Monkey Mountains & Chimpanzee Clouds: Difference between revisions
Line 134: | Line 134: | ||
*'''Bonus Level:''' Jump on the trio of triangular-shaped bananas to go into the automatic barrel. |
*'''Bonus Level:''' Jump on the trio of triangular-shaped bananas to go into the automatic barrel. |
||
|Hogwash<br>Kritter<br>Zinger<br>Gnawty |
|Hogwash<br>Kritter<br>Zinger<br>Gnawty |
||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show enemies in bonus levels"data-collapsetext="Hide bonus levels"> |
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show enemies in bonus levels"data-collapsetext="Hide enemies in bonus levels"> |
||
[[Gloop]]<br>[[Chomps Jr.]] |
[[Gloop]]<br>[[Chomps Jr.]] |
||
</div> |
</div> |
Revision as of 04:32, February 20, 2024
Monkey Mountains & Chimpanzee Clouds | |
---|---|
![]() | |
General information | |
Levels | 12 (DKGB) 8 (DKL) 10 (DKCR) |
Appearances | |
First appearance | Donkey Kong (Game Boy) (1994) |
Latest appearance | Donkey Kong Country Returns (2010) |
Monkey Mountains & Chimpanzee Clouds (also known as Rocky-Valley and Cliff)[1] are rocky hills which was the eighth location in Donkey Kong, third location in Donkey Kong Land and sixth location in Donkey Kong Country Returns.
Overview
The mountains themselves are full of rocky cliffs, river below, waterfalls, lava pits, caves, fossils of prehistoric animals, tar rivers, dinosaur eggs, primitive mechanisms and remains of Snaps ships embedded in the rocks. Because of the rise of the Kremling Krew, mining in the tar pits was established.[2]
History
Background information
When Tiki Tong gave birth to the island with his volcanic power in prehistoric times, a number of ammonite fossils and ancient ships that had been at the bottom of the sea for millennia were revealed on the cliff.[3] For a long time, all that remained were the fossils of all types of dinosaurs, tar and gigantic dinosaur eggs stored in hills & caves.
Donkey Kong franchise
In Donkey Kong as Rocky-Valley, it was explored by Mario as the eighth location of the journey to rescue Pauline from the hands of Donkey Kong. The plumber had to dive into the river, jumping from the degraded floors, swimming in the waterfalls, opening the passage to save Pauline, climbing without dropping the hammer, activating the levers to change the direction of the elevators along with the passage, escaping from Donkey Kong Jr.'s traps, crossing the thorny paths with the boulders thrown by Donkey Kong, passing through the waterfalls, going down the cliff in a windstorm, placing the stairs in the right position, avoiding the boulders that are thrown by Donkey Kong, going down to the lava pit , going through puzzles in the lava pit, turning around in the lava pits and fighting Donkey Kong in a windstorm.
In Donkey Kong Land, it was explored by DK & Diddy as the third location of Cranky's test of hiring K. Rool to steal the Banana Hoard.[4] The pair explored a cave, took care of boulders falling from the mountain, walked on platforms between the clouds, dodged all the graters in a cave, controlling the direction of the platforms between the clouds, fought several forces of the Kremling Krew on mountain and jumped into several degradable clouds until they face Buroughs.
In Donkey Kong Country Returns as Cliff, it was explored by the pair for the second time as the sixth stage of the journey to recover bananas from the hoard. They had to overcome the tar pits, traveled in a mine cart on the tracks sunk in the tar, depended on weight-driven platforms, dodged thorny boulders, devastated rock traps with Rambi on the plateau, survived on decaying peaks, fighting against Snaps in the flying ships and climbed to the top until they faced Thugly who was in control of Xylobone.
