Mario: Difference between revisions

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===''Super Smash Bros.'' series===
[[File:Mario throughout the Super Smash Bros. series.png|thumb|left|250pxupright=1.4|Mario as he appears in the sixfirst five ''Super Smash Bros.'' games.]]
 
{{SSB fighter infobox
[[File:Mario throughout the Super Smash Bros. series.png|thumb|left|250px|Mario as he appears in the six ''Super Smash Bros.'' games.]]
{{SSB Infobox|
|color=green
|emblem=Mario_Emblem.png
|image=BrawlMarioMario SSBUltimate.png
|games=''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. for Nintendo 3DS]]''<br>''[[Super /Smash Bros. for Wii U]]''<br>''[[Super Smash Bros. Ultimate]]''
|standard=[[Fireball]]
|side=[[Cape]]
|side=Cape ''(SSBM)'', ''(SSBB)'', ''(SSB3DS/Wii U)''
|up=[[Mario#Super Jump Punch|Super Jump Punch]]
|down=[[Mario Tornado]] (''SSB64, SSBM''Melee''); [[F.L.U.D.D.]] (''SSBBBrawl''), (''SSB3DS/Wii U''onward)
|final=[[Mario Finale ''(SSBB)'']]
|entrance=Mario jumps out of a [[Warp Pipe]], and exclaims, "Let's-a Gogo!". ''(SSBB)'' <br/>
}}
Mario has been playable in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[Pikachu]], roughly depicted as the most prominent character and face of the games until ''Ultimate'', where he and Link share mascot status and Kirby is the closest thing to a main character in [[World of Light]]. Mario has retained his balanced abilities even when fighting characters from other series. HeDue broughtto withhis him manybalanced itemsplaystyle, stages,Mario's andskill charactersis toreflected competeby inthe player, as mentioned by the tournament.Adventure mode Mario's alter-egos [[Drtrophy. Mario]]Also, andas [[Metala result of his balanced design, Mario (is also typically chosen for the "template" character)|Metal; Marioin ''[[Super Smash Bros.]] followed'', as well as all subsequent ''Super Smash Bros.'' Marioinstallments, he is usuallyshown portrayedin asthe a"How to "mainPlay" charactervideo; alongsidein ''[[LinkSuper Smash Bros. Brawl]]'', players use him when testing changes in Stage Creator; and in ''[[KirbySuper Smash Bros. for Nintendo 3DS]],'' and ''[[PikachuSuper Smash Bros. for Wii U]]'', his silhouette is an opponent character for special move demonstrations. He doesis notalso needused tofor becontroller unlockedmapping testing and is part of the gauge when players select the level of intensity in anyClassic Mode. Mario's moveset consists of quick short-ranged attacks, such as punches, kicks, and even head attacks. Mario's weight in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' is always100 playableunits; atstarting thefrom start''Super Smash Bros. Brawl'', his weight is decreased to 98 units. Mario's skillvictory theme throughout the series, which is reflectedshared bywith the playerrest of the ''Mario'' characters (except [[Rosalina]]), asis mentionedan byarrangement of the Adventurelevel modeclear theme from ''Super Mario trophyBros.''
 
Most of Mario's moveset remains the same throughout the games, though his forward smash has been altered from a fist-inflating punch to an explosive palm blast (used from ''Super Smash Bros. Melee'' onward). Additionally, his spinning kick forward aerial is replaced with a downward {{wp|Hook (boxing)|hook}} from ''Melee'' onward, while the Mario Tornado has been used as his down aerial since ''Brawl''.
====[[Solid Snake]] Codec conversation====
 
*'''Colonel''': Snake, you know who that is?
Mario's alter-egos [[Dr. Mario]] and [[Metal Mario]] have also made appearances, with Dr. Mario being playable in ''[[Super Smash Bros. Melee]]'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate''. Mario also makes additional trophy, sticker, and spirit appearances such as his ''Mario Strikers'' incarnation, his Raccoon form, and him driving a vehicle.
*'''Snake''': You're kidding, right? It's Mario.
====''Super Smash Bros.''====
*'''Colonel''': Mario made his first appearance in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.
In ''Super Smash Bros.'', Mario's standard moveset is inspired from ''[[Super Mario 64]]''; his standard attack is the [[Punch]] + Punch + [[Kick]] combo, his dash attack is the [[Slide Kick]], his down smash is the [[Sweep Kick]], and finally, his back throw is the same throw he uses against [[Bowser]]. His special moves are [[Fireball]], a bouncing fireball; [[Super Jump Punch]], which has him jump, causing [[coin]]s to fly out when in contact with enemies; and [[Mario Tornado]], which has him spinning rapidly. Luigi serves as a [[clone]] of Mario, having the same moveset but with different properties, although in later games, he would be replaced by Dr. Mario.
*'''Snake''': Good thing I survived long enough to meet him on the field of battle, huh.
 
*'''Colonel''': This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.
====''Super Smash Bros. Melee''====
*'''Snake''': Got it.
In ''Super Smash Bros. Melee'', Mario gains a side special move: [[Cape]], a cape swipe that reflects projectiles. In contrast to his appearances in most games, he has a very serious and stern look on his face, despite the fact that he is normally portrayed as a cheerful person. Dr. Mario is introduced as a playable character, having near-identical moves.
{{br|left}}
 
====''Super Smash Bros. Brawl''====
{{quote|Oh yeah! HIYAHHHHHHH...!!!|Mario|Super Smash Bros. Brawl}}
In ''Super Smash Bros. Brawl'', like every other character, Mario is given a [[Final Smash]], which is named [[Mario Finale]]. For this move, launches a slow-moving two-streamed blast of fire that hits multiple times. Opponents that come in contact with the blast are knocked slightly to the side, and are thus forced to be traveled with it. His down special move Mario Tornado was replaced by [[F.L.U.D.D.]], which sprays water that can push opponents.
 
