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Mario Kart World
Mario Kart World | |||||||||||||||||||
File:Mario Kart World Box NA.png North American box art | |||||||||||||||||||
Developer | Nintendo EPD[1] Monolith Soft 1-UP Studio Bandai Namco Studios | ||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||
Platform(s) | Nintendo Switch 2 | ||||||||||||||||||
Language(s) | English (United States) English (United Kingdom) Spanish (Spain) Spanish (Latin America) French (France) French (Canada) German Italian Dutch Russian Portuguese (Portugal) Portuguese (Brazil) Japanese Korean Chinese (Simplified) Chinese (Traditional) | ||||||||||||||||||
Genre | Racing | ||||||||||||||||||
Rating(s) |
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Mode(s) | Single-player Local and online multiplayer |
Mario Kart World is a racing game in the Mario Kart series released worldwide as a launch title for the Nintendo Switch 2 on June 5, 2025. Initially teased during the Nintendo Switch 2's reveal trailer on January 16, 2025 as the first game shown for the system,[3] the game was properly revealed in the Nintendo Switch 2 Direct presentation on April 2, 2025. It is the sixteenth entry in the Mario Kart series, the twelfth to be released by Nintendo, and the first new Mario Kart title since Mario Kart Live: Home Circuit, which was released almost five years prior. It is also the first Mario Kart game to be a launch title for its console.
The game's roster marked the playable debut of many enemies from across the series, including Cataquack, Swoop, and Conkdor, among many more. Altogether, this game features the most brand new playable character additions to the Mario Kart series to date. Two new in-game modes were also added: Knockout Tour and Free Roam. The art style of the game's characters appears to have changed significantly to resemble 2D illustrations drawn by Shigehisa Nakaue, much like the in-game art style of Super Mario Bros. Wonder.
The game was covered during the Nintendo Treehouse: Live events on April 3 and 4, 2025.[4][5] A dedicated Nintendo Direct for the game titled the "Mario Kart World Direct" broadcast on April 17, 2025 at 6:00 a.m. PST / 9:00 a.m. EST / 2:00 p.m. BST.[6]
Gameplay
New features
Races can now have up to 24 racers, doubling from the 12 seen in Mario Kart Wii, Mario Kart 8, and Mario Kart 8 Deluxe and tripling from the eight seen in the other entries. Players receive points in racing as before, with some positions receiving the same number of points.[4]
Although underwater driving (introduced in Mario Kart 7) and anti-gravity (from Mario Kart 8 and Mario Kart 8 Deluxe) do not return, gliding does, with gliders being replaced by retractable wings installed on the vehicles. When going over water, the wheels of all vehicles change into water skis, allowing them to float on the surface of the water.[4] Both of these mechanics create a comparable vehicle system to Diddy Kong Racing.
Many new mechanics are introduced in this game: vehicles now have the ability to drive on walls after a height boost and balance on grindrails{{{1}}} and other thin platforms to quickly charge up Mini-Turbos.[4] When holding down the button after a hop without turning, players can charge up a Charge Jump instead of initiating a drift.[7][6] After such a jump, the player is granted a small speed boost similar to a Mini-Turbo. The jumps can be charged, yielding blue and then yellow sparks, with yellow sparks granting a longer-lasting boost after landing[8][9] A new Rewind feature has also been added, which allows the player to rewind their position back to where they were before. However, this feature does not rewind the other racers and can only be used in Free Roam or in solo races.[6]
Unlike previous installments, all of the courses in the game take place in a large, open world, connected via the newly introduced routes, which are long, non-looping tracks filled with various hazards that connect from one course to another during races.[10] Footage in the Nintendo Switch 2 reveal trailer shows racers seamlessly racing on Mario Bros. Circuit into the route leading to Crown City, with no starting countdown. Some modes allow players to configure an "intermission" in the rules when playing online, though it is currently unknown what this refers to, or which modes support this feature.[11]
Players are able to enter large vehicles scattered around the world, such as cargo trucks, boats, or UFOs, and control them from the inside.[10][9][12]
Visually, the game is the first entry in the series, and the first Super Mario game overall, that can be played in resolutions higher than 1080p.
Game modes
Grand Prix
Grand Prix returns as the main game mode from previous games, where the player races through four tracks of a cup in an attempt to get the most points, with higher placements yielding more points. However, the format of the Grand Prix has been changed significantly from previous games. Now, only the first race of a cup follows the traditional three-lap format. The last three races follow a sectioned format instead, with the first two sections (or more in certain cases) of the race taking place across routes that transition from the previous course to the next, while the final section consists of one lap of that next course.[4]
Grand Prix point spread[4] | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th | 21st | 22nd | 23rd | 24th |
15 | 12 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 |
Time Trials
Time Trials return and function the same as they have previously. Players drive through a selected course to complete it as fast as possible. Like in previous games, players can race against ghost times set by other players online. It is currently unknown if Staff Ghosts return.[6]
VS Race
VS Race allows up to four players to play together locally and eight players to play wireless. Players can choose to race in regular three-lap races on a single course or choose a course to start at, then choose another course that is connected to the starting course to drive towards. Team races return from previous entries, but it is now possible to have up to four teams instead of only two. Class, item, CPU difficulty, and race count settings also return, with odd-numbered race counts returning from Mario Kart Wii. Routes not used in Grand Prix or Knockout Tour are available in this mode.[6]
Battle
Battle modes return, but as in Mario Kart Wii and Mario Kart 7, there are only two battle modes to choose from: Balloon Battle and Coin Runners. Coin Runners functions similarly to how it does in Mario Kart 8 Deluxe, but Balloon Battle has been reverted back to the elimination-based system used outside of said game.[6]
Knockout Tour
Knockout Tour is an all-out battle mode where players race over consecutive tracks across the open world and are eliminated at a specific checkpoint if they are in the last four places. Unlike races, there are no breaks in between, as players who qualify for the next race will simply continue in it.[10]
Knockout Tour consists of rallies rather than cups, with each of the eight rallies having six races within. Unlike the Grand Prix, Knockout Tour focuses primarily on the routes between the courses. The first five races take place on a continuous path of them, with each checkpoint eliminating the players that place in the bottom four of the group. For the final race, the last four players standing will race a lap around the final course.[13]
Names in other languages
Language | Name | Meaning |
---|---|---|
Chinese (Traditional) | 生存賽 Shēngcún sài |
Survival Match |
Dutch | Knock-outrally | Knockout rally |
French | Survie | Survival |
German | K.-o.-Tour | K.O. Tour |
Italian | Sopravvivenza | Survival |
Korean | 서바이벌 Seobaibeol |
Survival |
Portuguese | Eliminatória | Knock Out |
Russian | Марафон на выбывание Marafon na vybyvaniye |
Elimination Marathon |
Spanish | Supervivencia | Survival |
Free Roam
Free Roam is an open-world adventure mode where one or multiple players can freely explore any track both on- and off-road.[10] As displayed in the HUD when viewing the world map in this mode, P Switches, ? Panels, and Peach Medallions appear as discoverable objects. P Switches activate missions reminiscent of the Missions mode from Mario Kart DS and bonus challenges from Mario Kart Tour.[6] CPU drivers can also be encountered in Free Roam.[4]
Names in other languages
Language | Name | Meaning |
---|---|---|
Chinese (Traditional) | 自由行駛 Zìyóu xíngshǐ |
Free Drive |
Dutch | Rondrijden | Driving around |
French | Balade | Stroll |
German | Freies Fahren | Free Drive |
Italian | Corsa libera | Free run |
Korean | 프리 런 Peuri reon |
Free Run |
Portuguese | Modo livre | Free mode |
Russian | Свободная езда Svobodnaya ezda |
Free riding |
Spanish (Americas) | Paseo libre | Free walk |
Spanish (Europe) | Modo libre | Free mode |
Characters
Racers
The game has a total of 50 racers, including 30 characters returning from past installments and 20 new playable characters (labelled in bold), most of which are also playable for the first time in a video game overall, excluding Goomba, Piranha Plant, Pianta, Spike, Dolphin, and Cheep Cheep, as well as Coin Coffer if captures in Super Mario Odyssey are counted. Additionally, Nabbit, Hammer Bro, Chargin' Chuck, and Monty Mole are playable for the first time in a console Mario Kart game following their debuts in Mario Kart Tour.
Twenty-six drivers in this game, six returning characters and twenty newcomers, are part of a sub-category of drivers referred to as "NPC drivers"[14] during development. All except Coin Coffer also appear in the game as either background characters or obstacles during races. During races, the Kamek item can transform drivers into various characters from this group, while in some cases many members of that species will appear on the race track. Unlike the main roster, NPC drivers currently lack any alternate outfits, with Dash Food only providing them with a speed boost.
Default drivers
- MarioMKworld.png
- LuigiMKworld.png
- PeachMKworld.png
- YoshiMKworld.png
- ToadMKworld.png
- KoopaMKworld.png
- BowserMKworld.png
- WarioMKworld.png
- WaluigiMKworld.png
- PaulineMKworld.png
- Babymariomkworld.png
- Babyluigimkworld.png
- Babypeachmkworld.png
- Babydaisymkworld.png
- Toadettemkworld.png
- Babyrosalinamkworld.png
- Shyguymkworld.png
- Nabbitmkworld.png
- MKWorld Piranha Plant Racer.png
- Hammerbromkworld.png
- Montymolemkworld.png
- MKworld Goomba.png
- Cow MKWorld Select.png
Cow*†
- Mario Kart World Sidestepper.png
- Mario Kart World Cheep Cheep.png
- Pokey MKWorld Select.png
Pokey*†
- MK NS2 Dry Bones.png
- MKWorld Wiggler.png
- Stingby MKWorld Select.png
Stingby*†
- Bbmkworld.png
- PenguinSelect.png
Penguin*†
- SnowmanSelect.png
Snowman*†
* - NPC driver
† - unlockable in Version 1.0.0 but made default in subsequent versions
Unlockable drivers
- Dkmkworld.png
- DaisyMKworld.png
- RosalinaMKworld.png
- Lakitumkworld.png
- Birdomkworld.png
- Kingboomkworld.png
- Bowserjrmkworld.png
- Spikemkworld.png
- Coin Coffer MKWorld Select.png
- Chargin' Chuck MKWorld Select.png
- Cataquackmkworld.png
- MKWorld Fishbone Select.png
- Mario Kart World Pianta.png
- Mario Kart World Rocky Wrench.png
- MKWorld Conkdor.png
- Peepa MKWorld Select.png
- MKWorldSwoop.jpg
- MKWorldDolphin.jpg
* - NPC driver
Character outfits
Returning from Mario Kart Tour is the ability to equip the main 24 characters with various types of outfits. 102 total outfits are included in the game.[15] Some outfits use designs seen previously in games such as Mario Kart Tour and Super Mario Odyssey. These outfits are obtained mid-race after eating Dash Food, with characters having up to nine outfits. Outfits have their own slot on the character selection screen, unlike in Mario Kart 8 and its port (except for Tanooki Mario and Cat Peach). Consuming Dash Food unlocks outfits for use anytime, and the type of food the player uses determines the outfit the character wears.[6]
- Mario
- Mariotourmkworld.png
Touring
- MKWorld Mario Pro Racer Outfit.png
Pro Racer
- MKWorld Mechanic Mario.png
Mechanic
- MKWorld Mario Costume 6.png
Dune Rider
- Mario Cowboy MKWorld Select.png
Cowboy
- Sightseeing MarioSelect.png
Sightseeing
- MKWorld Mario Costume 3.png
Aviator
- Mhmkworld.png
Happi
- Mario All Terrain.png
All-Terrain
- Luigi
- Luigitourmkworld.png
Touring
- Luigi Pro Racer.png
Pro Racer
- MKWorld Luigi Mechanic alt.png
Mechanic
- MKWorld Luigi Oasis alt.png
Oasis
- Luigi Farmer MKWorld Select.png
Farmer
- Lhmkworld.png
Happi
- MKWorld Luigi All-Terrain alt.png
All-Terrain
- Luigi Gondolier.png
Gondolier
- Peach
- Peachtourmkworld.png
Touring
- MKWorld Peach Costume 1.png
Pro Racer
- Peach Farmer MKWorld Select.png
Farmer
- MKWorld Peach Sightseeing alt.png
Sightseeing
- MKWorld Peach Aviator alt.png
Aviator
- Phmkworld.png
Yukata
- MKWorld Peach Costume 5.png
Aero
- MKWorld Peach Costume 4.png
Vacation
- Daisy
- Daisytourmkworld.png
Touring
- MK World Daisy black scarf costume.png
Pro Racer
- Daisy Oasis.png
Oasis
- Daisy Swimwear.png
Swimwear
- MKWorld Daisy Costume 3.png
Aero
- MKWorld Daisy Vacation alt.png
Vacation
- Yoshi
- Yoshitourmkworld.png
Touring
- MKWorld Yoshi Pro Racer alt.png
Pro Racer
- MKW Purple Yoshi top hat.png
Aristocrat
- Yoshi Pink MKWorld Select.png
Soft Server
- YoshiBikerSelect.png
Biker
- MKW Orange Yoshi swim.png
Swimwear
- Ymmkworld.png
Matsuri
- Yoshifood.png
Food Slinger
- Donkey Kong
- Donkey Kong All Terrain.png
All-Terrain
- Bowser
- MKWorld Bowser Pro Racer alt.png
Pro Racer
- Bowser Costume 1 MKWorld Select.png
Supercharged
- Bowser Biker.png
Biker
- Bowser All Terrain.png
All-Terrain
- Bowser Jr.
