Parachute (Game & Watch): Difference between revisions
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Revision as of 15:25, June 18, 2021
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Parachute is a Game & Watch game released as part of the Wide Screen series on June 19, 1981.[1] It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the Gallery Corner in Game & Watch Gallery. It later appeared in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection 2. In Game & Watch Collection 2, there is also a game that combines this game with Octopus.
The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.
Gameplay
Classic version
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a point. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in a tree.
Modern version
Parachute was remade with an updated "Modern" version for Game & Watch Gallery 2. In this version, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship; the Yoshis open them either immediately, mid-fall, or at the last minute; and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a cannon, he will be blasted back out. If a parachuting character falls into the water, a Cheep Cheep will attempt to eat him; eventually, a Fishin' Lakitu will reel the fallen parachutist out of the water and place that character on dry land. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three Yoshi Eggs will come out of the flying ship: one that contains a Boo Buddy (which will shoot Bob-ombs from the cannon), one that contains a Super Star (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, he will jump into the water, and the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three Magic Balls will come out of the flying ship, one containing a heart to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
Controls
Game & Watch Gallery 2
- (left and right): Move
- and : Move left or right
Game & Watch Gallery 4
- (left and right): Move
- and : Move left or right
Super Smash Bros. Brawl sticker information
Name | Image | Artwork from | Effect in The Subspace Emissary |
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Parachute | File:Parachute Sticker.png | Game & Watch | [Arm] - Attack +8 |
Other appearances
In Super Smash Bros. Melee, Mr. Game & Watch releases a parachute as one of his attacks. He does not retain this move in Super Smash Bros. Brawl, but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the WarioWare, Inc.: Mega Microgame$! microgame Air Supplies.
Gallery
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The Modern version of Parachute (Super Game Boy)
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Parachute as it appears in Game & Watch Gallery 4
References
- ^ Parachute info page on In The Attic, a website dedicated to classic videogames Retrieved 13 November 2010
[Edit] Game & Watch
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Mario and Donkey Kong series games |
Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) • Mario's Bombs Away (1983, PS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario the Juggler (1991, NWS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) |
Compilations |
Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1998, GBC) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA) • Game & Watch Collection (2006, NDS) |
Game & Watch Gallery series exclusives |
Gallery Corner • Message Board • Music Room • Museum |
Other games featured in the compilations |
Ball (1980, SS) • Boxing (1984, MVS) • Chef (1981, WS) • Egg (1981, WS) • Fire (1980, SS | 1981, WS) • Fire Attack (1982, WS) • Flagman (1980, SS) • Greenhouse (1982, MS) • Helmet (1981, GS) • Lion (1981, GS) • Manhole (1981, GS | 1983, NWS) • Octopus (1981, WS) • Oil Panic (1982, MS) • Parachute (1981, WS) • Rain Shower (1983, MS) • Turtle Bridge (1982, WS) • Vermin (1980, SS) |
Characters |
Alarm Koopa • Alarm Monkey • Buddy • Driver • Heavy Smoker • Luigi • Mini Donkey Kong • Mr. Game & Watch • Octopus • Stanley |
Miscellaneous |
Mini Classics |
SS: Silver series • GS: Gold series • WS: Wide Screen • MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |