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It has been requested that this article be rewritten. Reason: fix infobox stats


A Bandit in Yoshi's New Island
General information
Variant of Shy Guy
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Similar entities
Badge Bandit
Baseball Boys
Big Bandit
Coin Bandit
Green Glove
Zeus Guy
Notable members
Bandy Andy
Eddy the Mask
“See ya 'round the block, buddy!”
Bandit, Mario Party 8

Bandits are the tall, larcenous relatives of Shy Guys. Bandits originated from the Yoshi franchise, although they have gone on to appear in the Paper Mario, Mario & Luigi and Mario Party series as well. As their name implies, a Bandit's common trait throughout the games is to steal from the player, whether it be coins or Baby Mario.


Yoshi franchise

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

Three Bandits, with one of them wearing a Yoshi mask.

Bandits, along with Shy Guys, are some of the most common enemies in Super Mario World 2: Yoshi's Island. They wander around, until spotting Yoshi and Baby Mario. The Bandit then gives chase. If successful, the Bandit takes Baby Mario and runs away. They can run very fast, and jump on top of small ledges, making them a versatile foe. It takes six eggs (or watermelon seeds), three jumps, or a Ground Pound to dispatch them. For the first three times that the player can hit a Bandit with an egg, it drops a coin, and the subsequent three give 1-Ups. Yoshi can also use his tongue to push them back, but he can't eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby. Additionally, there are Winged Clouds that uncommonly contain a Bandit. In two levels, they summon Shy Guys to replace Baby Mario while the Bandit take off. However, that can be foiled if the Shy Guy is eaten or egged first. In one instance, they even parachute from balloons.

While most Bandits are colored blue, a pink variant, called Coin Bandit, also appears, where they'll always carry Red Coins. The Coin Bandit usually flees from the Yoshis, but if the Yoshis manage to snatch its item, it'll start to chase the Yoshis in an attempt to steal Baby Mario. Other sub-species of Bandits originate from this game including Green Glove, Grunts, Sluggers and Zeus Guys.

In Mini Battles, such as Gather Coins and Watermelon Seed Spitting Contest, Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, the second player can use the second controller to play as the Bandit.

Yoshi's Island DS

In Yoshi's Island DS, Bandits only appear on land, and are the only enemies to take off with the babies. Bandits will jump very high when they notice a Yoshi, but they will not jump when they reach a ledge. Bandits can be viewed in the Land Enemies exhibit in the Island Museum.

Yoshi's New Island

Bandits reappear in Yoshi's New Island, acting the same as in previous appearances. They appear in blue and red, with the latter being analogous to the pink type from before. If they are stuck below Yoshi, they will continuously jump. They are also featured abundantly in a level named after them, called Bandit Valley.

Paper Mario series

Paper Mario

Paper Mario Enemy
Max HP 5
Attack 2
Defense 0
Location(s) Dry Dry Desert

Moves Coin Dash, Run off (leaves battle)
This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!

Bandits are common enemies found in Dry Dry Desert in Paper Mario. They sometimes fight alongside Pokeys or others of their kind. They can dash very quickly toward Mario, trying to steal his coins and hurt him in the process. If Mario fails to do the defensive Action Command, the Bandit steals a certain amount of coins from Mario and runs away from the battle as soon as possible. However if Mario defends himself, the bandit will get no coins and will have a sad face. Mario is able to recollect his coins if he defeats them quickly or if he damages the bandit who stole the coin.

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door Enemy
Max HP 5
Attack 2
Defense 0
Location(s) Glitz Pit, Pit of 100 Trials
Log A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing!
Items Sleepy Sheep, Ice Storm
Moves Coin Dash (2), Run off (leaves battle)
That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back.
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Bandits commonly appear in Rogueport in Paper Mario: The Thousand-Year Door. In Mario's first walk in the town, in search for Professor Frankly, a Bandit zooms near Mario, stealing half of his coins, and making him dizzy. Mario is able to track the Bandit down in a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely Larson, Swindell and Eddy the Mask.

Bandits, as enemies, are rare in the game. A team of Bandits known as the Hand-It-Overs, consisting of two Bandits and two Big Bandits, are fighters in the Glitz Pit. One of the Big Bandits, Bandy Andy, is very interested in rumors about the Glitz Pit, for which he is eventually caught by Grubba, leading to the Hand-It-Overs team disappearing from the roster along with the KP Koopas. They are replaced by the Wings of Night and the Destructors for the rest of Chapter 3.