- MKWorld Bowser Jr Pro Racer alt.png
Pro Racer
- Bowser Jr Biker.png
Biker Jr.
- Junior Explorer.png
Explorer
- Koopa Troopa
- Krtourmkworld.png
Runner
- MKWorld Koopa Troopa Pro Racer alt.png
Pro Racer
- MKWorld Koopa Troopa Sailor alt.png
Sailor
- MKWorld Koopa Troopa All-Terrain alt.png
All-Terrain
- MKWorld Construction Koopa.png
Work Crew
- Toad
- MKWorld Toad Costume 3.png
Pro Racer
- MKWorld Toad train outfit.png
Engineer
- ToadBurgerSelect.png
Burger Bud
- MKWorld Toad Costume 1.png
Explorer
- Toadette
- MKWorld New Toadette Costume.png
Pro Racer
- MKWorld Toadette Costume 2.png
Conductor
- Toadette Soft Server MKWorld Select.png
Soft Server
- MKWorld Toadette Costume 1.png
Explorer
- Lakitu
- MKWorld Lakitu Pit Crew alt.png
Pit Crew
- MK World Lakitu Fisherman char select.png
Fisherman
- King Boo
- MKWorld King Boo racing outfit.png
Pro Racer
- King Boo Aristocrat.png
Aristocrat
- MKWorld King Boo pirate outfit.png
Pirate
- Shy Guy
- Shy Guy Racer.png
Pit Crew
- Shy Guy Sloper.png
Slope Styler
- Wario
- Wario Racer.png
Pro Racer
- Wario Oasis.png
Oasis
- Wario Wicked Wasp MKWorld Select.png
Wicked Wasp
- Wario Biker.png
Biker
- Wario Pirate.png
Pirate
- Wario Road Ruffian.png
Road Ruffian
- Wario Construction.png
Work Crew
- Waluigi
- Waluigi Dune Rider.png
Pro Racer
- Waluigi Wampire.png
Wampire
- Waluigi Mariachi MKWorld Select.png
Mariachi
- Waluigi Biker.png
Biker
- Waluigi Road Ruffian.png
Road Ruffian
- Birdo
- Birdo Racer.png
Pro Racer
- Birdo Vacation.png
Vacation
- Pauline
- Pauline Aero.png
Aero
- Rosalina
- Rtourmkworld.png
Touring
- Rosalina Racer.png
Pro Racer
- MKW Rosalina Aurora alt.png
Aurora
- Rosalina Biker.png
Aero
- Baby Mario
- Baby Mario Racer.png
Pro Racer
- Baby Mario Swimwear.png
Swimwear
- Baby Mario Work Crew.png
Work Crew
- Baby Luigi
- Baby Luigi Racer.png
Pro Racer
- Baby Luigi Work Crew.png
Work Crew
- Baby Peach
- Bptourmkworld.png
Touring
- Baby Peach Racer.png
Pro Racer
- Baby Peach Sailor.png
Sailor
- Bpermkworld.png
Explorer
- Baby Daisy
- Bdtourmkworld.png
Touring
- Baby Daisy Racer.png
Pro Racer
- MKWorld Baby Daisy alternate outfit.png
Sailor
- Bdermkworld.png
Explorer
- Baby Rosalina
- Brtourmkworld.png
Touring
- MKWorld Baby Rosalina Pro Racer alt.png
Pro Racer
- Baby Rosalina Sailor.png
Sailor
- Brermkworld.png
Explorer
Unlock criteria
Character | Criteria |
---|---|
Donkey Kong | Clear the Mushroom Cup |
Daisy | Clear the Flower Cup |
Rosalina | Clear the Star Cup |
Lakitu | Clear the Shell Cup |
Birdo | Clear the Banana Cup |
King Boo | Clear the Leaf Cup |
Bowser Jr. | Clear the Lightning Cup |
Cataquack | Be summoned by the Kamek item for the first time |
Chargin' Chuck | |
Coin Coffer | |
Conkdor | |
Dolphin | |
Fish Bone | |
Peepa | |
Pianta | |
Rocky Wrench | |
Spike | |
Swoop | |
Character outfits | Consume corresponding Dash Food for the first time |
Non-playable characters
Background characters
- MKWorld Bats.png
Bats, in the background of Boo Cinema[10]
- Boo crew.png
Boo Crews, in the background of Boo Cinema[10]
- MKW Boohemoth.png
Boohemoth, in the background of Boo Cinema[16]
- MKW Spiny Shell Drone.png
Drones resembling Koopa Shells[4]
- MKWorld Firefly.png
Fireflies{{{1}}}[18]
- MKW HeavyFireBro HighQuality.png
- MK World Paratroopa audience.png
- MKWorld Lakitu.png
- MKW Knockout Tour Lakitu.png
A red Lakitu that leads Knockout Tour[10]
- MKWorld Para-Beetle.png
Para-Beetles wearing blue shells with propellers instead of wings[4]
- MK World Pianta audience.png
- MKWorld Pterodactyl.png
- MKWorld Shy Guys.png
- MKWorld Sledge Bro.png
- MKWorld Small Bird.png
- MKW Super Koopas.png
- MKWorld Toads.png
- MKWorld Yoshi (Audience).png
Course elements
Mario Kart World has significantly more unique course elements compared to previous Mario Kart titles due to its interconnected, expanded world and new game mechanics. Several new course elements appear alongside a plethora of returning course elements taken from across the Super Mario franchise. Some species, such as Stingbies, appear both as enemies and as background characters.[5]
Enemies, animals, and other species
Species | Location | Description |
---|---|---|
File:MKWorld Armadillo.png Armadillo {{{1}}} |
Armadillos that wander about in groups. They ball up and charge at racers as they approach.[6] | |
File:MKWorld Batadon.png Batadon |
Large, winged moai heads that slowly bounce around an area.[21] | |
File:MKWorld Cloud Rally Crown City Icon.png Bob-omb Car |
Enormous Bob-ombs strapped to two-wheeled platforms resembling the ones seen in Mario Kart: Double Dash!! and the Booster Course Pass for Mario Kart 8 Deluxe. They drive along the track and explode when something collides with them.[22] | |
File:MKW Bomber Bill.png Bomber Bill |
Large missiles that fly along straight paths and explode when something collides with them. They are shot from Banzai Bill Cannons.[23][10] | |
File:MKWorld Boom Boom.png Boom Boom |
Large Koopas that stand in place. They will spin wildly in an attempt to fist oncoming racers, as in Super Mario 3D Land and Super Mario 3D World. Unlike in most previous appearances, multiple Boom Boom exist and can be found in a single area.[24] | |
File:MKWorld Bison.png Buffalo[25] |
Buffalo that run along the track in herds.[10] | |
File:MKWorld Bulber.png Bulber |
Large anglerfish enemies that slowly move in circles at the surface of water.[26] | |
File:MKWorld Bully.jpg Bully |
Large, metallic enemies that walk in circles. They charge at oncoming racers.[5] | |
File:MKWorld Dromedary.png Camel {{{1}}} |
Dromedaries that walk across the track in groups.[22] | |
File:MKWorld Cataquack.png Cataquack |
Duck-like enemies that walk in circles. They charge at oncoming racers in an attempt to grab and toss them into the air.[8] | |
File:MKWorld Chain Chomp.png Chain Chomp (chained) |
Hopping, metallic enemies bound by stakes that lunge at racers to attack.[23] | |
File:MKWorld Chomp.png Chain Chomp (unchained) |
Unbound Chain Chomps that roll along set paths or aimlessly on the track.[22][27] | |
File:MKW Chargin' Chuck.png Chargin' Chuck |
Koopa football players that charge back and forth between the sides of the track or at racers as they approach.[8] | |
File:MKW Clappin' Chuck.png Clappin' Chuck |
Variants of Chargin' Chucks that jump horizontally between the sides of the track or jump in place, clapping in midair.[10][28] | |
File:MKW Passin' Chuck.png Passin' Chuck |
Variants of Chargin' Chucks that stand past the edge of the track and periodically toss footballs at oncoming racers.[10] | |
File:MKWorld Charvaargh.png Charvaargh |
Large, magmatic dragons that leap from lava in arcs.[6] | |
File:MKW SandCharvaargh.png Charvaarghs made of sand |
An enormous dragon made of sand, resembling Sandmaarghs, that repeatedly dives in and out of the desert along a sine-wave-like path. It has been redesigned to resemble the sandworms of the Dune franchise with its length.[29] | |
File:MKWorld Cheep Cheep.png Cheep Cheep |
Small fish that are typically found swimming in groups, either slowly in circles or along straight paths at the surface of water. If they are in water too shallow to swim in, they will flop like they do in Super Mario Kart and Mario Kart DS.[23] | |
File:MKWorld Cheep Chomp.png Cheep Chomp |
Large variants of Cheep Cheeps that swim at the surface of water and periodically leap into the air to attack racers, akin to Boss Bass from Super Mario Bros. 3. They create waves upon landing that racers can trick off of.[30] | |
File:MKW Chill Bully-Spiny Rally.png Chill Bully |
Frozen variants of Bullies with identical behavior: walking in circles and charging at oncoming racers.[8] | |
File:MKWorld Golden Rally Desert Hills Icon.png Conkdor |
Bird enemies with long necks that stand at the edge of the track and periodically slam their heads into the ground to attack racers.[5] | |
File:MKWorld Cow.png Cow |
Cows that stay in groups and walk across the track or stay in place and hop occasionally.[31][32] | |
File:MKWorld Crocodile.png Crocodile |
Large reptilians that bask in the sun. Racers can jump from them to receive a speed boost.[33] | |
File:MKW Dragoneel.png Dragoneel |
Long, slender eels that repeatedly leap from the water along a sine-wave-like path.[8] | |
File:MKWorld Dry Bones.png Dry Bones |
Undead variants of Koopa Troopas that rise from the ground as racers approach and walk onto the track.[34] | |
File:MKWorld Eagle.png Eagle {{{1}}} |
Eagles that soar through the air.[31] | |
File:MKWd Faraway Oasis Icon.png Elephant {{{1}}} |
Elephants that walk across the track in groups. Some are ridden by Shy Guys.[35][36] | |
File:MKWorld Fire Snake.png Fire Snake |
Living chains of fireballs that hop around in an area. Their placement next to Donkey Kong-styled oil drums recalls Fireballs.[4] | |
File:MKWorld Fish Bone.png Fish Bone |
Undead variants of Cheep Cheeps that behave identically to Cheep Chomps, swimming at the surface of water and periodically leaping into the air to attack racers. Unlike Cheep Chomps, they do not create waves upon landing.[31] | |
File:MKWorld Freezie.png Freezie |
Frozen, stationary enemies.[27] | |
File:MKWorld Fuzzy.png Fuzzy |
Pulsating, inky enemies that ride along grindrails.[20] | |
File:MKWd Faraway Oasis Icon.png Giraffe {{{1}}} |
Giraffes that walk across the track.[37] | |
File:Mario Kart World Goomba.png Goomba |
Mushroom enemies that stand in place, shuffling their feet as if sidestepping like in early Super Mario titles and previous Mario Kart titles. They charge at oncoming racers. They are significantly larger than usual, like in Mario Kart 7.[4] | |
File:MKW Goomba Tower.png | Linear and triangular stacks of mushroom enemies that stand in place, shuffling their feet.[23][28] | |
File:MKWorld Innertube Goomba.png Innertube Goomba |
Variants of Goombas that float motionlessly on the surface of water. They charge at oncoming racers.[35] | |
File:MKWorld Shoe Goomba.png Shoe Goomba |
Goomba's Shoe-wearing variants of Goombas that hop in circles. Their shoes take the yellow coloration of Ice Skates, like in Mario Kart Tour and the Booster Course Pass for Mario Kart 8 Deluxe.[4] | |
File:MKWorld Skating Goomba.png Skating Goomba |
Ice Skate-wearing variants of Goombas that travel along the track.[27] | |
File:MKW Tire Grrrol.png Grrrol |
Tire-wearing, metallic enemies that roll between the sides of the track.[10] | |
File:MKW HammerBro Hazard.png Hammer Bro |
Stationary, lanky Koopas that periodically throw hammers that travel in arcs. These hammers break instantly upon touching the ground, unlike those racers can throw using the Hammer item. | |
File:MKW Boomerang Bro.png Boomerang Bro |
Stationary variants of Hammer Bros. that periodically throw boomerangs, which travel a short distance before returning to their thrower.[23] | |
File:MKW Fire Bro.jpg Fire Bro |
Stationary variants of Hammer Bros. that periodically hurl fireballs, which bounce along the track until they hit an obstacle.[23] | |
File:MKWorld Ice Bro.png Ice Bro |
Stationary variants of Hammer Bros. that periodically hurl Ice Balls, which bounce along the track until they hit an obstacle.[27] | |
File:MKWorld Cone Creature.png Hermity Cone[38] |
Small creatures that hide traffic cones, which they occasionally peek out from.[3] | |
File:MKWorld Jellybeam.png Jellybeam |
