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Mario Kart World

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Mario Kart World
File:Mario Kart World Box NA.png
North American box art
Developer Nintendo EPD[1]
Monolith Soft
1-UP Studio
Bandai Namco Studios
Publisher Nintendo
Platform(s) Nintendo Switch 2
Language(s) English (United States)
English (United Kingdom)
Spanish (Spain)
Spanish (Latin America)
French (France)
French (Canada)
German
Italian
Dutch
Russian
Portuguese (Portugal)
Portuguese (Brazil)
Japanese
Korean
Chinese (Simplified)
Chinese (Traditional)
Genre Racing
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.svg - All ages
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
GRAC:GRAC All.svg - All ages
GSRR:GSRR P.svg - Six years and older
FPB:File:FPB PG.png - Parental guidance
GCAM:File:GCAM 3.png - Three years and older
Mode(s) Single-player
Local and online multiplayer
“A world of racing awaits”
[[Game tagline[2]|Game tagline[2]]]

Mario Kart World is a racing game in the Mario Kart series released worldwide as a launch title for the Nintendo Switch 2 on June 5, 2025. Initially teased during the Nintendo Switch 2's reveal trailer on January 16, 2025 as the first game shown for the system,[3] the game was properly revealed in the Nintendo Switch 2 Direct presentation on April 2, 2025. It is the sixteenth entry in the Mario Kart series, the twelfth to be released by Nintendo, and the first new Mario Kart title since Mario Kart Live: Home Circuit, which was released almost five years prior. It is also the first Mario Kart game to be a launch title for its console.

The game's roster marked the playable debut of many enemies from across the series, including Cataquack, Swoop, and Conkdor, among many more. Altogether, this game features the most brand new playable character additions to the Mario Kart series to date. Two new in-game modes were also added: Knockout Tour and Free Roam. The art style of the game's characters appears to have changed significantly to resemble 2D illustrations drawn by Shigehisa Nakaue, much like the in-game art style of Super Mario Bros. Wonder.

The game was covered during the Nintendo Treehouse: Live events on April 3 and 4, 2025.[4][5] A dedicated Nintendo Direct for the game titled the "Mario Kart World Direct" broadcast on April 17, 2025 at 6:00 a.m. PST / 9:00 a.m. EST / 2:00 p.m. BST.[6]

Gameplay

New features

Races can now have up to 24 racers, doubling from the 12 seen in Mario Kart Wii, Mario Kart 8, and Mario Kart 8 Deluxe and tripling from the eight seen in the other entries. Players receive points in racing as before, with some positions receiving the same number of points.[4]

Although underwater driving (introduced in Mario Kart 7) and anti-gravity (from Mario Kart 8 and Mario Kart 8 Deluxe) do not return, gliding does, with gliders being replaced by retractable wings installed on the vehicles. When going over water, the wheels of all vehicles change into water skis, allowing them to float on the surface of the water.[4] Both of these mechanics create a comparable vehicle system to Diddy Kong Racing.

Many new mechanics are introduced in this game: vehicles now have the ability to drive on walls after a height boost and balance on grindrails{{{1}}} and other thin platforms to quickly charge up Mini-Turbos.[4] When holding down the button after a hop without turning, players can charge up a Charge Jump instead of initiating a drift.[7][6] After such a jump, the player is granted a small speed boost similar to a Mini-Turbo. The jumps can be charged, yielding blue and then yellow sparks, with yellow sparks granting a longer-lasting boost after landing[8][9] A new Rewind feature has also been added, which allows the player to rewind their position back to where they were before. However, this feature does not rewind the other racers and can only be used in Free Roam or in solo races.[6]

Unlike previous installments, all of the courses in the game take place in a large, open world, connected via the newly introduced routes, which are long, non-looping tracks filled with various hazards that connect from one course to another during races.[10] Footage in the Nintendo Switch 2 reveal trailer shows racers seamlessly racing on Mario Bros. Circuit into the route leading to Crown City, with no starting countdown. Some modes allow players to configure an "intermission" in the rules when playing online, though it is currently unknown what this refers to, or which modes support this feature.[11]

Players are able to enter large vehicles scattered around the world, such as cargo trucks, boats, or UFOs, and control them from the inside.[10][9][12]

Visually, the game is the first entry in the series, and the first Super Mario game overall, that can be played in resolutions higher than 1080p.

Game modes

Grand Prix

Grand Prix returns as the main game mode from previous games, where the player races through four tracks of a cup in an attempt to get the most points, with higher placements yielding more points. However, the format of the Grand Prix has been changed significantly from previous games. Now, only the first race of a cup follows the traditional three-lap format. The last three races follow a sectioned format instead, with the first two sections (or more in certain cases) of the race taking place across routes that transition from the previous course to the next, while the final section consists of one lap of that next course.[4]

Grand Prix point spread[4]
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th
15 12 10 9 9 8 8 7 7 6 6 6 5 5 5 4 4 4 3 3 3 2 2 1

Time Trials

Time Trials return and function the same as they have previously. Players drive through a selected course to complete it as fast as possible. Like in previous games, players can race against ghost times set by other players online. It is currently unknown if Staff Ghosts return.[6]

VS Race

VS Race allows up to four players to play together locally and eight players to play wireless. Players can choose to race in regular three-lap races on a single course or choose a course to start at, then choose another course that is connected to the starting course to drive towards. Team races return from previous entries, but it is now possible to have up to four teams instead of only two. Class, item, CPU difficulty, and race count settings also return, with odd-numbered race counts returning from Mario Kart Wii. Routes not used in Grand Prix or Knockout Tour are available in this mode.[6]

Battle

Battle modes return, but as in Mario Kart Wii and Mario Kart 7, there are only two battle modes to choose from: Balloon Battle and Coin Runners. Coin Runners functions similarly to how it does in Mario Kart 8 Deluxe, but Balloon Battle has been reverted back to the elimination-based system used outside of said game.[6]

Knockout Tour

Knockout Tour is an all-out battle mode where players race over consecutive tracks across the open world and are eliminated at a specific checkpoint if they are in the last four places. Unlike races, there are no breaks in between, as players who qualify for the next race will simply continue in it.[10]

Knockout Tour consists of rallies rather than cups, with each of the eight rallies having six races within. Unlike the Grand Prix, Knockout Tour focuses primarily on the routes between the courses. The first five races take place on a continuous path of them, with each checkpoint eliminating the players that place in the bottom four of the group. For the final race, the last four players standing will race a lap around the final course.[13]

Names in other languages

Language Name Meaning
Chinese (Traditional) 生存賽
Shēngcún sài
Survival Match
Dutch Knock-outrally Knockout rally
French Survie Survival
German K.-o.-Tour K.O. Tour
Italian Sopravvivenza Survival
Korean 서바이벌
Seobaibeol
Survival
Portuguese Eliminatória Knock Out
Russian Марафон на выбывание
Marafon na vybyvaniye
Elimination Marathon
Spanish Supervivencia Survival

Free Roam

Free Roam is an open-world adventure mode where one or multiple players can freely explore any track both on- and off-road.[10] As displayed in the HUD when viewing the world map in this mode, P Switches, ? Panels, and Peach Medallions appear as discoverable objects. P Switches activate missions reminiscent of the Missions mode from Mario Kart DS and bonus challenges from Mario Kart Tour.[6] CPU drivers can also be encountered in Free Roam.[4]

Names in other languages

Language Name Meaning
Chinese (Traditional) 自由行駛
Zìyóu xíngshǐ
Free Drive
Dutch Rondrijden Driving around
French Balade Stroll
German Freies Fahren Free Drive
Italian Corsa libera Free run
Korean 프리 런
Peuri reon
Free Run
Portuguese Modo livre Free mode
Russian Свободная езда
Svobodnaya ezda
Free riding
Spanish (Americas) Paseo libre Free walk
Spanish (Europe) Modo libre Free mode

Characters

Racers

The game has a total of 50 racers, including 30 characters returning from past installments and 20 new playable characters (labelled in bold), most of which are also playable for the first time in a video game overall, excluding Goomba, Piranha Plant, Pianta, Spike, Dolphin, and Cheep Cheep, as well as Coin Coffer if captures in Super Mario Odyssey are counted. Additionally, Nabbit, Hammer Bro, Chargin' Chuck, and Monty Mole are playable for the first time in a console Mario Kart game following their debuts in Mario Kart Tour.

Twenty-six drivers in this game, six returning characters and twenty newcomers, are part of a sub-category of drivers referred to as "NPC drivers"[14] during development. All except Coin Coffer also appear in the game as either background characters or obstacles during races. During races, the Kamek item can transform drivers into various characters from this group, while in some cases many members of that species will appear on the race track. Unlike the main roster, NPC drivers currently lack any alternate outfits, with Dash Food only providing them with a speed boost.

