New Super Luigi U

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New Super Luigi U

Forget Mario! It's Luigi's Time To Shine!
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date Digital Download
Japan June 19, 2013[1]
USA June 20, 2013[2]
Europe June 20, 2013
Australia June 21, 2013[3]
Retail
Japan July 13, 2013[1]
Europe July 26, 2013[2]
Australia July 27, 2013[3]
USA August 25, 2013
Genre Platformer
Rating(s)
ESRB: - Everyone
PEGI: - Three years and older
CERO: - All ages
ACB: - General
USK: - All ages
Mode(s) Single-player
Multiplayer
Media Template:Container
Input
Wii U:
Wii Remote (Sideways)

New Super Luigi U (stylized New Super Luigi Bros. U) is a game for the Wii U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and, notably, Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[2] Because the game is titled New Super Luigi U, the game does not feature Mario himself at all, making this the only Mario platformer series game so far to do this. Challenge Mode and Boost Rush are not available.

Starting off as an expansion pack to the title, New Super Mario Bros. U, the game was first released on the Wii U eShop for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be downloaded, and requires 731.4 MB of memory to be installed. Once downloaded, the player must select the icon on the top left corner of the file select screen to play. Support for the Wii U Pro Controller is also included in addition to Wii Remote and the GamePad controls in New Super Mario Bros. U. This game was later released at retail as a standalone game for region price, without requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, included exclusively in the Mario & Luigi Wii U Deluxe Set bundle.

Gameplay

File:NSMBU and NSLU comparison.jpg
Comparison of the jump physics in both games.

The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like Items, Power-Ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.

The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use items; however any items collected are converted to 1-Ups at the end of each stage.

Characters

Playable

Bosses

Supporting

Changes

File:Mblock.PNG
File:NSLU Acorn Plains.png
The game features changed design and assets.

The world map itself is unchanged from New Super Mario Bros. U, but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and the 100-seconds time bonus are added to the timer after going to the boss door in the towers and castles. Items in red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Stars. There are no Checkpoint Flags. Many elements of the game are colored green to emphasize Luigi, and most of the levels have hidden Luigis in walls and platforms.

File:Mii slu.jpg
A Mii being used in Flying Squirrel Ovation.

After a level is completed, a Mario Block appears at the beginning of that level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down Classic Controller ZL Button on the GamePad/ or B Button on the Wii Remote while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.

Worlds

There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.

Luigi sightings

File:NSLU 1-3 sight.png
A jumping Luigi silhouette can be seen on the third column in Rolling Yoshi Hills.
Main article: List of Luigi sightings in New Super Luigi U

In every level within New Super Luigi U there is one Luigi image hidden somewhere within the level. These images range from 8-bit Super Mario Bros.-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.

Staff

Main article: List of New Super Luigi U staff

Gallery

Template:Morepic

Development

During the development process of both New Super Mario Bros. U and New Super Mario Bros. 2, the developers began to think of ideas for downloadable content for the two games. Both teams thought of expanding the secondary modes, New Super Mario Bros. 2 being Coin Rush, and New Super Mario Bros. U expanding on Boost Rush; in the end it was decided that New Super Mario Bros. 2 would be the game to receive content first, since it was being released first. However, during the development of the Coin Rush courses the team decided to scrap the idea of additional Boost Rush course packs and began to think of other ideas. The team then began experimenting with the idea of shorter but more difficult courses to replace the ones in the original game.[4].

Originally, the downloadable content was being made with Mario in mind. However, when the Year of Luigi came up during a meeting, it was decided that Luigi would be the focus instead.[5] When it was decided to make Luigi the main character, the developers also decided that Mario would be kept out of the game. When deciding on a new fourth playable character, the original idea was to use three Toads, but when testing this it was deemed too confusing; the idea to use Nabbit as the fourth character then came up, reusing his ability to pass by enemies; around that time, the team had also been talking about adding something for beginners, and the idea to use Nabbit was kept.[6]

Reception

New Super Luigi U was mostly received positively by critics. The game holds a 77 average on Metacritic based on 59 reviews[7], and a 75.92% on GameRankings based on 36 reviews[8]. GameSpot's Peter Brown gave it an 8.5/10, stating, "Though the world map, themes, power-ups, and visual assets are 'old,' Luigi's physics and the level design at large rise to the top."[9] Chris Carter of Destructoid gave the game an 8/10. He praises the game's design, stating that, "There are a lot of new concepts and designs this time around, and even if a large portion of them are re-used assets, they're remixed in a way that makes its own mark on the franchise."[10] Vince Ingenito of IGN gave the downloadable content a 7.3/10, citing that, "Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game," but criticizing that it, "[it] still feels more like an addendum to NSMBU [...] rather than something that stands out on its own."[11]

Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."[12]. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."[13] GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."[14]

As of March 31, 2014, New Super Luigi U is the 5th best selling game for the Wii U, having sold 1.76 million copies worldwide.

References to other games

References in later games

Trivia

File:Mariocap NSLU.png
Mario's cap seen on Peach's table.
File:Promotional Pin - The Year of Luigi.png
The Luigi pin.
  • Even though Nabbit helps Luigi in multiplayer mode, Nabbit still steals items from the Toad Houses, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
  • Mario himself isn't seen, but he is referenced twice; in the intro, in which his hat is on the table, and in the level Broozers and Barrels, which features a Mario-based snowman at the beginning of the stage. This makes New Super Luigi U the only game so far where Luigi appears, but Mario doesn't.
  • US and Canada Club Nintendo members who purchased New Super Luigi U from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.[15]

External links

References

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