Krusha

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Krusha
General information
Species Kritter
Gender Male
Occupation First bodyguard
Homeland Crocodile Isle
Enemies Kong Family
Portrayed by Chris Sutherland (1994-2004)[1]
Appearances
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong 64 (1999)

Krusha (also known as Kruncha)[2] is a Kremling with a protective force who served as one of the Kremling Krew's bodyguards.[3]

Characteristics

Krusha is a blue/gray/crimson muscular Kritter, light-toned belly and 4 yellow/red horns on his head.

His common outfit is a camouflage outfit, silver bracelets and a black belt. When he was a pirate, he wore yellow/black clothes, a red bandana with white polka dots, golden/silver bracelets, earrings and an anchor tattooed on his shoulder.

History

Main series

In Donkey Kong Country, Krusha along with the Kremling Krew commanded by Klump was assigned to steal the Banana Hoard and deliver it to K. Rool on the Gangplank Galleon.[4] Krusha can be resistant to Diddy's attacks by making him laugh, but he can be easily defeated by DK (except for roll and hand slam attacks), throw a barrel at him, and be attacked by Rambi or Winky.

In Donkey Kong Land, Krusha becomes the protective force for half of the Kremling Krew with the Kritters and Klaptraps.

Like other Kremling Krew members during the events of Donkey Kong Country 2: Diddy's Kong Quest/Donkey Kong Land 2', Krusha is ordered by K. Rool to dress up as a pirate of the Kremling Kuthroats' time.[5][6][7] He is nicknamed Kruncha, because he gets angry when the little Kongs hit him physically even though he's match for them. Without Donkey Kong around, the only thing to defeat him is other means.

In Donkey Kong 64, Krusha is the selectable character in Monkey Smash if the player photograph 15 Banana Fairies in any of the three files in Adventure Mode. Krusha's abilities are somewhat similar to Chunky Kong's, but has a couple of different moves like: fast swipe attack and utilizes an orange grenade launcher in combat (unlike Chunky's Pineapple Bazooka). Interestingly, Krusha never appears in the game as the enemy (being replaced by Kasplat).

Appearances in other media

In animated series from 1996, Krusha has the same role as games. But he's got a double personality when he gets a hard blow to the head, for example: first he's dimwitted & obedient and second he's smart & disobedient. His favorite show is The Sing Along with Uncle Swampy Show in which this show airs every week and is watched by 1 million viewers.

Profiles

Donkey Kong Country

  • Instruction booklet (page 29): This muscle-bound Kremling will laugh off most attacks.
  • SNES Nintendo Player's Guide (page 12): Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy.
  • GBA Nintendo Player's Guide (page 14): Krushas, with their bulging biceps and pecs, are the brawn of King K. Rool's army. Donkey Kong can take out the blue Krushas with one jump, buy the beefy Krocks are a bit too much for Diddy to tangle with. Avoid the silver Krushas by jumping over them, or destroy them with barrels-they're the touguest of all the Krocs.
Nintendo Power trading cards
AKA Buff Blue Baddie, Punk Kroc
Distinguishing Features A big, blue, muscle-bound Kremling. He has spiked hair and sports a camouflage jumpsuit
Location Spotted all over Donkey Kong Island.
Apprehension Only Donkey Kong should attempt to take out a Krusha. Jumping on his head is the only effective method of attack. Barrel are also helpful, Diddy must avoid him at all costs. Krusha gets a kick out of blowing off Diddy.
Past Convictors Assault & Battery.

Donkey Kong Country 2: Diddy's Kong Quest

  • Instruction booklet (page 29): Muscle-bound and muscle-headed, Kruncha is impervious to Diddy and Dixie's attacks. They only make him mad!
  • Nintendo Player's Guide (page 13): Kruncha's buff, bad and dangerous to know! He is invulnerable to most attacks, but a barrel or chest can knock the fight out of him. If he turns red, he can take out with a single touch!
  • Nintendo Power vol. 76 (page 26): And let's not leave out Krusha, who has a chest like a boulder and a brain to match.
Nintendo Power issue 79 trading cards
Height 6'2
Weight 400 lbs.
Turn Ons Barbells, washboard abs, feeling the burn.
Turn Offs Yogurt, quiche, people who hog the mirror at the gym.
Favorite Quote I'll be back.
Favorite Video Anything with Schwarzenegger in it.
Favorite Song Macho Man
Tips and Secrets Kruncha is invulnerable to Diddy's and Dixie's attacks. Hitting him only makes him mad, and if he turns red, a mere touch will make you lose a life. Use barrels or chests to send him packing.

Donkey Kong 64

  • Nintendo Player's Guide (page 118): One Kremling can join in the Kongtest if you've managed to capture 15 Fairies on film. When Krusha is available to enter the fray, watch out for his shots above all else. Unlike the Kongs, the Kremling fires orange shots that explode just like grenade oranges. The over-sized lizar also uses a super slide move to attack unwary apes.

Stages

Donkey Kong Country

Donkey Kong Land

Donkey Kong Country 2/Donkey Kong Land 2

List of appearances

Title Description Release date System/format
Donkey Kong Country Enemy 1994 SNES
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong Country 2: Diddy's Kong Quest Enemy as Kruncha 1995 SNES
Donkey Kong Land 2 Enemy as Kruncha 1996 Game Boy
Donkey Kong 64 Playable character 1999 Nintendo 64
Donkey Kong Country (remake) Enemy 2000 Game Boy Color
Donkey Kong Country (remake) Enemy 2003 Game Boy Advance
Donkey Kong Country 2 (remake) Enemy as Kruncha 2004 Game Boy Advance

Gallery

Trivia

  • His name is a pun of the word Crush.

References

  1. ^ David Wise on Twitter (retrieved on January 10, 2019)
  2. ^ Steve Mayles on Twitter (retrieved on December, 17, 2017)
  3. ^ Donkey Kong Country Player's Guide. p. 116 - "PLATFORM PERILS: Krushas (the tough ones) are out in full force, especially toward the end of the stage."
  4. ^ Donkey Kong Country Player's Guide, Nintendo, 1994, p. 13 - "KLUMP: Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him."
  5. ^ Donkey Kong Land 2 Instruction Booklet, Nintendo, 1996, p. 2 - "INTRODUCTION: King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie to save him. Help the two monkeys make their way through all the Kremlings and all the traps to find Donkey Kong."
  6. ^ Nintendo Power, Vol. 79, December, 1995, p. 15 - "CROCODILE ISLE: King K. Rool now fancies himself a pirate, taking on the title of "Kaptain" and ordering his Kremlings to dress up as peg-legged buccaneers."
  7. ^ Gregg Mayles on Twitter (retrieved on May, 4, 2018)Media:Greg Mayles' Twitter (5, 24, 2018).png