Default drivers

* - NPC driver
† - unlockable in Version 1.0.0 but made default in subsequent versions

Unlockable drivers

* - NPC driver

Character outfits

Returning from Mario Kart Tour is the ability to equip the main 24 characters with various types of outfits. 102 total outfits are included in the game.[15] Some outfits use designs seen previously in games such as Mario Kart Tour and Super Mario Odyssey. These outfits are obtained mid-race after eating Dash Food, with characters having up to nine outfits. Outfits have their own slot on the character selection screen, unlike in Mario Kart 8 and its port (except for Tanooki Mario and Cat Peach). Consuming Dash Food unlocks outfits for use anytime, and the type of food the player uses determines the outfit the character wears.[6]

Mario
Luigi
Peach
Daisy
Yoshi
Donkey Kong
Bowser
Bowser Jr.
Koopa Troopa
Toad
Toadette
Lakitu
King Boo
Shy Guy
Wario
Waluigi
Birdo
Pauline
Rosalina
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Baby Rosalina

Unlock criteria

Character Criteria
Donkey Kong Clear the Mushroom Cup
Daisy Clear the Flower Cup
Rosalina Clear the Star Cup
Lakitu Clear the Shell Cup
Birdo Clear the Banana Cup
King Boo Clear the Leaf Cup
Bowser Jr. Clear the Lightning Cup
Cataquack Be summoned by the Kamek item for the first time
Chargin' Chuck
Coin Coffer
Conkdor
Dolphin
Fish Bone
Peepa
Pianta
Rocky Wrench
Spike
Swoop
Character outfits Consume corresponding Dash Food for the first time

Non-playable characters

Background characters

Course elements

Mario Kart World has significantly more unique course elements compared to previous Mario Kart titles due to its interconnected, expanded world and new game mechanics. Several new course elements appear alongside a plethora of returning course elements taken from across the Super Mario franchise. Some species, such as Stingbies, appear both as enemies and as background characters.[5]

Enemies, animals, and other species

Species Location Description
File:MKWorld Armadillo.png
Armadillo
{{{1}}}
Armadillos that wander about in groups. They ball up and charge at racers as they approach.[6]
File:MKWorld Batadon.png
Batadon
Large, winged moai heads that slowly bounce around an area.[21]
File:MKWorld Cloud Rally Crown City Icon.png
Bob-omb Car
Enormous Bob-ombs strapped to two-wheeled platforms resembling the ones seen in Mario Kart: Double Dash!! and the Booster Course Pass for Mario Kart 8 Deluxe. They drive along the track and explode when something collides with them.[22]
File:MKW Bomber Bill.png
Bomber Bill
Large missiles that fly along straight paths and explode when something collides with them. They are shot from Banzai Bill Cannons.[23][10]
File:MKWorld Boom Boom.png
Boom Boom
Large Koopas that stand in place. They will spin wildly in an attempt to fist oncoming racers, as in Super Mario 3D Land and Super Mario 3D World. Unlike in most previous appearances, multiple Boom Boom exist and can be found in a single area.[24]
File:MKWorld Bison.png
Buffalo[25]
Buffalo that run along the track in herds.[10]
File:MKWorld Bulber.png
Bulber
Large anglerfish enemies that slowly move in circles at the surface of water.[26]
File:MKWorld Bully.jpg
Bully
Large, metallic enemies that walk in circles. They charge at oncoming racers.[5]
File:MKWorld Dromedary.png
Camel
{{{1}}}
Dromedaries that walk across the track in groups.[22]
File:MKWorld Cataquack.png
Cataquack
Duck-like enemies that walk in circles. They charge at oncoming racers in an attempt to grab and toss them into the air.[8]
File:MKWorld Chain Chomp.png
Chain Chomp (chained)
Hopping, metallic enemies bound by stakes that lunge at racers to attack.[23]
File:MKWorld Chomp.png
Chain Chomp (unchained)
Unbound Chain Chomps that roll along set paths or aimlessly on the track.[22][27]
File:MKW Chargin' Chuck.png
Chargin' Chuck
Koopa football players that charge back and forth between the sides of the track or at racers as they approach.[8]
File:MKW Clappin' Chuck.png
Clappin' Chuck
Variants of Chargin' Chucks that jump horizontally between the sides of the track or jump in place, clapping in midair.[10][28]
File:MKW Passin' Chuck.png
Passin' Chuck
Variants of Chargin' Chucks that stand past the edge of the track and periodically toss footballs at oncoming racers.[10]
File:MKWorld Charvaargh.png
Charvaargh
Large, magmatic dragons that leap from lava in arcs.[6]
File:MKW SandCharvaargh.png
Charvaarghs made of sand
An enormous dragon made of sand, resembling Sandmaarghs, that repeatedly dives in and out of the desert along a sine-wave-like path. It has been redesigned to resemble the sandworms of the Dune franchise with its length.[29]
File:MKWorld Cheep Cheep.png
Cheep Cheep
Small fish that are typically found swimming in groups, either slowly in circles or along straight paths at the surface of water. If they are in water too shallow to swim in, they will flop like they do in Super Mario Kart and Mario Kart DS.[23]
File:MKWorld Cheep Chomp.png
Cheep Chomp
Large variants of Cheep Cheeps that swim at the surface of water and periodically leap into the air to attack racers, akin to Boss Bass from Super Mario Bros. 3. They create waves upon landing that racers can trick off of.[30]
File:MKW Chill Bully-Spiny Rally.png
Chill Bully
Frozen variants of Bullies with identical behavior: walking in circles and charging at oncoming racers.[8]
File:MKWorld Golden Rally Desert Hills Icon.png
Conkdor
Bird enemies with long necks that stand at the edge of the track and periodically slam their heads into the ground to attack racers.[5]
File:MKWorld Cow.png
Cow
Cows that stay in groups and walk across the track or stay in place and hop occasionally.[31][32]
File:MKWorld Crocodile.png
Crocodile
Large reptilians that bask in the sun. Racers can jump from them to receive a speed boost.[33]
File:MKW Dragoneel.png
Dragoneel
Long, slender eels that repeatedly leap from the water along a sine-wave-like path.[8]
File:MKWorld Dry Bones.png
Dry Bones
Undead variants of Koopa Troopas that rise from the ground as racers approach and walk onto the track.[34]
File:MKWorld Eagle.png
Eagle
{{{1}}}
Eagles that soar through the air.[31]
File:MKWd Faraway Oasis Icon.png
Elephant
{{{1}}}
Elephants that walk across the track in groups. Some are ridden by Shy Guys.[35][36]
File:MKWorld Fire Snake.png
Fire Snake
Living chains of fireballs that hop around in an area. Their placement next to Donkey Kong-styled oil drums recalls Fireballs.[4]
File:MKWorld Fish Bone.png
Fish Bone
Undead variants of Cheep Cheeps that behave identically to Cheep Chomps, swimming at the surface of water and periodically leaping into the air to attack racers. Unlike Cheep Chomps, they do not create waves upon landing.[31]
File:MKWorld Freezie.png
Freezie
Frozen, stationary enemies.[27]
File:MKWorld Fuzzy.png
Fuzzy
Pulsating, inky enemies that ride along grindrails.[20]
File:MKWd Faraway Oasis Icon.png
Giraffe
{{{1}}}
Giraffes that walk across the track.[37]
File:Mario Kart World Goomba.png
Goomba
Mushroom enemies that stand in place, shuffling their feet as if sidestepping like in early Super Mario titles and previous Mario Kart titles. They charge at oncoming racers. They are significantly larger than usual, like in Mario Kart 7.[4]
File:MKW Goomba Tower.png

File:MKWorld Goomba Tower.png
Goomba Tower

Linear and triangular stacks of mushroom enemies that stand in place, shuffling their feet.[23][28]
File:MKWorld Innertube Goomba.png
Innertube Goomba
Variants of Goombas that float motionlessly on the surface of water. They charge at oncoming racers.[35]
File:MKWorld Shoe Goomba.png
Shoe Goomba
Goomba's Shoe-wearing variants of Goombas that hop in circles. Their shoes take the yellow coloration of Ice Skates, like in Mario Kart Tour and the Booster Course Pass for Mario Kart 8 Deluxe.[4]
File:MKWorld Skating Goomba.png
Skating Goomba
Ice Skate-wearing variants of Goombas that travel along the track.[27]
File:MKW Tire Grrrol.png
Grrrol
Tire-wearing, metallic enemies that roll between the sides of the track.[10]
File:MKW HammerBro Hazard.png
Hammer Bro
Stationary, lanky Koopas that periodically throw hammers that travel in arcs. These hammers break instantly upon touching the ground, unlike those racers can throw using the Hammer item.
File:MKW Boomerang Bro.png
Boomerang Bro
Stationary variants of Hammer Bros. that periodically throw boomerangs, which travel a short distance before returning to their thrower.[23]
File:MKW Fire Bro.jpg
Fire Bro
Stationary variants of Hammer Bros. that periodically hurl fireballs, which bounce along the track until they hit an obstacle.[23]
File:MKWorld Ice Bro.png
Ice Bro
Stationary variants of Hammer Bros. that periodically hurl Ice Balls, which bounce along the track until they hit an obstacle.[27]
File:MKWorld Cone Creature.png
Hermity Cone[38]
Small creatures that hide traffic cones, which they occasionally peek out from.[3]
File:MKWorld Jellybeam.png
Jellybeam
Glowing jellyfish that float motionlessly on the surface of water. They bounce racers who drive into them into the air and can be tricked off of, like Mushroom Trampolines.[39]
File:MKWorld Lava Bubble.png
Lava Bubble
Fireballs that periodically jump out of lava. Unlike in previous Mario Kart titles, they now possess eyes like they do in most other appearances.[40]
File:MKWorld Yellow Manta.png
Manta-like creature
Yellow Mobula rays resembling Jumbo Rays that periodically breach from the surface of water.[41]
File:Metal Bramball .jpg
Metallic Bramball-like creatures
Metallic Bramballs that flip across the road in a Slinky-like fashion. They act like rings when they are motionless and their traffic light-esque faces are illuminated, providing racers that pass between their legs with a speed boost.[5]
MKWorld Golden Rally Moo Moo Meadows Icon.png
Monty Mole
Fossorial enemies that burrow through the ground before leaping into the air to attack racers. The temporary dirt trails they leave behind by burrowing can be tricked off of.[5]
File:MKWorld Moose.png
Moose
{{{1}}}
Bull moose that walk across the track.[28]
File:Noshi MarioKartWorld.jpg
Noshi-like dinosaur
A large brachiosaurid replacing Noshi. Racers driving under it risk getting stomped, however its back acts like a grindrail, aiding racers in reaching high platforms by driving on its back.[10][42]
File:MKWorld Ostrich.png
Ostrich
{{{1}}}
Ostriches that run across the track.[37]
File:MKWorld Para-Biddybud.png
Para-Biddybud
Multicolored, low-flying, ladybug-like enemies that slowly cross the track in processions of three.[43]
File:MKWorld Peepa.png
Peepa
Incorporeal enemies that appear in groups and float in circles close to the ground.[8]
File:MKWorld Penguin.png
Penguin
Penguins that can be found tobogganing down icy slopes or waddling together in groups.[23][44]
File:MK World Piranha Plant obstacle.png