Glowing jellyfish that float motionlessly on the surface of water. They bounce racers who drive into them into the air and can be tricked off of, like Mushroom Trampolines.[39] | |
File:MKWorld Lava Bubble.png Lava Bubble |
Fireballs that periodically jump out of lava. Unlike in previous Mario Kart titles, they now possess eyes like they do in most other appearances.[40] | |
File:MKWorld Yellow Manta.png Manta-like creature |
Yellow Mobula rays resembling Jumbo Rays that periodically breach from the surface of water.[41] | |
File:Metal Bramball .jpg Metallic Bramball-like creatures |
Metallic Bramballs that flip across the road in a Slinky-like fashion. They act like rings when they are motionless and their traffic light-esque faces are illuminated, providing racers that pass between their legs with a speed boost.[5] | |
![]() Monty Mole |
Fossorial enemies that burrow through the ground before leaping into the air to attack racers. The temporary dirt trails they leave behind by burrowing can be tricked off of.[5] | |
File:MKWorld Moose.png Moose {{{1}}} |
Bull moose that walk across the track.[28] | |
File:Noshi MarioKartWorld.jpg Noshi-like dinosaur |
A large brachiosaurid replacing Noshi. Racers driving under it risk getting stomped, however its back acts like a grindrail, aiding racers in reaching high platforms by driving on its back.[10][42] | |
File:MKWorld Ostrich.png Ostrich {{{1}}} |
Ostriches that run across the track.[37] | |
File:MKWorld Para-Biddybud.png Para-Biddybud |
Multicolored, low-flying, ladybug-like enemies that slowly cross the track in processions of three.[43] | |
File:MKWorld Peepa.png Peepa |
Incorporeal enemies that appear in groups and float in circles close to the ground.[8] | |
File:MKWorld Penguin.png Penguin |
Penguins that can be found tobogganing down icy slopes or waddling together in groups.[23][44] | |
File:MK World Piranha Plant obstacle.png | Carnivorous plants of which two varieties exist: a Warp Pipe-dwelling variant that lunges at racers to attack and a grounded, passive variant.[10] | |
File:MKW Bone Piranha.png Bone Piranha Plant |
Warp Pipe-dwelling, undead variants of Piranha Plants with identical behavior: lunging at racers to attack.[31] | |
File:MKW Fire Piranha.png Fire Piranha Plant |
Warp Pipe-dwelling variants of Piranha Plants that periodically spit fireballs, which bounce along the track until they hit an obstacle.[23] | |
File:MKWFrostPiranha.png Frost Piranha |
Warp Pipe-dwelling variants of Piranha Plants.[44] | |
File:MKWorld Ptooie.png Ptooie |
Legged variants of Piranha Plants that shuffle in place and suspend items and hazards above themselves with jets of air.[5] | |
File:MKW Pokeys.png Pokey |
Tall, segmented cactus enemies that stand in place and oscillate.[37] | |
File:MKW-Snow Pokey.png Snow Pokey |
Tall, segmented snowman enemies that behave identically to Pokeys, standing in place and oscillating.[8] | |
File:MKWorld Porcupuffer.png Porcupuffer |
Spherical porcupinefish that float motionlessly on the surface of water in groups.[39] | |
File:MKWd DK Spaceport Icon.png Robo DK |
A large, mechanized version of Donkey Kong who gestures angrily at racers and travels ahead of them to toss rolling barrels onto the track.[4] | |
File:MKW Rocky Wrench.png Rocky Wrench |
Mole-like Koopas that periodically pop out of manhole covers to ambush racers.[16] | |
File:MKWorld Shy Guys on Jet Skis.png Shy Guys piloting jet skis |
Shy Guys riding Jet Skis across waterways.[10] | |
File:MKWd DK Pass Icon.png Snowboarding Shy Guy |
Shy Guys wearing winter clothing similar to the Slope Styler costume that ride down snowy slopes on snowboards.[45] | |
File:MKWd Shy Guy Bazaar Icon.png Flying Shy Guy |
Shy Guys riding magic carpets in the air.[46] | |
File:MKWorld Sidestepper.png Sidestepper |
Enemy crabs that scuttle sideways between the sides of the track, bouncing several times before switching directions.[39] | |
File:MKW Skeeter.png Skeeter |
Water skeeters that skim on the surface of water, momentarily staying in one spot before propelling themselves to a nearby location. Their design is based on how they appear in Super Mario Galaxy 2.[43] | |
File:MKWorld Snowman.png Snowman |
Large, stationary snowmen.[47] | |
File:MKW Spike.png Spike |
Stout, stationary Koopas that periodically regurgitate Spike Balls which they hurl at racers.[10] | |
File:MKWorld Spiny.png Spiny |
Koopas that bear spikes on their shells and slowly walk across the track.[35] | |
File:MKWorld Star Thwomp.png Star Thwomp |
Rainbow variants of Thwomps with identical behavior: periodically shaking before crashing into the ground to squash racers underneath them.[48] | |
File:MKWorld Stingby.png Stingby |
Low-flying bee enemies that hover motionlessly. They charge at oncoming racers.[43] | |
File:MKWorld Sumo Bro.png Sumo Bro |
Large, stationary Koopas that stand atop floating blocks. They occasionally pound their feet to send balls of electricity onto the track below them.[31] | |
File:MKWorld Swoop.png Swoop |
Low-flying bat enemies that follow set paths in groups.[8] | |
File:MKW Thwomp.png Thwomp |
Grimacing stone enemies that are suspended in the air. They periodically begin shaking, crash into the ground to squash racers underneath them, and rise back to their original position.[31] | |
File:MKWd Tokotoko.png Tokotoko |
Large, sunglasses-wearing moai heads that stand motionlessly. They run along the track as racers approach.[49] | |
File:MKWorld T-Rex.png T. rex[50] |
A large Tyrannosaurus rex that runs along the track and bites at racers.[42] | |
File:MKWorld Triceratops.png Triceratops[51] |
A large ceratopsian that slowly walks along the track. Racers can drive up its face and neck frill like a ramp.[42] | |
File:MKWorld Ty-Foo.png Ty-foo |
Large, floating cloud enemies that periodically blow powerful gusts of wind.[39] | |
File:MKWorld Whale.png Whale |
A large baleen whale that breaches from the water.[10] | |
File:MKW-WhompRamp.png Whomp-like ramp enemies |
Grimacing stone enemies that stand in place, shuffling their feet. They fall over in an attempt to squash oncoming racers. Unlike in previous appearances, they are wedge-shaped, allowing racers to drive over them like ramps.[23] | |
File:MKWorld Golden Rally Acorn Heights Icon.png Wiggler |
Large caterpillar enemies that walk along the track. They may become angered, causing them to turn red and begin charging.[43] | |
File:MKWorld Zebra.png Zebra {{{1}}} |
Zebras that run along the track in herds. They are visually similar to the horses in Mario Sports Superstars.[10][52] |
Obstacles
Obstacle | Location | Description |
---|---|---|
File:MKWorld Acorn.png Acorn {{{1}}} |
Large acorns that fall out of the treetops and roll down the track.[43] | |
File:MKWorld Anchor.png Anchor |
A large anchor suspended above the track that rocks from side to side like a pendulum.[27] | |
File:MKW Banzai Bill Cannon.png Banzai Bill Cannon |
Enlarged Bill Blasters that periodically shoot Bomber Bills. The Banzai Bill Cannon on Airship Fortress has the added ability to move side to side.[23][53] | |
File:MKWorld Floating Barrel.png | Barrels of which two varieties exist: a smaller, stationary variant found on land or floating in water and a larger, rolling variant thrown by Robo DK and dispensed by Barrel Cannons.[8][4] | |
File:MKWorld Barrel-Dispensing Cannons.png Barrel cannons {{{1}}} |
Warp Pipe-esque Cannons that dispense rolling barrels periodically.[4] | |
File:MKWorld Boulder.png Boulder |
Large, spherical rocks that roll down the track and break when they hit an obstacle.[8] | |
File:MKWorld Bouncy Cloud.png Bouncy Cloud |
Flat, floating clouds that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines.[16] | |
File:MKW Bowser screenshot.jpg Bowser Monument |
A cloud of volcanic ash resembling Bowser that shoots Bowser's Flames from its mouth.[54] | |
File:MKWorld Bowser's Flame.png Bowser's Flame |
Slow-moving Fireballs shot by the Bowser Monument that rain from the sky, akin to volcanic debris. Red cursors, like those seen during the flying battleship Wonder Effect, indicate where they will crash into and break apart on the track.[54] | |
File:MKWorld Brick Block.png Brick Block |
Floating, destructible blocks.[55] | |
File:MKWorld Bubble.png Bubble |
Floating bubbles that cary various items within them and drop them by popping randomly.[56] | |
File:MKWorld Burner.png Burner |
Flamethrowers hanging off Bolt Lifts that move between the sides of the track and constantly blast racers below with jets of fire.[53] | |
File:MKWorld Bus.png Bus |
Large vehicles that drive along the track.[10] | |
File:MKWorld Cactus.png Cactus |
Tall, spiny desert plants colored as they appear in Super Mario Odyssey.[43] | |
File:MKWorld Item Gashapon.png Capsule {{{1}}} |
Giant gashapon capsules that break and release various items when hit.[57] | |
File:MKWorld Car.png Car |
Common vehicles that drive along the track.[10] | |
File:MKWorld Cloud Lift.png Cloud Lift |
Elongated, floating clouds that carry background characters and enemies.[10][4] | |
File:MKWorld Conveyor Belt.png Conveyor Belt |
Platforms that either move parallel or horizontal to the direction of the track, periodically flashing before switching directions. Depending on the direction of the Conveyor Belt, racers driving on top of them may receive a speed boost or speed reduction or be pushed off-course.[26] | |
File:MKWorld Crate.png Crate |
Wooden boxes found on land or floating in water.[43][27] | |
File:MKWorld Hydraulic Press.png Crusher |
Hydraulic presses used to transform Brick Blocks into Item Boxes. They can squash racers that get caught below them as they periodically lower.[35] | |
File:MKWorld Flowing Water.png Current |
Flowing water that can push racers off-course if it moves perpendicular to the track or push racers forward if it moves with the track.[43] | |
File:MKWorld Dinosaur Egg.png Dinosaur eggs |
Large dinosaur eggs with blue, orange or green stripes that can be knocked around by drivers. | |
File:MKWorld Empty Block.png Empty Block |
Floating blocks that can be summoned as platforms during missions.[31][18] | |
File:MKWorld Football.png Football {{{1}}} |
Gridiron footballs kicked by Passin' Chucks that bounce several times before coming to a stop and vanishing.[10] | |
File:MKWorld Gondola.png Gondola {{{1}}} |
Gondolas manned and ridden by Toads on waterways.[43] | |
File:MKWorld Large Flower.png Hat Trampoline-esque flower |
Large flowers that bounce racers who drive onto them into the air and can be tricked off of, like Mushroom Trampolines.[58] | |
File:MKWorld Crazy Car.png Item-dispensing car |
Swerving cars that rapidly dispense items and obstacles behind them.[59] | |
File:MKWorld Ivy Piranha Plant.png Ivy Piranha Plant |
Bulbs that extend into vines when touched, acting as grindrails. They flower when fully grown. They resemble the design Vines have commonly used since New Super Mario Bros. Wii, though with twisted stems.[58] | |
File:MKWorld Jar.png Jar |
Jars found in clusters with snake jars concealed amongst them.[36] | |
File:MKWd DryBonesBurnout Flight.jpg Lava |
A glowing, molten liquid hazard that forms puddles and lakes. In a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, racers that drive through lava are slowed and begin struggling; they are saved by Lakitu if they do not escape fast enough.[54] | |
