Ember

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Paper Mario: The Thousand-Year Door Enemy
Ember
Max HP 8
Attack 3
Defense 0
Location(s) Keelhaul Key, Pirate's Grotto
Log These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead.
Items None
Moves Jump (3), Traveling Flame (2 to Mario and Partner, Burn), Fireball (3, Burn)
Tattle
That's an Ember. Sort of a pale-blue flame spirit. Kind of spooky. Max HP is 8, Attack is 3, and Defense is 0. Of course, since this thing is a flame, touching it will hurt. Didn't Mama teach you that? Looks like it's susceptible to ice or explosive attacks, though, so that's something. If you get hit by a flame attack, you'll catch fire, so try to guard well.
Bestiary
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"Blue Lava Bubble" redirects here. For information about the similar enemy from Super Princess Peach, Super Mario 3D World, and it's remake, see Blue Podoboo.

Embers are entities made entirely of flame, much like Lava Bubbles – the only differences being its blue color, HP, and attack power. Embers appear in Paper Mario on Star Way, and Paper Mario: The Thousand-Year Door in Pirate's Grotto. Cortez has an army of them that attacks Flavio's ship, and later Lord Crump's ship. Using a fire attack against it makes it heal, and sometimes split into more Embers.

Related

Trivia

  • The Ember is most likely based off of a hitodama, a fantastic phenomenon in the Japanese folklore which is said to be the souls of the dead.
  • Even though Embers are enemies, they are on Mario's side when attacking The X-Ship.


Names in other Languages

Language Name Meaning
Japanese エルモス
Erumosu
Reference to St Elmo's Fires.
French Elmos Reference to St Elmo's Fires.
German Kalte Glut Cold Ember


Paper Mario Stats and Tattle Information

Paper Mario Enemy
Ember
Max HP 10
Attack 4
Defense 0
Location(s) Star Way


Moves Bounce (4) Multi-Flame (2 to partner)
Tattle
This is an Ember. Embers are fiery monsters forged from uncanny blue fire. They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.


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