File:MKWorld Piranha Plant.png
Piranha Plant

Carnivorous plants of which two varieties exist: a Warp Pipe-dwelling variant that lunges at racers to attack and a grounded, passive variant.[10]
File:MKW Bone Piranha.png
Bone Piranha Plant
Warp Pipe-dwelling, undead variants of Piranha Plants with identical behavior: lunging at racers to attack.[31]
File:MKW Fire Piranha.png
Fire Piranha Plant
Warp Pipe-dwelling variants of Piranha Plants that periodically spit fireballs, which bounce along the track until they hit an obstacle.[23]
File:MKWFrostPiranha.png
Frost Piranha
Warp Pipe-dwelling variants of Piranha Plants.[44]
File:MKWorld Ptooie.png
Ptooie
Legged variants of Piranha Plants that shuffle in place and suspend items and hazards above themselves with jets of air.[5]
File:MKW Pokeys.png
Pokey
Tall, segmented cactus enemies that stand in place and oscillate.[37]
File:MKW-Snow Pokey.png
Snow Pokey
Tall, segmented snowman enemies that behave identically to Pokeys, standing in place and oscillating.[8]
File:MKWorld Porcupuffer.png
Porcupuffer
Spherical porcupinefish that float motionlessly on the surface of water in groups.[39]
File:MKWd DK Spaceport Icon.png
Robo DK
A large, mechanized version of Donkey Kong who gestures angrily at racers and travels ahead of them to toss rolling barrels onto the track.[4]
File:MKW Rocky Wrench.png
Rocky Wrench
Mole-like Koopas that periodically pop out of manhole covers to ambush racers.[16]
File:MKWorld Shy Guys on Jet Skis.png
Shy Guys piloting jet skis
Shy Guys riding Jet Skis across waterways.[10]
File:MKWd DK Pass Icon.png
Snowboarding Shy Guy
Shy Guys wearing winter clothing similar to the Slope Styler costume that ride down snowy slopes on snowboards.[45]
File:MKWd Shy Guy Bazaar Icon.png
Flying Shy Guy
Shy Guys riding magic carpets in the air.[46]
File:MKWorld Sidestepper.png
Sidestepper
Enemy crabs that scuttle sideways between the sides of the track, bouncing several times before switching directions.[39]
File:MKW Skeeter.png
Skeeter
Water skeeters that skim on the surface of water, momentarily staying in one spot before propelling themselves to a nearby location. Their design is based on how they appear in Super Mario Galaxy 2.[43]
File:MKWorld Snowman.png
Snowman
Large, stationary snowmen.[47]
File:MKW Spike.png
Spike
Stout, stationary Koopas that periodically regurgitate Spike Balls which they hurl at racers.[10]
File:MKWorld Spiny.png
Spiny
Koopas that bear spikes on their shells and slowly walk across the track.[35]
File:MKWorld Star Thwomp.png
Star Thwomp
Rainbow variants of Thwomps with identical behavior: periodically shaking before crashing into the ground to squash racers underneath them.[48]
File:MKWorld Stingby.png
Stingby
Low-flying bee enemies that hover motionlessly. They charge at oncoming racers.[43]
File:MKWorld Sumo Bro.png
Sumo Bro
Large, stationary Koopas that stand atop floating blocks. They occasionally pound their feet to send balls of electricity onto the track below them.[31]
File:MKWorld Swoop.png
Swoop
Low-flying bat enemies that follow set paths in groups.[8]
File:MKW Thwomp.png
Thwomp
Grimacing stone enemies that are suspended in the air. They periodically begin shaking, crash into the ground to squash racers underneath them, and rise back to their original position.[31]
File:MKWd Tokotoko.png
Tokotoko
Large, sunglasses-wearing moai heads that stand motionlessly. They run along the track as racers approach.[49]
File:MKWorld T-Rex.png
T. rex[50]
A large Tyrannosaurus rex that runs along the track and bites at racers.[42]
File:MKWorld Triceratops.png
Triceratops[51]
A large ceratopsian that slowly walks along the track. Racers can drive up its face and neck frill like a ramp.[42]
File:MKWorld Ty-Foo.png
Ty-foo
Large, floating cloud enemies that periodically blow powerful gusts of wind.[39]
File:MKWorld Whale.png
Whale
A large baleen whale that breaches from the water.[10]
File:MKW-WhompRamp.png
Whomp-like ramp enemies
Grimacing stone enemies that stand in place, shuffling their feet. They fall over in an attempt to squash oncoming racers. Unlike in previous appearances, they are wedge-shaped, allowing racers to drive over them like ramps.[23]
File:MKWorld Golden Rally Acorn Heights Icon.png
Wiggler
Large caterpillar enemies that walk along the track. They may become angered, causing them to turn red and begin charging.[43]
File:MKWorld Zebra.png
Zebra
{{{1}}}
Zebras that run along the track in herds. They are visually similar to the horses in Mario Sports Superstars.[10][52]

Obstacles

Obstacle Location Description
File:MKWorld Acorn.png
Acorn
{{{1}}}
Large acorns that fall out of the treetops and roll down the track.[43]
File:MKWorld Anchor.png
Anchor
A large anchor suspended above the track that rocks from side to side like a pendulum.[27]
File:MKW Banzai Bill Cannon.png
Banzai Bill Cannon
Enlarged Bill Blasters that periodically shoot Bomber Bills. The Banzai Bill Cannon on Airship Fortress has the added ability to move side to side.[23][53]
File:MKWorld Floating Barrel.png

File:MKWorld Barrel.png
Barrel

Barrels of which two varieties exist: a smaller, stationary variant found on land or floating in water and a larger, rolling variant thrown by Robo DK and dispensed by Barrel Cannons.[8][4]
File:MKWorld Barrel-Dispensing Cannons.png
Barrel cannons
{{{1}}}
Warp Pipe-esque Cannons that dispense rolling barrels periodically.[4]
File:MKWorld Boulder.png
Boulder
Large, spherical rocks that roll down the track and break when they hit an obstacle.[8]
File:MKWorld Bouncy Cloud.png
Bouncy Cloud
Flat, floating clouds that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines.[16]
File:MKW Bowser screenshot.jpg
Bowser Monument
A cloud of volcanic ash resembling Bowser that shoots Bowser's Flames from its mouth.[54]
File:MKWorld Bowser's Flame.png
Bowser's Flame
Slow-moving Fireballs shot by the Bowser Monument that rain from the sky, akin to volcanic debris. Red cursors, like those seen during the flying battleship Wonder Effect, indicate where they will crash into and break apart on the track.[54]
File:MKWorld Brick Block.png
Brick Block
Floating, destructible blocks.[55]
File:MKWorld Bubble.png
Bubble
Floating bubbles that cary various items within them and drop them by popping randomly.[56]
File:MKWorld Burner.png
Burner
Flamethrowers hanging off Bolt Lifts that move between the sides of the track and constantly blast racers below with jets of fire.[53]
File:MKWorld Bus.png
Bus
Large vehicles that drive along the track.[10]
File:MKWorld Cactus.png
Cactus
Tall, spiny desert plants colored as they appear in Super Mario Odyssey.[43]
File:MKWorld Item Gashapon.png
Capsule
{{{1}}}
Giant gashapon capsules that break and release various items when hit.[57]
File:MKWorld Car.png
Car
Common vehicles that drive along the track.[10]
File:MKWorld Cloud Lift.png
Cloud Lift
Elongated, floating clouds that carry background characters and enemies.[10][4]
File:MKWorld Conveyor Belt.png
Conveyor Belt
Platforms that either move parallel or horizontal to the direction of the track, periodically flashing before switching directions. Depending on the direction of the Conveyor Belt, racers driving on top of them may receive a speed boost or speed reduction or be pushed off-course.[26]
File:MKWorld Crate.png
Crate
Wooden boxes found on land or floating in water.[43][27]
File:MKWorld Hydraulic Press.png
Crusher
Hydraulic presses used to transform Brick Blocks into Item Boxes. They can squash racers that get caught below them as they periodically lower.[35]
File:MKWorld Flowing Water.png
Current
Flowing water that can push racers off-course if it moves perpendicular to the track or push racers forward if it moves with the track.[43]
File:MKWorld Dinosaur Egg.png
Dinosaur eggs
Large dinosaur eggs with blue, orange or green stripes that can be knocked around by drivers.
File:MKWorld Empty Block.png
Empty Block
Floating blocks that can be summoned as platforms during missions.[31][18]
File:MKWorld Football.png
Football
{{{1}}}
Gridiron footballs kicked by Passin' Chucks that bounce several times before coming to a stop and vanishing.[10]
File:MKWorld Gondola.png
Gondola
{{{1}}}
Gondolas manned and ridden by Toads on waterways.[43]
File:MKWorld Large Flower.png
Hat Trampoline-esque flower
Large flowers that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines.[58]
File:MKWorld Crazy Car.png
Item-dispensing car
Swerving cars that rapidly dispense items and obstacles behind them.[59]
File:MKWorld Ivy Piranha Plant.png
Ivy Piranha Plant
Bulbs that extend into vines when touched, acting as grindrails. They flower when fully grown. They resemble the design Vines have commonly used since New Super Mario Bros. Wii, though with twisted stems.[58]
File:MKWorld Jar.png
Jar
Jars found in clusters with snake jars concealed amongst them.[36]
File:MKWd DryBonesBurnout Flight.jpg
Lava
A glowing, molten liquid hazard that forms puddles and lakes. In a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, racers that drive through lava are slowed and begin struggling; they are saved by Lakitu if they do not escape fast enough.[54]
File:MKWorld Lava Geyser.png
Lava Geyser
Geysers that periodically rise from lava.[54]
File:MKWorld Mud.png
Mud
An oily liquid hazard that borders the track and slows racers that drive through it.[28]
File:MKWorld Mushroom Car.png
Mushroom car
{{{1}}}
Mushroom-shaped vehicles that periodically drop Mushrooms behind them onto the track.[5]
File:MKWorld Mushroom Trampoline.png
Mushroom Trampoline
Flat mushrooms that bounce racers who drive onto them into the air and can be tricked off of.[43]
File:MKWorld Oil Drum (Red).png