Stages
Donkey Kong (Game Boy) | |||
---|---|---|---|
Stages | Description | Enemies | |
![]() 6-1 |
At this stage, Mario must dive to get the key, climb up and go to the exit on the way down. | Arumajiron Bukubuku | |
![]() 6-2 |
Mario must go forward to turn on the lever, get the key and go up to the exit. | Chikuchiku Dōryī | |
![]() 6-3 |
Here Mario will have to go down to the waterfall, go up to turn on lever and get the key from the other waterfall to go to the exit. | Hawks Sir Shovalot | |
![]() 6-4 |
Donkey Kong is in possession of the lever to activate and deactivate the bridges. Therefore, Mario must turn on the lever to open the passage where Pauline is. | Chikuchiku | |
![]() 6-5 |
Here Mario must climb without dropping the hammer to destroy the brick blocks. | Chikuchiku | |
![]() 6-6 |
Mario will turns on the levers that can activate the elevators and passages together to get the key. | Sukōpī | |
![]() 6-7 |
Donkey Kong Jr. is in possession of the lever to change the directions of the conveyors. Mario must quickly take the stairs & walkways to get to the exit with the key. | Furafurawā Donkey Kong Jr. | |
![]() 6-8 |
Here Donkey Kong throws the boulders. But it's also an advantage for Mario to walk on these rocks and climb up to Pauline. | None | |
File:6-9 (DKGB).png 6-9 |
At this stage, Mario will have several complications because Donkey Kong Jr. throws the poisonous mushrooms. | Donkey Kong Jr. Dōryī | |
File:6-10 (DKGB).png 6-10 |
In this windy weather, Mario will have to go down with the key in his hand to get to the exit. But he'll need trampolines to break the fall. | Nenhum | |
File:6-11 (DKGB).png 6-11 |
This stage is a puzzle. Because Mario has to place 3 ladders in the right position without letting the key disappear. | Nenhum | |
File:6-12 (DKGB).png 6-12 |
Mario will have to climb up to reach Donkey Kong, where he throws the boulders. | Nenhum | |
File:6-13 (DKGB).png 6-13 |
Mario will have to go down to the lava pit to get the key and climb back up to the exit. | Dōryī | |
File:6-14 (DKGB).png 6-14 |
Another stage is a puzzle where Mario must activate the levers, make the walking blocks go to the lava pit and cross it to get the key. | Furafurawā | |
File:6-13 (DKGB).png 6-15 |
Mario will have to go to the lava pit to get the key and return to the exit. | None | |
File:6-16 (DKGB).png 6-16 |
In the eighth battle that follows during a windstorm, Mario will have to throw the Rokkuns at Donkey Kong in which he throws them. But he needs to be careful with the Hawks. | Hawks Rokkun |
Donkey Kong Land | |||
---|---|---|---|
Stages | Description | Enemies | Animal Friends |
![]() Pot Hole Panic |
In this stage, the pair explores the cave where there are several complicated enemies that block and attack.
|
Army Zinger Klaptrap Krusha Kritter Necky |
Rambi |
![]() Mountain Mayhem |
The pair will have to climb the mountain with falling boulders.
|
Zinger Gnawty Kritter Slippa Krusha |
Rambi Expresso |
![]() Track Attack |
Here there are platforms connected to conveyor lines where the pair must travel at this stage.
|
Zinger Kritter Hogwash Gnawty |
None |
![]() Spiky Tyre Trail |
As the name implies, the entire cave is infested with mincers that the pair must dodge.
|
Slippa Kritter |
None |
![]() Sky High Caper |
The pair will have to drive a platform that changes direction when they step on it or hit a wall.
|
Hogwash Kritter Zinger Gnawty |
Nenhum |
![]() Landslide Leap |
The pair must explore the mountain horizontally where they must be careful when jumping due to the small floors.
|
Mini Necky Kritter Zinger Krusha Hogwash Gnawty |
Expresso |
![]() Collapsing Clouds |
In the last cloud level, the pair will have to jump on the delicate clouds.
|
Kritter Gnawty Zinger |
Expresso |
![]() Mad Mole Holes |
In this battle, the pair will have to step on Buroughs numerous times when he throws his helmet. | None | None |
Donkey Kong Country Returnss | |||
---|---|---|---|
Stages | Description | Enemies | |
![]() Sticky Situation |
This level is full of dinosaur bones and tar. An opportunity for DK & Diddy to jump on all the bones that float in the tar gaps and others that fall into the tar in spill.
