|First appearance||Donkey Kong (1981)|
|Latest appearance||NES Remix (2013)|
Jumpman is the main protagonist of Donkey Kong as well as the antagonist of Donkey Kong Jr. and an NPC of Donkey Kong Circus. He jumps across Barrels and Trouble Bugs while climbing ladders to rescue Pauline from the clutches of Donkey Kong. He is widely considered the alias of Mario despite the alliusion to Mario being a separate character like the original Donkey Kong to the current Donkey Kong since Donkey Kong Country.
Donkey Kong series
In Donkey Kong, Jumpman, is a carpenter whose mission is to rescue his girlfriend Pauline from the clutches of Donkey Kong, who takes her to a Construction Site. With the one button of the game, the player can make Jumpman jump over obstacles. Jumpman also uses hammers as items. Jumping can be used to jump over obstacles only, not to destroy them, as is a prominent feature in later games.
Donkey Kong Jr.
In Donkey Kong Jr., Jumpman appears as the antagonist, having captured Donkey Kong and holding him in a cage to take him to the wild to ensure he cannot kidnap Pauline again. The protagonist Donkey Kong Jr. rescues his father in the end. Another game depicting Jumpman as the tamer of Donkey Kong is the Game & Watch title Donkey Kong Circus, in which Jumpman appears only in the background.
Donkey Kong Circus
Jumpman appears as an antagonist in the game Donkey Kong Circus. In the game, Jumpman is a circus employee who watches Donkey Kong star as the new attraction of his circus. In the end of the game, Jumpman is shown in a construction site where the first game begins.
- Due to the Donkey Kong seen in the Arcade game being Cranky Kong (the current DK's grandfather), fans often speculate that Jumpman is actually the father of Mario and Luigi. This has yet to be confirmed by Nintendo however.