Vine Valley
Vine Valley | |
---|---|
The first half of Vine Valley in the Super Nintendo Entertainment System version | |
General information | |
Located | Kong Island |
Levels | 7 (5 regular, 1 boss level) |
Appearances | |
First appearance | Donkey Kong Country (1994) |
Latest appearance | Donkey Kong Country Returns (2010) |
Vine Valley (also known as Fungi Forest and Forest)[1] is a pine forest behind from Kong Island that was the third location from Donkey Kong Country and the fifth location of Donkey Kong 64 & Donkey Kong Country Returns.
Overview
This location contains pine trees from various sizes, town at the treetops, mushrooms infest a part of the forest, mills, barns and various Tiki totems. In other side connected by a bridge, there is a temple and a jungle where the Manky Kongs were exiled.[2][3]
History
Background information
Millennia ago when Tiki Tong gave birth to his island, the Vine Valley forest were the Tiki's home until it was abandoned due to the Kong's rebellion.[4][5] In right side is Kremlantis which were built by K. Rool's ancestors to hide from pirate Snaps until it was abandoned due to flooding.[6][7]
Donkey Kong franchise
In Donkey Kong Country, this forest was explored by Donkey Kong & Diddy Kong as third stage of the journey to recover the Banana Hoard. Here the duo passed obstacles in the pine forests, walking in a village in the treetops, met with the Expresso for the first time, running away from the Gnawties riding the millstones, fighting with the Mankys, dodging the pearls spit out by the Clambos and had the battle against Queen B to retrieve the third banana.
In Donkey Kong 64 named Fungi Forest, the quintet had access to enter a part of it when they had 50 Golden Bananas. Here 5 Kongs had to change two times in a cuckoo clock to cross areas according to period and Chunky Kong faces Dogadon.
In Donkey Kong Country Returns named Forest, was explored by the duo for the third time as the fifth stage of the journey to recover bananas from hoard. They had to climb vines, passed several hidden Chomps, climbed lawns on hanging houses, used the Tiki Buzzes as transport, crossed several Tiki totems, jumped on mushrooms, transported by Wigglevines, fled in a swarm of spiders and had the fifth battle against Wacky Pipes to free Mangoruby.
Stages
Donkey Kong Country | |||
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Stages | Description | Enemies | Animail Friends |
Vulture Culture |
As the name implies, the forest is infested with Neckies spitting coconuts and the newbie enemies are the Mini-Neckies. But this stage is also full of cannon barrels for the duo to overcome the chasms.
|
Mini-Necky Necky Zinger Klaptrap (bonus level) |
None |
Tree Top Town |
Here is a treetop town where the duo will continually have to traverse chasms via cannon barrels.
|
Gnawty Necky Kritter Zinger |
None |
Forest Frenzy |
In forest again, but this time it's full of vertical ropes that move.
|
Kritter Zinger Necky |
None |
Temple Tempest |
In a temple, the pair must escape the Gnawties on millstones that this time they chase as they pass them.
|
Gnawty Kritter Zinger Necky (bonus level) Klaptrap (bonus level) |
Expresso |
Orang-utan Gang |
As the name implies, the pair fights a Manky Kong gang in the jungle where they hang out in the trees. It is very important for the pair to use the Expresso.
