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|residence=[[Kremkroc Industries Inc.]] (base)<br>[[K. Rool's Mobile Island Fortress]]
|residence=[[Kremkroc Industries Inc.]] (base)<br>[[K. Rool's Mobile Island Fortress]]
|family=
|family=
|species= [[Kremling]]
|species= [[Kritter]]
|gender= Male
|gender= Male
|age=
|age=
|affiliation=[[Kremling Krew]]
|affiliation=[[Kremling Krew]]
|occupation=Second commander
|occupation=Second-in-commander
|abilities= Bellied
|abilities= Bellied
|enemies=[[Kong Family]]
|enemies=[[Kong Family]]
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In ''Donkey Kong Country'', Klump leads the half of the Kremling Krew to take the [[Donkey Kong]]'s Banana Hoard and wait the [[Gangplank Galleon]] to leave. Klump's only defense is his helmet which is resistant to Diddy's stomping, but he proves weak when he is defeated by DK's stomp and Diddy's cartwheel.
In ''Donkey Kong Country'', Klump leads the half of the Kremling Krew to take the [[Donkey Kong]]'s Banana Hoard and wait the [[Gangplank Galleon]] to leave. Klump's only defense is his helmet which is resistant to Diddy's stomping, but he proves weak when he is defeated by DK's stomp and Diddy's cartwheel.


In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', it has a pirate alias named '''Kannon''', Klump patrolled areas of [[Crocodile Isle]] to prevent [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] from saving the Donkey Kong who was kidnapped by his boss. Klump was considered to be the best user of this weapon as a gunner in which he shoots barrels & cannonballs (forward and downwards). Unfortunately for his disadvantage as a pirate, Klump has no head protection and can be vulnerable to Diddy & Dixie.
Like other [[Kremling Krew]] members during the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''/''[[Donkey Kong Land 2]]'', Klump is ordered by [[K. Rool]] to dress up as a pirate of the [[Kremling Kuthroats]]' time.<ref>''Donkey Kong Land 2'' Instruction Booklet, Nintendo, 1996, p. 2 - "'''''INTRODUCTION:''' King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie Kong to save him. Help the two monkeys make their way through all the Kremlings and all the traps to find Donkey Kong.''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, p. 15 - "'''''CROCODILE ISLE:''' King K. Rool now fancies himself a pirate, taking on the title of "Kaptain" and ordering his Kremlings to dress up as peg-legged buccaneers.''"</ref><ref>{{media link|Greg Mayles' Twitter (5, 24, 2018).png|''Gregg Mayles'' on Twitter (retrieved on May, 4, 2018)}}</ref> Nicknamed as '''Kannon''', Klump patrolled areas of [[Crocodile Isle]] to prevent [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] from saving the Donkey Kong who was kidnapped by his boss. Klump was considered to be the best user of this weapon as a gunner in which he shoots barrels & cannonballs (forward and downwards). Unfortunately for his disadvantage as a pirate, Klump has no head protection and can be vulnerable to Diddy & Dixie.


