Mute City SNES: Difference between revisions

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{{articleabout|The stage in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''|the stage in ''[[Super Smash Bros. Melee]]''|[[Mute City (Super Smash Bros. Melee)|here]]}}
{{articleabout|The stage in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''|the stage in ''[[Super Smash Bros. Melee]]''|[[Mute City (Super Smash Bros. Melee)|here]]}}
'''Mute City''' is a recurring race track in the ''F-Zero'' franchise which appears as a stage in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''. This stage is specifically based upon the Mute City track that appears in the first ''F-Zero'' game, the entire stage using 16-bit-stylized graphics.
'''Mute City''' is a recurring race track in the ''F-Zero'' franchise which appears as a stage in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''. This stage is specifically based upon the Mute City track that appears in the first ''F-Zero'' game, the entire stage using 16-bit-stylized graphics. It is an unlockable stage obtained by winning three Smash battles as [[Captain Falcon]].


Similar to the [[Mute City (Super Smash Bros. Melee)|Mute City]] stage in ''[[Super Smash Bros. Melee]]'' and [[Port Town Aero Dive]] in ''[[Super Smash Bros. Brawl]]'', Mute City in ''Super Smash Bros. for Nintendo 3DS'' takes place on top of a pair of platforms that move throughout the track, moving left and right as the stage moves as well. [[F-Zero Racer]]s appear underneath, which can also be used as platforms. Only one racer appears at a time, though, and when another appears the racer originally there is knocked aside. Also like ''Melee''{{'}}s Mute City and Port Town, landing on the moving track results in the player being damaged.
Similar to the [[Mute City (Super Smash Bros. Melee)|Mute City]] stage in ''[[Super Smash Bros. Melee]]'' and [[Port Town Aero Dive]] in ''[[Super Smash Bros. Brawl]]'', Mute City in ''Super Smash Bros. for Nintendo 3DS'' takes place on top of a pair of platforms that move throughout the track, moving left and right as the stage moves as well; unlike these stages, however, the platform continuously moves across the racetrack, never stopping and dropping the fighters onto the track. [[F-Zero Racer]]s appear underneath, which can also be used as platforms. Only one racer appears at a time, though, and when another appears the racer originally there is knocked aside. Also like ''Melee''{{'}}s Mute City and Port Town, landing on the track itself results in the player being damaged.


The [[Final Destination]] form of the stage is set on a large yellow platform moving high above the stage; the [[Blue Falcon]] can be seen down below, but it does not interact with the stage.
The [[Final Destination]] form of the stage is set on a large yellow platform moving high above the stage; the [[Blue Falcon]] can be seen down below, but it does not interact with the stage.

Revision as of 15:43, October 6, 2014

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Template:Articleabout Mute City is a recurring race track in the F-Zero franchise which appears as a stage in Super Smash Bros. for Nintendo 3DS. This stage is specifically based upon the Mute City track that appears in the first F-Zero game, the entire stage using 16-bit-stylized graphics. It is an unlockable stage obtained by winning three Smash battles as Captain Falcon.

Similar to the Mute City stage in Super Smash Bros. Melee and Port Town Aero Dive in Super Smash Bros. Brawl, Mute City in Super Smash Bros. for Nintendo 3DS takes place on top of a pair of platforms that move throughout the track, moving left and right as the stage moves as well; unlike these stages, however, the platform continuously moves across the racetrack, never stopping and dropping the fighters onto the track. F-Zero Racers appear underneath, which can also be used as platforms. Only one racer appears at a time, though, and when another appears the racer originally there is knocked aside. Also like Melee's Mute City and Port Town, landing on the track itself results in the player being damaged.

The Final Destination form of the stage is set on a large yellow platform moving high above the stage; the Blue Falcon can be seen down below, but it does not interact with the stage.

Songs

Name Image Description
Mute City F-Zero Original
Mute City F-Zero Arrangement: Kenji Ito
Composition: Nintendo

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