File:MKWorld Lava Geyser.png Lava Geyser |
Geysers that periodically rise from lava.[54] | |
File:MKWorld Mud.png Mud |
An oily liquid hazard that borders the track and slows racers that drive through it.[28] | |
File:MKWorld Mushroom Car.png Mushroom car {{{1}}} |
Mushroom-shaped vehicles that periodically drop Mushrooms behind them onto the track.[5] | |
File:MKWorld Mushroom Trampoline.png Mushroom Trampoline |
Flat mushrooms that bounce racers who drive onto them into the air and can be tricked off of.[43] | |
File:MKWorld Oil Drum (Red).png | Flaming drums. Those that appear on DK Spaceport are designed after the oil drums that appear in Donkey Kong.[28][4] | |
File:MKWorld Pickup Truck.png Pickup truck |
Smaller trucks that drive along the track. They typically carry an assortment of enemies and obstacles on their beds, a feature brought over from Mario Kart Tour. Some carry surfboards, small pipes, or Lifts based on their Super Mario 3D Land design, which act as ramps.[28][10][5] | |
File:MKWorld Poison.png Poison swamp |
A purple liquid hazard. In a similar fashion to deep water in Super Mario Kart and Mario Kart: Super Circuit, racers that drive through poison are slowed and begin struggling; they are saved by Lakitu if they do not escape fast enough.[60] | |
File:MKWorld Toad Raft.png Raft {{{1}}} |
Small rafts manned by Toads that float down waterways.[10] | |
File:MKWorld Yoshi's Truck.png Ramp truck {{{1}}} |
Trucks that drive along the track which bear ramps that end in Dash Panels or Glide Ramps. Some, resembling Yoshis, carry Dash Food bags.[10] | |
File:MKWorld Quicksand Pit.png Sand sinkhole |
An enormous, sandy depression resembling an antlion pit that drags racers and other objects towards the hole at the center.[31] | |
File:MKW-Snowball.png Snowball |
Variants of boulders with identical behavior: rolling down the track and breaking when they hit an obstacle.[8] | |
File:MKWorld Spike Ball.png Spike Ball |
Metallic, spike-covered balls. They are regurgitated by Spikes and tumble down the track or exist separately and roll aimlessly, disappearing or getting knocked away when they hit an obstacle.[8][35] | |
File:MKWorld Tire.png Tire |
Tires found in stacks.[6] | |
File:MKWd Whistlestop Summit Icon.png Train |
Steam locomotives that travel along railroads. Their rearmost cars are sometimes sloped, allowing racers to drive on top of them.[4] | |
File:MKWorld Trampoline.png | Elongated trampolines that bounce racers and objects that touch them into the air and can be tricked off of, like Mushroom Trampolines.[46][4] | |
File:MKWorld Water.png Water |
A widespread liquid that interacts with its environment. Storms and disturbances cause waves to form in the water, which can be tricked off of. Unlike in previous Mario Kart titles, water can now be ridden on top of; doing so transforms the racer's wheels into water skis.[27][30] | |
File:MKWorld Water Geyser.png Water Geyser |
Jets of water that periodically rise from fractures in the ground, which can be tricked off of.[42] | |
File:MKWorld Whirlpool.png Whirlpool |
Large vortices that appears on the surface of water and suck racers towards their centers.[6] |
Utility objects
Object | Location | Description |
---|---|---|
File:MKWorld - Block.png ? Block |
Blocks floating close to the ground. If a racer hits one from below, several coins are added to their own coin counter while four additional coins will pop out of the top of the block.[5] | |
File:MKWorld - Panel.png ? Panel |
Hidden panels, resembling those from Super Mario Kart, scattered across the map.[6] | |
File:MKWorld WhistlestopSummit Arrow.png Arrow field |
Barriers that typically direct the player in the right direction, though they sometimes display advertisements instead. They are intangible to obstacles like cars.[4][23] | |
File:MKW Binoculars.png Binoculars |
Binoculars that, when touched, provide racers with a bird's eye view of their surroundings and allow them to zoom in on areas of interest.[61] | |
File:MKWorld Boat.png Boat {{{1}}} |
Boats that can be temporarily hijacked for a speed boost on water and to plow through obstacles.[9] | |
File:MKWorld Cannon.png | Cannons that launch racers who enter them into the air. Some, which are smaller, are strapped to vehicles.[31][10] | |
File:MKWorld Cargo truck.png Cargo truck |
Large vehicles that can be temporarily hijacked for a speed boost on land and to plow through obstacles. Smaller cargo trucks also appear as obstacles.[55] | |
File:MKWorld Blue Ring.png
File:MKWorld Blue Ring 2.png |
Rings that give the player more time to complete a timed missions, like the + Clock.[62] | |
File:MKWorld Dash Panel.png Dash Panel |
Panels that provide racers that drive over them with a temporary speed boost.[3] | |
File:MKWorld Yellow flying guide.png Flying guide {{{1}}} |
Yellow flying guides that direct racers as they glide. They resemble Flopters and Topmen.[54] | |
File:MKWorld Glide Ramp.png Glide Ramp |
Panels that deploy the wings of racers that drive over them, allowing them to glide.[10] | |
File:MKWorld Goal Ring.png Goal ring {{{1}}} |
Rings that mark the end goal of a timed mission.[6] | |
File:MKWorld Arrow Guide.png Guide {{{1}}} |
Guides that direct the player during missions.[6] | |
File:MKWorld Helicopter.png Helicopter {{{1}}} |
Helicopters that can be temporarily hijacked to fly and to plow through obstacles. Racers leave helicopters in their gliding state. Text that is only visible on their rotating blades read "MARIOKART".[55] | |
File:MKWorld Cloud Block.png Lakitu's Cloud |
Groups of small, circling clouds that form rings, providing racers that pass through them with a speed boost.[16] | |
File:MKW Note Blocks.png Note Block |
Blocks floating close to the ground that bounce players when landed on. | |
File:MKWorld Pipe Cannon.png Pipe Cannon |
L-shaped Warp Pipe junctions like those seen in Super Mario Bros. Racers enter through the lower opening and are launched into the air at an angle through the upper opening.[18] | |
File:MK World P Switch.png | Switches scattered across the map that each provide a unique mission when pressed. After the mission is complete, it turns gray.[18] | |
File:MK World Ring.png Ring |
Circular, floating or grounded hoops with a wide variety of designs. They provide racers that pass through them with a speed boost.[31] | |
File:MKWorld UFO.png UFO |
UFOs that can be temporarily hijacked to fly and abduct objects. Racers leave UFOs in their gliding state.[63] | |
File:MKWorld Vending Machine.png Vending machine {{{1}}} |
Vending machines that periodically cough up Dash Food bags.[28] | |
File:MKWorld Warp Pipe.png Warp Pipe |
Giant and regularly-sized pipes. They are mainly used as obstacles, however some of them can warp the player to nearby locations or spit the player out in the opposite direction they entered.[64] |
Vehicles
Karts, bikes, and ATVs all return in Mario Kart World, the latter two following their absence in Mario Kart Tour. However, kart customization as seen in Mario Kart 7 and Mario Kart 8 does not return, with the vehicles in this game instead sporting a unique wheel design, and some lacking wheels entirely in favor of treads or skis. Like the aforementioned two games however, vehicles are unlocked by collecting a certain number of coins.[65] Players can also customize vehicles with stickers,[66] which can be earned by completing certain objectives[4] and placed on a specific spot on their vehicle, indicated by a pair of checkered flags as depicted in the vehicle's selection icon. Despite ATVs returning, the Standard ATV does not.
There are currently 40 known vehicles in the game, including 23 karts, 11 bikes, and six ATVs. Vehicles returning from previous installments are marked with their corresponding game in parentheses.
11 vehicles (six karts, four bikes, and one ATV) are available from the start while the rest, labeled in italics, must be unlocked.
Karts
- MKWorld Kart Standard Kart.png
- MKWorld Kart Plushbuggy.png
- MKWorld Kart Zoom Buggy.png
- MKWorld Kart Rally Kart.png
- MKWorld Kart Baby Blooper.png
- MKWorld Kart Chargin Truck.png
- MKWorld Kart Blastronaut III.png
- MKWorld Kart Roadster Royale.png
- MKWorld Kart Carpet Flyer.png
- MKWorld Kart Stellar Sled.png
- MKWorld Kart Ribbit Revster.png
- MKWorld Kart Reel Racer.png
- MKWorld Kart Lil' Dumpy.png
- MKWorld Kart Mecha Trike.png
- MKWorld Baby Luigi racing outfit.png
Pipe Frame
(Super Mario Kart) - NintendoTodayMKWKoopa4.png
B Dasher
(Mario Kart DS) - MKWorld Kart Tiny Titan.png
Tiny Titan
Rally Romper
(Mario Kart Wii) - MKWorld Kart Bumble V.png
Bumble V
(Mario Kart 7) - MKWorld Kart Cloud 9.png
Cloud 9
(Mario Kart 7) - MKWorld Kart Biddybuggy.png
Biddybuggy
Buggybud
(Mario Kart 8)
Bikes
- MKWorld Bike Standard Bike.png
- MKWorld Bike Cute Scoot.png
- MKWorld Bike Rally Bike.png
- MKWorld Bike Mach Rocket.png
- MKWorld Bike W-Twin Chopper.png
- MKWorld Bike Hyper Pipe.png
- MKWorld Bike Tune Thumper.png
- MKWorld Bike Loco Moto.png
- MKWorld Bike ROB HOG Famicom.png
- MKWorld Bike Dolphin Dasher.png
Dolphin Dasher
(Mario Kart Wii)
ATVs
- MKWorld ATV Funky Dorrie.png
- MKWorld ATV Bowser Bruiser.png
- MKWorld ATV Lobster Roller.png
- MKWorld ATV Junkyard Hog.png
- MKWorld ATV Dread Sled.png
- MKWorld ATV Rallygator.png
Courses
Template:Mario Kart World map Mario Kart World has 30 courses (32 if the two layouts for Crown City and Peach Stadium are counted separately); 16 (18) of these courses are new, while 14 return from previous entries, including one course that debuted in both Mario Kart Tour and the Mario Kart 8 Deluxe – Booster Course Pass, two courses each from Super Mario Kart (one of which is a combined version of multiple courses from the game), Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 7, and three courses from Mario Kart DS, while no courses from Mario Kart: Super Circuit (a first for the series) or Mario Kart 8 are shown to return. Of the returning courses, Wario Stadium, Sky-High Sundae, and Toad's Factory make their debuts as classic courses. Peach Beach returns with a new layout in the Banana Cup. Reverse courses from Mario Kart Tour return to some degree, with certain routes in Knockout Tour or VS Races leading to the course being driven backwards—in these cases, the minimap for the destination course will dynamically flip upside-down to signify that racers will be traversing the course backwards.[68]
Classic courses in this game (marked with their origin game's prefix below) have been revamped to an even greater extent than that of Mario Kart 8, bearing even less resemblance to the original courses than as they appeared in previous games. Unlike Mario Kart 8 and Mario Kart Tour, all classic courses use the modern Mario Kart logo for their finish lines, regardless of what game they originated from. This is the first Mario Kart game since Mario Kart: Super Circuit to not have prefixes appended to the names of any of the classic race courses, and the first for battle courses since Mario Kart DS. It is also the first console entry to launch with courses that have already reappeared at least once, rather than courses that have not reappeared yet (not counting SNES courses following their appearance in Super Circuit).