|
Zinger Kritter Klaptrap Manky Kong |
Expresso |
Clam City |
This stage is full of Clambos that shoot a number of pearls and in different directions. | Clambo Bitesize Chomps Jr. Chomps Croctopus |
Enguarde |
Bumble B Rumble |
The pair face off against Queen B. where she flies around the arena and barrels to throw at her. She can be hit when she is yellow, but she is invincible when she turns red trying to attack the pair and falls on ground for the last attack she receives. | None | None |
Donkey Kong 64 | |||
---|---|---|---|
Kongs | Golden Bananas | ||
Donkey Kong |
Activate a code 21132 on watermill (day). | ||
Win a Bonus Barrel in a stable (night). | |||
Activating the DK switch inside on giant mushroom (after the Kongs activate their target switches). | |||
Win a Bonus Barrel in the Baboon Blast. | |||
Take the Blueprint from Kasplat (yellow hair) and give it to Snide. | |||
Diddy Kong |
Activate the crane on top of the watermill and play the musical instrument (night). | ||
In one of the barns (night). | |||
Win a Bonus Barrel on mushroom top. | |||
Win a Bonus Barrel if Diddy win the owl challenge (night). | |||
Take the Blueprint from Kasplat (red hair) and give it to Snide. | |||
Lanky Kong |
Defeat the Flip-Flaps in the attic of the watermill (night and receive Homing Ammo from Funky first). | ||
In one of the doors at the mushroom top. | |||
Activate the color sequence on one of the doors at the mushroom top. | |||
Beat the Rabbit for the second time (day and get the OrangSprint in the Crystal Caves). | |||
Take the Blueprint from Kasplat (blue hair) and give it to Snide. | |||
Tiny Kong |
Defeat a spider in the watermill (night). | ||
Activating Tiny Switch inside the giant mushroom. | |||
Defeat all Klaptraps inside the trunk. | |||
To grow a beanstalk in the garden (if Tiny take the seed inside the trunk). | |||
Take the Blueprint from Kasplat (purple hair) and give it to Snide. | |||
Chunky Kong |
Passing the Mine Cart challenge in a well by collecting 50 coins. | ||
Activate a grinder by playing the musical instrument and place 3 steel barrels on the conveyor belt (day). | |||
Solve the Chunky's portrait on one of the doors on top of the mushroom. | |||
Step on all the tomatoes and take the apple in the right spot. | |||
Take the Blueprint from Kasplat (green hair) and give it to Snide. |
Donkey Kong Country Returns | ||
---|---|---|
Stages | Description | Enemies |
Vine Valley |
The pair leaves the underground to go into the forest where they climb several swaying vines. This time, some vines are tongues of the hidden Vine Chomps.
|
Tiki Zing Chomp Tiki Goon Tiki Buzz Tiki Doom Vine Chomp Buzzbite |
Clingy Swingy |
The pair scale on the lawns planted in the timber load and huts supported by ropes. There are some of them where the rope breaks and they start to swing.
|
Tiki Zing Toothberry Shooting Chomp Cling Cobra Squeekly |
Flutter Flyaway |
Several Tiki Buzzes of all sizes with platforms are flying over the tops of the trees, which is an opportunity for the pair to use them as transport and cross pits.
|
Tiki Buzz Chomp Skittler Tiki Goon |
Tippin' Totems |
Several Tiki totems are located throughout the level where some serve as platforms for duos and others as traps. But first, the pair need to buy a key from Cranky's shop to unlock this level.
|
Shooting Chomp Squeekly Tiki Goon |
Longshot Launch |
Like Tree Top Town stage, this level is full of cannon barrels where the pair must go through various things here.
|
Tiki Boing Skittler Green Chomp Tiki Buzz Tiki Zing |
Springy Spores |
A part of this forest is full of mushrooms that are perfect for jumping and of course there are Green Chomps that camouflage themselves in the middle of them because of their tongues.
|
Tiki Goon Tiki Buzz Green Chomp Frogoon |
Wigglevine Wonders |
The pair will need the guidance of the Wigglevines at this stage, of course Tiki Zings of all sizes will get in the way.
|
Tiki Goon Tiki Doom Green Chomp Tiki Zing Vine Chomp |
Muncher Marathon |
When the pair destroys the split trunk, a swarm of spiders have been awakened and it's up to DK and Diddy to get out of here as soon as possible.
|
Hopgoon Munchers Skittler Frogoon |
Blast & Bounce |
This is the fifth key temple in which the objective is to pass with cannon barrels and jump on the tires to get the orb. For that, the pair have to complete the letters KONG in all the stages of the place.
|
Tiki Buzz Tiki Zing |
Mangoruby Run |
In this battle, the duo must defeat the Mangoruby (which is being controlled by Wacky Pipes). But for that, they must press the bottom pin and then the other pins on all wheels making the Mangoruby lose electricity power and then step on the purple balls of his body. If the Mangoruby enters the water, the pair will repeat the same sequence until they completely defeat him. | None |
Profiles
Donkey Kong Country
- SNES instruction booklet (page 22): In the lofty treetops of Donkey Kong Country, you'll find a deserted town of wooden plataforms and huts, origin unknown. But while the original inabitants may be gone, the place is teeming with Kremlings and their friends, ready to ambush anyone who trespasses here. The barrel cannons are particularly tricky in the treetops!