In ''[[Donkey Kong 64]]'', Klump together with [[Kasplat]] and [[Kritter|chief technician]] is called by K. Rool on a mission to steal the [[Golden Banana]]s and kidnap the 4 Kongs to buy time to fix the [[Blast-O-Matic]]. He can slam the Kongs with his belly and throw the unripe [[Grenade Orange]]s. He can also be seen eating his Oranges, which is comically followed by an explosion in his stomach, causing him to burp. He can be defeated by Orange Grenades, shockwaves, musical instrument power or Hunky Chunky. When is defeated, Klump spins around, makes a military salute and collapses leaving three Orange Grenades.
In ''[[Donkey Kong 64]]'', Klump together with [[Kasplat]] and [[Kritter|chief technician]] is called by K. Rool on a mission to steal the [[Golden Banana]]s and kidnap the 4 Kongs to buy time to fix the [[Blast-O-Matic]]. He can slam the Kongs with his belly and throw the unripe [[Grenade Orange]]s. He can also be seen eating his Oranges, which is comically followed by an explosion in his stomach, causing him to burp. He can be defeated by Orange Grenades, shockwaves, musical instrument power or Hunky Chunky. When is defeated, Klump spins around, makes a military salute and collapses leaving three Orange Grenades.
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In ''[[Donkey Kong Barrel Blast]]'', K. Rool is sixteenth playable character from selection in which his '''Boost''' is 2 out of 5, '''Speed''' is 4 out of 5 and '''Agility''' are 1 out of 5. His counterpart is the [[Lanky Kong]]. If the player complete the Challenge 16 of '''Candy's Challenges''', he will be unlocked.
In ''[[Donkey Kong Barrel Blast]]'', K. Rool is sixteenth playable character from selection in which his '''Boost''' is 2 out of 5, '''Speed''' is 4 out of 5 and '''Agility''' are 1 out of 5. His counterpart is the [[Lanky Kong]]. If the player complete the Challenge 16 of '''Candy's Challenges''', he will be unlocked.
==Appearances in other media==
==Appearances in other media==
In [[Donkey Kong Country (television series)|animated series]] from 1996, Klump has the same role as the games. But his personal life is revealed in the episode ''[[The Kongo Bongo Festival of Lights]]''. When Klump was a child, he played with the fireworks that unintentionally burned the swamps along with his home and his older brother [[Kaptain Skurvy|Skurvy]] defended him by taking the blame for the disaster he didn't commit.
In [[Donkey Kong Country (television series)|animated series]] from 1996, Klump has the same role as the games. But his personal life is revealed in the episode ''[[The Kongo Bongo Festival of Lights]]''. When Klump was a child, he played with the fireworks that unintentionally burned the swamps along with his home and his older brother [[Kaptain Skurvy|Skurvy]] defended him by taking the blame for the disaster he didn't commit.<ref>"'''Kaptain Skurvy''': ''That's 'cause as a young 'un, ye played with 'em, and set the swamps on fire, burnin' us outta house and home.''" — The Kongo Bongo Festival of Lights, ''Donkey Kong Country''</ref><ref>"'''Klump''': ''I did? I did! I remember now, and then... and then you... You took the blame for me!''" — The Kongo Bongo Festival of Lights, ''Donkey Kong Country''</ref>


==Quotes==
==Quotes==
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*[[Crystal Caves]]
*[[Crystal Caves]]
*[[Hideout Helm]]
*[[Hideout Helm]]
==List of appearances==
{| class="wikitable sortable" width=100%
|-
!width=50%| Title
!width=20%| Description
!width=20%| Release date
!width=10%| System/format
|-
|''[[Donkey Kong Country]]''
|Enemy
|1994
|[[Super Nintendo Entertainment System|SNES]]
|-
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Enemy as Kannon
|1995
|SNES
|-
|''[[Donkey Kong Land 2]]''
|Enemy as Kannon
|1996
|Game Boy
|-
|''[[Donkey Kong 64]]''
|Enemy
|1999
|[[Nintendo 64]]
|-
|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (remake)
|Enemy
|2000
|[[Game Boy Color]]
|-
|''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (remake)
|Enemy
|2003
|Game Boy Advance
|-
|''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' (remake)
|Enemy as Kannon
|2004
|Game Boy Advance
|-
|''[[Donkey Kong Barrel Blast]]''
|Playable character
|2007
|Wii
|}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*His second nomenclature as pirate is a pun of the word '''Cannon'''.
*His second nomenclature as pirate is a pun from word '''Cannon'''.

==References==
==References==
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Latest revision as of 17:23, December 22, 2023

Klump
General information
Species Kritter
Gender Male
Occupation Second-in-commander
Homeland Crocodile Isle
Enemies Kong Family
Portrayed by Chris Sutherland (1994-2004)[1]
Appearances
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Barrel Blast (2007)

Klump (also known as Kannon) is one of the most powerful Kremlings in the Kremling Krew who serves as K. Rool's loyal right-hand man and the second-in-command of organization.[2]

Despite being a military superior, Klump is completely clumsy, always treated poorly by his leader and a commander with great loyalty.