While not playable as traditional race courses, several other courses can be seen or visited in the Template:File link or during routes, including Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3 at the entrance to Boo Cinema, Koopa Beach 1 next to Koopa Beach 2 (here known as "Koopa Troopa Beach"), and Choco Island 2 just south-west of Choco Mountain.[27] If these are counted, then Koopa Beach 1 and Ghost Valley 3 increase the number of courses making their classic course debut to five. Big Donut also appears on the world map and is driven across during Grand Prix, marking the first time a battle course appears in a Grand Prix, though it is only driven across briefly.
Courses with differing names between British English and American English once again use their respective name depending on the game's region, unlike in Tour.
Grand Prix
The cups are ordered slightly differently compared to previous entries; the Special Cup is the eighth cup in the game, rather than the fourth. Unlike previous games since Mario Kart DS, the cups are also not separated between new and classic courses and instead feature a varying amount of both types of courses, similar to Mario Kart 8 and Mario Kart 8 Deluxe's DLC cups,[10] making this the first Mario Kart game to feature new courses in classic cups and vice versa, excluding Mario Kart Live: Home Circuit. Apart from the rotating cups in Mario Kart Tour, this is the second Mario Kart game after Mario Kart 8 Deluxe to have cups with multiple courses from the same game, as the Flower, Banana, and Lightning Cups have two tracks from Mario Kart DS, Mario Kart: Double Dash!!, and Mario Kart Wii, respectively, and it is the first entry to have this distinction from launch.
The backgrounds of the cup icons correspond to the region that some of the cup's courses are located in. For example, the Star Cup's icon has an icy background, as its courses are near or within the snow region.
Knockout Tour
The icons for each of the rallies correspond to a cup in Grand Prix in order, such as the Ice Rally matching the Flower Cup using a flower, the Cherry Rally matching the Banana Cup using food-themed items, and the Cloud Rally matching the Lightning cup using sky-themed items. Apart from the Ice, Cloud, and Heart Rallies, the icons for the other rallies were previously used as cup icons in the Mario Kart 8 Deluxe – Booster Course Pass. Of the courses available, Moo Moo Meadows, Cheep Cheep Falls, and Peach Stadium are visited the most frequently (three times each), while Rainbow Road is not visited at all.
Battle courses
Mario Kart World features eight battle courses, including one original course, six courses that take place within the race tracks, and one course returning from Mario Kart 64.[80] Like the B variants of courses from Mario Kart Tour, most of the battle courses in Mario Kart World take place in the main race courses or routes, with additional pathways and areas opened up compared to their regular counterparts, while some, like Peach Stadium, are more intricately designed akin to older battle courses.
Rather than sharing their music with their racing counterparts, all of the battle courses use arrangements of past games' battle themes; Mario Bros. Circuit uses Super Mario Kart's battle theme, Big Donut, Dino Dino Jungle, and DK Pass use their respective games' battle themes, Moo Moo Meadows, Salty Salty Speedway, and Chain Chomp Desert use Chain Chomp Wheel, Delfino Pier, and Thwomp Desert's themes from Mario Kart Wii, and Peach Stadium uses Battle Stadium's theme from Mario Kart 8 Deluxe.
Unlike the battle courses in Mario Kart 8, the new battle courses in this game have unique icons, rather than sharing them with their racing counterparts.
- MKWorld Battle Mario Bros Circuit.png
- MKWorld Battle Moo Moo Meadows.png
- MKWorld Battle Peach Stadium.png
- MKWorld Battle Salty Salty Speedway.png
- MKWorld Battle Chain Chomp Desert.png
- MKWorld Battle Dino Dino Jungle.png
- MKWorld Battle Big Donut.png
Big Donut (N64)
- MKWorld Battle DK Pass.png
Items
As with Mario Kart Tour, items are automatically held behind racers in this game.[4]
Of the returning items, the Ice Flower, Hammer, and Coin Box make their first appearance in a home console Mario Kart game following their initial debut in Mario Kart Tour. The Mega Mushroom also makes its first home console appearance since its debut in Mario Kart Wii. Additionally, the Feather is now usable during races like in Super Mario Kart, rather than being exclusive to the Battle mode like in Mario Kart 8 Deluxe and Mario Kart Tour.[81] Despite being returning items, the Ice Flower, Coin Box, Hammer, Feather, and Mega Mushroom are all classified as new items on the game's Japanese website and/or in the Mario Kart World Direct.[82][6]
Items found on the track | |
---|---|
File:MKW Item Box.png Item Box |
Gives the player a random item. Some are released from flying vehicles attached to parachutes.[61][52] |
File:MKW Double Item Box.png Double Item Box |
Gives the player two random items as opposed to one. |
File:MKWorld Coin.png Coin |
Gives the player a small boost and increases top speed when more are collected, up to a maximum of 20.[5] |
File:MKWorld coin pile.jpg Coin pile[43] |
|
File:MK World Blue Coin.png Blue coin[6] |
Appears in certain areas upon pressing a P Switch.[6] |
File:MKWorld Dash Food bag.png Dash Food bag[6] |
A smiling, golden fast food bag that provides a random food item that changes the player's outfit when eaten, with a visual transformation effect similar to that of a Wonder Flower. |
File:MKWorld Collectable.png Peach Medallion[6] |
New coin collectables imprinted with a portrait of Peach, resembling Princess Coins.[83] |
New items | |
File:MKW Coin Shell Roulette.png Coin Shell[4] |
Travels along the track and leaves a trail of coins behind before exploding, leaving eight coins in a ring shape on the track.[4] Gold-colored shells previously appeared in Mario Kart Arcade GP DX, though they functioned differently. |
File:MKW Kamek Roulette.png Kamek[6] |
A crystal ball with Kamek's magic symbols on it that summons him, who then proceeds to summon many of a certain type of enemy ahead of all the racers in front of the player who used it, as well as turning them into that enemy temporarily.[27] |
File:MKWorld Dash Food double burger.png Dash Food[6] |
Various food items obtained from the smiling bags that give the player a speed boost and may change the character's outfit.[5] |
Returning items | |
File:MKW Coin Roulette.png Coin |
Grants the player two extra coins and a small boost. |
File:MKW Coin Box Roulette.png Coin Box |
Temporarily places a ? Block above the player's head, which they can repeatedly hit, giving them coins while also scattering more coins behind them.[84] |
File:MKW Green Shell Roulette.png Green Shell |
Travels in a straight line and knocks over a kart it hits. |
File:MKW Triple Green Shell Roulette.png Triple Green Shells |
Three Green Shells that orbit the player's kart, protecting them from incoming attacks. |
File:MKW Red Shell Roulette.png Red Shell |
Homes in on the closest kart in front of the player and knocks it over. |
File:MKW Triple Red Shell Roulette.png Triple Red Shells |
Three Red Shells that orbit the player's kart, protecting them from incoming attacks. |
File:MKW Spiny Shell Roulette.png Spiny Shell |
Targets the racer in first place, knocking over all other karts in its path. |
Banana Peel Banana Peel |
Protects the player from incoming items, and spins out other racers that hit it. |
File:MKW Triple Banana Roulette.png Triple Bananas |
Three bananas that orbit the player's kart, protecting them from incoming attacks. |
File:MKW Mushroom Roulette.png Mushroom |
Provides the player's kart with a small speed boost. |
File:MKW Triple Mushroom Roulette.png Triple Mushrooms |
Orbits the player's kart, providing them with three separate speed boosts. |
File:MKW Golden Mushroom Item Roulette.png Golden Mushroom |
Provides the player's kart with continuous speed boosts for a short time. |
File:MKW Mega Mushroom Roulette.png Mega Mushroom |
Increases the player's size, allowing them to flatten any player they hit.[84] |
File:MKW Feather Roulette.png Feather |
Causes the player to spin and leap in the air, allowing them to reach high areas, avoid attacks, and even drive on walls.[4] |
File:MKW Fire Flower Roulette.png Fire Flower |
Allows the player to throw up to eight fireballs for a short time that cause other karts to spin out on impact. |
File:MKW Ice Flower Roulette.png Ice Flower |
Allows the player to throw up to eight ice balls for a short time that cause other karts to temporarily lose control on impact.[4] |
File:MKW Boomerang Flower Roulette.png Boomerang Flower |
Can be thrown up to four times, hitting racers forward/backward and returns to its user before the final use. |
File:MKW Super Star Roulette.png Star |
Provides the player invincibility from all terrain and items, and also giving a speed boost. |
File:MKW Super Horn Roulette.png Super Horn |
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell. |
File:MKW Lightning Roulette.png Lightning |
Causes all opponents in front of the player to drop their items, shrink, and drive slowly for a short time in addition to summoning a temporary storm.[4][8] |
File:MKW Hammer Roulette.png Hammer |
For a limited time, allows the player to throw multiple bursts of five hammers each, which travel in an arc and stick to the track, spinning out any player that comes into contact with them.[4] |
File:MKW Blooper Roulette.png Blooper |
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed. |
File:MKW Bob-omb Roulette.png Bob-omb |
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius. |
File:MKW Bullet Bill Roulette.png Bullet Bill |
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items. |
File:MKW Boo Roulette.png Boo |
Steals an item from a randomly selected racer in front of the player, while granting temporary invisibility, making the player invulnerable and able to pass through hazards. |
Missions
- Main article: List of missions in Mario Kart World
In Free Roam, the player can activate short missions in the open world by driving over P Switches. Once activated, the player has within the time limit to complete a certain task. If they complete the task, they will briefly celebrate, accompanied by an abridged arrangement of the "race finish" jingle from Super Mario Kart. If not, they fail and have to redo it.[85] After a mission is completed, its P Switch turns gray.[86]
Jukebox
Mario Kart World is confirmed to have over 200 newly arranged music tracks that can be listened to in the open world or during routes in Grand Prix or Knockout Tour, and are part of what is called the jukebox. They consist of arrangements not only from past Mario Kart entries, but also the Super Mario franchise as a whole.[87]
The following list does not include arrangements of themes for classic courses present in the game.
