Kremling

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The Kremlings are a crocodilian species that originated from Crocodile Isle. They first appeared in Donkey Kong Country. Kremlings come in many different varieties. Most Kremlings are part of the Kremling Krew, (with K. Lumsy being an exception).

Kremling

Kaptain K. Rool along with several Kremlings.
First appearance Donkey Kong Country (1994)
Latest appearance Super Smash Bros. Ultimate (2018)
Variants
Kritter
Klaptrap
Krockhead
Comparable
Klump
Rock Kroc
Krusha
Klomp
Klobber
Klinger
Kaboing
Klampon
Krook
Kloak
Kutlass
Kackle
Kobble
Knocka
Skidda
Krimp
Re-Koil
Krumple
Klasp
Bazuka
Kopter
Kuchuka
Koindozer
Kuff 'n' Klout
Kasplat
Kop
Kosha
Shroom
Bones
Ghost
Notable members
K. Rool
Kudgel
Klubba
Koin
Kroc
Krunch
K. Lumsy
Resident demon
Kip
Kass
Kalypso
Kludge

Kremlings also made a few appearances in various sports titles in the Mario series. Kremlings can be seen in the background of the DK Jungle Court in Mario Power Tennis; they take on the role of goalies in Super Mario Strikers and Mario Strikers Charged, while in Mario Super Sluggers, they appear as team players.

Biology

From what has been seen of Kremlings so far, they seem to have two distinctive body shapes, either being humanoid as Kritters, a quadruped with a tail dragging behind them as Klaptraps or having the basic form of an alligator or crocodile as Krockheads.

From what has been observed, Kremlings come in a wide variety of colors, though the most basic color seems to be green and its multiple shades. Other colors seen include blue, purple, brown, yellow,, blue, gray and purple.

Society

Like any crocodilian, the Kremlings live in the swamps on the island itself.[1][2] The Kremling's society was originate from the Lost World where they protected a big secret in the Krocodile Kore for time ago.[3][4][5] Another part of the Kremlings who were K. Rool's masterful predecessors established a society in Kremlantis until it was abandoned.[6][7]

The relationship with piracy is traditional since Kremling Kuthroats which was formed by evil old Kremlings where they lived in a town and they kept the stolen values in several caves.[5][8] Undead Kremlings as Kloak, Kackle and Kritters were part of that pirate class when they were alive.[9][10][11]

Long ago, the Kremlings fought on Kremean War against Brigadier Bazooka and his squadron.[12][13]

Under the K. Rool's leadership, Kremlings turned them into a race of tough soldiers and conquerors.[5][14][15] However, due to comments made by Klubba about how the Kremlings are "miserable" under K. Rool's leadership.[16] The Kremling Krew formation changed the paradigms from Kremling species where they became technologically advanced to waste, conquer and to build industrial hideouts headed by subcommanders.[17][18] This was to the advantage of the Kremlings on Northern Kremisphere when their home island was destroyed during the events of Donkey Kong Country 2: Diddy's Kong Quest and build an artificial island.[19][20][21]

Kongs as Cranky Kong has knowledge about the Kremlings, K. Rool, and the home island.[22][23][24][25][26][27] The enmity between Kongs and Kremlings began when the half of Kremling Krew led by Klump invade the Kong Island in search of resources.[28][29][30][31]

Types

Kritter
 
Description:
This type is major of three Kremling species, they are visible because they are bipedal and have arms with 4 fingers.
Groups Kobble, Koindozer, Kremling cop, Shroom, Bones and Ghost
Individuals K. Rool, Klump, Krusha, Klomp, Klobber, Klinger, Kaboing, Krook, Kloak, Kutlass, Kudgel, Kackle, Klubba, Koin, Knocka, Re-Koil, Krumple, Klasp, Bazuka, Kroc, Kopter, Kuchuka, Kuff 'n' Klout, Kaptain Skurvy, Krunch, K. Lumsy, Kasplat, Kosha, Kip, Kass, Kalypso and Kludge
Klaptrap
 
Description:
This type is domestic of three Kremling species, they are visible by being quadrupedal and by their mouths full of sharp teeth.
Groups Klampon and Krimp
Individuals Jr. Klap Trap
Krockhead
 
Description:
This type is primitive of three Kremling species, they are known for their gigantic heads and living in swamps.[32]
Groups None
Individuals None

Names in Other Languages

Language Name Meaning
Japanese クレムリン
Kuremurin

Trivia

  • The Kremlings take words that begin with c and make them a k. For example: Kaptain K. Rool, Kop, and Kannonball.
  • In the animated series, they were never referred to as "Kremlings". Instead, they are referred by various generic names (mostly "Lizards").
  • The Kremlings originate from a project Rare was developing around the same time than Donkey Kong Country, and were added to the game as the development team found them to be a good fit for the art style. According to Rareware employee Kevin Bayliss, said project was a Battletoads game.