File:MKWorld Oil Drum.png
Oil drum

Flaming drums. Those that appear on DK Spaceport are designed after the oil drums that appear in Donkey Kong.[28][4]
File:MKWorld Pickup Truck.png
Pickup truck
Smaller trucks that drive along the track. They typically carry an assortment of enemies and obstacles on their beds, a feature brought over from Mario Kart Tour. Some carry surfboards, small pipes, or Lifts based on their Super Mario 3D Land design, which act as ramps.[28][10][5]
File:MKWorld Poison.png
Poison swamp
A purple liquid hazard. In a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, racers that drive through poison are slowed and begin struggling; they are saved by Lakitu if they do not escape fast enough.[60]
File:MKWorld Toad Raft.png
Raft
{{{1}}}
Small rafts manned by Toads that float down waterways.[10]
File:MKWorld Yoshi's Truck.png
Ramp truck
{{{1}}}
Trucks that drive along the track which bear ramps that end in Dash Panels or Glide Ramps. Some, resembling Yoshis, carry Dash Food bags.[10]
File:MKWorld Quicksand Pit.png
Sand sinkhole
An enormous, sandy depression resembling an antlion pit that drags racers and other objects towards the hole at the center.[31]
File:MKW-Snowball.png
Snowball
Variants of boulders with identical behavior: rolling down the track and breaking when they hit an obstacle.[8]
File:MKWorld Spike Ball.png
Spike Ball
Metallic, spike-covered balls. They are regurgitated by Spikes and tumble down the track or exist separately and roll aimlessly, disappearing or getting knocked away when they hit an obstacle.[8][35]
File:MKWorld Tire.png
Tire
Tires found in stacks.[6]
File:MKWd Whistlestop Summit Icon.png
Train
Steam locomotives that travel along railroads. Their rearmost cars are sometimes sloped, allowing racers to drive on top of them.[4]
File:MKWorld Trampoline.png

File:MKWorld Trampolines.png
Trampoline

Elongated trampolines that bounce racers and objects that touch them into the air and can be tricked off of, like Mushroom Trampolines.[46][4]
File:MKWorld Water.png
Water
A widespread liquid that interacts with its environment. Storms and disturbances cause waves to form in the water, which can be tricked off of. Unlike in previous Mario Kart titles, water can now be ridden on top of; doing so transforms the racer's wheels into water skis.[27][30]
File:MKWorld Water Geyser.png
Water Geyser
Jets of water that periodically rise from fractures in the ground, which can be tricked off of.[42]
File:MKWorld Whirlpool.png
Whirlpool
Large vortices that appears on the surface of water and suck racers towards their centers.[6]

Utility objects

Object Location Description
File:MKWorld - Block.png
? Block
Blocks floating close to the ground. If a racer hits one from below, several coins are added to their own coin counter while four additional coins will pop out of the top of the block.[5]
File:MKWorld - Panel.png
? Panel
Hidden panels, resembling those from Super Mario Kart, scattered across the map.[6]
File:MKWorld WhistlestopSummit Arrow.png
Arrow field
Barriers that typically direct the player in the right direction, though they sometimes display advertisements instead. They are intangible to obstacles like cars.[4][23]
File:MKW Binoculars.png
Binoculars
Binoculars that, when touched, provide racers with a bird's eye view of their surroundings and allow them to zoom in on areas of interest.[61]
File:MKWorld Boat.png
Boat
{{{1}}}
Boats that can be temporarily hijacked for a speed boost on water and to plow through obstacles.[9]
File:MKWorld Cannon.png

File:MKWorld Vehicle Cannon.png
Cannon

Cannons that launch racers who enter them into the air. Some, which are smaller, are strapped to vehicles.[31][10]
File:MKWorld Cargo truck.png
Cargo truck
Large vehicles that can be temporarily hijacked for a speed boost on land and to plow through obstacles. Smaller cargo trucks also appear as obstacles.[55]
File:MKWorld Blue Ring.png

File:MKWorld Blue Ring 2.png
Checkpoint ring
{{{1}}}

Rings that give the player more time to complete a timed missions, like the + Clock.[62]
File:MKWorld Dash Panel.png
Dash Panel
Panels that provide racers that drive over them with a temporary speed boost.[3]
File:MKWorld Yellow flying guide.png
Flying guide
{{{1}}}
Yellow flying guides that direct racers as they glide. They resemble Flopters and Topmen.[54]
File:MKWorld Glide Ramp.png
Glide Ramp
Panels that deploy the wings of racers that drive over them, allowing them to glide.[10]
File:MKWorld Goal Ring.png
Goal ring
{{{1}}}
Rings that mark the end goal of a timed mission.[6]
File:MKWorld Arrow Guide.png
Guide
{{{1}}}
Guides that direct the player during missions.[6]
File:MKWorld Helicopter.png
Helicopter
{{{1}}}
Helicopters that can be temporarily hijacked to fly and to plow through obstacles. Racers leave helicopters in their gliding state. Text that is only visible on their rotating blades read "MARIOKART".[55]
File:MKWorld Cloud Block.png
Lakitu's Cloud
Groups of small, circling clouds that form rings, providing racers that pass through them with a speed boost.[16]
File:MKW Note Blocks.png
Note Block
Blocks floating close to the ground that bounce players when landed on.
File:MKWorld Pipe Cannon.png
Pipe Cannon
L-shaped Warp Pipe junctions like those seen in Super Mario Bros. Racers enter through the lower opening and are launched into the air at an angle through the upper opening.[18]
File:MK World P Switch.png

File:MKWorld Gray P Switch.png
P Switch

Switches scattered across the map that each provide a unique mission when pressed. After the mission is complete, it turns gray.[18]
File:MK World Ring.png
Ring
Circular, floating or grounded hoops with a wide variety of designs. They provide racers that pass through them with a speed boost.[31]
File:MKWorld UFO.png
UFO
UFOs that can be temporarily hijacked to fly and abduct objects. Racers leave UFOs in their gliding state.[63]
File:MKWorld Vending Machine.png
Vending machine
{{{1}}}
Vending machines that periodically cough up Dash Food bags.[28]
File:MKWorld Warp Pipe.png
Warp Pipe
Giant and regularly-sized pipes. They are mainly used as obstacles, however some of them can warp the player to nearby locations or spit the player out in the opposite direction they entered.[64]

Vehicles

Karts, bikes, and ATVs all return in Mario Kart World, the latter two following their absence in Mario Kart Tour. However, kart customization as seen in Mario Kart 7 and Mario Kart 8 does not return, with the vehicles in this game instead sporting a unique wheel design, and some lacking wheels entirely in favor of treads or skis. Like the aforementioned two games however, vehicles are unlocked by collecting a certain number of coins.[65] Players can also customize vehicles with stickers,[66] which can be earned by completing certain objectives[4] and placed on a specific spot on their vehicle, indicated by a pair of checkered flags as depicted in the vehicle's selection icon. Despite ATVs returning, the Standard ATV does not.

There are currently 40 known vehicles in the game, including 23 karts, 11 bikes, and six ATVs. Vehicles returning from previous installments are marked with their corresponding game in parentheses.

11 vehicles (six karts, four bikes, and one ATV) are available from the start while the rest, labeled in italics, must be unlocked.