Characteristics

Klump is a purple/green/pink/brown obese Kritter with yellow belly and yellow triple chevrons tattooed on the shoulders.

His normal costumes is a strong green helmet with yellow triple chevrons, a belt with green pockets and black military boots with white laces. As pirate, he wears a black pirate hat with a human skull and crossbones, two gold earrings, a black eye patch, a dark brown belt with a gold buckle, and brown pirate boots. In Donkey Kong 64, Klump is on his normal outfit, but what he wears differently is a yellow shirt. In Donkey Kong Barrel Blast, Klump wears a wooden bucket on his head and wears green pants.

History

Background information

Prior of the Donkey Kong Country, Klump was sent by K. Rool as a sergeant to go on Kong Island, he oversaw the construction of Kremkroc Industries Inc. and mining for the purpose of obtaining some resource and bringing it to Crocodile Isle.[3][4][5] Klump soon discovers that has a Banana Hoard located on Kongo Jungle.[6]

Donkey Kong franchise

Main series

In Donkey Kong Country, Klump leads the half of the Kremling Krew to take the Donkey Kong's Banana Hoard and wait the Gangplank Galleon to leave. Klump's only defense is his helmet which is resistant to Diddy's stomping, but he proves weak when he is defeated by DK's stomp and Diddy's cartwheel.

Like other Kremling Krew members during the events of Donkey Kong Country 2: Diddy's Kong Quest/Donkey Kong Land 2, Klump is ordered by K. Rool to dress up as a pirate of the Kremling Kuthroats' time.[7][8][9] Nicknamed as Kannon, Klump patrolled areas of Crocodile Isle to prevent Diddy and Dixie from saving the Donkey Kong who was kidnapped by his boss. Klump was considered to be the best user of this weapon as a gunner in which he shoots barrels & cannonballs (forward and downwards). Unfortunately for his disadvantage as a pirate, Klump has no head protection and can be vulnerable to Diddy & Dixie.

In Donkey Kong 64, Klump together with Kasplat and chief technician is called by K. Rool on a mission to steal the Golden Bananas and kidnap the 4 Kongs to buy time to fix the Blast-O-Matic. He can slam the Kongs with his belly and throw the unripe Grenade Oranges. He can also be seen eating his Oranges, which is comically followed by an explosion in his stomach, causing him to burp. He can be defeated by Orange Grenades, shockwaves, musical instrument power or Hunky Chunky. When is defeated, Klump spins around, makes a military salute and collapses leaving three Orange Grenades.

Spin-offs

In Donkey Kong Barrel Blast, K. Rool is sixteenth playable character from selection in which his Boost is 2 out of 5, Speed is 4 out of 5 and Agility are 1 out of 5. His counterpart is the Lanky Kong. If the player complete the Challenge 16 of Candy's Challenges, he will be unlocked.

Appearances in other media

In animated series from 1996, Klump has the same role as the games. But his personal life is revealed in the episode The Kongo Bongo Festival of Lights. When Klump was a child, he played with the fireworks that unintentionally burned the swamps along with his home and his older brother Skurvy defended him by taking the blame for the disaster he didn't commit.[10][11]

Quotes

Main article: List of Klump quotes

Profiles and statistics

Donkey Kong Country

  • Instruction booklet (page 29): Klump's helmet will protect him from attacks from above.
  • SNES Nintendo Player's Guide (page 13): Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him.
  • GBA Nintendo Player's Guide (page 14): Klumps are the slowest Krocs, but also some of the toughest. Donkey Kong can take out the overweight Klumps with one jump. Diddy, however, has to roll into the Klumps to take them out.
Nintendo Power trading cards
AKA Sergeant Fatso. Kommander Krem
Distinguishing Features A round militant Kremling. He wears his helmet amd comat boots wherever he goes, protecting him from most weaklings.
Location He has spotted throughout Donkey Kong Island, causing chaos eveywere.
Apprehension Big apes can take out Klump with little effort, but smaller simians should use the cartwheel maneuer to best him.
Past Convictors Jay walking. Bullying with the intent to steal lunch monkey

