Yoshi's Island 2: Difference between revisions

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{{about|the level in ''Super Mario World''|the second title within the [[Yoshi's Island (series)|Yoshi's Island series]]|''[[Yoshi's Island DS]]''}}
#redirect [[Yoshi's Island DS]]
{{level infobox
|image=[[File:YoshisIsland2.png]]<br>Mario, Yoshi and two Monty Moles (one preparing to emerge from the platform)
|level_no=1-2
|world=[[Yoshi's Island (location)|Yoshi's Island]]
|games=''[[Super Mario World]]'' ([[1990]])<br>''[[Super Mario World: Super Mario Advance 2]]'' ([[2001]])
|time_limit=400 seconds
|previous=[[Yoshi's House]]
|next=[[Yoshi's Island 3]]
}}
'''Yoshi's Island 2''' is the second [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. Finishing the level is compulsory for beating the game, since [[Yoshi's Island 1]] could be avoided. The level introduces many reoccurring elements, such as [[Yoshi]], [[Monty Mole]]s, [[Koopa Troopa]]s, [[Berry|Berries]], and [[Beanstalk]]s. The level has a forest theme.

==Overview==
At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]]s on a plateau, providing the player with many [[point]]s and an [[extra life]]. There are two [[? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]], but also Yoshi. When proceeding, the player comes across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a [[Beach Koopa|Koopa without a Shell]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When continuing, another Koopa without a Shell can be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same.

After two yellow [[Warp Pipe]]s, a ? Block provides a second chance to get Yoshi in this level, or a [[1-Up Mushroom]] if Yoshi is already there. New enemies, [[Monty Mole]]s, are introduced after this. The right [[Rotating Block]] here releases a [[Beanstalk]]. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush.. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four [[Grab Block]]s. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a [[Jumping Piranha Plant]] inside. After this, a [[P Switch|Switch Block]] surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the [[Chargin' Chuck]] below and reach a high score at the [[Giant Gate]].

==Enemies==
*[[Koopa Troopa]]: 8 (red)
*[[Beach Koopa|Koopa without a Shell]]: 2 (1 red, 1 green)
*[[Chargin' Chuck|Lookout Chuck]]: 2
*[[Monty Mole]]: 5
*[[Jumping Piranha Plant]]: 1

==Gallery==
<gallery>
Smw mario.png|Mario in front of two bushes
YoshiLevel.png|Mario and Yoshi climbing the hill
Vine SMW.png|Mario climbing up a vine
</gallery>

==Names in other languages==
{{foreign names
|Jap=ヨースターとう コース2
|JapR=Yōsutā Tō Kōsu 2
|JapM=Yoster Island Course 2
|Spa=Isla de Yoshi 2
|SpaM=Yoshi's Island 2
|Fre=Ile de Yoshi 2
|FreM=Yoshi's Island 2
|Ger=Yoshi-Insel 2
|GerM=Yoshi Island 2
|Chi=耀东岛 2
|ChiR=Yàodōngdǎo 2
|ChiM=Yoshi's Island 2
|Ita=Isola Yoshi 1
|ItaM=Yoshi's Island 1
}}

{{SMW}}
[[Category:Forests]]
[[Category:Yoshi's Island]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 00:40, September 9, 2022

This article is about the level in Super Mario World. For information about the second title within the Yoshi's Island series, see Yoshi's Island DS.
Yoshi's Island 2

Mario, Yoshi and two Monty Moles (one preparing to emerge from the platform)
General information
Level number 1-2
Game appearances Super Mario World (1990)
Super Mario World: Super Mario Advance 2 (2001)
World Yoshi's Island
Time limit 400 seconds
Navigation
Previous level Yoshi's House
Next level Yoshi's Island 3

Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme.

Overview

At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a Red Shell on the ground which can be thrown into a series of Koopa Troopas on a plateau, providing the player with many points and an extra life. There are two ? Blocks ahead and, given that the player already has beaten the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom. The next pair of ? Blocks not only contains a Coin, but also Yoshi. When proceeding, the player comes across a Message Block giving information about the Spin Jump. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a Koopa without a Shell, the player can easily reach the first Dragon Coin, surrounded by some regular Coins. When continuing, another Koopa without a Shell can be seen about to step into a Green Shell. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a Chargin' Chuck who protects the third Dragon Coin. A Message Block right before the Midway Gate describes the function of the same.

After two yellow Warp Pipes, a ? Block provides a second chance to get Yoshi in this level, or a 1-Up Mushroom if Yoshi is already there. New enemies, Monty Moles, are introduced after this. The right Rotating Block here releases a Beanstalk. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush.. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four Grab Blocks. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a Jumping Piranha Plant inside. After this, a Switch Block surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the Chargin' Chuck below and reach a high score at the Giant Gate.

Enemies

Gallery

Names in other languages

Language Name Meaning
Japanese ヨースターとう コース2
Yōsutā Tō Kōsu 2
Yoster Island Course 2
Chinese 耀东岛 2
Yàodōngdǎo 2
Yoshi's Island 2
French Ile de Yoshi 2 Yoshi's Island 2
German Yoshi-Insel 2 Yoshi Island 2
Italian Isola Yoshi 1 Yoshi's Island 1
Spanish Isla de Yoshi 2 Yoshi's Island 2