Karts

Bikes

ATVs

Courses

Template:Mario Kart World map Mario Kart World has 30 courses (32 if the two layouts for Crown City and Peach Stadium are counted separately); 16 (18) of these courses are new, while 14 return from previous entries, including one course that debuted in both Mario Kart Tour and the Mario Kart 8 Deluxe – Booster Course Pass, two courses each from Super Mario Kart (one of which is a combined version of multiple courses from the game), Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 7, and three courses from Mario Kart DS, while no courses from Mario Kart: Super Circuit (a first for the series) or Mario Kart 8 are shown to return. Of the returning courses, Wario Stadium, Sky-High Sundae, and Toad's Factory make their debuts as classic courses. Peach Beach returns with a new layout in the Banana Cup. Reverse courses from Mario Kart Tour return to some degree, with certain routes in Knockout Tour or VS Races leading to the course being driven backwards—in these cases, the minimap for the destination course will dynamically flip upside-down to signify that racers will be traversing the course backwards.[68]

Classic courses in this game (marked with their origin game's prefix below) have been revamped to an even greater extent than that of Mario Kart 8, bearing even less resemblance to the original courses than as they appeared in previous games. Unlike Mario Kart 8 and Mario Kart Tour, all classic courses use the modern Mario Kart logo for their finish lines, regardless of what game they originated from. This is the first Mario Kart game since Mario Kart: Super Circuit to not have prefixes appended to the names of any of the classic race courses, and the first for battle courses since Mario Kart DS. It is also the first console entry to launch with courses that have already reappeared at least once, rather than courses that have not reappeared yet (not counting SNES courses following their appearance in Super Circuit).

While not playable as traditional race courses, several other courses can be seen or visited in the Template:File link or during routes, including Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3 at the entrance to Boo Cinema, Koopa Beach 1 next to Koopa Beach 2 (here known as "Koopa Troopa Beach"), and Choco Island 2 just south-west of Choco Mountain.[27] If these are counted, then Koopa Beach 1 and Ghost Valley 3 increase the number of courses making their classic course debut to five. Big Donut also appears on the world map and is driven across during Grand Prix, marking the first time a battle course appears in a Grand Prix, though it is only driven across briefly.

Courses with differing names between British English and American English once again use their respective name depending on the game's region, unlike in Tour.

Grand Prix

The cups are ordered slightly differently compared to previous entries; the Special Cup is the eighth cup in the game, rather than the fourth. Unlike previous games since Mario Kart DS, the cups are also not separated between new and classic courses and instead feature a varying amount of both types of courses, similar to Mario Kart 8 and Mario Kart 8 Deluxe's DLC cups,[10] making this the first Mario Kart game to feature new courses in classic cups and vice versa, excluding Mario Kart Live: Home Circuit. Apart from the rotating cups in Mario Kart Tour, this is the second Mario Kart game after Mario Kart 8 Deluxe to have cups with multiple courses from the same game, as the Flower, Banana, and Lightning Cups have two tracks from Mario Kart DS, Mario Kart: Double Dash!!, and Mario Kart Wii, respectively, and it is the first entry to have this distinction from launch.

The backgrounds of the cup icons correspond to the region that some of the cup's courses are located in. For example, the Star Cup's icon has an icy background, as its courses are near or within the snow region.

Cup Course 1 Course 2 Course 3 Course 4
File:Mario Kart World Mushroom Cup Icon.png
Mushroom Cup[10]
File:MKWd Mario Bros Circuit Icon.png
Mario Bros. Circuit
File:MKWd Crown City Icon.png
Crown City
File:MKWd Whistlestop Summit Icon.png
Whistlestop Summit
File:MKWd DK Spaceport Icon.png
DK Spaceport
File:Mario Kart World Flower Cup Icon.png
Flower Cup[10]
File:MKWd Desert Hills Icon.png
Desert Hills (DS)
File:MKWd Shy Guy Bazaar Icon.png
Shy Guy Bazaar (3DS)
File:MKWd Wario Stadium Icon.png
Wario Stadium (N64)[69]
File:MKWd Airship Fortress Icon.png
Airship Fortress (DS)
File:Mario Kart World Star Cup Icon.png
Star Cup[10]
File:MKWd DK Pass Icon.png
DK Pass (DS)
File:MKWd Starview Peak Icon.png
Starview Peak
File:MKWd Sky-High Sundae Icon.png
Sky-High Sundae (Tour/NSW)
File:MKWd Wario Shipyard Icon.png
Wario Shipyard (3DS)
Wario's Galleon
File:Mario Kart World Shell Cup Icon.png
Shell Cup[10]
File:MKWd Koopa Troopa Beach Icon.png
Koopa Troopa Beach (SNES)[70]
File:MKWd Faraway Oasis Icon.png
Faraway Oasis
File:MKWd Crown City 2 Icon.png
Crown City
File:MKWd Peach Stadium Icon.png
Peach Stadium
File:Mario Kart World Banana Cup Icon.png
Banana Cup[10]
File:Peach-Beach-MarioKartWorld.jpg
Peach Beach (GCN)[8][71]
File:Salty Salty Speedway Mario Kart World.jpg
Salty Salty Speedway[71]
File:Dino Dino Jungle Mario Kart World.png
Dino Dino Jungle (GCN)[43][72]
File:MKWorld Question Ruins icon.png
Great ? Block Ruins[73][16]
File:Mario Kart World Leaf Cup Icon.png
Leaf Cup[10]
File:MKWorld Cheep Cheep Falls icon.png
Cheep Cheep Falls[6]
File:MKWorld Dandelion Depths icon.png
Dandelion Depths[71]
File:MKWorld Boo Cinema icon.png
Boo Cinema[72]
File:MKWorld Dry Bones Burnout icon.png
Dry Bones Burnout[74][75]
File:Mario Kart World Lightning Cup Icon.png
Lightning Cup[10]
File:MKWorld Moo Moo Meadows icon.png
Moo Moo Meadows (Wii)[8]
File:MKWorld Choco Mountain icon.png
Choco Mountain (N64)[69]
File:MKWorld Toads Factory icon.png
Toad's Factory (Wii)[69]
File:MKWorld Bowsers Castle icon.png
Bowser's Castle[76]
File:Mario Kart World Special Cup Icon.png
Special Cup[69]
File:MKWorld Acorn Heights icon.png
Acorn Heights[5][16]
File:MKWorld Mario Circuit icon.png
Mario Circuit (SNES)[16]
File:MKWorld Peach Stadium icon 2.png
Peach Stadium[77]
File:MKWorld Rainbow Road icon.png
Rainbow Road[78][73]

Knockout Tour

The icons for each of the rallies correspond to a cup in Grand Prix in order, such as the Ice Rally matching the Flower Cup using a flower, the Cherry Rally matching the Banana Cup using food-themed items, and the Cloud Rally matching the Lightning cup using sky-themed items. Apart from the Ice, Cloud, and Heart Rallies, the icons for the other rallies were previously used as cup icons in the Mario Kart 8 Deluxe – Booster Course Pass. Of the courses available, Moo Moo Meadows, Cheep Cheep Falls, and Peach Stadium are visited the most frequently (three times each), while Rainbow Road is not visited at all.

