Mechakoopa

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It has been requested that this article be rewritten and expanded to include more information. Reason: Later appearances

Not to be confused with Mecha Bowser.
Mechakoopa

A Mecha-Koopa as seen in New Super Mario Bros. Wii.
General information
Variant of Koopa
Appearances
First appearance Super Mario World (1990)
Latest appearance Super Mario Party Jamboree (2024)
Similar entities
Variants
Big Mechakoopa
Blasta Mecha-Koopa
Zapper Mecha-Koopa
Relatives
Micro Mecha-Bowser
Notable members
Mecha Bowser
Mega Mechakoopa

Mecha-Koopas (sometimes spelled Mechakoopas), also called Windup Koopas in the American version of the New Super Mario Bros. Wii game guide, are one of Bowser's many minions. They are small mechanical versions of Bowser himself, resembling a wind-up toy. They have a wind-up key on their back and their appearances feature several mechanical appendages. They walk in a rhythmical way and must wind themselves up again from time to time in order to keep moving.

History

Super Mario series

Super Mario World

Mecha-Koopas make a short appearance in Super Mario World, where they are only seen in the last level. In this game, they get paralyzed for a short time when stepped on, so Mario can kick them around, pick them up and throw them. When they get thrown, however, they won't get very far like regular Koopa shells do. They are also not affected by ordinary kicks, as they just freeze, giving the player a chance to throw them somewhere; however, they are vulnerable against the Spin Jump, which turns them into dust.

Mecha-Koopas are also prevalent in the final battle, in which Bowser throws them off of his Koopa Clown Car. Mario/Luigi must throw them at Bowser in order to defeat him.

New Super Mario Bros. Wii

Mecha-Koopas in New Super Mario Bros. Wii.

Mecha-Koopas (also known as Bowser Bots) return in New Super Mario Bros. Wii, where they were found on Airship levels. In this game, they have their appearance from the Mario Party games, and have the same attack pattern as they had in Super Mario World.

Through hacking methods, it is shown that Yoshi can eat a Mecha-Koopa. However, he can't jump on one.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe

Mecha-Koopas return in New Super Mario Bros. U and New Super Mario Bros. U Deluxe, retaining their appearance and attack from New Super Mario Bros. Wii. Only three of them appear on The Mighty Cannonship in Soda Jungle.

Yoshi's Safari

Mecha-Koopas appeared in Bowser's Castle in Yoshi's Safari. They can be stunned with the Super Scope's bullets, but would awaken momentarily unless Yoshi walked into them.

Hotel Mario

In Hotel Mario, Mechakoopas (parsed Mecha Koopas[1]) reside in Bowser's Seizures Palace Hotel. They are blue and trundle around in an odd manner. When stomped, they somewhat shrivel up and temporarily cease movement. When roughly 3/4 of the stage's time runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a fireball.

Super Mario RPG: Legend of the Seven Stars / Super Mario RPG (Nintendo Switch)

A giant Mecha-Koopa in Bowser Crush in Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars and its remake, Super Mario RPG, Bowser uses a giant Mechakoopa, parsed Mecha Koopa in original releases,[2]) as a weapon in his attack, Mechakoopa Stomp. This Mechakoopa was developed in a top-secret laboratory deep in Bowser's Keep for several months.[3]

Mario Kart: Super Circuit

In Mario Kart: Super Circuit, Mecha-Koopas appear as obstacles in a part of Bowser Castle 4.

Mario Party series

Mario Party 5

In Mario Party 5, the player will fight a group of Mecha-Koopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mecha-Koopa while it's breathing fire will hurt the player.

Mario Party Advance

Mecha-Koopa in his library in Mario Party Advance.

In Mario Party Advance, a Mecha-Koopa owned the Mushroom Library, and appeared to be an arithmetic genius. The player must complete the quest Mathemagician! for the Mecha-Koopa in order to get a Gaddget. The quest consisted of answering three simple math problems; after answering the three questions correctly, the player will be awarded with a Gaddget. The ending says that Mecha-Koopa spends his time creating a new theorem.

Mario Party 7

A group of Mecha-Koopas in a circle as it appears in Mario Party 7.

In Mario Party 7, Mecha-Koopas appear in the one-player, Bowser mini-game, Tunnel of Lava!. Here, one Mecha-Koopa will eat the key to freedom from Bowser's mini-game area and will retreat into a hole, only to come back a second later with many other Mecha-Koopas. The Mecha-Koopas would then circle the character, who would have to stomp on the correct Mecha-Koopa's head while they circled them before Bowser stomped on the character 30 seconds later. The Mecha Koopas had an attack pattern similar to that found in Mario Party 5, except all the Mecha-Koopas will breathe fire simultaneously.

Mario Party 9

In Mario Party 9, Mecha-Koopas are given a minor appearance. They only appear in the minigame Mecha Choice, in which they chase the player through the hallway. They also appear to surround the player if he or she chooses the incorrect door. During the first Captain Event on Bowser Station, Heart Star Colony, if there are less than 4 players, Mechakoopas will fill the open spaces, ensuring that there will always be three players for the captain to match.

Mario & Luigi series

Mario & Luigi: Superstar Saga

Smaller versions of Mecha-Koopas make a short appearance in Mario & Luigi: Superstar Saga as conductors to complete circuits of electricity in Bowser's Castle (Unnamed toy mice held the same purpose previously in Woohoo Hooniversity).

