman]], Mario will become invincible, and he can defeat any enemy. It will only last for a short period of time and he still gets defeated when he falls into an abyss.
|}
<br clear="all">
 
==Characters==
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===Enemies===
{|
|-
|
*[[Blooper]]
*[[Bill Blaster]]
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*[[Spiny]]
*[[Spiny Egg]]
|}
 
===Bosses===
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==List of Levels==
{|class="table" style="background:#fffcfc"
{|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top"
!World !! Level !! Setting !! Enemies found
|-
!World
!Level
!Setting
!Enemies found
|-
|rowspan=4 | [[World 1 (Super Mario Bros.)|World 1]]
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|4
|Castle
|Firebar, [[Podoboo]], False Bowser (Koopa Troopa)
|-
|rowspan=4|[[World 3 (Super Mario Bros.)|World 3]]
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==Glitches==
{{main|List of Super Mario Bros./Glitches glitches}}
 
==Beta elements==
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==Development==
''Super Mario Bros.'' was developed at the same time as ''[[The Legend of Zelda (game)|The Legend of Zelda]]'', both games by [[Shigeru Miyamoto]], Takashi Tezuke, Toshihiko Nakago, [[Koji Kondo]], the composer, Kazuaki Morita and Yasunari Nishida, two programmers, and [[Hiroshi Yamauchi]], the executive producer.
 
According to the developers, some aspects in ''Super Mario Bros.'' were taken from ''The Legend of Zelda''. One example is [[Firebar]]s, as they were present in the castles in ''The Legend of Zelda''. Firebars were implemented into ''Super Mario Bros.'' as an obstacle.
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It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. ''Super Mario Bros.'' has sold 40.24 million copies, being the best-selling Mario game and the second best-selling game of all time. It has received several other works such as a ''[[The Super Mario Bros. Super Show|TV series based off it]]'' and ''[[Super Mario Bros. (film)|movie]]''.
 
===References in Laterlater Gamesgames===
*''[[Super Mario Bros. Special]]''- A sequel created by [[Hudson]].
*''[[Super Mario Bros.: The Lost Levels]]''- A direct sequel to ''Super Mario Bros.'' using many of the same sounds and sprites.
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<gallery>
SuperMarioBrosArtwork2.jpg|Artwork used for the Japanese box art, depicting most characters
[[File:Smbtitle.gif|thumb|The titleTitle screen]]
Super Mario Running Artwork.jpg|Mario running
PrincessSML.png|[[Princess Peach|Princess Toadstool]]
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==Trivia==
{{trivia}}
* The ''Super Mario Bros. Deluxe'' manual and the the [[Virtual Console]] page of this game state that Koopas used black magic to aid their conquest of the Mushroom Kingdom, though the only other occurrences of this is by the Koopalings in [[Super Mario Bros. 3]] and Bowser in ''[[Paper Mario (series)|Paper Mario]]'' (with the aid of the [[Star Rod]]) and in ''[[Mario Party (series)|Mario Party]]''.
* The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref>
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[[Category:2004 games]]
[[Category:2011 games]]
[[Category:Nintendo 3DS Ambassador Program games]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
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