While he does not appear as Dr. Mario, unlike in the previous game, Dr. Mario's name can be found in the files for the game along with [[SmashWiki:Unused Content (SSBB)#Discovered in Brawl's Files|6 other characters]].
 
====Role in The Subspace Emissary====
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Mario Finale is Mario's [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. As with any Final Smash, Mario must first collect a [[Smash Ball]]. Mario unleashes a giant wave of flames, which expands vertically before him. This bursts across the stage in front of him devastating any opponents in front of him by causing damage and pushing them off the screen along with the wave. This move is the first Final Smash shown in the 2006 E3 trailer. The move is an original one, not based on any specific power in the Mario series other than the traditional [[Fire Mario]], although it is a reference to Mario's fire abilities in various spinoffs.
{{br}}
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', Mario, as any character, can use [[equipment]] to boost his stats at the cost of others. In addition to generic badges, Mario can wear certain additional equipment, including shoes (speed), overalls (defense), and gloves (attack). Finally, Mario can use alternate special moves, provided that these moves are found during normal gameplay. One exception, in the Nintendo 3DS version, is the Explosive Punch, which is unlocked only if the player has a combined score of 200,000 points in Target Blast and the third Challenge Panel has been revealed.
 
====''Super Smash Bros. Ultimate''====
[[File:SSBU Classic Victory Mario.png|thumb|250px|Mario's victory photo in Classic Mode]]
Like every other character previously playable in the series, Mario returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character. Mario appeared in the game's reveal teaser trailer, alongside Link (in his design from ''The Legend of Zelda: Breath of the Wild'') and new fighter [[Inkling]]. Mario's fire-based attacks, such as his sweet-spotted forward smash, called Fireball, and Mario Finale, have brighter, flashier effects, including the appearance of smoke. Mario also has [[Cappy]] right alongside him, though he seems to be limited to aesthetic. Most of his moves are unaltered, though his Super Jump Punch now has a random chance of producing [[regional coin]]s found in the [[Metro Kingdom]] from ''Super Mario Odyssey''. In addition, Mario's [[Fire Mario]] and [[Wario]]-based costumes were replaced with the Wedding and Builder outfits from ''Super Mario Odyssey''. One of these two costumes, the Builder Outfit, was first used for Mario's artworks for ''Super Mario Maker''. In ''Super Smash Bros. Ultimate'', three more of Mario's standard attacks receive names: His up smash is the Lead Headbutt, his forward air is the Meteor Knuckle, and his back throw is the Airplane Swing. As with several other returning characters, the ''Mario''-series victory theme has been slightly shortened and sped up compared to in the previous installments.
 
In ''Super Smash Bros. Ultimate''{{'}}s Adventure mode, Mario is seen when the fighters oppose [[Galeem]] for the first time. Although Mario is not shown to be hit by Galeem's beams directly, he, like every fighter except Kirby, is imprisoned in the World of Light, where a Galeem-serving Puppet Fighter (copy) of him is created. Mario is the first imprisoned fighter saved (being rescued following Kirby's defeat of the Mario puppet fighter), and once rescued, he joins Kirby against Galeem and later [[Dharkon]]. In Mario's Classic Mode route, it is possible to unlock [[Sonic the Hedgehog|Sonic]], [[Bayonetta]], [[Little Mac]], [[Ike]], [[Luigi]], [[Roy (Fire Emblem)|Roy]], Dr. Mario, or [[Captain Olimar|Olimar]].
 
Mario as he appears in ''Mario Tennis Aces'' is a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''Super Smash Bros. Ultimate''.
=====Classic Mode route=====
Mario's Classic Mode route has him fight many characters across different franchises and having no specific theme, similar to Classic Mode's previous iterations. However, Mario has a penultimate battle with Bowser Jr. and the Koopalings, while his final battle is against Bowser/Giga Bowser.
 
{|class="table" style="margin: auto"
!colspan="5"|Let's-a Go!
|-
!width=20px|Round
!width=200px|Opponents
!width=100px|Rule
!width=150px|Stage
!width=250px|Song
|-
!1
|[[Link]], [[Princess Zelda|Zelda]]
|
|[[Great Plateau Tower]]
|Overworld Theme - The Legend of Zelda <small>(Brawl)</small>
|-
!2
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|Free-for-All
|[[Green Greens]]
|Green Greens <small>(Melee)</small>
|-
!3
|[[Donkey Kong]], [[Diddy Kong]]
|
|[[Kongo Falls]]
|Jungle Level <small>(Melee)</small>
|-
!4
|[[Squirtle]], [[Ivysaur]], [[Charizard]], [[Pikachu]]
|Horde Battle
|[[Pokémon Stadium]]
|Main Theme - Pokémon Red & Pokémon Blue <small>(Brawl)</small>
|-
!5
|[[Marth]], [[Chrom]], [[Ike]]
|
|[[Coliseum (stage)|Coliseum]]
|Story 5 Meeting
|-
!6
|[[Larry Koopa|Larry]], [[Morton Koopa Jr.|Morton]], [[Wendy O. Koopa|Wendy]], [[Iggy Koopa|Iggy]], [[Roy Koopa|Roy]], [[Lemmy Koopa|Lemmy]], [[Ludwig von Koopa|Ludwig]], [[Bowser Jr.]]
|Horde Battle
|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
|Fortress Boss - Super Mario Bros. 3
|-
!Final
|[[Bowser]]<br>[[Giga Bowser]]
|
|[[Final Destination]]
|King Bowser - Super Mario Bros. 3<br>Giga Bowser
|}
 
===''Paper Mario'' series===
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