Rally Landmarks Starting point Checkpoint 1 Checkpoint 2 Checkpoint 3 Checkpoint 4 Final course
File:Mario Kart World Golden Rally Icon.png
Golden Rally[10]
File:MKWorld Golden Rally Desert Hills Icon.pngFile:MKWorld Golden Rally Mario Bros Circuit Icon.png
MKWorld Golden Rally Moo Moo Meadows Icon.pngFile:MKWorld Golden Rally Acorn Heights Icon.png
File:MKWorld Icon Desert Hills.png
Desert Hills (DS)
File:MKWorld Icon Mario Bros Circuit.png
Mario Bros. Circuit
File:MKWorld Icon Choco Mountain.png
Choco Mountain (N64)
File:MKWorld Icon Moo Moo Meadows.png
Moo Moo Meadows (Wii)
File:MKWorld Icon Mario Circuit.png
Mario Circuit (SNES)
File:MKWorld Icon Acorn Heights.png
Acorn Heights
File:Mario Kart World Ice Rally Icon.png
Ice Rally[10]
File:MKWorld Ice Rally Sky-High Sundae Icon.pngFile:MKWorld Ice Rally Dandelion Depths Icon.png
File:MKWorld Ice Rally Peach Stadium Icon.pngFile:MKWorld Ice Rally Crown City Icon.png
File:MKWorld Icon Sky-High Sundae.png
Sky-High Sundae (Tour/NSW)
File:MKWorld Icon Starview Peak.png
Starview Peak
File:MKWorld Icon Dandelion Depths.png
Dandelion Depths
File:MKWorld Icon Cheep Cheep Falls.png
Cheep Cheep Falls
File:MKWorld Icon Peach Stadium.png
Peach Stadium
File:MKWorld Icon Crown City.png
Crown City
File:Mario Kart World Moon Rally Icon.png
Moon Rally[4]
File:MKWorld Moon Rally Bowser's Castle Icon.pngFile:MKWorld Moon Rally Moo Moo Meadows Icon.png
File:MKWorld Moon Rally Cheep Cheep Falls Icon.pngFile:MKWorld Moon Rally Faraway Oasis Icon.png
File:MKWorld Icon Bowsers Castle.png
Bowser's Castle
File:MKWorld Icon Toads Factory.png
Toad's Factory (Wii)
File:MKWorld Icon Moo Moo Meadows.png
Moo Moo Meadows (Wii)
File:MKWorld Icon Dandelion Depths.png
Dandelion Depths
File:MKWorld Icon Cheep Cheep Falls.png
Cheep Cheep Falls
File:MKWorld Icon Faraway Oasis.png
Faraway Oasis
File:Mario Kart World Spiny Rally Icon.png
Spiny Rally[4]
File:MKWorld Spiny Rally Boo Cinema Icon.pngFile:MKWorld Spiny Rally Starview Peak Icon.png
File:MKWorld Spiny Rally Salty Salty Speedway Icon.pngFile:MKWorld Spiny Rally Wario Shipyard Icon.png
File:MKWorld Icon Boo Cinema.png
Boo Cinema
File:MKWorld Icon Starview Peak.png
Starview Peak
File:MKWorld Icon DK Pass.png
DK Pass (DS)
File:MKWorld Icon Salty Salty Speedway.png
Salty Salty Speedway
File:MKWorld Icon Peach Beach.png
Peach Beach (GCN)
File:MKWorld Icon Wario Shipyard.png
Wario Shipyard (3DS)
File:Mario Kart World Cherry Rally Icon.png
Cherry Rally[4]
File:MKWorld Cherry Rally Dino Dino Jungle Icon.pngFile:MKWorld Cherry Rally Koopa Troopa Beach Icon.png
File:MKWorld Cherry Rally Whistlestop Summit Icon.pngFile:MKWorld Cherry Rally Desert Hills Icon.png
File:MKWorld Icon Peach Beach.png
Peach Beach (GCN)
File:MKWorld Icon Dino Dino Jungle.png
Dino Dino Jungle (GCN)
File:MKWorld Icon Koopa Troopa Beach.png
Koopa Troopa Beach (SNES)
File:MKWorld Icon DK Spaceport.png
DK Spaceport
File:MKWorld Icon Whistlestop Summit.png
Whistlestop Summit
File:MKWorld Icon Desert Hills.png
Desert Hills (DS)
File:Mario Kart World Acorn Rally Icon.png
Acorn Rally[16]
File:AcornRallyLandmark1.jpgFile:AcornRallyLandmark2.jpg
File:AcornRallyLandmark3.jpgFile:AcornRallyDestination4.jpg
File:MKWorld Icon Toads Factory.png
Toad's Factory (Wii)
File:MKWorld Icon Wario Stadium.png
Wario Stadium (N64)
File:MKWorld Icon Choco Mountain.png
Choco Mountain (N64)
File:MKWorld Icon Peach Stadium.png
Peach Stadium
File:MKWorld Icon Cheep Cheep Falls.png
Cheep Cheep Falls
File:MKWorld Icon DK Pass.png
DK Pass (DS)
File:Mario Kart World Cloud Rally Icon.png
Cloud Rally[16]
File:MKWorld Cloud Rally Shy Guy Bazaar Icon.pngFile:MKWorld Cloud Rally Mario Bros. Circuit Icon.png
File:MKWorld Cloud Rally Crown City Icon.pngFile:MKWorld Cloud Rally Great Question Block Ruins Icon.png
File:MKWorld Icon Airship Fortress.png
Airship Fortress (DS)
File:MKWorld Icon Shy Guy Bazaar.png
Shy Guy Bazaar (3DS)
File:MKWorld Icon Mario Bros Circuit.png
Mario Bros. Circuit
File:MKWorld Icon Crown City.png
Crown City
File:MKWorld Icon Faraway Oasis.png
Faraway Oasis
File:MKWorld Icon Great Question Block Ruins.png
Great ? Block Ruins
File:Mario Kart World Heart Rally Icon.png
Heart Rally[79]
File:MKWorld Heart Rally Shy Guy Bazaar Icon.pngFile:MKWorld Heart Rally Dry Bones Burnout Icon.png
File:MKWorld Heart Rally Moo Moo Meadows Icon.pngFile:MKWorld Heart Rally Peach Stadium Icon.png
File:MKWorld Icon Shy Guy Bazaar.png
Shy Guy Bazaar (3DS)
File:MKWorld Icon Airship Fortress.png
Airship Fortress (DS)
File:MKWorld Icon Dry Bones Burnout.png
Dry Bones Burnout
File:MKWorld Icon Mario Circuit.png
Mario Circuit (SNES)
File:MKWorld Icon Moo Moo Meadows.png
Moo Moo Meadows (Wii)
File:MKWorld Icon Peach Stadium.png
Peach Stadium

Battle courses

Mario Kart World features eight battle courses, including one original course, six courses that take place within the race tracks, and one course returning from Mario Kart 64.[80] Like the B variants of courses from Mario Kart Tour, most of the battle courses in Mario Kart World take place in the main race courses or routes, with additional pathways and areas opened up compared to their regular counterparts, while some, like Peach Stadium, are more intricately designed akin to older battle courses.

Rather than sharing their music with their racing counterparts, all of the battle courses use arrangements of past games' battle themes; Mario Bros. Circuit uses Super Mario Kart's battle theme, Big Donut, Dino Dino Jungle, and DK Pass use their respective games' battle themes, Moo Moo Meadows, Salty Salty Speedway, and Chain Chomp Desert use Chain Chomp Wheel, Delfino Pier, and Thwomp Desert's themes from Mario Kart Wii, and Peach Stadium uses Battle Stadium's theme from Mario Kart 8 Deluxe.

Unlike the battle courses in Mario Kart 8, the new battle courses in this game have unique icons, rather than sharing them with their racing counterparts.

Items

As with Mario Kart Tour, items are automatically held behind racers in this game.[4]

Of the returning items, the Ice Flower, Hammer, and Coin Box make their first appearance in a home console Mario Kart game following their initial debut in Mario Kart Tour. The Mega Mushroom also makes its first home console appearance since its debut in Mario Kart Wii. Additionally, the Feather is now usable during races like in Super Mario Kart, rather than being exclusive to the Battle mode like in Mario Kart 8 Deluxe and Mario Kart Tour.[81] Despite being returning items, the Ice Flower, Coin Box, Hammer, Feather, and Mega Mushroom are all classified as new items on the game's Japanese website and/or in the Mario Kart World Direct.[82][6]

Items found on the track

File:MKW Item Box.png
Item Box
Gives the player a random item. Some are released from flying vehicles attached to parachutes.[61][52]
File:MKW Double Item Box.png
Double Item Box
Gives the player two random items as opposed to one.
File:MKWorld Coin.png
Coin
Gives the player a small boost and increases top speed when more are collected, up to a maximum of 20.[5]
File:MKWorld coin pile.jpg
Coin pile[43]
File:MK World Blue Coin.png
Blue coin[6]
Appears in certain areas upon pressing a P Switch.[6]
File:MKWorld Dash Food bag.png
Dash Food bag[6]
A smiling, golden fast food bag that provides a random food item that changes the player's outfit when eaten, with a visual transformation effect similar to that of a Wonder Flower.
File:MKWorld Collectable.png
Peach Medallion[6]
New coin collectables imprinted with a portrait of Peach, resembling Princess Coins.[83]

New items

File:MKW Coin Shell Roulette.png
Coin Shell[4]
Travels along the track and leaves a trail of coins behind before exploding, leaving eight coins in a ring shape on the track.[4] Gold-colored shells previously appeared in Mario Kart Arcade GP DX, though they functioned differently.
File:MKW Kamek Roulette.png
Kamek[6]
A crystal ball with Kamek's magic symbols on it that summons him, who then proceeds to summon many of a certain type of enemy ahead of all the racers in front of the player who used it, as well as turning them into that enemy temporarily.[27]
File:MKWorld Dash Food double burger.png
Dash Food[6]
Various food items obtained from the smiling bags that give the player a speed boost and may change the character's outfit.[5]

Returning items

File:MKW Coin Roulette.png
Coin
Grants the player two extra coins and a small boost.
File:MKW Coin Box Roulette.png
Coin Box
Temporarily places a ? Block above the player's head, which they can repeatedly hit, giving them coins while also scattering more coins behind them.[84]
File:MKW Green Shell Roulette.png
Green Shell
Travels in a straight line and knocks over a kart it hits.
File:MKW Triple Green Shell Roulette.png
Triple Green Shells
Three Green Shells that orbit the player's kart, protecting them from incoming attacks.
File:MKW Red Shell Roulette.png
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
File:MKW Triple Red Shell Roulette.png
Triple Red Shells
Three Red Shells that orbit the player's kart, protecting them from incoming attacks.
File:MKW Spiny Shell Roulette.png
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Banana Peel
Banana Peel
Protects the player from incoming items, and spins out other racers that hit it.
File:MKW Triple Banana Roulette.png
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
File:MKW Mushroom Roulette.png
Mushroom
Provides the player's kart with a small speed boost.
File:MKW Triple Mushroom Roulette.png
Triple Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
File:MKW Golden Mushroom Item Roulette.png
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
File:MKW Mega Mushroom Roulette.png
Mega Mushroom
Increases the player's size, allowing them to flatten any player they hit.[84]
File:MKW Feather Roulette.png
Feather
Causes the player to spin and leap in the air, allowing them to reach high areas, avoid attacks, and even drive on walls.[4]
File:MKW Fire Flower Roulette.png
Fire Flower
Allows the player to throw up to eight fireballs for a short time that cause other karts to spin out on impact.
File:MKW Ice Flower Roulette.png
Ice Flower
Allows the player to throw up to eight ice balls for a short time that cause other karts to temporarily lose control on impact.[4]
File:MKW Boomerang Flower Roulette.png
Boomerang Flower
Can be thrown up to four times, hitting racers forward/backward and returns to its user before the final use.
File:MKW Super Star Roulette.png
Star
Provides the player invincibility from all terrain and items, and also giving a speed boost.
File:MKW Super Horn Roulette.png
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
File:MKW Lightning Roulette.png
Lightning
Causes all opponents in front of the player to drop their items, shrink, and drive slowly for a short time in addition to summoning a temporary storm.[4][8]
File:MKW Hammer Roulette.png
Hammer
For a limited time, allows the player to throw multiple bursts of five hammers each, which travel in an arc and stick to the track, spinning out any player that comes into contact with them.[4]
File:MKW Blooper Roulette.png
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
File:MKW Bob-omb Roulette.png
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
File:MKW Bullet Bill Roulette.png
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
File:MKW Boo Roulette.png
Boo
Steals an item from a randomly selected racer in front of the player, while granting temporary invisibility, making the player invulnerable and able to pass through hazards.