Donkey Kong Country 2: Diddy Kong's Quest

  • SNES Instruction booklet (page 29): It looks like Klump can shoot!
  • Nintendo Player's Guide (page 14): Kannon is a barrel-chested baddie who speaks softly and carries a big...well, cannon! He's got an unlimited supply of ammunition, and he's perfectly happy just standing in one place, blasting away until the Kremcows come home! He doesn't pause very often, but there's usually a pattern to his cannon fire.
  • GBA Instruction booklet (page 23): Batten down the hatches—looks like Klump’s been taking shooting lessons!

Donkey Kong 64

  • Prima Guide (page 16): If they can see you, these loyal minions won't hesitate to throw a grenade at you. If you too close, they also can throw their bellies into you. Toss an Orange toward it to get rid of a Klump. After saluting, it will leave behind three Oranges.

Stages

Donkey Kong Country

Donkey Kong Country 2/Donkey Kong Land 2

Donkey Kong 64

List of appearances

Title Description Release date System/format
Donkey Kong Country Enemy 1994 SNES
Donkey Kong Country 2: Diddy's Kong Quest Enemy as Kannon 1995 SNES
Donkey Kong Land 2 Enemy as Kannon 1996 Game Boy
Donkey Kong 64 Enemy 1999 Nintendo 64
Donkey Kong Country (remake) Enemy 2000 Game Boy Color
Donkey Kong Country (remake) Enemy 2003 Game Boy Advance
Donkey Kong Country 2 (remake) Enemy as Kannon 2004 Game Boy Advance
Donkey Kong Barrel Blast Playable character 2007 Wii

Gallery

Trivia

  • His second nomenclature as pirate is a pun from word Cannon.

References

  1. ^ David Wise on Twitter (retrieved on January 10, 2019)
  2. ^ "Donkey Kong 64 Instruction Booklet, Nintendo, 1999, p. 5 - INTRODUCTION: Klump waddled over and put a consoling arm around his distraught leader.
  3. ^ Nintendo Power Magazine Vol. 65, October, 1994, p. 20 - BAD AND UGLY: Donkey Kong's Island has been overrun by the Kremlings. Their lizard ancestors may have been slow and cold blooded, but Kremlings move fast. We’ve gathered some strategies to help get you past K. Rool’s mean green team."
  4. ^ Donkey Kong Country Player's Guide, Nintendo, 1994, p. 13 - "KREMKROC INDUSTRIES INC.: Welcome to the wastelands. This area of the island, once lush and overgrown with island greenery, has been stripped of all its natural beauty. Instead, smog clouds the air and there is a general lack of greenery. King K. Rool and his factories are to be held responsible for polluting the place."
  5. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 23 - MINES: The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding."
  6. ^ "Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 4 - INTRODUCTION: The Kremlings were out there, this much was certain. They coveted Donkey Kong's banana stock-pile, the largest on the island, and probably in the world. A treasure in potassium and vitamin A. The perfect food.
  7. ^ Donkey Kong Land 2 Instruction Booklet, Nintendo, 1996, p. 2 - "INTRODUCTION: King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie Kong to save him. Help the two monkeys make their way through all the Kremlings and all the traps to find Donkey Kong."
  8. ^ Nintendo Power, Vol. 79, December, 1995, p. 15 - "CROCODILE ISLE: King K. Rool now fancies himself a pirate, taking on the title of "Kaptain" and ordering his Kremlings to dress up as peg-legged buccaneers."
  9. ^ Gregg Mayles on Twitter (retrieved on May, 4, 2018)Media:Greg Mayles' Twitter (5, 24, 2018).png
  10. ^ "Kaptain Skurvy: That's 'cause as a young 'un, ye played with 'em, and set the swamps on fire, burnin' us outta house and home." — The Kongo Bongo Festival of Lights, Donkey Kong Country
  11. ^ "Klump: I did? I did! I remember now, and then... and then you... You took the blame for me!" — The Kongo Bongo Festival of Lights, Donkey Kong Country