Mario Kart arrangements
- "Super Mario Kart Title Screen"[6]
- "Donut Plains"[88]
- "Bowser Castle"[89]
- "Choco Island"[90]
- Nightime version of "Koopa Beach"[91]
- "Vanilla Lake"[4]
- "Rainbow Road"[87]
- "Battle Mode"[4]
- "Staff Credits"[92]
- "Main Theme"[93]
- "Setup and Kart Select"[94]
- "Moo Moo Farm/Yoshi Valley"[32]
- Daytime version of "Koopa Troopa Beach"[95]
- Nighttime version of "Koopa Troopa Beach"[96]
- "Kalimari Desert"[58]
- "Toad's Turnpike"[97]
- "Frappe Snowland/Sherbet Land"[4]
- "Rainbow Road"[98]
- "Winning Results"[99]
- The theme played in Peach Circuit, Mario Circuit, and Luigi Circuit[100]
- The theme played in Shy Guy Beach and Cheep-Cheep Island[101]
- The theme played in Ribbon Road[4]
- The theme played in Yoshi Desert[63]
- The theme played in Rainbow Road[102]
- The theme played in Dry Dry Desert[103]
- The theme played in Mushroom Bridge and Mushroom City[104]
- The theme played in Sherbet Land[62]
- The theme played in Rainbow Road[105]
- The theme played in Battle Mode[6]
- The theme played during the staff credits[92]
- The theme played in Figure-8 Circuit and Mario Circuit[77]
- The theme played in Delfino Square[63]
- "DS Waluigi Pinball"[106]
- The theme played in Shroom Ridge[107]
- The theme played in Tick-Tock Clock[108]
- The theme played in Peach Gardens[109]
- The theme played in Rainbow Road[63]
- The theme played during the staff credits[87]
- "Luigi Circuit / Mario Circuit"[77]
- "Mushroom Gorge"[110][111]
- "Coconut Mall"[112]
- "DK Summit"[27]
- "Wario's Gold Mine"[103]
- Daytime version of "Daisy Circuit"[14]
- Nighttime version of "Daisy Circuit"[91]
- "Maple Treeway"[113]
- "Grumble Volcano"[114]
- "Dry Dry Ruins"[115]
- "Moonview Highway"[91]
- "Chain Chomp Wheel"[6]
- "Staff Roll A"[23]
- "Toad Circuit / Mario Circuit"[116]
- "Daisy Hills"[117]
- "Music Park"[118]
- "Rock Rock Mountain"[105]
- "Piranha Plant Slide"[119]
- "DK Jungle"[120]
- "Rosalina's Ice World"[121]
- "Rainbow Road"[92]
- "Staff Credits"[122]
- Daytime version of "Mario Kart 8"[8]
- Nighttime version of "Mario Kart 8"[92]
- "Mario Kart Stadium" / "Mario Circuit"[6]
- "Water Park"[123]
- Daytime version of "Sweet Sweet Canyon"[94]
- Nighttime version of "Sweet Sweet Canyon"[96]
- Daytime version of "Toad Harbor"[8]
- Nighttime version of "Toad Harbor"[18]
- "Shy Guy Falls"[124]
- Daytime version of "Sunshine Airport"[125]
- Nighttime version of "Sunshine Airport"[95]
- Daytime version of "Dolphin Shoals"[126]
- Nighttime version of "Dolphin Shoals"[96]
- "Electrodrome"[127]
- "Cloudtop Cruise"[8]
- "Bone-Dry Dunes"[111]
- "Bowser's Castle"[54]
- "Rainbow Road"[123]
- "Ice Ice Outpost"[128]
- "Wild Woods"[124]
- "Super Bell Subway"[129]
- The theme played in Tokyo Blur[4]
- The theme played in Vancouver Velocity[27]
- The theme played in Los Angeles Laps[130]
- The theme played in Merry Mountain[131]
- The theme played in Singapore Speedway[132]
- The theme played in Piranha Plant Pipeline[133]
- Main theme[6]
Other Super Mario arrangements
- "Ground BGM"[134]
- "Underground BGM" (big band version)[106]
- "Underground BGM" (Latin guitar version)[92]
- "Underwater BGM"[20]
- "Ground BGM"[87]
- "Athletic BGM"[132]
- "Underwater BGM"[135]
- "Fortress Boss"[54]
- "Ending" (based on its arrangement from the "Mario & Zelda Big Band Live" concert series)[118]
- "Title BGM"[136]
- "Ground BGM"[134]
- "Athletic BGM"[128]
- "Bonus Game BGM"[24]
- A Map Screen medley consisting of:
- "Yoshi's Island (Map Screen)"[137]
- "Star World (Map Screen)"[111]
- "Donut Plains (Map Screen)"[8]
- "Forest of Illusion (Map Screen)"[137]
- "Special World (Map Screen)"[92]
- "Koopalings BGM"[121]
- "Ending"[138]
- "Creative Exercise"[118]
- Overworld theme[92]
- Main theme[8]
- "Opening Melody"[117]
- "Flower Field BGM"[61]
- "Athletic BGM"[92]
- "Stage Boss"[139]
- "File Select"[115]
- "Super Mario 64 Main Theme" (based on the arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series)[6]
- "Super Mario 64 Main Theme" (Latin guitar version)[92]
- "Peach's Castle"[140]
- "Piranha Plant's Lullaby"[4]
- "Dire, Dire Docks"[49]
- "Cool, Cool Mountain"[131]
- "Slider" [141]
- "Bowser's Road"[87]
- "Bowser's Theme"[92]
- "Staff Roll" [141]
- "Yoshis on the Beach"[6]
- "Yoshi's Tale"[27]
- "Isle Delfino" (based on its arrangement from the "Mario & Zelda Big Band Live" concert series)[131]
- "Bianco Hills"[143]
- "Rosalina in the Observatory"[37]
- "Space Junk Road"[146]
- "Buoy Base Galaxy"[147]
- "Gusty Garden Galaxy"[137]
- "Purple Comet"[144]
- "Desert Theme"[5]
- "Beach Theme"[39]
- "Castle Boss Battle"[27]
- "Lava Overworld Theme"[148]
- "Staff Credit Roll"[124]
- "Overture"[60]
- "Sky Station Galaxy"[4]
- "Starship Mario"[23]
- "The Starship Travels"[108]
- "Yoshi Star Galaxy"[115]
- "Digga-Leg"[149]
- "Puzzle Plank Galaxy"[150]
- "Wild Glide Galaxy" (based on the arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series)[52]
- "Melty Monster Galaxy"[149]
- "Bowser's Galaxy Generator"[137]
- "Ground Theme" (based on the arrangement from the "Super Mario Bros. 30th Anniversary Live" concert series)[151]
- "Underwater Theme"[152]
- Snow theme[92]
- "Special World 8" (based on the original "The Mario Drawing Song" written to promote Flipnote Studio)[116]
- "Super Bell Hill" (based on the arrangement played by the Super Mario Super Big Band at Nintendo Live 2023 that combines elements from the "SUPER MARIO 3D WORLD Theme" and "The Credits Roll")[20]
- "Captain Toad Goes Forth" [57]
- "Conkdor Canyon"[111]
- "Double Cherry Pass"[118]
- Daytime version of "Chain-Link Charge"[95][147]
- Nighttime version of "Chain-Link Charge"[119]
- "Sprawling Savanna"[92]
- "Hisstocrat"[5]
- "Bowser's Highway Showdown"[103]
- "World Bowser"[63]
- Main theme[111]
- "Fossil Falls"[154]
- "Tostarena: Ruins" [155]
- "Steam Gardens"[8]
- "Lake Lamode"[91]
- "Peronza Plaza"[107]
- "Jump Up, Super Star!"[151]
- "Break Free (Lead the Way)"[129]
- Variation of the theme played in "Lake Lapcat" while riding Plessie[156]
Sponsors
- Main article: List of sponsors debuting in Mario Kart World
New
|
|
|
Returning
- 1-Up Fuel[3]
- 100% Organic Antifreeze[27]
- BaNaNa Boy[23]
- Bob-omb Plugs[3]
- Chain Chomp Racing Chains[10]
- Fire Flower Oil Company[157]
- Fuzzy Batteries[157]
- Larry Lights[8]
- Luigi Tires[3]
- Mario Kart TV[3]
- Mario Motors[3]
- Moo Moo Milk[5]
- Morton Construction[3]
- Mushroom Piston[157]
- Peach & Daisy Royal Pâtisserie[4]
- Roy Smooth Sounds[4]
Differences from previous Mario Kart games
- Races now consist of 24 racers compared to the 8 or 12 from previous games.
- By default, a Grand Prix now involves the first track of the cup being played with all three laps before subsequent races involve two-section routes leading into a full lap of a track for the final section.[4]
- Cups are now based more on regions within the game's map than following an overall difficulty progression across the game.
- In all but the first race of a Grand Prix, racers will automatically begin moving before the starting countdown, though Rocket Starts can still be performed.
- Getting hit by a car or train at certain angles causes the player to become unbalanced as opposed to spinning out.[4]
- Rather than using hang-gliders like in games since Mario Kart 7, vehicles now use retractable wings to soar through the air.
- Lakitu has mostly been reverted to his pre-Mario Kart 8 behavior, where he no longer immediately appears to pick up a racer should they fall off of a course; however, if a racer falls off a course in the middle of a gliding section, he will place them back in the air so they continue gliding rather than bringing them to the nearest road.[8]
- Players can once again receive a speed boost when being dropped off by Lakitu after this mechanic was previously absent from Mario Kart 8.[160]
- Falling off the course causes the player to lose their items, like in games prior to Mario Kart 8.[160]
- Vehicles no longer drive underwater, and instead continue along the surface of the water.
- The traction stat is no longer visible on the vehicle selection screen.[4]
- The amount of coins a player can hold now caps off at 20 compared to the previous 10.
- Opening cinematics before races in the Grand Prix mode now all happen at once before the first race.[4]
- Tricking has been made more versatile:
- Racers can now charge up a Charge Jump, allowing them to gain additional height, perform tricks, and gain speed boosts.[7][6]
- The drivers of car obstacles are now visible.
- Goombas now charge towards racers when noticing them (similar to the 3D Super Mario games), rather than simply walking in place or in a left-to-right pattern.[4]
- Explosions on the surface of water will create waves, which characters can trick off of.[161]
Items
- Dash Mushroom and Golden Dash Mushroom boosts last longer than before.[23]
- Racers under the effect of the Mega Mushroom item no longer shrink back to normal size when hit by Lightning.[162]
- Using the Feather item now allows the user to trick after using it.[5]
- Feathers can now be dropped on the ground.[163]
- The Fire Flower now has a limit of eight fireballs, compared to the previous 10 in Mario Kart 7 and Mario Kart 8.[5]
- The Boomerang Flower now has a time limit when using it and does not leave the item slot until it is fully used up, similar to the Fire Flower. This allows for it to be used up to four times, compared to the previous three in Mario Kart 8.[23]
- Stars can be found bouncing along the ground, as they do in the 2D Super Mario games, in Free Roam.[60] If a Star is dropped during a race, it will remain stationary, however.[163]
- The Lightning now only shocks players ahead of the user, rather than all opponents.[23]
- The Lightning now causes all players to be shrunk for the same amount of time, reverting to how it affected players prior to Mario Kart DS.[23]
- The Lightning stuns players for longer when it first strikes, with each character having a unique animation for being struck.[23]
- The Bullet Bill no longer causes players that it hits at certain angles to spin out.[8]
- The Bullet Bill travels slower than before.[8]
- When using the Boo item, other players can now see the player who used it when they turn invisible.[163]
- When using the Boo item, the user can now drive through off-road without slowing down, reverting to its behavior in Mario Kart DS.[160]
- Items now float on the surface of water, rather than sinking.[137]
Staff
- Main article: List of Mario Kart World staff
Mario Kart World is primarily developed by Nintendo EPD, with Kosuke Yabuki, Kenta Sato, Masaki Ishikawa, Shintaro Jikumaru, and Atsuko Asahi all returning from their respective roles from ARMS, another game led by the same team. In addition to Bandai Namco Studios returning to contribute to development, Monolith Soft and 1-Up Studio were also involved in the game's development.