Mario & Luigi: Dream Team

Mechakoopas return in Mario & Luigi: Dream Team. They appear in Dreamy Neo Bowser Castle as common enemies rather than obstacles and retain the same appearance as in other recent games. In the field, Mechakoopas run back and forth rapidly, making them difficult to avoid. They gradually slow-down to a halt as their key unwinds, and will spend a moment rewinding it, before continuing running about again. In battle they appear in fairly large groups, working together to attack Mario in three ways. Their first attack method is lining up single-file and spitting fireballs, which Mario must jump to avoid. For the second attack they surround Mario from all four directions and charge at him in the order they hop, and Mario hits them away with the hammer. Their third attack has them line up and charge into Mario one-by-one, if they jump beforehand, it will jump over Mario at which point he must remain idle. If a Mechakoopa is damaged before or during battle, it will malfunction and reverse its attack pattern, denoted by electricity coursing around it. Damaging it again makes it go back to normal. They can give Mario the trip status.

During the battle with Bowser Jr., Mechakoopas appear as objects that Mario and Luigi can throw at him while riding his Junior Clown Car.

Mario & Luigi: Paper Jam

Mechakoopas appear as enemies in Mario & Luigi: Paper Jam. They attack by standing in front of a bro and spitting a fireball at him which is countered with the hammer, if they look straight they will shoot straight, and if they look up the fireball will go in an angle, and if shooting at Paper Mario it will fire multiple smaller fireballs. They also do the same one-by-one charge attack as in Mario & Luigi: Dream Team, which works the same way. Like in Mario & Luigi: Dream Team, when they take damage, they will malfunction and reverse their attack pattern.

Mario & Luigi: Superstar Saga + Bowser's Minions

Mecha-Koopas reappear in Mario & Luigi: Superstar Saga + Bowser's Minions. They appear in Woohoo Hooniversity replacing the Mecha-Chomps from the original. They appear in battle alongside Laser Snifits and Yo Bros. The Mecha-Koopas in Bowser's Castle have now been replaced with the same Toy Mice from Woohoo Hooniversity.

Mario Power Tennis

In Mario Power Tennis, Mecha-Koopas make a minor appearance alongside Magikoopas in the background of the Bowser's Castle court.

Appearances in other media

Super Mario World television series

A Mechkoopa in the Super Mario World animated series.

Mecha-Koopas, renamed Mechkoopas, and occasionally called by the generic name Robot, appeared in several episodes throughout the Super Mario World animated series.

Their first appearance was in the episode "Send in the Clown", where a Mechkoopa riding a bicycle acted as the tight-rope walker in Bowser's circus, the "Koopaling Bros. Circus". After the "Koopaling Bros. Circus" was revealed to be an elaborate trap, this Mechkoopa, along with several Chargin' Chucks, began to chase Mario through Neon Castle. This Mechkoopa was eventually defeated by Mario, who had gained the cape ability.

Later in "Send in the Clown", Bowser attempted to defeat Mario by throwing several Mechkoopas at him from the Koopa Clown Car. Mario, after knocking a Mechkoopa unconscious, managed to defeat Bowser by hurling the Mechkoopa at his Koopa Clown Car, causing it to malfunction and crash in a very similar way as Super Mario World.

Mechkoopas next made a small appearance in the "The Night Before Cave Christmas", where several of them attempted to attack Mario and Yoshi, who had broken into Neon Castle. Mario and Yoshi managed to escape these Mechkoopas by using a Feather to transform into Cape Mario and fly away.

The last appearance of Mechkoopas in the Super Mario World TV series was in the show's final episode, "Mama Luigi". Here, Bowser sent a brigade of Mechkoopas after Mario and Luigi as the two explored Bowser's throne room looking for Yoshi. These Mechkoopas, after chasing Mario and Luigi, were defeated when Yoshi simply devoured them.

Nintendo Adventure Books

In Flown the Koopa, if Mario and Luigi run into Bowser in the Valley of the Koopas, he will sic four Mecha-Koopas he had hidden in the trash can he was using as a chair on the two. In one possible scenario, Luigi will smash one of the Mecha-Koopas with his wrench, and make the others destroy themselves (by pressing the sports channel button) after taking their remote from Bowser. In the second scenario, the Mecha-Koopas will knock the Mario Bros. out with their telescoping robotic arms, then turn on Bowser, knocking him out as well. The Mecha-Koopas then wander off, intent on enacting their own world domination schemes.

In Unjust Desserts, it's mentioned by Luigi that some Mecha-Koopas were among the creatures Magikoopa shrank and tricked Yoshi into eating, though none are encountered in the actual story.

Super Mario Adventures

In the Super Mario Adventures comic, the Koopalings, after having captured Mario by chance, used two Mecha-Koopas to send a message to Luigi, Toad and Yoshi. Either they exchange Princess Toadstool for Mario, or Mario will be killed, after saying this, the Mecha-Koopas symbolically burnt a Mario Doll with the flamethrowers in their mouths. Luigi then said, "That's Blackmail!". Luigi, with help from Friendly Floyd, managed to trick the two Mecha-Koopas by making them take him to the Koopalings instead of Princess Toadstool.

Gallery

For this subject's image gallery, see Mechakoopa/gallery.

Names in other languages

Language Name Meaning
Japanese メカクッパ (series) / ミニメカクッパ (Galaxy games)
Meka Kuppa / Minimeka Kuppa
Mecha Bowser / Mini-Mecha Bowser
German Robo-Koopa -
Italian Bowsermatic Piccino (SMG)
Koopasapiens (other games)
Little Bowsermatic
-
Spanish Mecakoopa
Robot Mecanokoopa (cartoon series)
Literal translation of the English name
Mechkoopa Robot

References

  1. ^ Hotel Mario instruction book. Page 16.
  2. ^ Super Mario RPG: Legend of the Seven Stars instruction booklet, page 40
  3. ^ Super Mario RPG: Legend of the Seven Stars Nintendo Player's Guide, page 13.