Tick Tock Clock

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Tick Tock Clock
Course14.jpg
Unlocked by Opening 50 Power Stars Star Door.
Boss(es) None
Mission(s) Super Mario 64
Roll Into the Cage
The Pit and the Pendulums
Get a Hand
Stomp On the Thwomp
Timed Jumps on Moving Bars
Stop Time For Red Coins

Super Mario 64 DS
Luigi in the Cage
The Pendulum Switch Star
Get a Hand
Stomp On the Thwomp
Timed Jumps on Moving Bars
Stop Time For Red Coins
Tick Tock Silver Stars
Stars Super Mario 64:
Star.GIFStar.GIFStar.GIFStar.GIFStar.GIFStar.GIF
Super Mario 64 DS:
Star DS.GIFStar DS.GIFStar DS.GIFStar DS.GIFStar DS.GIFStar DS.GIFStar DS.GIF
This article is about the course from Super Mario 64 and its remake. For information about the racetrack from Mario Kart DS, see here.
“There's something strange about that clock. As you jump inside, watch the position of the big hand.”
Toad, Super Mario 64
Map of Tick Tock Clock in Super Mario 64 DS.

Tick Tock Clock is the fourteenth course in Super Mario 64 and its remake Super Mario 64 DS. It takes place inside a giant clock. Mario must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of Princess Peach's Castle. It also was remade into a race course that appears in the Star Cup of Mario Kart DS. The entrance to the level is an old grandfather clock shaped like a tree, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter at 3 to make them move slowly, and at 9 to make them move quickly. Entering at 6 makes them move at random speeds, in random directions in the N64 version but makes it go at medium speed in the DS version. In order to open the star door in front of it, Mario will need at least fifty Power Stars.

Tick Tock Clock appears to be changed more than any other level in the DS remake, with many ares of the layout being altered for easier difficulty, removing elements such as the triangular blocks & fog effects, adding new platforms (esp. at the bottom area), and re-positioning several areas of the level.

Levels

Tick Tock Clock entrance.

The level titles and numbers correspond to Super Mario 64 unless otherwise noted.

Star 1: Roll Into the Cage / Luigi in the Cage

Cage65.jpg

From the entrance, Mario should head past the fist swing pendulum over the conveyor belt and then pass the shifting blocks. After, Mario should pass by the large plane where the moving hand may pass. Continuing on, Mario should see the Power Star near a conveyor belt underneath the cage-like grid. He then must jump on the conveyor belt and grab the Power Star.

In Super Mario 64 DS, the name of this level has been changed to Luigi in the Cage, as Luigi is the only member of the group that can turn invisible. When Luigi reaches the cage, there will be no entrance but a ? Block will be available. Opening it will reveal a Power Flower which grants Luigi invisibility. Luigi will then be able to walk through the cage and get the star.

Names in Other Languages
Language Name Meaning
French Roulements dans la cage Bearings in the cage
Spanish (Europe) Luigi en la jaula Luigi in the cage

Star 2: The Pit and the Pendulums / The Pendulum Switch Star

Pit65.jpg

For this mission, Mario should follow the same path as in the previous mission. This time however, Mario should continue past the cage. Once Mario reaches the top of the pole, he should head left. Eventually he'll come to a place that contains two pendulums. Navigating his way through, he'll reach the next power star. It's easier to enter Tick Tock clock when the clock minute hand is on "12" and make the pendulums and other parts freeze. In the DS remake, Super Mario 64 DS, the star is called The Pendulum Switch Star, since it requires stepping on a Star Switch and going through the pendulums to reach the Star in the Star Sphere before it disappears. "The Pit and the Pendulums" is a pun on the short story The Pit and the Pendulum by Edgar Allan Poe.

Names in Other Languages
Language Name Meaning
French Les trous et le pendule The holes and the pendulum
Spanish (Europe) El interruptor del péndulo The peundulum's switch

Star 3: Get a Hand

Get a hand.jpg

This time, Mario should re-enter the stage (mostly recommended) making sure not to have the clock's minute hand on "12". He will need to have the clock moving. The player should have Mario travel up to the large platform and wait for the large hand to to pass by. Mario will need to jump onto it and ride it until it brings him to the little alcove with the Power Star in it. There is another (easier) way to get the star. The player can see this star from the cage with the first star. Just jump off, slide down and the player can drop into the alcove. A third but harder and faster way is stepping onto a Heave Ho in the right position. The Heave Ho will directly fling Mario into the star. In the DS version, Luigi's backflip or Yoshi's Flutter Jump can be used to reach the Star from a distance. Mario can also get the Star with the use of the Power Flower.