Missions

Main article: List of missions in Mario Kart World

In Free Roam, the player can activate short missions in the open world by driving over P Switches. Once activated, the player has within the time limit to complete a certain task. If they complete the task, they will briefly celebrate, accompanied by an abridged arrangement of the "race finish" jingle from Super Mario Kart. If not, they fail and have to redo it.[85] After a mission is completed, its P Switch turns gray.[86]

Jukebox

Mario Kart World is confirmed to have over 200 newly arranged music tracks that can be listened to in the open world or during routes in Grand Prix or Knockout Tour, and are part of what is called the jukebox. They consist of arrangements not only from past Mario Kart entries, but also the Super Mario franchise as a whole.[87]

The following list does not include arrangements of themes for classic courses present in the game.

Mario Kart arrangements

Super Mario Kart
Mario Kart 64
  • "Main Theme"[93]
  • "Setup and Kart Select"[94]
  • "Moo Moo Farm/Yoshi Valley"[32]
  • Daytime version of "Koopa Troopa Beach"[95]
  • Nighttime version of "Koopa Troopa Beach"[96]
  • "Kalimari Desert"[58]
  • "Toad's Turnpike"[97]
  • "Frappe Snowland/Sherbet Land"[4]
  • "Rainbow Road"[98]
  • "Winning Results"[99]
Mario Kart: Super Circuit
Mario Kart: Double Dash!!
Mario Kart DS
Mario Kart Wii
Mario Kart 7
Mario Kart 8
  • Daytime version of "Mario Kart 8"[8]
  • Nighttime version of "Mario Kart 8"[92]
  • "Mario Kart Stadium" / "Mario Circuit"[6]
  • "Water Park"[123]
  • Daytime version of "Sweet Sweet Canyon"[94]
  • Nighttime version of "Sweet Sweet Canyon"[96]
  • Daytime version of "Toad Harbor"[8]
  • Nighttime version of "Toad Harbor"[18]
  • "Shy Guy Falls"[124]
  • Daytime version of "Sunshine Airport"[125]
  • Nighttime version of "Sunshine Airport"[95]
  • Daytime version of "Dolphin Shoals"[126]
  • Nighttime version of "Dolphin Shoals"[96]
  • "Electrodrome"[127]
  • "Cloudtop Cruise"[8]
  • "Bone-Dry Dunes"[111]
  • "Bowser's Castle"[54]
  • "Rainbow Road"[123]
  • "Ice Ice Outpost"[128]
  • "Wild Woods"[124]
  • "Super Bell Subway"[129]
Mario Kart 8 Deluxe
  • "Battle Stadium"[6]
  • "Squeaky Clean Sprint"[66]
Mario Kart Tour
Mario Kart Live: Home Circuit

Other Super Mario arrangements

Super Mario Bros.
Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2
Super Mario Bros. 3
Super Mario Land
Super Mario World
Mario Paint
Super Mario Land 2: 6 Golden Coins
Wario Land: Super Mario Land 3
Donkey Kong Country
Super Mario World 2: Yoshi's Island
Super Mario 64
Yoshi's Story
Luigi's Mansion
Super Mario Sunshine
WarioWare, Inc.: Mega Microgame$!
New Super Mario Bros.
Super Mario Galaxy
New Super Mario Bros. Wii
Super Mario Galaxy 2
  • "Overture"[60]
  • "Sky Station Galaxy"[4]
  • "Starship Mario"[23]
  • "The Starship Travels"[108]
  • "Yoshi Star Galaxy"[115]
  • "Digga-Leg"[149]
  • "Puzzle Plank Galaxy"[150]
  • "Wild Glide Galaxy" (based on the arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series)[52]
  • "Melty Monster Galaxy"[149]
  • "Bowser's Galaxy Generator"[137]
Super Mario 3D Land
New Super Mario Bros. U
Super Mario 3D World
Super Mario Maker
Super Mario Odyssey
Bowser's Fury

Sponsors

Main article: List of sponsors debuting in Mario Kart World
Graphics depicting various sponsors seen in the game

New

Returning

Differences from previous Mario Kart games

  • Races now consist of 24 racers compared to the 8 or 12 from previous games.
  • By default, a Grand Prix now involves the first track of the cup being played with all three laps before subsequent races involve two-section routes leading into a full lap of a track for the final section.[4]
  • Cups are now based more on regions within the game's map than following an overall difficulty progression across the game.
  • In all but the first race of a Grand Prix, racers will automatically begin moving before the starting countdown, though Rocket Starts can still be performed.
  • Getting hit by a car or train at certain angles causes the player to become unbalanced as opposed to spinning out.[4]
  • Rather than using hang-gliders like in games since Mario Kart 7, vehicles now use retractable wings to soar through the air.
  • Lakitu has mostly been reverted to his pre-Mario Kart 8 behavior, where he no longer immediately appears to pick up a racer should they fall off of a course; however, if a racer falls off a course in the middle of a gliding section, he will place them back in the air so they continue gliding rather than bringing them to the nearest road.[8]
  • Players can once again receive a speed boost when being dropped off by Lakitu after this mechanic was previously absent from Mario Kart 8.[160]
  • Falling off the course causes the player to lose their items, like in games prior to Mario Kart 8.[160]
  • Vehicles no longer drive underwater, and instead continue along the surface of the water.
  • The traction stat is no longer visible on the vehicle selection screen.[4]
  • The amount of coins a player can hold now caps off at 20 compared to the previous 10.
  • Opening cinematics before races in the Grand Prix mode now all happen at once before the first race.[4]
  • Tricking has been made more versatile:
    • It can now be performed multiple times in the air.[4]
    • It can be performed at any time while gliding; tricking to the left or right will cause them to do a barrel roll.[4]
    • It is now possible to trick off of other racers or obstacles if they land on top of them.[4][7]
  • Racers can now charge up a Charge Jump, allowing them to gain additional height, perform tricks, and gain speed boosts.[7][6]
  • The drivers of car obstacles are now visible.
  • Goombas now charge towards racers when noticing them (similar to the 3D Super Mario games), rather than simply walking in place or in a left-to-right pattern.[4]
  • Explosions on the surface of water will create waves, which characters can trick off of.[161]

Items

  • Dash Mushroom and Golden Dash Mushroom boosts last longer than before.[23]
  • Racers under the effect of the Mega Mushroom item no longer shrink back to normal size when hit by Lightning.[162]
  • Using the Feather item now allows the user to trick after using it.[5]
  • Feathers can now be dropped on the ground.[163]
  • The Fire Flower now has a limit of eight fireballs, compared to the previous 10 in Mario Kart 7 and Mario Kart 8.[5]
  • The Boomerang Flower now has a time limit when using it and does not leave the item slot until it is fully used up, similar to the Fire Flower. This allows for it to be used up to four times, compared to the previous three in Mario Kart 8.[23]
  • Stars can be found bouncing along the ground, as they do in the 2D Super Mario games, in Free Roam.[60] If a Star is dropped during a race, it will remain stationary, however.[163]
  • The Lightning now only shocks players ahead of the user, rather than all opponents.[23]
  • The Lightning now causes all players to be shrunk for the same amount of time, reverting to how it affected players prior to Mario Kart DS.[23]
  • The Lightning stuns players for longer when it first strikes, with each character having a unique animation for being struck.[23]
  • The Bullet Bill no longer causes players that it hits at certain angles to spin out.[8]
  • The Bullet Bill travels slower than before.[8]
  • When using the Boo item, other players can now see the player who used it when they turn invisible.[163]
  • When using the Boo item, the user can now drive through off-road without slowing down, reverting to its behavior in Mario Kart DS.[160]
  • Items now float on the surface of water, rather than sinking.[137]

Staff

Main article: List of Mario Kart World staff

Mario Kart World is primarily developed by Nintendo EPD, with Kosuke Yabuki, Kenta Sato, Masaki Ishikawa, Shintaro Jikumaru, and Atsuko Asahi all returning from their respective roles from ARMS, another game led by the same team. In addition to Bandai Namco Studios returning to contribute to development, Monolith Soft and 1-Up Studio were also involved in the game's development.

This is the first mainline entry in the series that does not feature Shigeru Miyamoto (excluding Mario Kart Tour) and longtime series creator Hideki Konno in a lead development role; only Konno receives a Special Thanks credit in the game.

Development

"Mario Kart 9" redirects here. For information about the ninth Mario Kart game released by Nintendo, excluding re-releases, see Mario Kart Tour.
File:MKWorld Early Mario.png
Early concept art for Mario and the Standard Kart

Prototyping for Mario Kart World started in March 2017, with official work on the game beginning at the end of the year following the release of Template:Iw, another game created by the same development team. The game was originally being developed for the Nintendo Switch,[1] but it was moved to the Nintendo Switch 2 around 2020 following the conception of the Mario Kart 8 Deluxe – Booster Course Pass.[87] Mario Kart World is the first Super Mario game since Super Paper Mario to be known to have been pushed back to a successor console.

