Fiery Stage

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information.

It has been requested that additional images be uploaded for this article. Remove this notice only after the additional image(s) have been added.

Fiery Stage

The main foyer of the Fiery Stage in Mario Pinball Land
General information
Located Bowser's Castle
Inhabitants Flying Shy Guys
Armored Koopas
Thwomps
1-up Mole
Little puffers (Porcupuffer's rematch only)
Bob-ombs (Porcupuffer's rematch only)
Boss Petey Piranha (rematch)
Porcupuffer (rematch)
Egyptian Koopa (rematch)
Big Boo (rematch)
Bowser
Appearances
First appearance Mario Pinball Land (2004)

The Fiery Stage,[1] also known as Bowser's castle[2] or the castle,[3] is the last area visited in Mario Pinball Land. It takes place inside of Bowser's Castle.

History

After putting the Star Keys into all four boss statues to open the gate, Mario goes into the main foyer (where another Sky Cannon and Toad's tent were located). The player has the option to explore the other rooms in the castle, where Mario will end up fighting all the bosses again (after clearing the room of other enemies such as Flying Shy Guys, Armored Koopas, and a 1-up Mole), or go through the wooden door in the middle of the foyer and face Bowser. Bowser's arena is quite small, as all the other levels are, but the Koopa King himself proves to be quite tricky. Bowser wanders around the room until he finds a spot to jump on. His landing causes the flippers to get stuck for a few seconds, rendering Mario vulnerable to be sent out. Every time Mario hits Bowser while walking causes him to rebound to another part of the room. Hitting Bowser while standing stops him from doing his jump. The only way to injure Bowser, however, is to spin the gears on the wall to raise the chained Thwomps upward, and then hit the ! Switch in the back of the room. This makes the Thwomps fall on the ground, causing Bowser to fall backwards, leaving Mario to bash him. Mario does this three times, but instead of beating him, Bowser curls up, acting like a giant pinball. It is then the flippers' job to keep Mario from falling out while bashing Bowser into the wall enough to send him flying out of the castle. This leaves Mario saving Princess Peach, and they both go back to the Fun Fair to enjoy the rest of the day.

References

  1. ^ Mario Pinball Land instruction manual, p. 21
  2. ^ Mario Pinball Land instruction manual, p. 6, 21
  3. ^ Nintendo Power Volume 185 (November 2004), p. 117