Names in Other Languages
Language Name Meaning
French Chevauchez l'aiguille Ride the hand
Spanish (Europe) Una manilla, por favor A manacle, please (Pun with "Echar una mano"(Help someone) and Manilla (manacle and little hand))

Star 4: Stomp On the Thwomp

The Thwomp at the top of the clock.

For Mario to acquire this star, Mario will need to ascend up the path to the flagpole. Once he has climbed it, Mario should head left and follow his way up around the clock. Eventually he'll reach the top, where there is another clock hand. Riding it will take him to a conveyor belt with a Thwomp at the end. Jumping atop it will take Mario high enough to jump the next star.

It is possible (but not mandatory) for a skilled player to get this Power Star with the clock stopped. To do so, the player must rely on a series of high jumps and wall jumps, requiring even the use of Triple Jumps at times.

In the DS remake, the Star has been altered. The conveyor belt with the Thwomp is now in a small niche at the top of the Clock Tower meaning it is much more easier to get this done with the clock stopped, additionally, there is a pole on the clock's hand for better positioning and to hop to the platform.

Names in Other Languages
Language Name Meaning
French L'écrabouilleur The "Crusher"
Spanish (Europe) Pica a Roca Picuda Angry the Thwomp (Pun with "picar"(mess someone) and Roca Picuda)

Star 5: Timed Jumps on Moving Bars

Timedjumps65.jpg

In order to find the star for this mission, Mario must go to the right (above the 2 pendulums in the pit and the pendulums mission) and jump on a series of bars that jut out and sink back in to the wall. After clearing these bars Mario will come to a platform with the power star on it. In Super Mario 64 DS, a black Block is added, making Wario have to do the mission. Luigi can also get it with his Invisibility.

Names in Other Languages
Language Name Meaning
French Sauts synchronisés Synchronized jumps
Spanish (Europe) Las barras y barreras del tiempo Time´s bars and barriers

Star 6: Stop Time For Red Coins

Stop Time For Red Coins.PNG

Heading right from the entrance, Mario should see many green bars and a bunch of Red Coins. Normally the platforms would be rotating but if Mario was to enter the level when the minute hand was on "12", they will be stationary (making it much easier to get the coins). After the last coin is found, the power star will appear above the Star Marker.

Names in Other Languages
Language Name Meaning
French L'heure pile pour les pièces The time for the coins
Spanish (Europe) Para el tiempo de Monedas Rojas Stop the Red Coin´s time

Star 7 (DS): Tick Tock Silver Stars

Tick Tock Silver Stars.PNG

At the Starting point, Mario and the gang will have to go to the right. Silver Stars will, at some point, fall and bounce around. After collecting five of these, the Power Star will appear. Some Bob-ombs fall from the platforms overhead, with their fuses already ignited, so the player will have to avoid being caught in the explosions and losing Silver Stars in the process. It's recommended to wait at the bottom for the Silver Stars. After collecting all 5, the Star will appear halfway up.

Names in Other Languages
Language Name Meaning
Spanish (Europe) Tic tac, estrellas de plata Tik tok Silver Stars


Enemies Encountered

Names in Other Languages

Language Name Meaning
Japanese チックタックロック
Chikkutakkurokku
Tic-Taclock
French Horloge Tic-Tac Tick Tock Clock
German Ticktack-Trauma Tick Tock Trauma
Italian Pendolo Tictoccato (64DS)
Pista Tictac (MKDS)
Tick-Tocked Pendulum
Tick Tock Track
Korean 똑딱시계 (64, 64DS)
똑딱시계 코스 (MKDS)
Ttokttak Sigye
Ttokttak Sigye Koseu
Tick-tock Clock
Tick-tock Clock Course
Spanish Reloj Tictac Ticktock Clock

Trivia

  • The Mario Party 3 minigame, Tick Tock Hop, takes place on the clock's painting from Super Mario 64.
  • In Mario Kart DS, a course was renamed and takes place in Tick Tock Clock
  • In Super Mario 3D Land, Level 7-4 has some similarities to Tick Tock Clock.
  • The clue for finding the second star in the Nintendo 64 version is a reference to a work by Edgar Allan Poe.
  • Fans consider this stage to be the hardest of the main stages. This however changed with the release of the remake.