Parachute (Game & Watch): Difference between revisions

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[[File:GWC2-Parachute Gameplay.png|left|thumb|Gameplay of ''Parachute'' in ''Game & Watch Collection 2'']]
[[File:GWC2-Parachute Gameplay.png|left|thumb|Gameplay of ''Parachute'' in ''Game & Watch Collection 2'']]
'''''Parachute''''' is a [[Game & Watch]] game released as a part of the Wide Screen series on June 19, 1981.<ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In ''Game & Watch Collection 2'', there is also a game that combines this game with ''[[Octopus (Game & Watch)|Octopus]]''.
'''''Parachute''''' is a [[Game & Watch]] game released as a part of the Wide Screen series on June 19, 1981.<ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection|Game & Watch Collection 2]]''. In ''Game & Watch Collection 2'', there is also a game that combines this game with ''[[Octopus (Game & Watch)|Octopus]]''.
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[[File:Parachute PR-21 Bell ontest.gif|thumb|left|The alarm monkey]]The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.


==Gameplay==
==Gameplay==

Revision as of 13:29, August 12, 2019

It has been suggested that this page be moved to Parachute (Game & Watch). (discuss)

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[[File:PR-21 Game1 Front.jpg|250px]]

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File:GWC2-Parachute Gameplay.png
Gameplay of Parachute in Game & Watch Collection 2

Parachute is a Game & Watch game released as a part of the Wide Screen series on June 19, 1981.[1] It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the Gallery Corner in Game & Watch Gallery. It later appeared in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection 2. In Game & Watch Collection 2, there is also a game that combines this game with Octopus.

File:Parachute PR-21 Bell ontest.gif
The alarm monkey

The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.

Gameplay

Classic version

File:Game & Watch Gallery 2 Parachute Classic.png
The Classic version of Parachute from Game & Watch Gallery 2

The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a point. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in trees.

Modern version

File:Game-and-watch-gallery-2-03.png
The Modern version of Parachute (Game Boy Color)

Parachute was remade with an updated "Modern" version for Game & Watch Gallery 2. In this version, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a Boss Bass will attempt to eat it; eventually, a Fishin' Lakitu will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three Yoshi Eggs will come out of the flying ship: one that contains a Boo (which will shoot Bob-ombs from the cannon), one that contains a Super Star (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, he will jump into the water, and the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three bubbles with question marks will come out of the flying ship, one containing a Heart to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.

Controls

  • +Control Pad (left and right): Move
  • A Button and B Button: Move left or right

Super Smash Bros. Brawl sticker information

Name Image Artwork from Effect in The Subspace Emissary
Parachute File:Parachute Sticker.png Game & Watch [Arm] - Attack +8

Other appearances

In Super Smash Bros. Melee, Mr. Game & Watch releases a parachute as one of his attacks. He does not retain this move in Super Smash Bros. Brawl, but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the WarioWare, Inc.: Mega Microgame$! microgame Air Supplies.

Gallery

References

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