References

  1. ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. p.50 - "BARREL BAYOU: What is it about this place that Kremlings like so much?"
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest German Player's Guide. p.46 - "BARREL BAYOU: Wo fühlen sich Kremlings am wohlsten? Genau, in stinkig dampfigen Sümpfen."
  3. ^ Gregg Mayles on Twitter (retrieved on January, 2, 2019)
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 22 - "LOST WORLD: It has been said that this is the source of the Kremlings, and that there is valuable treasure to be found there, including the elusive true ending of the game."
  5. ^ a b c Gregg Mayles on Twitter (retrieved on May, 4, 2018)
  6. ^ Donkey Kong Land Instruction Booklet, Nintendo, 1995, p. 14 - "KREMLANTIS: This gigantic complex of ancient ruined temples is almost completely submerged. That means that there are planty of Chomps and other biting fish swimming about, waiting to take a piece out of the Kongs."
  7. ^ Donkey Kong Land Nintendo Magazine System, page 13. "KREMLANTIS: Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears..."
  8. ^ Donkey Kong 64 Player's Guide, Nintendo, 1999, p. 66 - "THE PIRATE'S HOARD: Transform into Enguarde and leap out of the water and through the star three times to open the way into the pirate's treasure room."
  9. ^ Nintendo Power, Vol. 76, September, 1995, page 26 "CAPTURED: Keep a watch out for Klobber when he's barreling ahead and the Ghost Pirate who haunts the forest shadows."
  10. ^ Donkey Kong Country 2: Diddy's Kong Quest German Player's Guide. p. 84 - "WEB WOODS: Dieser schrecklich düstere Wald wird sogar von den Kremlingpiraten gemieden."
  11. ^ Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 22 - "GLOOMY GULCH: This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle."
  12. ^ "Bazooka: I fought in the Kremean War, don't you know, but I've retired from the service along with 'Big Bessie'." - Donkey Kong Country 3: Dixie Kong's Double Trouble
  13. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 123 - "BRIGADIER BAZOOKA BEAR: Kremean War veteran Bazooka Bear has been posted to the barracks on Mekanos to command the old artillery piece, Big Bessie."
  14. ^ "K. Lumsy: Sniff... K. Rool says I'm too soft to be a Kremling and I'm to stay in here until I've toughened up.." - Donkey Kong 64
  15. ^ Nintendo Power Magazine Vol. 126, November, 1999, p. 22 - "MEET K. LUMSY: The giant Kremling has been booted out of K. Rool's service for the crime of kindness."
  16. ^ "Klubba: Kap'n K. Rool treats us rotten. I hope yer scupper his plans!" - Donkey Kong Country 2: Diddy's Kong Quest
  17. ^ Donkey Kong Country 2: Diddy Kong's Quest Player's Guide, Nintendo, 1995, p. 46 - "JUNGLE HINX: It looks like K. Rool hasn’t heard about preserving the rain forests."
  18. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 20 - FACTORY: The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk."
  19. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 54 - "FIRE-BALL FRENZY: The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
  20. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 62 - "BLAZING BAZUKAS: Take a tiptoe through the TNT in this high-tech, high-explosive factory!"
  21. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 76 - "KRACK-SHOT KROC: After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there."
  22. ^ "Cranky Kong: Klump's hard hat protects him against your jump attack. You'll have to roll him!" - Donkey Kong Country
  23. ^ "Cranky Kong: Klaptrap's teeth are too big to use the roll attack! You need to jump on him!" - Donkey Kong Country
  24. ^ "Cranky Kong: Krusha is the toughest Kremling-- only a barrel will knock him out!" - Donkey Kong Country
  25. ^ "Cranky Kong: Surely K. Rool can come up with better than that, maybe a bucket or perhaps a really nasty fridge!" - Donkey Kong Country (GBA)
  26. ^ Donkey Kong Country 2 Instruction Booklet, Nintendo, 2004, p. 26 - CRANKY KONG: Even old Cranky Kong is getting on the entrepreneurial spirit! He's opened a small outlet where you learn more about the "history" and "culture" of Crocodile Isle."
  27. ^ "Cranky Kong: I reckon I'd found all the Kremkoins and completed the so called 'Lost World'. Oh well, can't expect everything from our first game, can we?" - Donkey Kong Country 2: Diddy's Kong Quest
  28. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 5 - INTRODUCTION: The enormous bulk of Klump the Kremling landed on top of Diddy, knocking him senseless."
  29. ^ Donkey Kong Country Player's Guide, Nintendo, 1994, p. 13 - "KLUMP: Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him."
  30. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 23 - MINES: The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!"
  31. ^ Kevin Bayliss on Twitter (retrieved on October, 19, 2019)
  32. ^ Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 15 - "KROCKHEAD: These primitive Kremlings inhabit swamps and are not quick to attack. With their springy jaws, they make great stepping stones and catapults, but be careful that they don't sink out of sight just as you're making your leap."

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