According to developers, had the game only introduced new courses and no new gimmicks, it would have likely been called Mario Kart 9; however, the open world gameplay was decided from the beginning, with the name Mario Kart World already chosen very early in development.[1]

File:MKWorld Cow Concept Artwork 1.png
A sketch of Cow driving a truck, which the producers enjoyed

The decision to include Cow as a playable character originated from a sketch done by one of the artists, featuring Cow driving a blue truck. The producers were so amused by the image that Cow was soon added as a playable character, which the developers named one of the "NPC drivers". Other obstacles soon became "NPC drivers" following Cow's addition, such as Pokey.[14]

The decision to increase the racer count to 24 came from one of the developers thinking that 12-player races would feel empty once the racers became spread out.[1]

Glitches

Stuck Bomber Bill

File:MKWorld Bomber Bill Glitch.png
The shrunken Bomber Bill on the left side of the road, shortly before disappearing

If a Banzai Bill Cannon carried by a pickup truck shoots a Bomber Bill inside of a Knockout Tour checkpoint, the Bomber Bill will briefly become stuck inside the checkpoint before disappearing. In this state, the Bomber Bill remains shrunken down as if it were still inside the cannon.[164]

Gallery

For this subject's image gallery, see Mario Kart World/gallery.

References to other media

Donkey Kong (arcade)
  • DK Spaceport is directly based on this game:[4]
    • The course's structure is based on 25m, being mainly comprised of an ascending sequence of zigzagging girders, with Robo DK standing in for Donkey Kong.
    • Obstacles include giant rolling barrels and oil drums (based on their design from this game) that spawn Fire Snakes in place of Fireballs.
    • The course's decorations reference Donkey Kong iconography, including warning posters depict the sprites of fireballs, oil drums, and barrels; a poster based on the "How high can you get?" screen; pixelated paintings of Donkey Kong's face on ramps; and stylized neon illustrations of oil drums, barrels, Fires, Pauline's Parasol and Bag, and the 300 points for collecting them.
    • The course's music primarily consists of variations of "25m Theme", with the "Game Kaishi" jingle being incorporated as a brass lick. Rather than a final lap variation, this track instead features an arrangement of the "Hammer" theme. "25m Theme" is also incorporated into the music played during DK Spaceport's pre-race.
Donkey Kong (Game & Watch)
  • The starting banner in DK Spaceport is based on the Donkey Kong Game & Watch unit, and directional pad iconography is seen throughout the course.[4]
Mario Bros.
  • The game's logo appears as an advertisement,[157] and a neon sign of the logo and two pipes on either side of it appears at the last turn of Mario Bros. Circuit.[4]
  • The design of the exhaust pipes on cargo trucks is inspired by the design of the enemy-spawning pipes from this game.[10]
  • The Hyper Pipe incorporates various elements originating from this game including Warp Pipes, a POW Block, and a red handwheel, like those attached to the enemy-spawning pipes, in addition to having the game's logo printed on its exhaust pipe.[165]
Family Computer
  • The Rally Bike has a design inspired by the pulse line design of Family Computer cartridges, including text reading "RLB-01" reminiscent of the product codes on each cartridge.[4]
  • Mario's Mechanic costume includes a cap with text that reads "Famicom."[31]
Super Mario Bros.
  • Pipe Cannons take the appearance of Warp Pipe-junctions, similar to the ones entered to access underground levels in this game.[18]
Super Mario Bros.: The Lost Levels
Famicom Grand Prix II: 3D Hot Rally
  • The Tiny Titan, based on the Monster from this game, returns.
  • The redesigned logo for the Mario Motors sponsor is based on the logo of this game.[3]
  • Luigi's Pro Racer outfit and the similarly designed outfit for Mario, along with Mario's Mechanic outfit and the similarly designed outfit for Luigi, are based on promotional artwork from this game.
Super Mario Bros. 3
  • One of the new sponsors is named after and has a logo featuring a Hot Foot.[19]
Super Mario Land
  • Batadon and Tokotoko reappear, and the former is the base of a sponsor, "Batadon Aero Parts".[10]
  • Shy Guy Bazaar includes multiple references to this game, including Daisy's emblem on the palace, what appear to be statues resembling Gao,[167] and tapestry with a Tokotoko pattern on it.[16]
  • The pattern of the pants of Daisy's Oasis outfit is reminiscent of the pattern of her dress in this game's official artwork.
Super Mario World
Super Mario Kart
Super Mario RPG: Legend of the Seven Stars
  • Yoshi's blue costume sports a spiked red collar similar to the one Boshi wears.
Super Mario 64
Mario Kart 64
  • Choco Mountain and Wario Stadium return as courses, and Big Donut returns as a playable battle course.
  • Certain actions will cause stylized onomatopoeias to appear in a similar fashion to this game.[4]
Super Mario Sunshine
  • Mario wears the Shine Sprite shirt and sunglasses originating from this game in one of his costumes.[171]
WarioWare series
  • The denim jacket Wario wears for his Biker outfit resembles the one he wears for his biker outfit throughout this series.
Mario Kart: Double Dash!!
Mario Party 6
Super Mario 64 DS
WarioWare: Touched!
  • The Wario Games sponsor uses the mustache creatures seen on the title screen of this game. The yellow background references the color used in the Japanese and Chinese versions of this game.[10]
Mario Kart DS
WarioWare: Smooth Moves
  • The Wario Motors sponsor graphic resembles the graphic of Wario's face used on this game's box art and title screen.[10]
Super Paper Mario
  • Frost Piranhas adopt their color scheme from this game, with blue heads and green stalks.[44]
Mario Party 8
Super Mario Galaxy
Mario Kart Wii
  • Dash Panels feature a yellow-orange-fuchsia gradient which are the colors they typically alternate between in this game.[3]
  • Moo Moo Meadows and Toad's Factory return as courses.
  • A sign in Moo Moo Meadows states the farm was established in 2008, a reference to this game's launch date.[5]
  • The Dolphin Dasher and Tiny Titan return as vehicles.
  • An exclamation point appears above Cataquacks when they are alerted to passing karts, like in this game.[31]
Super Smash Bros. series
New Super Mario Bros. Wii
  • One of the idle animations of the Boos is based on one of the idle animations of the Boo Buddies in this game.[8]
Super Mario Galaxy 2
Mario Kart 7
Mario Party 9
New Super Mario Bros. 2
Paper Mario: Sticker Star
New Super Mario Bros. U
Game & Wario
New Super Luigi U
  • On the select screen, Nabbit makes short hops like he does after finishing a level in this game.[174]
Super Mario 3D World
Mario Kart 8 / Mario Kart 8 Deluxe
  • Several sponsors return from this game.
  • Course select icons generally feature prominent track elements superimposed over images of the courses they belong to, like in this game.
  • Trick-able, surfboard-bearing vehicles return.[4]
  • Sky-High Sundae returns as a course.
  • Karts can illuminate the road ahead of them using headlamps, like in this game.
  • The trophy presentation screen appears very similar to how it does in this game.[8]
  • Many of this game's lobby messages return.[60]
  • The Biddybuggy returns as a kart.
  • Some of the rings found near water are based on the rings found on Dolphin Shoals.[8][31]
  • Starview Peak features a segment of road split between a green left path and a yellow right path, similar to Ice Ice Outpost.[3][10][16]
  • Smart Steering returns.[27]
  • The design of the crown is inspired by its design in Mario Kart 8 Deluxe.
  • Several Knockout Tour rally icons are based on cup icons from the Booster Course Pass.
Captain Toad: Treasure Tracker
  • The new "Treasure Tracker!" sponsor is named after this game.[6]
Mario Party 10
Super Mario Odyssey
  • A picture mode similar to this game's Snapshot Mode appears.
  • Several of Mario's and Peach's costumes originate from this game or are based on their designs from this game.
  • The Heart Rally has an icon featuring the Life-Up Heart.[10]
  • The dance Mario does in the character selection screen is similar to the one he makes when listening to music from the Boombox;[4] additionally, Pauline's dance in the character selection screen is similar to the one she makes while performing.[174]
  • The designs of cactuses and binoculars in this game resemble their designs in Super Mario Odyssey.[43][16]
  • Large flowers also appear, resembling Hat Trampolines.[6]
Super Mario Maker 2
Dr. Mario World
  • Baby Rosalina's standard pacifier color is cyan instead of yellow, her shoes are turquoise instead of blue, and her crown is angled the opposite side from before; these traits were first seen on Dr. Baby Rosalina.[10]
Mario Kart Tour
  • Sky-High Sundae returns as a course.
  • The Hammer, Coin Box, and Ice Flower return as items.
  • Items are generally held behind the player, like in this game.[4]
  • Various costumes return from this game.
  • Pickup trucks with Piranha Plants return.[23]
Princess Peach: Showtime!
  • The stitch lines on the bodice of Princess Peach's dress are kept from this game, and also applied to Daisy's design.
  • Peach's "Touring" costume has her hair wrapped in a ponytail with a magenta bow.

Names in other languages

Language Name Meaning
Chinese (Traditional) 瑪利歐賽車世界
Mǎlìōu Sàichē Shìjiè
Mario Kart World
Korean 마리오 카트 월드
Mario Kateu Woldeu
Mario Kart World

References

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  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx Template:Cite
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  50. ^ In-game mission "Glide with gusto! Don't let the T. rex scare you!"
  51. ^ In-game mission "Ramp off the triceratops!"
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External links

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