This is the first mainline entry in the series that does not feature Shigeru Miyamoto (excluding Mario Kart Tour) and longtime series creator Hideki Konno in a lead development role; only Konno receives a Special Thanks credit in the game.
Development
- "Mario Kart 9" redirects here. For information about the ninth Mario Kart game released by Nintendo, excluding re-releases, see Mario Kart Tour.
Prototyping for Mario Kart World started in March 2017, with official work on the game beginning at the end of the year following the release of Template:Iw, another game created by the same development team. The game was originally being developed for the Nintendo Switch,[1] but it was moved to the Nintendo Switch 2 around 2020 following the conception of the Mario Kart 8 Deluxe – Booster Course Pass.[87] Mario Kart World is the first Super Mario game since Super Paper Mario to be known to have been pushed back to a successor console.
According to developers, had the game only introduced new courses and no new gimmicks, it would have likely been called Mario Kart 9; however, the open world gameplay was decided from the beginning, with the name Mario Kart World already chosen very early in development.[1]
The decision to include Cow as a playable character originated from a sketch done by one of the artists, featuring Cow driving a blue truck. The producers were so amused by the image that Cow was soon added as a playable character, which the developers named one of the "NPC drivers". Other obstacles soon became "NPC drivers" following Cow's addition, such as Pokey.[14]
The decision to increase the racer count to 24 came from one of the developers thinking that 12-player races would feel empty once the racers became spread out.[1]
Glitches
Stuck Bomber Bill
If a Banzai Bill Cannon carried by a pickup truck shoots a Bomber Bill inside of a Knockout Tour checkpoint, the Bomber Bill will briefly become stuck inside the checkpoint before disappearing. In this state, the Bomber Bill remains shrunken down as if it were still inside the cannon.[164]
Gallery
- For this subject's image gallery, see Mario Kart World/gallery.
- MKWorld Mario Drift.png
Mario performing a Drift
- MKWorld Peach 2.png
Touring Peach
- Goomba Mario Kart World.png
- MKW Knockout Tour Lakitu.png
Knockout Tour Lakitu
- MKWorld Dash Food bag.png
Dash Food bag
- MKWorld Yoshis Food Truck.png
Yoshi's food truck
References to other media
- Donkey Kong (arcade)
- DK Spaceport is directly based on this game:[4]
- The course's structure is based on 25m, being mainly comprised of an ascending sequence of zigzagging girders, with Robo DK standing in for Donkey Kong.
- Obstacles include giant rolling barrels and oil drums (based on their design from this game) that spawn Fire Snakes in place of Fireballs.
- The course's decorations reference Donkey Kong iconography, including warning posters depict the sprites of fireballs, oil drums, and barrels; a poster based on the "How high can you get?" screen; pixelated paintings of Donkey Kong's face on ramps; and stylized neon illustrations of oil drums, barrels, Fires, Pauline's Parasol and Bag, and the 300 points for collecting them.
- The course's music primarily consists of variations of "25m Theme", with the "Game Kaishi" jingle being incorporated as a brass lick. Rather than a final lap variation, this track instead features an arrangement of the "Hammer" theme. "25m Theme" is also incorporated into the music played during DK Spaceport's pre-race.
- Donkey Kong (Game & Watch)
- The starting banner in DK Spaceport is based on the Donkey Kong Game & Watch unit, and directional pad iconography is seen throughout the course.[4]
- The game's logo appears as an advertisement,[157] and a neon sign of the logo and two pipes on either side of it appears at the last turn of Mario Bros. Circuit.[4]
- The design of the exhaust pipes on cargo trucks is inspired by the design of the enemy-spawning pipes from this game.[10]
- The Hyper Pipe incorporates various elements originating from this game including Warp Pipes, a POW Block, and a red handwheel, like those attached to the enemy-spawning pipes, in addition to having the game's logo printed on its exhaust pipe.[165]
- The Rally Bike has a design inspired by the pulse line design of Family Computer cartridges, including text reading "RLB-01" reminiscent of the product codes on each cartridge.[4]
- Mario's Mechanic costume includes a cap with text that reads "Famicom."[31]
- Pipe Cannons take the appearance of Warp Pipe-junctions, similar to the ones entered to access underground levels in this game.[18]
- Graffiti on a banked turn resembles Template:File link of the Green Koopa Troopa from this game.[166]
- The Tiny Titan, based on the Monster from this game, returns.
- The redesigned logo for the Mario Motors sponsor is based on the logo of this game.[3]
- Luigi's Pro Racer outfit and the similarly designed outfit for Mario, along with Mario's Mechanic outfit and the similarly designed outfit for Luigi, are based on promotional artwork from this game.
- Batadon and Tokotoko reappear, and the former is the base of a sponsor, "Batadon Aero Parts".[10]
- Shy Guy Bazaar includes multiple references to this game, including Daisy's emblem on the palace, what appear to be statues resembling Gao,[167] and tapestry with a Tokotoko pattern on it.[16]
- The pattern of the pants of Daisy's Oasis outfit is reminiscent of the pattern of her dress in this game's official artwork.
- The Mario Kart World logo colors the letters of the word "World" with the same colors as the Super Mario World logo, with the exception of the "D" being cyan instead of green.
- Super Koopas, Passin' Chucks and Clappin' Chucks reappear.[19][10]
- Dino Rhinos appear on the packaging of chocolate bars, referencing their Chocolate Island habitat.[28]
- Mario Circuit contains the layouts of Mario Circuit 1, Mario Circuit 2, and Mario Circuit 3, and Koopa Beach 2 returns as Koopa Troopa Beach. Additionally, the layouts of Ghost Valley 1, Choco Island 1, Ghost Valley 2, Koopa Beach 1, Choco Island 2, Vanilla Lake 1, and Ghost Valley 3 can be driven as part of the world map.
- Stickers of character sprites from this game, including Mario, Luigi, Peach,[10] Yoshi, Koopa Troopa, and Toad,[5] appear on the walls in Mario Circuit.
- A sticker of Bowser's sprite can be equipped on a kart.[168]
- ? Panels return, taking their pixelated question mark design and smiling, deactivated state as well as their rounded edges from their Template:File link and Template:File link from this game respectively.[169][64]
- In the introduction of the Mario Kart World Direct, there is a side shot of Donkey Kong dropping a Banana Peel in front of Yoshi, a reference to Donkey Kong Jr. doing the same to Yoshi in this game's title screen animation.[6]
- When a P Switch mission is successfully cleared, an abridged arrangement of "Finish! (1st − 4th Place)" plays.[66]
- Yoshi's blue costume sports a spiked red collar similar to the one Boshi wears.
- A clip in the Mario Kart World Direct of Penguin falling off the track references how players can drop Baby Penguins off the cliff in Cool, Cool Mountain.[6][170]
- Choco Mountain and Wario Stadium return as courses, and Big Donut returns as a playable battle course.
- Certain actions will cause stylized onomatopoeias to appear in a similar fashion to this game.[4]
- Mario wears the Shine Sprite shirt and sunglasses originating from this game in one of his costumes.[171]
- The denim jacket Wario wears for his Biker outfit resembles the one he wears for his biker outfit throughout this series.
- Peach Beach and Dino Dino Jungle return as courses.
- The Luigi Tires sponsor returns in this game.[3]
- Characters hold onto their kart when shot out of a cannon, similar to this game.[10]
- The character select icons for Template:File link and Template:File link are based on their promotional artwork from this game.[16]
- The character select icon for Wario is based on his Template:File link from this game.[16]
- The Wario Games sponsor uses the mustache creatures seen on the title screen of this game. The yellow background references the color used in the Japanese and Chinese versions of this game.[10]
- Desert Hills, DK Pass, and Airship Fortress return as courses.
- The B Dasher returns as a kart.
- The Wario Motors sponsor graphic resembles the graphic of Wario's face used on this game's box art and title screen.[10]
- Frost Piranhas adopt their color scheme from this game, with blue heads and green stalks.[44]
- The character select icons for Template:File link and Template:File link are based on their promotional artwork from this game, while the character select icon for King Boo is based on Template:File link from this game.[16]
- The character select icons for Template:File link and Template:File link are based on their promotional artwork from this game.[16]
- Starview Peak's central building contains a library alluding to the Library aboard the Comet Observatory.[27]
- Wario's Wicked Wasp outfit is similar to Bee Mario.
- Dash Panels feature a yellow-orange-fuchsia gradient which are the colors they typically alternate between in this game.[3]
- Moo Moo Meadows and Toad's Factory return as courses.
- A sign in Moo Moo Meadows states the farm was established in 2008, a reference to this game's launch date.[5]
- The Dolphin Dasher and Tiny Titan return as vehicles.
- An exclamation point appears above Cataquacks when they are alerted to passing karts, like in this game.[31]
- One of Wario's trick animations closely resembles his neutral air attack (especially in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate).[10]
- One of the idle animations of the Boos is based on one of the idle animations of the Boo Buddies in this game.[8]
- The Cloud Rally has an icon featuring the Cloud Flower.[10]
- Skeeters reappear using their design from this game.[43]
- The theme in Bowser's Castle is a remix of the music in Bowser's Galaxy Generator.
- Shy Guy Bazaar and Wario Shipyard return as courses.
- The Bumble V and Cloud 9 return as karts.
- Starview Peak is built around a Comet Observatory-like structure based on the one that appears in Rosalina's Ice World.[171]
- The character select icon for Daisy is based on her Template:File link from this game.[16]
- The character select icons for Template:File link and Template:File link are based on their promotional artwork from this game.[16]
- Boohemoth returns in the background of Boo Cinema.[16]
- Stacks of Gold Blocks appear on Great ? Block Ruins.[16]
- The Coin Shell's render is based on its Template:File link from this game.[4]
- Humanoid Toad hieroglyphs appear along the walls of Desert Hills resembling those seen in Drybake Stadium.[172][173]
- The illustration of a Bomber Bill on the world map icon of Airship Fortress is based on its Template:File link from this game.[171]
- The character select icons for Template:File link, Template:File link, and Template:File link are based on their promotional artwork from this game.[16]
- The Bob-omb render is based on its Template:File link from this game.[4]
- One of Wario's alternate costumes greatly resembles Captain Wario.
- On the select screen, Nabbit makes short hops like he does after finishing a level in this game.[174]
- The promotional renders for various Toads are based on Toad's Template:File link from this game.
- The golden snakes that adorn the Carpet Flyer are modeled after Hisstocrats.[10]
- The towers of the bridge connecting Crown City and Faraway Oasis are modeled after the diamond-patterned blocks from this game.[10]
- Several sponsors return from this game.
- Course select icons generally feature prominent track elements superimposed over images of the courses they belong to, like in this game.
- Trick-able, surfboard-bearing vehicles return.[4]
- Sky-High Sundae returns as a course.
- Karts can illuminate the road ahead of them using headlamps, like in this game.
- The trophy presentation screen appears very similar to how it does in this game.[8]
- Many of this game's lobby messages return.[60]
- The Biddybuggy returns as a kart.
- Some of the rings found near water are based on the rings found on Dolphin Shoals.[8][31]
- Starview Peak features a segment of road split between a green left path and a yellow right path, similar to Ice Ice Outpost.[3][10][16]
- Smart Steering returns.[27]
- The design of the crown is inspired by its design in Mario Kart 8 Deluxe.
- Several Knockout Tour rally icons are based on cup icons from the Booster Course Pass.
- The new "Treasure Tracker!" sponsor is named after this game.[6]
- The character select icons for Template:File link and Template:File link are based on their promotional artwork from this game.[16]
- A picture mode similar to this game's Snapshot Mode appears.
- Several of Mario's and Peach's costumes originate from this game or are based on their designs from this game.
- The Heart Rally has an icon featuring the Life-Up Heart.[10]
- The dance Mario does in the character selection screen is similar to the one he makes when listening to music from the Boombox;[4] additionally, Pauline's dance in the character selection screen is similar to the one she makes while performing.[174]
- The designs of cactuses and binoculars in this game resemble their designs in Super Mario Odyssey.[43][16]
- Large flowers also appear, resembling Hat Trampolines.[6]
- Heavy Fire Bros. return as audience members.[10]
- Baby Rosalina's standard pacifier color is cyan instead of yellow, her shoes are turquoise instead of blue, and her crown is angled the opposite side from before; these traits were first seen on Dr. Baby Rosalina.[10]
- Sky-High Sundae returns as a course.