Bandits also appear in the Pit of 100 Trials in the Rogueport Sewers, along with Badge Bandits. They do not move as quickly as those in the previous game. And insted of a sad face, the Bandit will have a mad face if Mario or his partner defends himself with the Action Command or sometimes the bandit who attacked Mario or his partner get unlucky and would not steel any coins.

Mario Party series

Mario Party 7

A Bandit appears in Pyramid Park of Mario Party 7, but only in Solo Mode. It stole a Star from the Bowser Sphinx and the player's goal is to get the Star back from the Bandit with a Chain Chomp and return it to the Bowser Sphinx. There is also a Bandit Orb that is exclusive to the board Windmillville of which is thrown and whoever lands on it will have their money taken out of their windmill and given to the character who owns the space.

Mario Party 8

A photo of a Bandit being presented by a Shy Guy.

In Shy Guy's Perplex Express of Mario Party 8, a Bandit is seen in one of the train wagons walking around. When a character lands on a Green Space above the train a Shy Guy will appear, revealing that a Bandit (or Mowz) has robbed Holly Koopa's Candy.

The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 coins (10 in Duel Mode).

A Bandit also appears in Koopa's Tycoon Town. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel.

Bandit is also one of the competitors in Moped Mayhem.

Mario & Luigi: Dream Team

Dream Team Enemy
Bandit (1)
Location(s) Dozing Sands
Level 25
HP 111
Power 135
Defense 122
Speed 125
Experience 110
Coins 20
Coin Rate 100%
Item Drop(s) Taunt Ball (10%)
Rare Drop(s) Gift Gloves DX (2%)
Related Shy Guy
Dream Team Enemy
Bandit (2)
Location(s) Somnom Woods
Level 27
HP 123
Power 158
Defense 133
Speed 138
Experience 100
Coins 0
Coin Rate 0%
Item Drop(s) None
Rare Drop(s) None
Related Shy Guy

Bandits reappear in Mario & Luigi: Dream Team as enemies. In the field, Bandits throw bandaged smoke bombs at Mario and Luigi upon spotting them, and then chases them briefly. In battle, a Bandit may throw two smoke bombs, one that's closer to the enemy side of the battlefield, and one that's closer to Mario and Luigi. The Bandit and all other ones (if any) will then one by one sneak through the smoke and come out the second smoke cloud to charge at a Bro.

If the Bandit was looking at the background when it was momentarily visible while leaving the first smoke cloud and entering the second, it will attack Mario. If it was looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi, they will steal a maximum of 100 coins. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air (in order to shuffle themselves amongst each other to confuse the Bros. and prevent them from knowing which Bandit to target to get their coins back), and back into their positions on the battlefield.

Bandits may also attack individually by approaching a Bro., pulling out a smoke bomb and throwing it where they stand. It will then either run out of the smoke in order to tackle the targeted Bro., or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out, and not hit the cardboard copy as that will result in the bomb exploding and them taking damage and possibly becoming dizzy. If the Bandit manages to tackle the targeted Bro., he will not have 100 coins taken from him.

Bandits also appear as a background enemy in Somnom Woods, however in this appearance they carry a Golden Egg. Due to running away when hit with a Taunt Ball, they cannot be defeated, but they do drop the Golden Egg they're carrying, which can be brought into the battlefield if Mario or Luigi hits it with their hammers as it bounces by.

A Shy Guy Airtub may assist Bandits 1'ns in battle by coming as a Background enemy.

Other media

Super Mario: Yoshi's Island

Bandits appear in the manga based on Super Mario World 2: Yoshi's Island.

Super Mario-Kun

Bandit, as seen in Super Mario-kun

A Bandit appears in the Japanese manga series Super Mario-kun. So far, his first appearance is in volume 14, which is based on Super Mario World 2: Yoshi's Island.


Names in other languages

Language Name Meaning
Japanese ボロドー
Anagram of「泥棒」(dorobō, thief)
Chinese 盗贼 (Paper Mario)
小贼 (Yoshi series)
Xiǎo Zéi

Little Thief
French Bandit Bandit
German Bandit
Jason (Yoshi's Island)
Probably based on Jason Voorhees due to their masks
Italian Furfo From furfante (villain) and/or likely furto (theft)
Korean 도두기
From 도둑 (doduk, thief)
Portuguese (Europe) Bandido Bandit
Russian Бандит
Spanish Bandido Bandit