|
Skellirex Tiki Zing | |
![]() Prehistoric Path |
The pair must ride in a mine cart over many rock platforms and structures that sink into the tar due to their weight.
|
Skellirex Tiki Buzz Tiki Tork | |
![]() Weighty Way |
As the name said, there are several weight-powered platforms on which the pair must step.
|
Tiki Buzz Skellirex | |
![]() Boulder Roller |
The pair will have to be very careful, because thorny boulders of various sizes are falling in several places.
|
Skellirex | |
![]() Precarious Plateau |
At this stage, it is very important for the pair to go with Rambi because of the boulders hanging on the ropes. But first, they need to buy a Cranky Kong key to unlock this level.
|
Tiki Buzz Skellirex Tiki Tank Tiki Goon Tiki Zing | |
![]() Crumble Canyon |
As the name implies, half of the canyon is completely collapsing and the pair will have to be very quick because of this.
|
Skellirex Tiki Buzz Giga Goro Ball | |
![]() Tippy Shippy |
Strangely, this stage finds Snaps ships embedded in the rocks. Because of this, the duo must dodge cannon fire from flying ships driven by the Snaps.
|
Snaps Pinchly Tiki Boing Squidly | |
![]() Clifftop Climb |
When the stone bridge was collapsed during the Crumble Canyon level, the pair will have to climb to the top to reach the giant shell-shaped house.
|
Skellirex Tiki Buzz Tiki Zing | |
![]() Perilous Passage |
This is the sixth temple key in which the objective is to escape the rising lava to obtain the orb. For that, the pair have to complete the letters KONG in all the stages of the place.
|
Firebit Robo Bee | |
![]() Thugly's Highrise |
In this battle, the duo must jump on the back and belly of Thugly (who is being controlled by Xylobone). But be careful with the protection on your back, jump from his advance attack that causes stone debris to fall when it hits the wall, pass under the jumps where the fall will create shock waves and a fire attack. | None |
Profiles
Donkey Kong Land
- Instruction booklet (page 15): At the peaks of some of the highest mountains, Donkey and Diddy will venture into the clouds for sky-high adventure.
- Nintendo Power vol. 74 (page 11): Afraid of falling from high places? Donkey and Diddy hte that tumbling sensation. Help them out as they scale the towering heights of Chimpanzee Clouds.
- Nintendo Power vol. 74 (page 20): Traverse the tallest peaks in Donkey Kong Land as you climb the Monkey Mountains. The peaks are packed with high altitude thrills. Explore ledges and ride automated plataforms as you weave your way through crevasses and around clouds. It's a long way to the top, so get a toehold and start climbing!
- Nintendo Magazine System booklet (page 16): These mountains don't just sit there and look mountainous, they let anybody who gets within 100 metres know they're in the rockies by dropping extremely large rockies onto their heads! Unfortunately this is the only route available between Kremlantis and Big Ape City - or so 'K Rool's Book of the Road' tells you... hey, wait a minute!
Donkey Kong Country Returns
- Prima Official Game Guide (page 20): The Cliff is the island's sixth world and offers a variety of challenges as you progress through it. Watch out for Skellirexes and Firehead Neds as you avoid the tar pits. You will do a lot of jumping onto small platforms, leaping across wide gaps, and dodging spiky boulders. Be careful on the rickety platforms, since some will fall down shortly after you touch them.
Gallery
-
Donkey Kong (Game Boy)
References
- ^ KynanPearson (August 12, 2021). Tweet by Kynan Pearson (archived). Twitter. Retrieved January 30, 2022.
- ^ Kevin Bayliss on Twitter (October 19, 2019)
- ^ Adrian Smith on Twitter (December 10, 2023)
- ^ Cranky Kong: I'll call old K. Rool and arrange everything. You'll wake up tomorrow without your bananas." - Donkey Kong Land Instruction Booklet, Nintendo, 1995, p. 3