- The Hammer, Coin Box, and Ice Flower return as items.
- Items are generally held behind the player, like in this game.[4]
- Various costumes return from this game.
- Pickup trucks with Piranha Plants return.[23]
- The stitch lines on the bodice of Princess Peach's dress are kept from this game, and also applied to Daisy's design.
- Peach's "Touring" costume has her hair wrapped in a ponytail with a magenta bow.
Names in other languages
Language | Name | Meaning |
---|---|---|
Chinese (Traditional) | 瑪利歐賽車世界 Mǎlìōu Sàichē Shìjiè |
Mario Kart World |
Korean | 마리오 카트 월드 Mario Kateu Woldeu |
Mario Kart World |
References
- ^ a b c d Ask the Developer Vol. 18, Mario Kart World — Part 1. Nintendo. Retrieved May 21, 2025.
- ^ May 10, 2025. 3D View – Mario Kart World Game Package. Nintendo Today! Retrieved May 10, 2025.
- ^ a b c d e f g h i j k l m n o p q r s t u v Nintendo of America (January 16, 2025). Nintendo Switch 2 – First-look trailer. YouTube. Retrieved January 16, 2025.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx Template:Cite
- ^ a b c d e f g h i j k l m n o p q r s t u v w Template:Cite
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at Template:Cite
- ^ a b c Template:Cite
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Template:Cite
- ^ a b c Template:Cite
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by Cite error: Invalid
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- ^ Template:File link
- ^ Template:Cite
- ^ https://www.youtube.com/watch?v=r7dJg4PFrrQ
- ^ a b c Ask the Developer Vol. 18, Mario Kart World — Part 3. Nintendo. Retrieved May 21, 2025.
- ^ Template:Cite
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae Nintendo Life (April 3, 2025). We've ACTUALLY Played Mario Kart World on Switch 2 YouTube. Retrieved April 3, 2025.
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- ^ a b c d e f Quest Daily (June 3, 2025). Mario Kart World | P Switch Mission Gameplay (4K, 60FPS). "Youtube". Retrieved June 4, 2025.
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- ^ a b c G-danzee (April 29, 2025). Mario Kart World Gameplay - Knockout and Great ? Block Ruins (Milan, Nintendo Switch 2 Experience). YouTube. Retrieved June 2, 2025.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x Template:Cite
- ^ a b G-danzee (April 26, 2025). Mario Kart World Gameplay (Milan, Nintendo Switch 2 Experience): Bowser Castle / N64 Wario Stadium. YouTube. Retrieved April 29, 2025.
- ^ In-game mission "Brave the buffalo stampedes from both sides!"
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- ^ a b c d e f g h i Template:Cite
- ^ https://x.com/MarioKartActu/status/1910739416844558337/video/1
- ^ a b https://x.com/MarioKartActu/status/1910360890983256175/video/1
- ^ a b c d e f g h i j k l m Template:Cite
- ^ a b May 21, 2025. P Switch Mission #1. Nintendo Today! Retrieved May 23, 2025.
- ^ In-game mission "Reach blue coins with the crocodiles' help!"
- ^ itagpro (May 28, 2025). Race 3 - Cow - Heart Rally | Mario Kart World Knockout Tour. YouTube. Retrieved June 3, 2025.
- ^ a b c d e f g Template:Cite
- ^ a b https://x.com/MarioKartActu/status/1910730079292010696
- ^ a b c d https://www.youtube.com/watch?v=xGRS9A3-JRU
- ^ In-game mission "Crash through the Hermity Cone hideouts!"
- ^ a b c d e May 31, 2025. P Switch Mission #6. Nintendo Today! Retrieved June 1, 2025.
- ^ https://x.com/MarioKartActu/status/1910341471938695511/video/1
- ^ https://youtu.be/wpP3R__ACAs?si=6432Qfd95p-m6UWh&t=34
- ^ a b c d Template:Cite
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- ^ a b c https://https://m.youtube.com/watch?v=gPHFUs8u8i4
- ^ May 25, 2025. P Switch Mission #3. Nintendo Today! Retrieved June 3, 2025.
- ^ a b Cite error: Invalid
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- ^ Sliver (April 4, 2025). 30 Minutos de GAMEPLAY de MARIO KART WORLD para Nintendo Switch 2 YouTube. Retrieved April 5, 2025.
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- ^ a b Template:Cite
- ^ In-game mission "Glide with gusto! Don't let the T. rex scare you!"
- ^ In-game mission "Ramp off the triceratops!"
- ^ a b c May 19, 2025. Binocular View of the World #3. Nintendo Today! Retrieved May 19, 2025.
- ^ a b Template:Cite
- ^ a b c d e f g Overtime Gamer (April 6, 2025). Mario Kart World Grand Prix. YouTube. Retrieved April 13, 2025.
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- ^ a b May 29, 2025. P Switch Mission #5. Nintendo Today! Retrieved May 29, 2025.
- ^ a b c Raymond Strazdas (June 3, 2025). NEW Mario Kart World Gameplay - Nintendo Switch 2 (10 Minutes of EXCLUSIVE Hands-On Direct Feed). YouTube. Retrieved June 3, 2025.
- ^ https://x.com/MarioKartActu/status/1910692204500426775/video/1
- ^ a b c d Shannon Grixti (April 8, 2025). Mario Kart World Free Roam Nintendo Switch 2 4K/60 FPS Gameplay. YouTube. Retrieved April 9, 2025.
- ^ a b c May 17, 2025. Binocular View of the World #2. Nintendo Today! Retrieved May 17, 2025.
- ^ a b May 23, 2025. P Switch Mission #2. Nintendo Today! Retrieved May 23, 2025.
- ^ a b c d e f g Nintendo Life (June 3, 2025). NEW Mario Kart World Gameplay - Switch 2. "Youtube" Retrieved June 3, 2025.
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- ^ a b c d Template:Cite
- ^ The course, located in the bay to the south on the Template:File link, which corresponds to the Template:File link, is comprised of both SNES Koopa Beach course layouts.
- ^ a b c Template:Cite
- ^ a b Template:Cite
- ^ a b Template:Cite
- ^ Template:Cite
- ^ Template:Cite
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- ^ a b Mario Kart World – Every Character, Course, and Item So Far - Mario Party Legacy
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- ^ a b c d e f Ask the Developer Vol. 18: Mario Kart World — Part 2. Nintendo. Retrieved May 21, 2025.
- ^ yoVSlosotros (April 5, 2025). Nintendo Switch 2 Experience : Mario Kart World. YouTube. Retrieved May 29, 2025.
- ^ VGC (June 3, 2025). Mario Kart World - Exclusive Switch 2 gameplay. Retrieved June 3, 2025.
- ^ Shacknews (June 3, 2025). Mario Kart World - VS Race Gameplay. YouTube. Retrieved June 3, 2025.
- ^ a b c d BRCDEvg (April 3, 2025). Ya Jugamos MARIO KART WORLD. YouTube (Spanish). Retrieved May 28, 2025.
- ^ a b c d e f g h i j k l 101Leafy (June 5, 2025). Mario Kart World OST Radio with Silent Photo Mode Gameplay. YouTube. Retrieved June 5, 2025.
- ^ Nintendo DREAMニンドリチャンネル (June 3, 2025). #4『マリオカート ワールド』初見「フリーラン」で大陸横断チャレンジ!. YouTube. Retrieved June 3, 2025.
- ^ a b Nintendo (June 1, 2025). マリオカート ワールド CM はじめてのNintendo Switch 2 篇 ロングバージョン. YouTube. Retrieved June 2, 2025.
- ^ a b c Bambooshrk (April 29, 2025). Nintendo Switch 2 experience. YouTube. Retrieved May 28, 2025.
- ^ a b c 101Leafy (June 5, 2025). Mario Kart World OST Radio with Silent Photo Mode Gameplay. YouTube. Retrieved June 5, 2025.
- ^ yoVSlosotros (April 28, 2025). Gameplay EXCLUSIVO Mario Kart World para NINTENDO SWITCH 2. "Youtube". Retrieved May 3, 2025.
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- ^ Overtime Gamer (April 6, 2025). Mario Kart World Knockout Tour. "Youtube". Retrieved May 3, 2025.
- ^ https://youtu.be/bjg_PllJOrQ
- ^ Deck Wizard (April 12, 2025). Mario Kart World Nintendo Switch 2 First Look Hands-On!. YouTube. Retrieved April 19, 2025.
- ^ a b c Toffee Mug (April 8, 2025). Nintendo Switch 2 Experience. YouTube. Retrieved May 20, 2025.
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- ^ a b ひげおやじと仲間たち (April 25, 2025). [Complete version I tried out the Nintendo Switch 2 and it was so much fun! [Nintendo Switch 2 P...]. "Youtube". Retrieved May 29, 2025.
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- ^ a b 巴哈姆特電玩瘋 (April 5, 2025). Switch 2 試玩《瑪利歐賽車 世界》地圖漫遊 + 大逃殺玩法「生存模式」. YouTube. Retrieved May 20, 2025.
- ^ FamitsuTUBE (April 3, 2025). 『マリオカート ワールド』総勢24人でのサバイバルレースが盛り上がりすぎる! ウシも操作できた実機プレイの様子をお届け【Switch2プレミア】. YouTube. Retrieved May 29, 2025.
- ^ guilhermeoss (April 7, 2025). JOGUEI MARIO KART WORLD DO SWITCH 2 E GANHEI - MODO 24 JOGADORES (EVENTO NINTENDO NOVA YORK). "Youtube". Retrieved May 29, 2025.
- ^ a b c d e Vooks (June 3, 2025). Mario Kart World (Switch 2) - 15 minutes of 4K 60fps Direct Feed Grand Prix, Mission & Battle. YouTube. Retrieved June 3, 2025.
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- ^ SuperGeek (April 3, 2025). ¡Primeras impresiones! Estamos probando la Nintendo Switch 2. "Youtube". Retrieved May 29, 2025.
- ^ THIS IS GAME (April 3, 2025). 마리오 카트 월드, 닌텐도 스위치 2 '레이스' 실기 플레이 영상. YouTube (Korean). Retrieved May 29, 2025.
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- ^ a b 電ファミ公式チャンネル (June 3, 2025). 『マリオカート ワールド』新機能「フォトモード」で美麗な一枚をパシャリ。レース中でも、エモさ満点な写真が撮影できる!【先行プレイ映像. YouTube. Retrieved June 3, 2025.
- ^ Overtime Gamer Mario Kart World Handheld Mode. "Youtube". Retrieved May 21, 2025.
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- ^ 電ファミ公式チャンネル (June 3, 2025). 『マリオカート ワールド』新テクニック集 チャージジャンプ・レールスライド・ウォールラン・リワインドをチェック!【先行プレイ映像】 . YouTube. Retrieved June 3, 2025.
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- ^ a b https://x.com/Luigikid64_SSBU/status/1911202380298715445
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- ^ May 24, 2025. Binocular View of the World #4. Nintendo Today! Retrieved May 24, 2025.
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- ^ June 2, 2025. Binocular View of the World #6. Nintendo Today! Retrieved June 6, 2025.
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- ^ a b c TWD98 (June 5, 2025). Mario Kart World is a DREAM COME TRUE!. Retrieved June 5, 2025.
- ^ https://x.com/MarioKartActu/status/1911374692750938588
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- ^ world_cource_01_ProRes.mp4
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- ^ a b c English language website
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External links
- Official Japanese website
- Official North American website
- Official European website
- Official Brazilian website
- Official Korean website
- Official Hong Kong website
- Official Taiwanese website
- Official Singaporean website
- Official Filipino website
- Official Thai website
Template:Mario Kart World Template:Super Mario games Template:Switch 2