- GBA Prima Official Game Guide (page 53): The gaps are longer and more precarious. The Barrel Cannons are tougher to fire through. The creatures are bigger and badder. An entire zone full of crazy ginger orangutans features five Bonus Levels! This must be the entrance to K. Rool's kingdom—the fearful Vine Valley. You'll witness a variety of level types and will have to react with greater speed and accuracy than before. Just keep on trotting, and use your animal friends to their fullest advantage.
Donkey Kong 64
- Instruction booklet bio from Cranky Kong (page 21): Someone sure has an over-active imagination. They say this forest contains a giant magical cuckoo clock which has the ability to change day to night and back again in a matter of moments. Hrmph, I don’t believe that for a second. They can’t fool this wily old ape! Wait, there’s more nonsense too. A mystical tree? Pah! A sky-high mushroom you can go inside? Nope. Abandoned mills and barns? I doubt it. I reckon it should be called “Fantasy Forest,” as none of this stuff actually exists!
- Player's Guide (page 73): Trouble abounds in this tidy world of toadstools and time shifting. The deceptively peaceful day can turn to eerie night in an instant. Keep an eye out for whatever is rustling through the underbrush-there is much to fear in the darkness.
Donkey Kong Country Returns
- Prima Official Game Guide (page 20): The Forest is the island's fifth world and takes place high in the trees. Be careful when jumping, because if you miss a platform, it is a long way down to the ground. In many of the levels, you will need to use vines to get across areas without platforms. In addition to Tikis and Squeeklies, watch out for the ape-eating Chomp plants. In the forest, the flora can be just as dangerous as the fauna.
Gallery
Pictures
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Donkey Kong Country (GBC)
-
Donkey Kong Country (GBA)
Interest Points
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Watermill front
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Watermill back
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Watermill crane
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Watermill attic
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Spider lair
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Stablum
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Cabin
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Giant mushroom
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Mushroom room
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Tree trunk
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Boss arena
Names in other languages
- Vine Valley
Language | Name | Meaning |
---|---|---|
Japanese | レベル3 もりのみさき Reberu 3 Mori no misaki |
Level 3 Forest Cape |
French | Val. Vigne | Val. Vine |
German | Traubental (SNES) Trauben-Tal (GBC) |
Grape Valley |
Italian | Verde Vallata | Green Valley |
Spanish | Valle Liana | Liana Valley |
- Fungi Forest
Language | Name | Meaning |
---|---|---|
Japanese | ひるよるウッド Hiruyoru Uddo |
Day-Night Wood |
French | Forêt Foldingue | Crazy Forest |
German | Wunder Wald | Wonder Forest |
Italian | La Foresta dei Funghi | The Mushrooms Forest |
Spanish | Selva de Setas | Mushroom Forest |
- Forest
Language | Name | Meaning |
---|---|---|
French | Foret | Forest |
German | Wald | Forest |
Italian | Foresta | Forest |
Spanish | Bosque | Forest |
References
- ^ KynanPearson (August 12, 2021). Tweet by Kynan Pearson (archived). Twitter. Retrieved January 30, 2022.
- ^ Nintendo Power Magazine Vol. 65, October, 1994, p. 20 - MANKY KONG: This orangutan wanted to be a hero like Donkey Kong, but he got caught up in the thrill of barrel throwing and hasn't been able to let it go."
- ^ Donkey Kong Country (GBA) Player's Guide, Nintendo, 2003, p. 15 - "AGITATED APE: No one really knows why Manky Kong dislikes Donkey, Diddy and the whole Kong Krew so much, but he's one mean orangutan. With his unlimited supply of barrels and bad attitude, Manky Kong is a pesky foe."
- ^ Adrian Smith on Twitter (December 10, 2023)
- ^ Adrian Smith's like on Twitter (November 11, 2024)
- ^ Adrian Smith's like on Twitter (December 25, 2023)
- ^ Donkey Kong Land Nintendo Magazine System, page 13. "KREMLANTIS Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears..."